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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QQUICKSMOOTHEDANIMATION_H
#define QQUICKSMOOTHEDANIMATION_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <qqml.h>
#include "qquickanimation_p.h"
#include <QtCore/qobject.h>
QT_BEGIN_NAMESPACE
class QQmlProperty;
class QQuickSmoothedAnimationPrivate;
class Q_AUTOTEST_EXPORT QQuickSmoothedAnimation : public QQuickNumberAnimation
{
Q_OBJECT
Q_DECLARE_PRIVATE(QQuickSmoothedAnimation)
Q_PROPERTY(qreal velocity READ velocity WRITE setVelocity NOTIFY velocityChanged)
Q_PROPERTY(ReversingMode reversingMode READ reversingMode WRITE setReversingMode NOTIFY reversingModeChanged)
Q_PROPERTY(qreal maximumEasingTime READ maximumEasingTime WRITE setMaximumEasingTime NOTIFY maximumEasingTimeChanged)
public:
enum ReversingMode { Eased, Immediate, Sync };
Q_ENUM(ReversingMode)
QQuickSmoothedAnimation(QObject *parent = 0);
~QQuickSmoothedAnimation();
ReversingMode reversingMode() const;
void setReversingMode(ReversingMode);
int duration() const override;
void setDuration(int) override;
qreal velocity() const;
void setVelocity(qreal);
int maximumEasingTime() const;
void setMaximumEasingTime(int);
QAbstractAnimationJob* transition(QQuickStateActions &actions,
QQmlProperties &modified,
TransitionDirection direction,
QObject *defaultTarget = 0) override;
Q_SIGNALS:
void velocityChanged();
void reversingModeChanged();
void maximumEasingTimeChanged();
};
QT_END_NAMESPACE
QML_DECLARE_TYPE(QQuickSmoothedAnimation)
#endif // QQUICKSMOOTHEDANIMATION_H
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