blob: 86b70fe879ee0bc8aad838ce75de5a2a75ecd9a1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickstatechangescript_p.h"
#include <qqml.h>
#include <qqmlcontext.h>
#include <qqmlexpression.h>
#include <qqmlinfo.h>
#include <private/qqmlcontext_p.h>
#include <private/qqmlproperty_p.h>
#include <private/qqmlbinding_p.h>
#include "qquickstate_p_p.h"
#include <QtCore/qdebug.h>
#include <QtCore/qmath.h>
#include <private/qobject_p.h>
QT_BEGIN_NAMESPACE
class QQuickStateChangeScriptPrivate : public QQuickStateOperationPrivate
{
public:
QQuickStateChangeScriptPrivate() {}
QQmlScriptString script;
QString name;
};
/*!
\qmltype StateChangeScript
\instantiates QQuickStateChangeScript
\inqmlmodule QtQuick
\ingroup qtquick-states
\brief Specifies how to run a script in a state
A StateChangeScript is run upon entering a state. You can optionally use
ScriptAction to specify the point in the transition at which
the StateChangeScript should be run.
\snippet qml/states/statechangescript.qml state and transition
\sa ScriptAction
*/
QQuickStateChangeScript::QQuickStateChangeScript(QObject *parent)
: QQuickStateOperation(*(new QQuickStateChangeScriptPrivate), parent)
{
}
QQuickStateChangeScript::~QQuickStateChangeScript()
{
}
/*!
\qmlproperty script QtQuick::StateChangeScript::script
This property holds the script to run when the state is current.
*/
QQmlScriptString QQuickStateChangeScript::script() const
{
Q_D(const QQuickStateChangeScript);
return d->script;
}
void QQuickStateChangeScript::setScript(const QQmlScriptString &s)
{
Q_D(QQuickStateChangeScript);
d->script = s;
}
/*!
\qmlproperty string QtQuick::StateChangeScript::name
This property holds the name of the script. This name can be used by a
ScriptAction to target a specific script.
\sa ScriptAction::scriptName
*/
QString QQuickStateChangeScript::name() const
{
Q_D(const QQuickStateChangeScript);
return d->name;
}
void QQuickStateChangeScript::setName(const QString &n)
{
Q_D(QQuickStateChangeScript);
d->name = n;
}
void QQuickStateChangeScript::execute()
{
Q_D(QQuickStateChangeScript);
if (!d->script.isEmpty()) {
QQmlExpression expr(d->script);
expr.evaluate();
if (expr.hasError())
qmlInfo(this, expr.error());
}
}
QQuickStateChangeScript::ActionList QQuickStateChangeScript::actions()
{
ActionList rv;
QQuickStateAction a;
a.event = this;
rv << a;
return rv;
}
QQuickStateActionEvent::EventType QQuickStateChangeScript::type() const
{
return Script;
}
#include <moc_qquickstatechangescript_p.cpp>
QT_END_NAMESPACE
|