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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qquickstategroup_p.h"
#include "qquicktransition_p.h"
#include <private/qqmlbinding_p.h>
#include <private/qqmlglobal_p.h>
#include <QtCore/qstringlist.h>
#include <QtCore/qdebug.h>
#include <QtCore/qvector.h>
#include <private/qobject_p.h>
#include <qqmlinfo.h>
QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(stateChangeDebug, STATECHANGE_DEBUG);
class QQuickStateGroupPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QQuickStateGroup)
public:
QQuickStateGroupPrivate()
: nullState(0), componentComplete(true),
ignoreTrans(false), applyingState(false), unnamedCount(0) {}
QString currentState;
QQuickState *nullState;
static void append_state(QQmlListProperty<QQuickState> *list, QQuickState *state);
static int count_state(QQmlListProperty<QQuickState> *list);
static QQuickState *at_state(QQmlListProperty<QQuickState> *list, int index);
static void clear_states(QQmlListProperty<QQuickState> *list);
static void append_transition(QQmlListProperty<QQuickTransition> *list, QQuickTransition *state);
static int count_transitions(QQmlListProperty<QQuickTransition> *list);
static QQuickTransition *at_transition(QQmlListProperty<QQuickTransition> *list, int index);
static void clear_transitions(QQmlListProperty<QQuickTransition> *list);
QList<QQuickState *> states;
QList<QQuickTransition *> transitions;
bool componentComplete;
bool ignoreTrans;
bool applyingState;
int unnamedCount;
QQuickTransition *findTransition(const QString &from, const QString &to);
void setCurrentStateInternal(const QString &state, bool = false);
bool updateAutoState();
};
/*!
\qmltype StateGroup
\instantiates QQuickStateGroup
\inqmlmodule QtQuick
\ingroup qtquick-states
\brief Provides built-in state support for non-Item types
Item (and all derived types) provides built in support for states and transitions
via its \l{Item::state}{state}, \l{Item::states}{states} and \l{Item::transitions}{transitions} properties. StateGroup provides an easy way to
use this support in other (non-Item-derived) types.
\qml
MyCustomObject {
StateGroup {
id: myStateGroup
states: State {
name: "state1"
// ...
}
transitions: Transition {
// ...
}
}
onSomethingHappened: myStateGroup.state = "state1";
}
\endqml
\sa {Qt Quick States}{Qt Quick States}, {Animation and Transitions in Qt Quick}{Transitions}, {Qt QML}
*/
QQuickStateGroup::QQuickStateGroup(QObject *parent)
: QObject(*(new QQuickStateGroupPrivate), parent)
{
}
QQuickStateGroup::~QQuickStateGroup()
{
Q_D(const QQuickStateGroup);
for (int i = 0; i < d->states.count(); ++i)
d->states.at(i)->setStateGroup(0);
}
QList<QQuickState *> QQuickStateGroup::states() const
{
Q_D(const QQuickStateGroup);
return d->states;
}
/*!
\qmlproperty list<State> QtQuick::StateGroup::states
This property holds a list of states defined by the state group.
\qml
StateGroup {
states: [
State {
// State definition...
},
State {
// ...
}
// Other states...
]
}
\endqml
\sa {Qt Quick States}{Qt Quick States}
*/
QQmlListProperty<QQuickState> QQuickStateGroup::statesProperty()
{
Q_D(QQuickStateGroup);
return QQmlListProperty<QQuickState>(this, &d->states, &QQuickStateGroupPrivate::append_state,
&QQuickStateGroupPrivate::count_state,
&QQuickStateGroupPrivate::at_state,
&QQuickStateGroupPrivate::clear_states);
}
void QQuickStateGroupPrivate::append_state(QQmlListProperty<QQuickState> *list, QQuickState *state)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
if (state) {
_this->d_func()->states.append(state);
state->setStateGroup(_this);
}
}
int QQuickStateGroupPrivate::count_state(QQmlListProperty<QQuickState> *list)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
return _this->d_func()->states.count();
}
QQuickState *QQuickStateGroupPrivate::at_state(QQmlListProperty<QQuickState> *list, int index)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
return _this->d_func()->states.at(index);
}
void QQuickStateGroupPrivate::clear_states(QQmlListProperty<QQuickState> *list)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
_this->d_func()->setCurrentStateInternal(QString(), true);
for (int i = 0; i < _this->d_func()->states.count(); ++i) {
_this->d_func()->states.at(i)->setStateGroup(0);
}
_this->d_func()->states.clear();
}
/*!
\qmlproperty list<Transition> QtQuick::StateGroup::transitions
This property holds a list of transitions defined by the state group.
\qml
StateGroup {
transitions: [
Transition {
// ...
},
Transition {
// ...
}
// ...
]
}
\endqml
\sa {Animation and Transitions in Qt Quick}{Transitions}
*/
QQmlListProperty<QQuickTransition> QQuickStateGroup::transitionsProperty()
{
Q_D(QQuickStateGroup);
return QQmlListProperty<QQuickTransition>(this, &d->transitions, &QQuickStateGroupPrivate::append_transition,
&QQuickStateGroupPrivate::count_transitions,
&QQuickStateGroupPrivate::at_transition,
&QQuickStateGroupPrivate::clear_transitions);
}
void QQuickStateGroupPrivate::append_transition(QQmlListProperty<QQuickTransition> *list, QQuickTransition *trans)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
if (trans)
_this->d_func()->transitions.append(trans);
}
int QQuickStateGroupPrivate::count_transitions(QQmlListProperty<QQuickTransition> *list)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
return _this->d_func()->transitions.count();
}
QQuickTransition *QQuickStateGroupPrivate::at_transition(QQmlListProperty<QQuickTransition> *list, int index)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
return _this->d_func()->transitions.at(index);
}
void QQuickStateGroupPrivate::clear_transitions(QQmlListProperty<QQuickTransition> *list)
{
QQuickStateGroup *_this = static_cast<QQuickStateGroup *>(list->object);
_this->d_func()->transitions.clear();
}
/*!
\qmlproperty string QtQuick::StateGroup::state
This property holds the name of the current state of the state group.
This property is often used in scripts to change between states. For
example:
\js
function toggle() {
if (button.state == 'On')
button.state = 'Off';
else
button.state = 'On';
}
\endjs
If the state group is in its base state (i.e. no explicit state has been
set), \c state will be a blank string. Likewise, you can return a
state group to its base state by setting its current state to \c ''.
\sa {Qt Quick States}{Qt Quick States}
*/
QString QQuickStateGroup::state() const
{
Q_D(const QQuickStateGroup);
return d->currentState;
}
void QQuickStateGroup::setState(const QString &state)
{
Q_D(QQuickStateGroup);
if (d->currentState == state)
return;
d->setCurrentStateInternal(state);
}
void QQuickStateGroup::classBegin()
{
Q_D(QQuickStateGroup);
d->componentComplete = false;
}
void QQuickStateGroup::componentComplete()
{
Q_D(QQuickStateGroup);
d->componentComplete = true;
for (int ii = 0; ii < d->states.count(); ++ii) {
QQuickState *state = d->states.at(ii);
if (!state->isNamed())
state->setName(QLatin1String("anonymousState") + QString::number(++d->unnamedCount));
}
if (d->updateAutoState()) {
return;
} else if (!d->currentState.isEmpty()) {
QString cs = d->currentState;
d->currentState.clear();
d->setCurrentStateInternal(cs, true);
}
}
/*!
Returns true if the state was changed, otherwise false.
*/
bool QQuickStateGroup::updateAutoState()
{
Q_D(QQuickStateGroup);
return d->updateAutoState();
}
bool QQuickStateGroupPrivate::updateAutoState()
{
Q_Q(QQuickStateGroup);
if (!componentComplete)
return false;
bool revert = false;
for (int ii = 0; ii < states.count(); ++ii) {
QQuickState *state = states.at(ii);
if (state->isWhenKnown()) {
if (state->isNamed()) {
if (state->when() && state->when()->evaluate().toBool()) {
if (stateChangeDebug())
qWarning() << "Setting auto state due to:"
<< state->when()->expression();
if (currentState != state->name()) {
q->setState(state->name());
return true;
} else {
return false;
}
} else if (state->name() == currentState) {
revert = true;
}
}
}
}
if (revert) {
bool rv = !currentState.isEmpty();
q->setState(QString());
return rv;
} else {
return false;
}
}
QQuickTransition *QQuickStateGroupPrivate::findTransition(const QString &from, const QString &to)
{
QQuickTransition *highest = 0;
int score = 0;
bool reversed = false;
bool done = false;
for (int ii = 0; !done && ii < transitions.count(); ++ii) {
QQuickTransition *t = transitions.at(ii);
if (!t->enabled())
continue;
for (int ii = 0; ii < 2; ++ii)
{
if (ii && (!t->reversible() ||
(t->fromState() == QLatin1String("*") &&
t->toState() == QLatin1String("*"))))
break;
const QString fromStateStr = t->fromState();
const QString toStateStr = t->toState();
QVector<QStringRef> fromState = fromStateStr.splitRef(QLatin1Char(','));
for (int jj = 0; jj < fromState.count(); ++jj)
fromState[jj] = fromState.at(jj).trimmed();
QVector<QStringRef> toState = toStateStr.splitRef(QLatin1Char(','));
for (int jj = 0; jj < toState.count(); ++jj)
toState[jj] = toState.at(jj).trimmed();
if (ii == 1)
qSwap(fromState, toState);
int tScore = 0;
const QString asterisk = QStringLiteral("*");
if (fromState.contains(QStringRef(&from)))
tScore += 2;
else if (fromState.contains(QStringRef(&asterisk)))
tScore += 1;
else
continue;
if (toState.contains(QStringRef(&to)))
tScore += 2;
else if (toState.contains(QStringRef(&asterisk)))
tScore += 1;
else
continue;
if (ii == 1)
reversed = true;
else
reversed = false;
if (tScore == 4) {
highest = t;
done = true;
break;
} else if (tScore > score) {
score = tScore;
highest = t;
}
}
}
if (highest)
highest->setReversed(reversed);
return highest;
}
void QQuickStateGroupPrivate::setCurrentStateInternal(const QString &state,
bool ignoreTrans)
{
Q_Q(QQuickStateGroup);
if (!componentComplete) {
currentState = state;
return;
}
if (applyingState) {
qmlWarning(q) << "Can't apply a state change as part of a state definition.";
return;
}
applyingState = true;
QQuickTransition *transition = ignoreTrans ? 0 : findTransition(currentState, state);
if (stateChangeDebug()) {
qWarning() << this << "Changing state. From" << currentState << ". To" << state;
if (transition)
qWarning() << " using transition" << transition->fromState()
<< transition->toState();
}
QQuickState *oldState = 0;
if (!currentState.isEmpty()) {
for (int ii = 0; ii < states.count(); ++ii) {
if (states.at(ii)->name() == currentState) {
oldState = states.at(ii);
break;
}
}
}
currentState = state;
emit q->stateChanged(currentState);
QQuickState *newState = 0;
for (int ii = 0; ii < states.count(); ++ii) {
if (states.at(ii)->name() == currentState) {
newState = states.at(ii);
break;
}
}
if (oldState == 0 || newState == 0) {
if (!nullState) {
nullState = new QQuickState;
QQml_setParent_noEvent(nullState, q);
nullState->setStateGroup(q);
}
if (!oldState) oldState = nullState;
if (!newState) newState = nullState;
}
newState->apply(transition, oldState);
applyingState = false; //### consider removing this (don't allow state changes in transition)
}
QQuickState *QQuickStateGroup::findState(const QString &name) const
{
Q_D(const QQuickStateGroup);
for (int i = 0; i < d->states.count(); ++i) {
QQuickState *state = d->states.at(i);
if (state->name() == name)
return state;
}
return 0;
}
void QQuickStateGroup::removeState(QQuickState *state)
{
Q_D(QQuickStateGroup);
d->states.removeOne(state);
}
void QQuickStateGroup::stateAboutToComplete()
{
Q_D(QQuickStateGroup);
d->applyingState = false;
}
QT_END_NAMESPACE
#include "moc_qquickstategroup_p.cpp"
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