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authorMarko Niemelä <marko.a.niemela@nokia.com>2012-01-19 09:57:11 +0200
committerMarko Niemelä <marko.a.niemela@nokia.com>2012-01-19 09:57:11 +0200
commitdc1e20e1b3ced8b25e6b5266e58b92787fdef489 (patch)
tree26aeb24877234cd9ce9c18b0d043b0fbfd0aebc7 /doc/src/qtgraphicaleffects-huesaturation.qdoc
parentb2b32545e45a8c247e260cf001ed37987696ad12 (diff)
downloadqtgraphicaleffects-dc1e20e1b3ced8b25e6b5266e58b92787fdef489.tar.gz
Documentation cleanup
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The following example shows how to apply the effect.
\snippet snippets/HueSaturation-example.qml example
- \section1 Memory Consumption
-
- The internal memory consumption is small.
- If source item is not Image or ShaderEffectSource, then effect internally creates one ShaderEffectSource item per source.
- The ShaderEffectSource memory consumption is approximately the same as the memory consumption of the the
- source item area in pixels.
- Enabling the effect cache increases the memory consumption.
-
- \table
- \header
- \o Estimated memory usage for an effect with a size of 640x480 pixels with 32 bits per pixel (bpp)
- \o
- \row
- \o Effect internal
- \o 0 MB
- \row
- \o ShaderEffectSource (if used)
- \o 1.2 MB
- \row
- \o Effect internal cache (if enabled)
- \o 1.2 MB
- \row
- \o TOTAL (max)
- \o 2.4 MB
- \endtable
-
*/
/*!