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authorKim Gronholm <kim.1.gronholm@nokia.com>2011-12-27 13:06:36 +0200
committerKim Gronholm <kim.1.gronholm@nokia.com>2011-12-27 13:06:36 +0200
commita9baa55456aff95e7797dbe1f9b19d2afb5034e1 (patch)
tree0ba8d0f606b632231796bd8f65b4c6d02d591d16 /src/effects/ZoomBlur.qml
downloadqtgraphicaleffects-a9baa55456aff95e7797dbe1f9b19d2afb5034e1.tar.gz
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the Qt Graphical Effects module.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Item {
+ id: rootItem
+ property variant source
+ property real length: 0.0
+ property int samples: 0
+ property real horizontalOffset: 0.0
+ property real verticalOffset: 0.0
+ property bool transparentBorder: false
+ property bool cached: false
+
+ SourceProxy {
+ id: sourceProxy
+ input: rootItem.source
+ }
+
+ ShaderEffectSource {
+ id: cacheItem
+ anchors.fill: shaderItem
+ visible: rootItem.cached
+ smooth: true
+ sourceItem: shaderItem
+ live: true
+ hideSource: visible
+ }
+
+ ShaderEffect {
+ id: shaderItem
+ property variant source: sourceProxy.output
+ property variant center: Qt.point(0.5 + rootItem.horizontalOffset / width, 0.5 + rootItem.verticalOffset / height)
+ property real len: rootItem.length
+ property bool transparentBorder: rootItem.transparentBorder
+ property real samples: rootItem.samples
+ property real weight: 1.0 / Math.max(1.0, rootItem.samples)
+ property variant expandPixels: transparentBorder ? Qt.size(rootItem.samples, rootItem.samples) : Qt.size(0,0)
+ property variant expand: transparentBorder ? Qt.size(expandPixels.width / width, expandPixels.height / height) : Qt.size(0,0)
+ property variant pixelSize: Qt.size(1.0 / (width / (1.0 - 2 * expand.width)), 1.0 / (height / (1.0 - 2 * expand.height)))
+ property variant delta: Qt.size(1.0 / rootItem.width, 1.0 / rootItem.height)
+
+ x: transparentBorder ? -expandPixels.width : 0
+ y: transparentBorder ? -expandPixels.height : 0
+ width: transparentBorder ? parent.width + 2.0 * expandPixels.width : parent.width
+ height: transparentBorder ? parent.height + 2.0 * expandPixels.height : parent.height
+
+ property string fragmentShaderSkeleton: "
+ varying highp vec2 qt_TexCoord0;
+ uniform highp float qt_Opacity;
+ uniform sampler2D source;
+ uniform highp float len;
+ uniform highp float weight;
+ uniform highp float samples;
+ uniform highp vec2 center;
+ uniform highp vec2 expand;
+ uniform highp vec2 pixelSize;
+ uniform highp vec2 delta;
+
+ highp float linearstep(highp float e0, highp float e1, highp float x) {
+ return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
+ }
+
+ void main(void) {
+ mediump vec2 texCoord = qt_TexCoord0;
+ mediump vec2 centerCoord = center;
+
+ PLACEHOLDER_EXPAND_STEPS
+
+ highp vec2 dir = vec2(centerCoord.x - texCoord.s, centerCoord.y - texCoord.t);
+ dir /= max(1.0, length(dir) * 2.0);
+
+ highp vec2 shift = delta * len * dir * 2.0 / max(1.0, samples - 1.0);
+ gl_FragColor = vec4(0.0);
+
+ PLACEHOLDER_UNROLLED_LOOP
+
+ gl_FragColor *= qt_Opacity;
+ }
+ "
+
+ function buildFragmentShader() {
+ var shader = fragmentShaderSkeleton
+ var expandSteps = ""
+ var linearSteps = ""
+
+ if (transparentBorder) {
+ expandSteps += "centerCoord.s = (centerCoord.s - expand.x) / (1.0 - 2.0 * expand.x);"
+ expandSteps += "centerCoord.t = (centerCoord.t - expand.y) / (1.0 - 2.0 * expand.y);"
+ expandSteps += "texCoord.s = (texCoord.s - expand.x) / (1.0 - 2.0 * expand.x);"
+ expandSteps += "texCoord.t = (texCoord.t - expand.y) / (1.0 - 2.0 * expand.y);"
+ expandSteps += "highp vec2 stepSize = vec2(1.0 - pixelSize.x, 1.0 - pixelSize.y);"
+ linearSteps = "* linearstep(0.0, pixelSize.x, texCoord.s) * linearstep(1.0, stepSize.x, texCoord.s) * linearstep(0.0, pixelSize.y, texCoord.t) * linearstep(1.0, stepSize.y, texCoord.t)"
+ }
+
+ var unrolledLoop = "gl_FragColor += texture2D(source, texCoord) " + linearSteps + ";\n"
+
+ if (rootItem.samples > 1) {
+ unrolledLoop = ""
+ for (var i = 0; i < rootItem.samples; i++)
+ unrolledLoop += "gl_FragColor += texture2D(source, texCoord) * weight " + linearSteps + "; texCoord += shift;\n"
+ }
+
+ shader = shader.replace("PLACEHOLDER_EXPAND_STEPS", expandSteps)
+ fragmentShader = shader.replace("PLACEHOLDER_UNROLLED_LOOP", unrolledLoop)
+ }
+
+ onFragmentShaderChanged: sourceChanged()
+ onSamplesChanged: buildFragmentShader()
+ onTransparentBorderChanged: buildFragmentShader()
+ Component.onCompleted: buildFragmentShader()
+ }
+}