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author | Kim Gronholm <kim.1.gronholm@nokia.com> | 2011-12-27 13:06:36 +0200 |
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committer | Kim Gronholm <kim.1.gronholm@nokia.com> | 2011-12-27 13:06:36 +0200 |
commit | a9baa55456aff95e7797dbe1f9b19d2afb5034e1 (patch) | |
tree | 0ba8d0f606b632231796bd8f65b4c6d02d591d16 /src/effects/ZoomBlur.qml | |
download | qtgraphicaleffects-a9baa55456aff95e7797dbe1f9b19d2afb5034e1.tar.gz |
Initial commit
Diffstat (limited to 'src/effects/ZoomBlur.qml')
-rw-r--r-- | src/effects/ZoomBlur.qml | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/effects/ZoomBlur.qml b/src/effects/ZoomBlur.qml new file mode 100644 index 0000000..07446c5 --- /dev/null +++ b/src/effects/ZoomBlur.qml @@ -0,0 +1,151 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the Qt Graphical Effects module. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Item { + id: rootItem + property variant source + property real length: 0.0 + property int samples: 0 + property real horizontalOffset: 0.0 + property real verticalOffset: 0.0 + property bool transparentBorder: false + property bool cached: false + + SourceProxy { + id: sourceProxy + input: rootItem.source + } + + ShaderEffectSource { + id: cacheItem + anchors.fill: shaderItem + visible: rootItem.cached + smooth: true + sourceItem: shaderItem + live: true + hideSource: visible + } + + ShaderEffect { + id: shaderItem + property variant source: sourceProxy.output + property variant center: Qt.point(0.5 + rootItem.horizontalOffset / width, 0.5 + rootItem.verticalOffset / height) + property real len: rootItem.length + property bool transparentBorder: rootItem.transparentBorder + property real samples: rootItem.samples + property real weight: 1.0 / Math.max(1.0, rootItem.samples) + property variant expandPixels: transparentBorder ? Qt.size(rootItem.samples, rootItem.samples) : Qt.size(0,0) + property variant expand: transparentBorder ? Qt.size(expandPixels.width / width, expandPixels.height / height) : Qt.size(0,0) + property variant pixelSize: Qt.size(1.0 / (width / (1.0 - 2 * expand.width)), 1.0 / (height / (1.0 - 2 * expand.height))) + property variant delta: Qt.size(1.0 / rootItem.width, 1.0 / rootItem.height) + + x: transparentBorder ? -expandPixels.width : 0 + y: transparentBorder ? -expandPixels.height : 0 + width: transparentBorder ? parent.width + 2.0 * expandPixels.width : parent.width + height: transparentBorder ? parent.height + 2.0 * expandPixels.height : parent.height + + property string fragmentShaderSkeleton: " + varying highp vec2 qt_TexCoord0; + uniform highp float qt_Opacity; + uniform sampler2D source; + uniform highp float len; + uniform highp float weight; + uniform highp float samples; + uniform highp vec2 center; + uniform highp vec2 expand; + uniform highp vec2 pixelSize; + uniform highp vec2 delta; + + highp float linearstep(highp float e0, highp float e1, highp float x) { + return clamp((x - e0) / (e1 - e0), 0.0, 1.0); + } + + void main(void) { + mediump vec2 texCoord = qt_TexCoord0; + mediump vec2 centerCoord = center; + + PLACEHOLDER_EXPAND_STEPS + + highp vec2 dir = vec2(centerCoord.x - texCoord.s, centerCoord.y - texCoord.t); + dir /= max(1.0, length(dir) * 2.0); + + highp vec2 shift = delta * len * dir * 2.0 / max(1.0, samples - 1.0); + gl_FragColor = vec4(0.0); + + PLACEHOLDER_UNROLLED_LOOP + + gl_FragColor *= qt_Opacity; + } + " + + function buildFragmentShader() { + var shader = fragmentShaderSkeleton + var expandSteps = "" + var linearSteps = "" + + if (transparentBorder) { + expandSteps += "centerCoord.s = (centerCoord.s - expand.x) / (1.0 - 2.0 * expand.x);" + expandSteps += "centerCoord.t = (centerCoord.t - expand.y) / (1.0 - 2.0 * expand.y);" + expandSteps += "texCoord.s = (texCoord.s - expand.x) / (1.0 - 2.0 * expand.x);" + expandSteps += "texCoord.t = (texCoord.t - expand.y) / (1.0 - 2.0 * expand.y);" + expandSteps += "highp vec2 stepSize = vec2(1.0 - pixelSize.x, 1.0 - pixelSize.y);" + linearSteps = "* linearstep(0.0, pixelSize.x, texCoord.s) * linearstep(1.0, stepSize.x, texCoord.s) * linearstep(0.0, pixelSize.y, texCoord.t) * linearstep(1.0, stepSize.y, texCoord.t)" + } + + var unrolledLoop = "gl_FragColor += texture2D(source, texCoord) " + linearSteps + ";\n" + + if (rootItem.samples > 1) { + unrolledLoop = "" + for (var i = 0; i < rootItem.samples; i++) + unrolledLoop += "gl_FragColor += texture2D(source, texCoord) * weight " + linearSteps + "; texCoord += shift;\n" + } + + shader = shader.replace("PLACEHOLDER_EXPAND_STEPS", expandSteps) + fragmentShader = shader.replace("PLACEHOLDER_UNROLLED_LOOP", unrolledLoop) + } + + onFragmentShaderChanged: sourceChanged() + onSamplesChanged: buildFragmentShader() + onTransparentBorderChanged: buildFragmentShader() + Component.onCompleted: buildFragmentShader() + } +} |