summaryrefslogtreecommitdiff
path: root/src/effects/shaders_ng/brightnesscontrast.frag
diff options
context:
space:
mode:
authorAlexandru Croitor <alexandru.croitor@qt.io>2021-08-12 11:24:12 +0200
committerAlexandru Croitor <alexandru.croitor@qt.io>2021-08-12 17:51:01 +0200
commit425911d07fc8c3bb899226a1355c38a166b5e1de (patch)
tree1d5e0e5ae3ec66b10920bb9104e7d12c69b4a52f /src/effects/shaders_ng/brightnesscontrast.frag
parent59ab3e11433a5157aac0f3af7c0d7fe70a373373 (diff)
downloadqtgraphicaleffects-dev.tar.gz
Remove qtgraphicaleffects sources and add note about its state in Qt 6HEADdev
Add a README.md mentioning the documentation on where the ported effects can be found, as well as how to check out the Qt5 branch. Pick-to: 6.2 Fixes: QTBUG-95757 Change-Id: Ib47c7e73f8622c8e287df0f74c6f16a5113b357e Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io> Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/effects/shaders_ng/brightnesscontrast.frag')
-rw-r--r--src/effects/shaders_ng/brightnesscontrast.frag26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/effects/shaders_ng/brightnesscontrast.frag b/src/effects/shaders_ng/brightnesscontrast.frag
deleted file mode 100644
index c9ae173..0000000
--- a/src/effects/shaders_ng/brightnesscontrast.frag
+++ /dev/null
@@ -1,26 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- float brightness;
- float contrast;
-};
-
-layout(binding = 1) uniform sampler2D source;
-
-void main()
-{
- vec4 pixelColor = texture(source, qt_TexCoord0);
- pixelColor.rgb /= max(1.0/256.0, pixelColor.a);
- float c = 1.0 + contrast;
- float contrastGainFactor = 1.0 + c * c * c * c * step(0.0, contrast);
- pixelColor.rgb = ((pixelColor.rgb - 0.5) * (contrastGainFactor * contrast + 1.0)) + 0.5;
- pixelColor.rgb = mix(pixelColor.rgb, vec3(step(0.0, brightness)), abs(brightness));
- fragColor = vec4(pixelColor.rgb * pixelColor.a, pixelColor.a) * qt_Opacity;
-}