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author | Alexandru Croitor <alexandru.croitor@qt.io> | 2021-08-12 11:24:12 +0200 |
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committer | Alexandru Croitor <alexandru.croitor@qt.io> | 2021-08-12 17:51:01 +0200 |
commit | 425911d07fc8c3bb899226a1355c38a166b5e1de (patch) | |
tree | 1d5e0e5ae3ec66b10920bb9104e7d12c69b4a52f /src/effects/shaders_ng/fastblur.frag | |
parent | 59ab3e11433a5157aac0f3af7c0d7fe70a373373 (diff) | |
download | qtgraphicaleffects-dev.tar.gz |
Add a README.md mentioning the documentation on where the ported
effects can be found, as well as how to check out the Qt5 branch.
Pick-to: 6.2
Fixes: QTBUG-95757
Change-Id: Ib47c7e73f8622c8e287df0f74c6f16a5113b357e
Reviewed-by: Tor Arne Vestbø <tor.arne.vestbo@qt.io>
Reviewed-by: Volker Hilsheimer <volker.hilsheimer@qt.io>
Diffstat (limited to 'src/effects/shaders_ng/fastblur.frag')
-rw-r--r-- | src/effects/shaders_ng/fastblur.frag | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/src/effects/shaders_ng/fastblur.frag b/src/effects/shaders_ng/fastblur.frag deleted file mode 100644 index 6e2ca14..0000000 --- a/src/effects/shaders_ng/fastblur.frag +++ /dev/null @@ -1,32 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(std140, binding = 0) uniform buf { - // qt_Matrix and qt_Opacity must always be both present - // if the built-in vertex shader is used. - mat4 qt_Matrix; - float qt_Opacity; - float weight1; - float weight2; - float weight3; - float weight4; - float weight5; -}; - -layout(binding = 1) uniform sampler2D source1; -layout(binding = 2) uniform sampler2D source2; -layout(binding = 3) uniform sampler2D source3; -layout(binding = 4) uniform sampler2D source4; -layout(binding = 5) uniform sampler2D source5; - -void main() -{ - vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1; - sourceColor += texture(source2, qt_TexCoord0) * weight2; - sourceColor += texture(source3, qt_TexCoord0) * weight3; - sourceColor += texture(source4, qt_TexCoord0) * weight4; - sourceColor += texture(source5, qt_TexCoord0) * weight5; - fragColor = sourceColor * qt_Opacity; -} |