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-/****************************************************************************
-**
-** Copyright (C) 2020 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Graphical Effects module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 2.12
-import QtGraphicalEffects.private 1.12
-
-/*!
- \qmltype Displace
- \inqmlmodule QtGraphicalEffects
- \since QtGraphicalEffects 1.0
- \inherits QtQuick2::Item
- \ingroup qtgraphicaleffects-distortion
- \brief Moves the pixels of the source item according to the given
- displacement map.
-
- \table
- \header
- \li Source
- \li DisplacementSource
- \li Effect applied
- \row
- \li \image Original_bug.png
- \li \image Displace_map.png
- \li \image Displace_bug.png
- \endtable
-
- \section1 Example
-
- The following example shows how to apply the effect.
- \snippet Displace-example.qml example
-
-*/
-Item {
- id: rootItem
-
- /*!
- This property defines the source item for the pixels that are going to
- be displaced according to the data from
- \l{Displace::displacementSource}{displacementSource}.
-
- \note It is not supported to let the effect include itself, for
- instance by setting source to the effect's parent.
- */
- property variant source
-
- /*!
- This property defines the item that is going to be used as the
- displacement map. The displacementSource item gets rendered into the
- intermediate pixel buffer. The red and green component values from the
- result determine the displacement of the pixels from the source item.
-
- The format for the displacement map is similar to the tangent space
- normal maps, which can be created with most 3D-modeling tools. Many
- image processing tools include the support for generating normal maps.
- Alternatively, the displacement map for this effect can also be a QML
- element which is colored appropriately. Like any QML element, it can be
- animated. It is recommended that the size of the diplacement map matches
- the size of the \l{Displace::source}{source}.
-
- The displace data is interpreted in the RGBA format. For every pixel:
- the red channel stores the x-axis displacement, and the green channel
- stores the y-axis displacement. Blue and alpha channels are ignored for
- this effect.
-
- Assuming that red channel value 1.0 is fully red (0.0 having no red at
- all), this effect considers pixel component value 0.5 to cause no
- displacement at all. Values above 0.5 shift pixels to the left, values
- below 0.5 do the shift to the right. In a similar way, green channel
- values above 0.5 displace the pixels upwards, and values below 0.5 shift
- the pixels downwards. The actual amount of displacement in pixels
- depends on the \l displacement property.
-
- */
- property variant displacementSource
-
- /*!
- This property defines the scale for the displacement. The bigger scale,
- the bigger the displacement of the pixels. The value set to 0.0 causes
- no displacement.
-
- The value ranges from -1.0 (inverted maximum shift, according to
- displacementSource) to 1.0 (maximum shift, according to
- displacementSource). By default, the property is set to \c 0.0 (no
- displacement).
-
- \table
- \header
- \li Output examples with different displacement values
- \li
- \li
- \row
- \li \image Displace_displacement1.png
- \li \image Displace_displacement2.png
- \li \image Displace_displacement3.png
- \row
- \li \b { displacement: -0.2 }
- \li \b { displacement: 0.0 }
- \li \b { displacement: 0.2 }
- \endtable
-
- */
- property real displacement: 0.0
-
- /*!
- This property allows the effect output pixels to be cached in order to
- improve the rendering performance.
-
- Every time the source or effect properties are changed, the pixels in
- the cache must be updated. Memory consumption is increased, because an
- extra buffer of memory is required for storing the effect output.
-
- It is recommended to disable the cache when the source or the effect
- properties are animated.
-
- By default, the property is set to \c false.
-
- */
- property bool cached: false
-
- SourceProxy {
- id: sourceProxy
- input: rootItem.source
- }
-
- SourceProxy {
- id: displacementSourceProxy
- input: rootItem.displacementSource
- }
-
- ShaderEffectSource {
- id: cacheItem
- anchors.fill: parent
- visible: rootItem.cached
- smooth: true
- sourceItem: shaderItem
- live: true
- hideSource: visible
- }
-
- ShaderEffect {
- id: shaderItem
- property variant source: sourceProxy.output
- property variant displacementSource: displacementSourceProxy.output
- property real displacement: rootItem.displacement
- property real xPixel: 1.0/width
- property real yPixel: 1.0/height
-
- anchors.fill: parent
-
- fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders_ng/displace.frag.qsb"
- }
-}