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Diffstat (limited to 'src/effects/InnerShadow.qml')
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diff --git a/src/effects/InnerShadow.qml b/src/effects/InnerShadow.qml deleted file mode 100644 index 7a388e3..0000000 --- a/src/effects/InnerShadow.qml +++ /dev/null @@ -1,386 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2017 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Graphical Effects module. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 2.12 -import QtGraphicalEffects.private 1.12 - -/*! - \qmltype InnerShadow - \inqmlmodule QtGraphicalEffects - \since QtGraphicalEffects 1.0 - \inherits QtQuick2::Item - \ingroup qtgraphicaleffects-drop-shadow - \brief Generates a colorized and blurred shadow inside the - source. - - By default the effect produces a high quality shadow image, thus the - rendering speed of the shadow might not be the highest possible. The - rendering speed is reduced especially if the shadow edges are heavily - softened. For use cases that require faster rendering speed and for which - the highest possible visual quality is not necessary, property - \l{InnerShadow::fast}{fast} can be set to true. - - \table - \header - \li Source - \li Effect applied - \row - \li \image Original_butterfly.png - \li \image InnerShadow_butterfly.png - \endtable - - \note This effect is available when running with OpenGL. - - \section1 Example - - The following example shows how to apply the effect. - \snippet InnerShadow-example.qml example - -*/ -Item { - id: rootItem - - /*! - This property defines the source item that is going to be used as the - source for the generated shadow. - - \note It is not supported to let the effect include itself, for - instance by setting source to the effect's parent. - */ - property variant source - - /*! - Radius defines the softness of the shadow. A larger radius causes the - edges of the shadow to appear more blurry. - - Depending on the radius value, value of the - \l{InnerShadow::samples}{samples} should be set to sufficiently large to - ensure the visual quality. - - The value ranges from 0.0 (no blur) to inf. By default, the property is - set to \c 0.0 (no blur). - - \table - \header - \li Output examples with different radius values - \li - \li - \row - \li \image InnerShadow_radius1.png - \li \image InnerShadow_radius2.png - \li \image InnerShadow_radius3.png - \row - \li \b { radius: 0 } - \li \b { radius: 6 } - \li \b { radius: 12 } - \row - \li \l samples: 24 - \li \l samples: 24 - \li \l samples: 24 - \row - \li \l color: #000000 - \li \l color: #000000 - \li \l color: #000000 - \row - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \row - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \row - \li \l spread: 0 - \li \l spread: 0 - \li \l spread: 0 - \endtable - - */ - property real radius: 0.0 - - /*! - This property defines how many samples are taken per pixel when edge - softening blur calculation is done. Larger value produces better - quality, but is slower to render. - - Ideally, this value should be twice as large as the highest required - radius value, for example, if the radius is animated between 0.0 and - 4.0, samples should be set to 8. - - The value ranges from 0 to 32. By default, the property is set to \c 0. - - This property is not intended to be animated. Changing this property may - cause the underlying OpenGL shaders to be recompiled. - - When \l{InnerShadow::fast}{fast} property is set to true, this property - has no effect. - - */ - property int samples: 0 - - /*! - This property defines how large part of the shadow color is strengthened - near the source edges. - - The value ranges from 0.0 to 1.0. By default, the property is set to \c - 0.5. - - \table - \header - \li Output examples with different spread values - \li - \li - \row - \li \image InnerShadow_spread1.png - \li \image InnerShadow_spread2.png - \li \image InnerShadow_spread3.png - \row - \li \b { spread: 0.0 } - \li \b { spread: 0.3 } - \li \b { spread: 0.5 } - \row - \li \l radius: 16 - \li \l radius: 16 - \li \l radius: 16 - \row - \li \l samples: 24 - \li \l samples: 24 - \li \l samples: 24 - \row - \li \l color: #000000 - \li \l color: #000000 - \li \l color: #000000 - \row - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \row - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \endtable - - */ - property real spread: 0.0 - - /*! - This property defines the RGBA color value which is used for the shadow. - - By default, the property is set to \c "black". - - \table - \header - \li Output examples with different color values - \li - \li - \row - \li \image InnerShadow_color1.png - \li \image InnerShadow_color2.png - \li \image InnerShadow_color3.png - \row - \li \b { color: #000000 } - \li \b { color: #ffffff } - \li \b { color: #ff0000 } - \row - \li \l radius: 16 - \li \l radius: 16 - \li \l radius: 16 - \row - \li \l samples: 24 - \li \l samples: 24 - \li \l samples: 24 - \row - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \row - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \row - \li \l spread: 0.2 - \li \l spread: 0.2 - \li \l spread: 0.2 - \endtable - */ - property color color: "black" - - /*! - \qmlproperty real QtGraphicalEffects::InnerShadow::horizontalOffset - \qmlproperty real QtGraphicalEffects::InnerShadow::verticalOffset - - HorizontalOffset and verticalOffset properties define the offset for the - rendered shadow compared to the InnerShadow item position. Often, the - InnerShadow item is anchored so that it fills the source element. In - this case, if the HorizontalOffset and verticalOffset properties are set - to 0, the shadow is rendered fully inside the source item. By changing - the offset properties, the shadow can be positioned relatively to the - source item. - - The values range from -inf to inf. By default, the properties are set to - \c 0. - - \table - \header - \li Output examples with different horizontalOffset values - \li - \li - \row - \li \image InnerShadow_horizontalOffset1.png - \li \image InnerShadow_horizontalOffset2.png - \li \image InnerShadow_horizontalOffset3.png - \row - \li \b { horizontalOffset: -20 } - \li \b { horizontalOffset: 0 } - \li \b { horizontalOffset: 20 } - \row - \li \l radius: 16 - \li \l radius: 16 - \li \l radius: 16 - \row - \li \l samples: 24 - \li \l samples: 24 - \li \l samples: 24 - \row - \li \l color: #000000 - \li \l color: #000000 - \li \l color: #000000 - \row - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \row - \li \l spread: 0 - \li \l spread: 0 - \li \l spread: 0 - \endtable - - */ - property real horizontalOffset: 0 - property real verticalOffset: 0 - - /*! - This property selects the blurring algorithm that is used to produce the - softness for the effect. Setting this to true enables fast algorithm, - setting value to false produces higher quality result. - - By default, the property is set to \c false. - - \table - \header - \li Output examples with different fast values - \li - \li - \row - \li \image InnerShadow_fast1.png - \li \image InnerShadow_fast2.png - \row - \li \b { fast: false } - \li \b { fast: true } - \row - \li \l radius: 16 - \li \l radius: 16 - \row - \li \l samples: 24 - \li \l samples: 24 - \row - \li \l color: #000000 - \li \l color: #000000 - \row - \li \l horizontalOffset: 0 - \li \l horizontalOffset: 0 - \row - \li \l verticalOffset: 0 - \li \l verticalOffset: 0 - \row - \li \l spread: 0.2 - \li \l spread: 0.2 - \endtable - */ - property bool fast: false - - /*! - This property allows the effect output pixels to be cached in order to - improve the rendering performance. Every time the source or effect - properties are changed, the pixels in the cache must be updated. Memory - consumption is increased, because an extra buffer of memory is required - for storing the effect output. - - It is recommended to disable the cache when the source or the effect - properties are animated. - - By default, the property is set to \c false. - - */ - property bool cached: false - - Loader { - anchors.fill: parent - sourceComponent: rootItem.fast ? innerShadow : gaussianInnerShadow - } - - Component { - id: gaussianInnerShadow - GaussianInnerShadow { - anchors.fill: parent - source: rootItem.source - radius: rootItem.radius - maximumRadius: rootItem.samples * 0.5 - color: rootItem.color - cached: rootItem.cached - spread: rootItem.spread - horizontalOffset: rootItem.horizontalOffset - verticalOffset: rootItem.verticalOffset - } - } - - Component { - id: innerShadow - FastInnerShadow { - anchors.fill: parent - source: rootItem.source - blur: Math.pow(rootItem.radius / 64.0, 0.4) - color: rootItem.color - cached: rootItem.cached - spread: rootItem.spread - horizontalOffset: rootItem.horizontalOffset - verticalOffset: rootItem.verticalOffset - } - } -} |