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Diffstat (limited to 'src/effects/shaders/+glslcore/desaturate.frag')
-rw-r--r-- | src/effects/shaders/+glslcore/desaturate.frag | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/effects/shaders/+glslcore/desaturate.frag b/src/effects/shaders/+glslcore/desaturate.frag deleted file mode 100644 index c95c0a5..0000000 --- a/src/effects/shaders/+glslcore/desaturate.frag +++ /dev/null @@ -1,11 +0,0 @@ -#version 150 core -in vec2 qt_TexCoord0; -uniform float qt_Opacity; -uniform sampler2D source; -uniform float desaturation; -out vec4 fragColor; -void main(void) { - vec4 textureColor = texture(source, qt_TexCoord0.st); - float grayColor = (textureColor.r + textureColor.g + textureColor.b) / 3.0; - fragColor = mix(textureColor, vec4(vec3(grayColor), textureColor.a), desaturation) * qt_Opacity; -} |