diff options
Diffstat (limited to 'src/effects/shaders/+glslcore/fastmaskedblur.frag')
-rw-r--r-- | src/effects/shaders/+glslcore/fastmaskedblur.frag | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/src/effects/shaders/+glslcore/fastmaskedblur.frag b/src/effects/shaders/+glslcore/fastmaskedblur.frag deleted file mode 100644 index ae4d628..0000000 --- a/src/effects/shaders/+glslcore/fastmaskedblur.frag +++ /dev/null @@ -1,53 +0,0 @@ -#version 150 core -uniform sampler2D mask; -uniform sampler2D source1; -uniform sampler2D source2; -uniform sampler2D source3; -uniform sampler2D source4; -uniform sampler2D source5; -uniform sampler2D source6; -uniform float lod; -uniform float qt_Opacity; -in vec2 qt_TexCoord0; -out vec4 fragColor; - -float weight(float v) { - if (v <= 0.0) - return 1.0; - - if (v >= 0.5) - return 0.0; - - return 1.0 - v * 2.0; -} - -void main() { - - vec4 maskColor = texture(mask, qt_TexCoord0); - float l = lod * maskColor.a; - - float w1 = weight(abs(l - 0.100)); - float w2 = weight(abs(l - 0.300)); - float w3 = weight(abs(l - 0.500)); - float w4 = weight(abs(l - 0.700)); - float w5 = weight(abs(l - 0.900)); - float w6 = weight(abs(l - 1.100)); - - float sum = w1 + w2 + w3 + w4 + w5 + w6; - float weight1 = w1 / sum; - float weight2 = w2 / sum; - float weight3 = w3 / sum; - float weight4 = w4 / sum; - float weight5 = w5 / sum; - float weight6 = w6 / sum; - - vec4 sourceColor = texture(source1, qt_TexCoord0) * weight1; - sourceColor += texture(source2, qt_TexCoord0) * weight2; - sourceColor += texture(source3, qt_TexCoord0) * weight3; - sourceColor += texture(source4, qt_TexCoord0) * weight4; - sourceColor += texture(source5, qt_TexCoord0) * weight5; - sourceColor += texture(source6, qt_TexCoord0) * weight6; - - fragColor = sourceColor * qt_Opacity; - -} |