diff options
Diffstat (limited to 'src/effects/shaders_ng/brightnesscontrast.frag')
-rw-r--r-- | src/effects/shaders_ng/brightnesscontrast.frag | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/brightnesscontrast.frag b/src/effects/shaders_ng/brightnesscontrast.frag new file mode 100644 index 0000000..c9ae173 --- /dev/null +++ b/src/effects/shaders_ng/brightnesscontrast.frag @@ -0,0 +1,26 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + // qt_Matrix and qt_Opacity must always be both present + // if the built-in vertex shader is used. + mat4 qt_Matrix; + float qt_Opacity; + float brightness; + float contrast; +}; + +layout(binding = 1) uniform sampler2D source; + +void main() +{ + vec4 pixelColor = texture(source, qt_TexCoord0); + pixelColor.rgb /= max(1.0/256.0, pixelColor.a); + float c = 1.0 + contrast; + float contrastGainFactor = 1.0 + c * c * c * c * step(0.0, contrast); + pixelColor.rgb = ((pixelColor.rgb - 0.5) * (contrastGainFactor * contrast + 1.0)) + 0.5; + pixelColor.rgb = mix(pixelColor.rgb, vec3(step(0.0, brightness)), abs(brightness)); + fragColor = vec4(pixelColor.rgb * pixelColor.a, pixelColor.a) * qt_Opacity; +} |