diff options
Diffstat (limited to 'src/effects/shaders_ng/conicalgradient_mask.frag')
-rw-r--r-- | src/effects/shaders_ng/conicalgradient_mask.frag | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/conicalgradient_mask.frag b/src/effects/shaders_ng/conicalgradient_mask.frag new file mode 100644 index 0000000..5c1f2ed --- /dev/null +++ b/src/effects/shaders_ng/conicalgradient_mask.frag @@ -0,0 +1,25 @@ +#version 440 + +layout(location = 0) in vec2 qt_TexCoord0; +layout(location = 0) out vec4 fragColor; + +layout(std140, binding = 0) uniform buf { + // qt_Matrix and qt_Opacity must always be both present + // if the built-in vertex shader is used. + mat4 qt_Matrix; + float qt_Opacity; + vec2 center; + float startAngle; +}; + +layout(binding = 1) uniform sampler2D gradientSource; +layout(binding = 2) uniform sampler2D maskSource; + +void main() +{ + float maskAlpha = texture(maskSource, qt_TexCoord0).a; + const float PI = 3.14159265; + const float PIx2inv = 0.1591549; + float a = (atan((center.y - qt_TexCoord0.t), (center.x - qt_TexCoord0.s)) + PI - startAngle) * PIx2inv; + fragColor = texture(gradientSource, vec2(0.0, fract(a))) * maskAlpha * qt_Opacity; +} |