diff options
Diffstat (limited to 'src/effects/shaders_ng/fastblur_internal.vert')
-rw-r--r-- | src/effects/shaders_ng/fastblur_internal.vert | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/effects/shaders_ng/fastblur_internal.vert b/src/effects/shaders_ng/fastblur_internal.vert new file mode 100644 index 0000000..e9a14b0 --- /dev/null +++ b/src/effects/shaders_ng/fastblur_internal.vert @@ -0,0 +1,27 @@ +#version 440 + +layout(location = 0) in vec4 qt_Vertex; +layout(location = 1) in vec2 qt_MultiTexCoord0; + +layout(location = 0) out vec2 qt_TexCoord0; +layout(location = 1) out vec2 qt_TexCoord1; +layout(location = 2) out vec2 qt_TexCoord2; +layout(location = 3) out vec2 qt_TexCoord3; + +layout(std140, binding = 0) uniform buf { + mat4 qt_Matrix; + float qt_Opacity; + float xStep; + float yStep; +}; + +out gl_PerVertex { vec4 gl_Position; }; + +void main() +{ + qt_TexCoord0 = vec2(qt_MultiTexCoord0.x + xStep, qt_MultiTexCoord0.y + yStep * 0.36); + qt_TexCoord1 = vec2(qt_MultiTexCoord0.x + xStep * 0.36, qt_MultiTexCoord0.y - yStep); + qt_TexCoord2 = vec2(qt_MultiTexCoord0.x - xStep * 0.36, qt_MultiTexCoord0.y + yStep); + qt_TexCoord3 = vec2(qt_MultiTexCoord0.x - xStep, qt_MultiTexCoord0.y - yStep * 0.36); + gl_Position = qt_Matrix * qt_Vertex; +} |