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-rw-r--r--src/effects/shaders_ng/gammaadjust.frag22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/effects/shaders_ng/gammaadjust.frag b/src/effects/shaders_ng/gammaadjust.frag
deleted file mode 100644
index 0a1175a..0000000
--- a/src/effects/shaders_ng/gammaadjust.frag
+++ /dev/null
@@ -1,22 +0,0 @@
-#version 440
-
-layout(location = 0) in vec2 qt_TexCoord0;
-layout(location = 0) out vec4 fragColor;
-
-layout(std140, binding = 0) uniform buf {
- // qt_Matrix and qt_Opacity must always be both present
- // if the built-in vertex shader is used.
- mat4 qt_Matrix;
- float qt_Opacity;
- float gamma;
-};
-
-layout(binding = 1) uniform sampler2D source;
-
-void main()
-{
- vec4 originalColor = texture(source, qt_TexCoord0.st);
- originalColor.rgb = originalColor.rgb / max(1.0/256.0, originalColor.a);
- vec3 adjustedColor = pow(originalColor.rgb, vec3(gamma));
- fragColor = vec4(adjustedColor * originalColor.a, originalColor.a) * qt_Opacity;
-}