diff options
Diffstat (limited to 'src/effects/shaders_ng/thresholdmask.frag')
-rw-r--r-- | src/effects/shaders_ng/thresholdmask.frag | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/effects/shaders_ng/thresholdmask.frag b/src/effects/shaders_ng/thresholdmask.frag deleted file mode 100644 index 7740e7e..0000000 --- a/src/effects/shaders_ng/thresholdmask.frag +++ /dev/null @@ -1,23 +0,0 @@ -#version 440 - -layout(location = 0) in vec2 qt_TexCoord0; -layout(location = 0) out vec4 fragColor; - -layout(std140, binding = 0) uniform buf { - // qt_Matrix and qt_Opacity must always be both present - // if the built-in vertex shader is used. - mat4 qt_Matrix; - float qt_Opacity; - float threshold; - float spread; -}; - -layout(binding = 1) uniform sampler2D source; -layout(binding = 2) uniform sampler2D maskSource; - -void main() -{ - vec4 colorFragment = texture(source, qt_TexCoord0.st); - vec4 maskFragment = texture(maskSource, qt_TexCoord0.st); - fragColor = colorFragment * smoothstep(threshold * (1.0 + spread) - spread, threshold * (1.0 + spread), maskFragment.a) * qt_Opacity; -} |