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path: root/src/effects/shaders/lineargradient_nomask.frag
blob: ada02db109b8f7e712a51b98f32369860e39b0ee (plain)
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uniform lowp sampler2D source;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord1;

void main() {
    gl_FragColor = texture2D(source, qt_TexCoord1) * qt_Opacity;
}