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path: root/src/effects/shaders/radialgradient_mask.frag
blob: 5911753348dc1022e4bc6c8fa7182e352fff1cd3 (plain)
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uniform lowp sampler2D gradientImage;
uniform lowp sampler2D maskSource;
uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
varying highp vec2 qt_TexCoord1;
varying highp vec2 centerPoint;

void main() {
    lowp vec4 gradientColor = texture2D(gradientImage, vec2(0.0, 2.0 * distance(qt_TexCoord1, centerPoint)));
    lowp float maskAlpha = texture2D(maskSource, qt_TexCoord0).a;
    gl_FragColor = gradientColor * maskAlpha * qt_Opacity;
}