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path: root/src/effects/shaders/recursiveblur.frag
blob: 5562929e13d7f3cf16492580b6dbc84e5852bf2f (plain)
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varying mediump vec2 qt_TexCoord0;
uniform highp float qt_Opacity;
uniform lowp sampler2D source;
void main() {
    gl_FragColor = texture2D(source, qt_TexCoord0) * qt_Opacity;
}