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authorThiago Marcos P. Santos <tmpsantos@gmail.com>2019-07-23 17:40:30 +0300
committerThiago Marcos P. Santos <tmpsantos@gmail.com>2019-09-17 12:28:55 +0300
commiteb02f8e96d2f86980f693d0d31ffdea7e57e1449 (patch)
tree5179fe95ad59fd2ed5328ccda23be7541019cded /benchmark
parentf28d14c7c55f58beeeb6c2264163f47a6a2de2f4 (diff)
downloadqtlocation-mapboxgl-eb02f8e96d2f86980f693d0d31ffdea7e57e1449.tar.gz
[build] Rewrite our CMake buildsystem
- Try as much as possible not to use explicit compiler flags, relying on CMake to do the job in a portable away. - Build mbgl-core as a single static library and leverage lto as much as possible. - Support a MinSizRel build for other platforms. - Make GLFW and Node a client of mbgl-core public interface. - Same for the offline tool and static render tool. - Use only target settings (do not pollute the global scope) - Confine core code in a single file. - Confine platform code inside a single include (exception being Qt that needs AUTOMOC before adding the targets) - Align the Android build with the Android toolchain file.
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