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-rw-r--r--src/3rdparty/clip2tri/CMakeLists.txt31
-rw-r--r--src/3rdparty/clip2tri/LICENSE21
-rw-r--r--src/3rdparty/clip2tri/clip2tri.cpp406
-rw-r--r--src/3rdparty/clip2tri/clip2tri.h102
-rw-r--r--src/3rdparty/clip2tri/clip2tri.pro22
-rw-r--r--src/3rdparty/clip2tri/qt_attribution.json13
-rw-r--r--src/3rdparty/clipper/CMakeLists.txt25
-rw-r--r--src/3rdparty/clipper/LICENSE48
-rw-r--r--src/3rdparty/clipper/clipper.cpp4629
-rw-r--r--src/3rdparty/clipper/clipper.h404
-rw-r--r--src/3rdparty/clipper/clipper.pro16
-rw-r--r--src/3rdparty/clipper/qt_attribution.json13
-rw-r--r--src/3rdparty/poly2tri/AUTHORS8
-rw-r--r--src/3rdparty/poly2tri/CMakeLists.txt30
-rw-r--r--src/3rdparty/poly2tri/LICENSE27
-rw-r--r--src/3rdparty/poly2tri/common/shapes.cpp363
-rw-r--r--src/3rdparty/poly2tri/common/shapes.h325
-rw-r--r--src/3rdparty/poly2tri/common/utils.h127
-rw-r--r--src/3rdparty/poly2tri/poly2tri.h39
-rw-r--r--src/3rdparty/poly2tri/poly2tri.pro27
-rw-r--r--src/3rdparty/poly2tri/qt_attribution.json13
-rw-r--r--src/3rdparty/poly2tri/sweep/advancing_front.cpp109
-rw-r--r--src/3rdparty/poly2tri/sweep/advancing_front.h118
-rw-r--r--src/3rdparty/poly2tri/sweep/cdt.cpp72
-rw-r--r--src/3rdparty/poly2tri/sweep/cdt.h105
-rw-r--r--src/3rdparty/poly2tri/sweep/sweep.cpp814
-rw-r--r--src/3rdparty/poly2tri/sweep/sweep.h285
-rw-r--r--src/3rdparty/poly2tri/sweep/sweep_context.cpp216
-rw-r--r--src/3rdparty/poly2tri/sweep/sweep_context.h186
29 files changed, 0 insertions, 8594 deletions
diff --git a/src/3rdparty/clip2tri/CMakeLists.txt b/src/3rdparty/clip2tri/CMakeLists.txt
deleted file mode 100644
index 9b5a56b3..00000000
--- a/src/3rdparty/clip2tri/CMakeLists.txt
+++ /dev/null
@@ -1,31 +0,0 @@
-# Generated from clip2tri.pro.
-
-#####################################################################
-## Bundled_Clip2Tri Generic Library:
-#####################################################################
-
-qt_internal_add_3rdparty_library(Bundled_Clip2Tri
- QMAKE_LIB_NAME _clip2tri
- STATIC
- SKIP_AUTOMOC # special case
- EXCEPTIONS
- SOURCES
- clip2tri.cpp clip2tri.h
- INCLUDE_DIRECTORIES
- ../clipper
- ../poly2tri
- LIBRARIES
- Qt::Bundled_Clipper # special case
- Qt::Bundled_Poly2Tri # special case
-)
-qt_disable_warnings(Bundled_Clip2Tri)
-qt_set_symbol_visibility_hidden(Bundled_Clip2Tri)
-
-## Scopes:
-#####################################################################
-
-#### Keys ignored in scope 3:.:.:clip2tri.pro:GCC:
-# QMAKE_CFLAGS_OPTIMIZE_FULL = "-ffast-math"
-
-#### Keys ignored in scope 4:.:.:clip2tri.pro:NOT CLANG AND NOT ICC AND NOT rim_qcc:
-# QMAKE_CXXFLAGS_WARN_ON = "-Wno-error=return-type"
diff --git a/src/3rdparty/clip2tri/LICENSE b/src/3rdparty/clip2tri/LICENSE
deleted file mode 100644
index 9d99b888..00000000
--- a/src/3rdparty/clip2tri/LICENSE
+++ /dev/null
@@ -1,21 +0,0 @@
-The MIT License (MIT)
-
-Copyright (c) 2014 Bitfighter developers
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
diff --git a/src/3rdparty/clip2tri/clip2tri.cpp b/src/3rdparty/clip2tri/clip2tri.cpp
deleted file mode 100644
index db4911c1..00000000
--- a/src/3rdparty/clip2tri/clip2tri.cpp
+++ /dev/null
@@ -1,406 +0,0 @@
-/*
- * Authors: kaen, raptor, sam686, watusimoto
- *
- * Originally from the bitfighter source code
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2014 Bitfighter developers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#include "clip2tri.h"
-#include <poly2tri.h>
-
-#include <cstdio>
-
-static const double clipperScaleFactor = 1073741822.0;
-static const double clipperScaleFactorInv = 1.0 / 1073741822.0;
-
-using namespace p2t;
-
-namespace c2t
-{
-
-
-static const F32 CLIPPER_SCALE_FACT = 1000.0f;
-static const F32 CLIPPER_SCALE_FACT_INVERSE = 0.001f;
-
-/////////////////////////////////
-
-Point::Point()
-{
- x = 0;
- y = 0;
-}
-
-Point::Point(const Point& pt)
-{
- x = pt.x;
- y = pt.y;
-}
-
-
-/////////////////////////////////
-
-clip2tri::clip2tri() : openSubject(false)
-{
- // Do nothing!
-}
-
-clip2tri::~clip2tri()
-{
- // Do nothing!
-}
-
-
-void clip2tri::triangulate(const vector<vector<Point> > &inputPolygons, vector<Point> &outputTriangles,
- const vector<Point> &boundingPolygon)
-{
- // Use clipper to clean. This upscales the floating point input
- PolyTree solution;
- mergePolysToPolyTree(inputPolygons, solution);
-
- Path bounds = upscaleClipperPoints(boundingPolygon);
-
- // This will downscale the Clipper output and use poly2tri to triangulate
- triangulateComplex(outputTriangles, bounds, solution);
-}
-
-void clip2tri::addClipPolygon(const Path &path)
-{
- try // prevent any exception to spill into Qt
- {
- clipper.AddPath(path, ptClip, true);
- }
- catch(QtClipperLib::clipperException &e)
- {
- printf("addClipPolygon: %s\n", e.what());
- }
-}
-
-void clip2tri::addSubjectPath(const Path &path, bool closed)
-{
- try // prevent any exception to spill into Qt
- {
- clipper.AddPath(path, ptSubject, closed);
- }
- catch(QtClipperLib::clipperException &e)
- {
- printf("addSubjectPath: %s\n", e.what());
- return;
- }
- if (!closed)
- openSubject = true;
-}
-
-void clip2tri::clearClipper()
-{
- // clear doesn't throw
- clipper.Clear();
- openSubject = false;
-}
-
-static QtClipperLib::ClipType operation(const clip2tri::Operation &op)
-{
- switch (op) {
- case clip2tri::Intersection:
- return QtClipperLib::ctIntersection;
- case clip2tri::Union:
- return QtClipperLib::ctUnion;
- case clip2tri::Difference:
- return QtClipperLib::ctDifference;
- case clip2tri::Xor:
- return QtClipperLib::ctXor;
- }
- return ctIntersection;
-}
-
-static std::string operationName(const clip2tri::Operation &op)
-{
- switch (op) {
- case clip2tri::Intersection:
- return std::string("Intersection");
- case clip2tri::Union:
- return std::string("Union");
- case clip2tri::Difference:
- return std::string("Difference");
- case clip2tri::Xor:
- return std::string("Xor");
- }
- return std::string("Intersection");
-}
-
-Paths clip2tri::execute(const clip2tri::Operation op, const PolyFillType subjFillType, const PolyFillType clipFillType)
-{
- Paths solution;
- try // prevent any exception from spilling into Qt
- {
- if (!openSubject) {
- clipper.Execute(operation(op), solution, subjFillType, clipFillType);
- } else {
- PolyTree res;
- clipper.Execute(operation(op), res, subjFillType, clipFillType);
- PolyNode *n = res.GetFirst();
- if (n) {
- solution.push_back(n->Contour);
- while ((n = n->GetNext()))
- solution.push_back(n->Contour);
- }
- }
- }
- catch(QtClipperLib::clipperException &e)
- {
- printf("executing %s: %s\n", operationName(op).c_str(), e.what());
- }
- return solution;
-}
-
-int clip2tri::pointInPolygon(const IntPoint &pt, const Path &path)
-{
- return PointInPolygon(pt, path);
-}
-
-Path clip2tri::upscaleClipperPoints(const vector<Point> &inputPolygon)
-{
- Path outputPolygon;
- outputPolygon.resize(inputPolygon.size());
-
- for(S32 i = 0; i < inputPolygon.size(); i++)
- outputPolygon[i] = IntPoint(S64(inputPolygon[i].x * CLIPPER_SCALE_FACT), S64(inputPolygon[i].y * CLIPPER_SCALE_FACT));
-
- return outputPolygon;
-}
-
-
-Paths clip2tri::upscaleClipperPoints(const vector<vector<Point> > &inputPolygons)
-{
- Paths outputPolygons;
-
- outputPolygons.resize(inputPolygons.size());
-
- for(S32 i = 0; i < inputPolygons.size(); i++)
- {
- outputPolygons[i].resize(inputPolygons[i].size());
-
- for(S32 j = 0; j < inputPolygons[i].size(); j++)
- outputPolygons[i][j] = IntPoint(S64(inputPolygons[i][j].x * CLIPPER_SCALE_FACT), S64(inputPolygons[i][j].y * CLIPPER_SCALE_FACT));
- }
-
- return outputPolygons;
-}
-
-
-vector<vector<Point> > clip2tri::downscaleClipperPoints(const Paths &inputPolygons)
-{
- vector<vector<Point> > outputPolygons;
-
- outputPolygons.resize(inputPolygons.size());
-
- for(U32 i = 0; i < inputPolygons.size(); i++)
- {
- outputPolygons[i].resize(inputPolygons[i].size());
-
- for(U32 j = 0; j < inputPolygons[i].size(); j++)
- outputPolygons[i][j] = Point(F32(inputPolygons[i][j].X) * CLIPPER_SCALE_FACT_INVERSE, F32(inputPolygons[i][j].Y) * CLIPPER_SCALE_FACT_INVERSE);
- }
-
- return outputPolygons;
-}
-
-
-// Use Clipper to merge inputPolygons, placing the result in a Polytree
-// NOTE: this does NOT downscale the Clipper points. You must do this afterwards
-//
-// Here you add all your non-navigatable objects (e.g. walls, barriers, etc.)
-bool clip2tri::mergePolysToPolyTree(const vector<vector<Point> > &inputPolygons, PolyTree &solution)
-{
- Paths input = upscaleClipperPoints(inputPolygons);
-
- // Fire up clipper and union!
- Clipper clipper;
- clipper.StrictlySimple(true);
-
- try // there is a "throw" in AddPolygon
- {
- clipper.AddPaths(input, ptSubject, true);
- }
- catch(QtClipperLib::clipperException &e)
- {
- printf("mergePolysToPolyTree: %s\n", e.what());
- }
-
- return clipper.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-
-
-// Delete all poly2tri points from a vector and clear the vector
-static void deleteAndClear(vector<p2t::Point*> &vec)
-{
- for(U32 i = 0; i < vec.size(); i++)
- delete vec[i];
-
- vec.clear();
-}
-
-
-// Shrink large polygons by reducing each coordinate by 1 in the
-// general direction of the last point as we wind around
-//
-// This normally wouldn't work in every case, but our upscaled-by-1000 polygons
-// have little chance to create new duplicate points with this method.
-//
-// For information on why this was needed, see:
-//
-// https://code.google.com/p/poly2tri/issues/detail?id=90
-//
-static void edgeShrink(Path &path)
-{
- U32 prev = path.size() - 1;
- for(U32 i = 0; i < path.size(); i++)
- {
- // Adjust coordinate by 1 depending on the direction
- path[i].X - path[prev].X > 0 ? path[i].X-- : path[i].X++;
- path[i].Y - path[prev].Y > 0 ? path[i].Y-- : path[i].Y++;
-
- prev = i;
- }
-}
-
-
-// This uses poly2tri to triangulate. poly2tri isn't very robust so clipper needs to do
-// the cleaning of points before getting here.
-//
-// A tree structure of polygons is required for doing complex polygons-within-polygons.
-// For reference discussion on how this started to be developed, see here:
-//
-// https://code.google.com/p/poly2tri/issues/detail?id=74
-//
-// For assistance with a special case crash, see this utility:
-// http://javascript.poly2tri.googlecode.com/hg/index.html
-//
-// FIXME: what is ignoreFills and ignoreHoles for? kaen?
-bool clip2tri::triangulateComplex(vector<Point> &outputTriangles, const Path &outline,
- const PolyTree &polyTree, bool ignoreFills, bool ignoreHoles)
-{
- // Keep track of memory for all the poly2tri objects we create
- vector<p2t::CDT*> cdtRegistry;
- vector<vector<p2t::Point*> > holesRegistry;
- vector<vector<p2t::Point*> > polylinesRegistry;
-
-
- // Let's be tricky and add our outline to the root node (it should have none), it'll be
- // our first Clipper hole
- PolyNode *rootNode = NULL;
-
- PolyNode tempNode;
- if(polyTree.Total() == 0) // Polytree is empty with no root node, e.g. on an empty level
- rootNode = &tempNode;
- else
- rootNode = polyTree.GetFirst()->Parent;
-
- rootNode->Contour = outline;
-
- // Now traverse our polyline nodes and triangulate them with only their children holes
- PolyNode *currentNode = rootNode;
- while(currentNode != NULL)
- {
- // A Clipper hole is actually what we want to build zones for; they become our bounding
- // polylines. poly2tri holes are therefore the inverse
- if((!ignoreHoles && currentNode->IsHole()) ||
- (!ignoreFills && !currentNode->IsHole()))
- {
- // Build up this polyline in poly2tri's format (downscale Clipper points)
- vector<p2t::Point*> polyline;
- for(U32 j = 0; j < currentNode->Contour.size(); j++)
- polyline.push_back(new p2t::Point(F64(currentNode->Contour[j].X), F64(currentNode->Contour[j].Y)));
-
- polylinesRegistry.push_back(polyline); // Memory
-
- // Set our polyline in poly2tri
- p2t::CDT* cdt = new p2t::CDT(polyline);
- cdtRegistry.push_back(cdt);
-
- for(U32 j = 0; j < currentNode->Childs.size(); j++)
- {
- PolyNode *childNode = currentNode->Childs[j];
-
- // Slightly modify the polygon to guarantee no duplicate points
- edgeShrink(childNode->Contour);
-
- vector<p2t::Point*> hole;
- for(U32 k = 0; k < childNode->Contour.size(); k++)
- hole.push_back(new p2t::Point(F64(childNode->Contour[k].X), F64(childNode->Contour[k].Y)));
-
- holesRegistry.push_back(hole); // Memory
-
- // Add the holes for this polyline
- cdt->AddHole(hole);
- }
-
- cdt->Triangulate();
-
- // Add current output triangles to our total
- vector<p2t::Triangle*> currentOutput = cdt->GetTriangles();
-
- // Copy our data to TNL::Point and to our output Vector
- p2t::Triangle *currentTriangle;
- for(U32 j = 0; j < currentOutput.size(); j++)
- {
- currentTriangle = currentOutput[j];
- outputTriangles.push_back(Point(currentTriangle->GetPoint(0)->x * CLIPPER_SCALE_FACT_INVERSE, currentTriangle->GetPoint(0)->y * CLIPPER_SCALE_FACT_INVERSE));
- outputTriangles.push_back(Point(currentTriangle->GetPoint(1)->x * CLIPPER_SCALE_FACT_INVERSE, currentTriangle->GetPoint(1)->y * CLIPPER_SCALE_FACT_INVERSE));
- outputTriangles.push_back(Point(currentTriangle->GetPoint(2)->x * CLIPPER_SCALE_FACT_INVERSE, currentTriangle->GetPoint(2)->y * CLIPPER_SCALE_FACT_INVERSE));
- }
- }
-
- currentNode = currentNode->GetNext();
- }
-
-
- // Clean up memory used with poly2tri
- //
- // Clean-up workers
- for(S32 i = 0; i < cdtRegistry.size(); i++)
- delete cdtRegistry[i];
-
- // Free the polylines
- for(S32 i = 0; i < polylinesRegistry.size(); i++)
- {
- vector<p2t::Point*> polyline = polylinesRegistry[i];
- deleteAndClear(polyline);
- }
-
- // Free the holes
- for(S32 i = 0; i < holesRegistry.size(); i++)
- {
- vector<p2t::Point*> hole = holesRegistry[i];
- deleteAndClear(hole);
- }
-
- // Make sure we have output data
- if(outputTriangles.size() == 0)
- return false;
-
- return true;
-}
-
-
-} /* namespace c2t */
diff --git a/src/3rdparty/clip2tri/clip2tri.h b/src/3rdparty/clip2tri/clip2tri.h
deleted file mode 100644
index 3848d009..00000000
--- a/src/3rdparty/clip2tri/clip2tri.h
+++ /dev/null
@@ -1,102 +0,0 @@
-/*
- * Authors: kaen, raptor, sam686, watusimoto
- *
- * Originally from the bitfighter source code
- *
- * The MIT License (MIT)
- *
- * Copyright (c) 2014 Bitfighter developers
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef CLIP2TRI_H_
-#define CLIP2TRI_H_
-
-#include <vector>
-#include <clipper.h>
-
-using namespace std;
-using namespace QtClipperLib;
-
-namespace c2t
-{
-
-typedef signed int S32;
-typedef signed long long S64;
-typedef unsigned int U32;
-typedef float F32;
-typedef double F64;
-
-
-struct Point
-{
- F32 x;
- F32 y;
-
- Point();
- Point(const Point &pt);
-
- template<class T, class U>
- Point(T in_x, U in_y) { x = static_cast<F32>(in_x); y = static_cast<F32>(in_y); }
-};
-
-class clip2tri
-{
-private:
- //
- Path upscaleClipperPoints(const vector<Point> &inputPolygon);
-
- // These operate on a vector of polygons
- Paths upscaleClipperPoints(const vector<vector<Point> > &inputPolygons);
- vector<vector<Point> > downscaleClipperPoints(const Paths &inputPolygons);
-
- bool mergePolysToPolyTree(const vector<vector<Point> > &inputPolygons, PolyTree &solution);
-
- bool triangulateComplex(vector<Point> &outputTriangles, const Path &outline,
- const PolyTree &polyTree, bool ignoreFills = true, bool ignoreHoles = false);
-
-public:
- enum Operation { Union, Intersection, Difference, Xor };
- clip2tri();
- virtual ~clip2tri();
-
- void triangulate(const vector<vector<Point> > &inputPolygons, vector<Point> &outputTriangles,
- const vector<Point> &boundingPolygon);
-
- // Clip polygons are intended as closed, even if the first and last vertex aren't the same.
- void addClipPolygon(const Path &path);
- // Closed means the path has to be effectively closed. Meaning path[0] == path[path.size()-1]
- void addSubjectPath(const Path &path, bool closed);
-
- void clearClipper();
-
- Paths execute(const Operation op,
- const PolyFillType subjFillType = pftNonZero,
- const PolyFillType clipFillType = pftNonZero);
-
- static int pointInPolygon(const IntPoint &pt, const Path &path);
-
- Clipper clipper;
- bool openSubject;
-};
-
-} /* namespace c2t */
-
-#endif /* CLIP2TRI_H_ */
diff --git a/src/3rdparty/clip2tri/clip2tri.pro b/src/3rdparty/clip2tri/clip2tri.pro
deleted file mode 100644
index 4059a63a..00000000
--- a/src/3rdparty/clip2tri/clip2tri.pro
+++ /dev/null
@@ -1,22 +0,0 @@
-TARGET = qt_clip2tri
-
-CONFIG += staticlib exceptions warn_off optimize_full
-
-INCLUDEPATH += ../poly2tri
-INCLUDEPATH += ../clipper
-
-load(qt_helper_lib)
-
-# workaround for QTBUG-31586
-contains(QT_CONFIG, c++11): CONFIG += c++11
-
-gcc {
- QMAKE_CFLAGS_OPTIMIZE_FULL += -ffast-math
- !clang:!intel_icc:!rim_qcc: QMAKE_CXXFLAGS_WARN_ON += -Wno-error=return-type
-}
-
-HEADERS += clip2tri.h
-SOURCES += clip2tri.cpp
-
-LIBS_PRIVATE += -L$$MODULE_BASE_OUTDIR/lib -lqt_poly2tri$$qtPlatformTargetSuffix() -lqt_clipper$$qtPlatformTargetSuffix()
-
diff --git a/src/3rdparty/clip2tri/qt_attribution.json b/src/3rdparty/clip2tri/qt_attribution.json
deleted file mode 100644
index a4a1f183..00000000
--- a/src/3rdparty/clip2tri/qt_attribution.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "Id": "clip2tri",
- "Name": "Clip2Tri Polygon Triangulation Library",
- "QDocModule": "qtpositioning",
- "QtUsage": "Used in the QML plugin of Qt Location and in Qt Positioning.",
-
- "Description": "Clip2Tri can be used together with Clipper for robust triangulation.",
- "Homepage": "https://github.com/raptor/clip2tri",
- "LicenseId": "MIT",
- "License": "MIT License",
- "LicenseFile": "LICENSE",
- "Copyright": "Copyright (c) 2014 Bitfighter developers"
-}
diff --git a/src/3rdparty/clipper/CMakeLists.txt b/src/3rdparty/clipper/CMakeLists.txt
deleted file mode 100644
index 08f2fada..00000000
--- a/src/3rdparty/clipper/CMakeLists.txt
+++ /dev/null
@@ -1,25 +0,0 @@
-# Generated from clipper.pro.
-
-#####################################################################
-## Bundled_Clipper Generic Library:
-#####################################################################
-
-qt_internal_add_3rdparty_library(Bundled_Clipper
- QMAKE_LIB_NAME _clipper
- STATIC
- SKIP_AUTOMOC # special case
- EXCEPTIONS
- SOURCES
- clipper.cpp clipper.h
-)
-qt_disable_warnings(Bundled_Clipper)
-qt_set_symbol_visibility_hidden(Bundled_Clipper)
-
-## Scopes:
-#####################################################################
-
-#### Keys ignored in scope 3:.:.:clipper.pro:GCC:
-# QMAKE_CFLAGS_OPTIMIZE_FULL = "-ffast-math"
-
-#### Keys ignored in scope 4:.:.:clipper.pro:NOT CLANG AND NOT ICC AND NOT rim_qcc:
-# QMAKE_CXXFLAGS_WARN_ON = "-Wno-error=return-type"
diff --git a/src/3rdparty/clipper/LICENSE b/src/3rdparty/clipper/LICENSE
deleted file mode 100644
index 2213e374..00000000
--- a/src/3rdparty/clipper/LICENSE
+++ /dev/null
@@ -1,48 +0,0 @@
-Use, modification & distribution is subject to Boost Software License Ver 1.
-http://www.boost.org/LICENSE_1_0.txt
-
-Attributions:
-The code in this library is an extension of Bala Vatti's clipping algorithm:
-"A generic solution to polygon clipping"
-Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.
-http://portal.acm.org/citation.cfm?id=129906
-
-Computer graphics and geometric modeling: implementation and algorithms
-By Max K. Agoston
-Springer; 1 edition (January 4, 2005)
-http://books.google.com/books?q=vatti+clipping+agoston
-
-See also:
-"Polygon Offsetting by Computing Winding Numbers"
-Paper no. DETC2005-85513 pp. 565-575
-ASME 2005 International Design Engineering Technical Conferences
-and Computers and Information in Engineering Conference (IDETC/CIE2005)
-September 24-28, 2005 , Long Beach, California, USA
-http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf
-
-
-
-Boost Software License - Version 1.0 - August 17th, 2003
-http://www.boost.org/LICENSE_1_0.txt
-
-Permission is hereby granted, free of charge, to any person or organization
-obtaining a copy of the software and accompanying documentation covered by
-this license (the "Software") to use, reproduce, display, distribute,
-execute, and transmit the Software, and to prepare derivative works of the
-Software, and to permit third-parties to whom the Software is furnished to
-do so, all subject to the following:
-
-The copyright notices in the Software and this entire statement, including
-the above license grant, this restriction and the following disclaimer,
-must be included in all copies of the Software, in whole or in part, and
-all derivative works of the Software, unless such copies or derivative
-works are solely in the form of machine-executable object code generated by
-a source language processor.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
-SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
-FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
-ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
-DEALINGS IN THE SOFTWARE.
diff --git a/src/3rdparty/clipper/clipper.cpp b/src/3rdparty/clipper/clipper.cpp
deleted file mode 100644
index d9735649..00000000
--- a/src/3rdparty/clipper/clipper.cpp
+++ /dev/null
@@ -1,4629 +0,0 @@
-/*******************************************************************************
-* *
-* Author : Angus Johnson *
-* Version : 6.4.2 *
-* Date : 27 February 2017 *
-* Website : http://www.angusj.com *
-* Copyright : Angus Johnson 2010-2017 *
-* *
-* License: *
-* Use, modification & distribution is subject to Boost Software License Ver 1. *
-* http://www.boost.org/LICENSE_1_0.txt *
-* *
-* Attributions: *
-* The code in this library is an extension of Bala Vatti's clipping algorithm: *
-* "A generic solution to polygon clipping" *
-* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
-* http://portal.acm.org/citation.cfm?id=129906 *
-* *
-* Computer graphics and geometric modeling: implementation and algorithms *
-* By Max K. Agoston *
-* Springer; 1 edition (January 4, 2005) *
-* http://books.google.com/books?q=vatti+clipping+agoston *
-* *
-* See also: *
-* "Polygon Offsetting by Computing Winding Numbers" *
-* Paper no. DETC2005-85513 pp. 565-575 *
-* ASME 2005 International Design Engineering Technical Conferences *
-* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
-* September 24-28, 2005 , Long Beach, California, USA *
-* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
-* *
-*******************************************************************************/
-
-/*******************************************************************************
-* *
-* This is a translation of the Delphi Clipper library and the naming style *
-* used has retained a Delphi flavour. *
-* *
-*******************************************************************************/
-
-#include "clipper.h"
-#include <cmath>
-#include <vector>
-#include <algorithm>
-#include <stdexcept>
-#include <cstring>
-#include <cstdlib>
-#include <ostream>
-#include <functional>
-
-namespace QtClipperLib {
-
-static double const pi = 3.141592653589793238;
-static double const two_pi = pi *2;
-static double const def_arc_tolerance = 0.25;
-
-enum Direction { dRightToLeft, dLeftToRight };
-
-static int const Unassigned = -1; //edge not currently 'owning' a solution
-static int const Skip = -2; //edge that would otherwise close a path
-
-#define HORIZONTAL (-1.0E+40)
-#define TOLERANCE (1.0e-20)
-#define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
-
-struct TEdge {
- IntPoint Bot;
- IntPoint Curr; //current (updated for every new scanbeam)
- IntPoint Top;
- double Dx;
- PolyType PolyTyp;
- EdgeSide Side; //side only refers to current side of solution poly
- int WindDelta; //1 or -1 depending on winding direction
- int WindCnt;
- int WindCnt2; //winding count of the opposite polytype
- int OutIdx;
- TEdge *Next;
- TEdge *Prev;
- TEdge *NextInLML;
- TEdge *NextInAEL;
- TEdge *PrevInAEL;
- TEdge *NextInSEL;
- TEdge *PrevInSEL;
-};
-
-struct IntersectNode {
- TEdge *Edge1;
- TEdge *Edge2;
- IntPoint Pt;
-};
-
-struct LocalMinimum {
- cInt Y;
- TEdge *LeftBound;
- TEdge *RightBound;
-};
-
-struct OutPt;
-
-//OutRec: contains a path in the clipping solution. Edges in the AEL will
-//carry a pointer to an OutRec when they are part of the clipping solution.
-struct OutRec {
- int Idx;
- bool IsHole;
- bool IsOpen;
- OutRec *FirstLeft; //see comments in clipper.pas
- PolyNode *PolyNd;
- OutPt *Pts;
- OutPt *BottomPt;
-};
-
-struct OutPt {
- int Idx;
- IntPoint Pt;
- OutPt *Next;
- OutPt *Prev;
-};
-
-struct Join {
- OutPt *OutPt1;
- OutPt *OutPt2;
- IntPoint OffPt;
-};
-
-struct LocMinSorter
-{
- inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2)
- {
- return locMin2.Y < locMin1.Y;
- }
-};
-
-//------------------------------------------------------------------------------
-//------------------------------------------------------------------------------
-
-inline cInt Round(double val)
-{
- if ((val < 0)) return static_cast<cInt>(val - 0.5);
- else return static_cast<cInt>(val + 0.5);
-}
-//------------------------------------------------------------------------------
-
-inline cInt Abs(cInt val)
-{
- return val < 0 ? -val : val;
-}
-
-//------------------------------------------------------------------------------
-// PolyTree methods ...
-//------------------------------------------------------------------------------
-
-void PolyTree::Clear()
-{
- for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i)
- delete AllNodes[i];
- AllNodes.resize(0);
- Childs.resize(0);
-}
-//------------------------------------------------------------------------------
-
-PolyNode* PolyTree::GetFirst() const
-{
- if (!Childs.empty())
- return Childs[0];
- else
- return 0;
-}
-//------------------------------------------------------------------------------
-
-int PolyTree::Total() const
-{
- int result = (int)AllNodes.size();
- //with negative offsets, ignore the hidden outer polygon ...
- if (result > 0 && Childs[0] != AllNodes[0]) result--;
- return result;
-}
-
-//------------------------------------------------------------------------------
-// PolyNode methods ...
-//------------------------------------------------------------------------------
-
-PolyNode::PolyNode(): Parent(0), Index(0), m_IsOpen(false)
-{
-}
-//------------------------------------------------------------------------------
-
-int PolyNode::ChildCount() const
-{
- return (int)Childs.size();
-}
-//------------------------------------------------------------------------------
-
-void PolyNode::AddChild(PolyNode& child)
-{
- unsigned cnt = (unsigned)Childs.size();
- Childs.push_back(&child);
- child.Parent = this;
- child.Index = cnt;
-}
-//------------------------------------------------------------------------------
-
-PolyNode* PolyNode::GetNext() const
-{
- if (!Childs.empty())
- return Childs[0];
- else
- return GetNextSiblingUp();
-}
-//------------------------------------------------------------------------------
-
-PolyNode* PolyNode::GetNextSiblingUp() const
-{
- if (!Parent) //protects against PolyTree.GetNextSiblingUp()
- return 0;
- else if (Index == Parent->Childs.size() - 1)
- return Parent->GetNextSiblingUp();
- else
- return Parent->Childs[Index + 1];
-}
-//------------------------------------------------------------------------------
-
-bool PolyNode::IsHole() const
-{
- bool result = true;
- PolyNode* node = Parent;
- while (node)
- {
- result = !result;
- node = node->Parent;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool PolyNode::IsOpen() const
-{
- return m_IsOpen;
-}
-//------------------------------------------------------------------------------
-
-#ifndef use_int32
-
-//------------------------------------------------------------------------------
-// Int128 class (enables safe math on signed 64bit integers)
-// eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
-// Int128 val2((long64)9223372036854775807);
-// Int128 val3 = val1 * val2;
-// val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
-//------------------------------------------------------------------------------
-
-class Int128
-{
- public:
- ulong64 lo;
- long64 hi;
-
- Int128(long64 _lo = 0)
- {
- lo = (ulong64)_lo;
- if (_lo < 0) hi = -1; else hi = 0;
- }
-
-
- Int128(const Int128 &val): lo(val.lo), hi(val.hi){}
-
- Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){}
-
- Int128& operator = (const long64 &val)
- {
- lo = (ulong64)val;
- if (val < 0) hi = -1; else hi = 0;
- return *this;
- }
-
- bool operator == (const Int128 &val) const
- {return (hi == val.hi && lo == val.lo);}
-
- bool operator != (const Int128 &val) const
- { return !(*this == val);}
-
- bool operator > (const Int128 &val) const
- {
- if (hi != val.hi)
- return hi > val.hi;
- else
- return lo > val.lo;
- }
-
- bool operator < (const Int128 &val) const
- {
- if (hi != val.hi)
- return hi < val.hi;
- else
- return lo < val.lo;
- }
-
- bool operator >= (const Int128 &val) const
- { return !(*this < val);}
-
- bool operator <= (const Int128 &val) const
- { return !(*this > val);}
-
- Int128& operator += (const Int128 &rhs)
- {
- hi += rhs.hi;
- lo += rhs.lo;
- if (lo < rhs.lo) hi++;
- return *this;
- }
-
- Int128 operator + (const Int128 &rhs) const
- {
- Int128 result(*this);
- result+= rhs;
- return result;
- }
-
- Int128& operator -= (const Int128 &rhs)
- {
- *this += -rhs;
- return *this;
- }
-
- Int128 operator - (const Int128 &rhs) const
- {
- Int128 result(*this);
- result -= rhs;
- return result;
- }
-
- Int128 operator-() const //unary negation
- {
- if (lo == 0)
- return Int128(-hi, 0);
- else
- return Int128(~hi, ~lo + 1);
- }
-
- operator double() const
- {
- const double shift64 = 18446744073709551616.0; //2^64
- if (hi < 0)
- {
- if (lo == 0) return (double)hi * shift64;
- else return -(double)(~lo + ~hi * shift64);
- }
- else
- return (double)(lo + hi * shift64);
- }
-
-};
-//------------------------------------------------------------------------------
-
-Int128 Int128Mul (long64 lhs, long64 rhs)
-{
- bool negate = (lhs < 0) != (rhs < 0);
-
- if (lhs < 0) lhs = -lhs;
- ulong64 int1Hi = ulong64(lhs) >> 32;
- ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF);
-
- if (rhs < 0) rhs = -rhs;
- ulong64 int2Hi = ulong64(rhs) >> 32;
- ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF);
-
- //nb: see comments in clipper.pas
- ulong64 a = int1Hi * int2Hi;
- ulong64 b = int1Lo * int2Lo;
- ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi;
-
- Int128 tmp;
- tmp.hi = long64(a + (c >> 32));
- tmp.lo = long64(c << 32);
- tmp.lo += long64(b);
- if (tmp.lo < b) tmp.hi++;
- if (negate) tmp = -tmp;
- return tmp;
-};
-#endif
-
-//------------------------------------------------------------------------------
-// Miscellaneous global functions
-//------------------------------------------------------------------------------
-
-bool Orientation(const Path &poly)
-{
- return Area(poly) >= 0;
-}
-//------------------------------------------------------------------------------
-
-double Area(const Path &poly)
-{
- int size = (int)poly.size();
- if (size < 3) return 0;
-
- double a = 0;
- for (int i = 0, j = size -1; i < size; ++i)
- {
- a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y);
- j = i;
- }
- return -a * 0.5;
-}
-//------------------------------------------------------------------------------
-
-double Area(const OutPt *op)
-{
- const OutPt *startOp = op;
- if (!op) return 0;
- double a = 0;
- do {
- a += (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y);
- op = op->Next;
- } while (op != startOp);
- return a * 0.5;
-}
-//------------------------------------------------------------------------------
-
-double Area(const OutRec &outRec)
-{
- return Area(outRec.Pts);
-}
-//------------------------------------------------------------------------------
-
-bool PointIsVertex(const IntPoint &Pt, OutPt *pp)
-{
- OutPt *pp2 = pp;
- do
- {
- if (pp2->Pt == Pt) return true;
- pp2 = pp2->Next;
- }
- while (pp2 != pp);
- return false;
-}
-//------------------------------------------------------------------------------
-
-//See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
-//http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
-int PointInPolygon(const IntPoint &pt, const Path &path)
-{
- //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
- int result = 0;
- size_t cnt = path.size();
- if (cnt < 3) return 0;
- IntPoint ip = path[0];
- for(size_t i = 1; i <= cnt; ++i)
- {
- IntPoint ipNext = (i == cnt ? path[0] : path[i]);
- if (ipNext.Y == pt.Y)
- {
- if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&
- ((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1;
- }
- if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y))
- {
- if (ip.X >= pt.X)
- {
- if (ipNext.X > pt.X) result = 1 - result;
- else
- {
- double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
- (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
- if (!d) return -1;
- if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
- }
- } else
- {
- if (ipNext.X > pt.X)
- {
- double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -
- (double)(ipNext.X - pt.X) * (ip.Y - pt.Y);
- if (!d) return -1;
- if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result;
- }
- }
- }
- ip = ipNext;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-int PointInPolygon (const IntPoint &pt, OutPt *op)
-{
- //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
- int result = 0;
- OutPt* startOp = op;
- for(;;)
- {
- if (op->Next->Pt.Y == pt.Y)
- {
- if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&
- ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1;
- }
- if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y))
- {
- if (op->Pt.X >= pt.X)
- {
- if (op->Next->Pt.X > pt.X) result = 1 - result;
- else
- {
- double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
- (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
- if (!d) return -1;
- if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
- }
- } else
- {
- if (op->Next->Pt.X > pt.X)
- {
- double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -
- (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y);
- if (!d) return -1;
- if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result;
- }
- }
- }
- op = op->Next;
- if (startOp == op) break;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2)
-{
- OutPt* op = OutPt1;
- do
- {
- //nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
- int res = PointInPolygon(op->Pt, OutPt2);
- if (res >= 0) return res > 0;
- op = op->Next;
- }
- while (op != OutPt1);
- return true;
-}
-//----------------------------------------------------------------------
-
-bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range)
-{
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==
- Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y);
- else
-#endif
- return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==
- (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y);
-}
-//------------------------------------------------------------------------------
-
-bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
- const IntPoint pt3, bool UseFullInt64Range)
-{
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y);
- else
-#endif
- return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y);
-}
-//------------------------------------------------------------------------------
-
-bool SlopesEqual(const IntPoint pt1, const IntPoint pt2,
- const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range)
-{
-#ifndef use_int32
- if (UseFullInt64Range)
- return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y);
- else
-#endif
- return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsHorizontal(TEdge &e)
-{
- return e.Dx == HORIZONTAL;
-}
-//------------------------------------------------------------------------------
-
-inline double GetDx(const IntPoint pt1, const IntPoint pt2)
-{
- return (pt1.Y == pt2.Y) ?
- HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y);
-}
-//---------------------------------------------------------------------------
-
-inline void SetDx(TEdge &e)
-{
- cInt dy = (e.Top.Y - e.Bot.Y);
- if (dy == 0) e.Dx = HORIZONTAL;
- else e.Dx = (double)(e.Top.X - e.Bot.X) / dy;
-}
-//---------------------------------------------------------------------------
-
-inline void SwapSides(TEdge &Edge1, TEdge &Edge2)
-{
- EdgeSide Side = Edge1.Side;
- Edge1.Side = Edge2.Side;
- Edge2.Side = Side;
-}
-//------------------------------------------------------------------------------
-
-inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2)
-{
- int OutIdx = Edge1.OutIdx;
- Edge1.OutIdx = Edge2.OutIdx;
- Edge2.OutIdx = OutIdx;
-}
-//------------------------------------------------------------------------------
-
-inline cInt TopX(TEdge &edge, const cInt currentY)
-{
- return ( currentY == edge.Top.Y ) ?
- edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y));
-}
-//------------------------------------------------------------------------------
-
-void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip)
-{
-#ifdef use_xyz
- ip.Z = 0;
-#endif
-
- double b1, b2;
- if (Edge1.Dx == Edge2.Dx)
- {
- ip.Y = Edge1.Curr.Y;
- ip.X = TopX(Edge1, ip.Y);
- return;
- }
- else if (Edge1.Dx == 0)
- {
- ip.X = Edge1.Bot.X;
- if (IsHorizontal(Edge2))
- ip.Y = Edge2.Bot.Y;
- else
- {
- b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx);
- ip.Y = Round(ip.X / Edge2.Dx + b2);
- }
- }
- else if (Edge2.Dx == 0)
- {
- ip.X = Edge2.Bot.X;
- if (IsHorizontal(Edge1))
- ip.Y = Edge1.Bot.Y;
- else
- {
- b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx);
- ip.Y = Round(ip.X / Edge1.Dx + b1);
- }
- }
- else
- {
- b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx;
- b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx;
- double q = (b2-b1) / (Edge1.Dx - Edge2.Dx);
- ip.Y = Round(q);
- if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
- ip.X = Round(Edge1.Dx * q + b1);
- else
- ip.X = Round(Edge2.Dx * q + b2);
- }
-
- if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)
- {
- if (Edge1.Top.Y > Edge2.Top.Y)
- ip.Y = Edge1.Top.Y;
- else
- ip.Y = Edge2.Top.Y;
- if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx))
- ip.X = TopX(Edge1, ip.Y);
- else
- ip.X = TopX(Edge2, ip.Y);
- }
- //finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
- if (ip.Y > Edge1.Curr.Y)
- {
- ip.Y = Edge1.Curr.Y;
- //use the more vertical edge to derive X ...
- if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx))
- ip.X = TopX(Edge2, ip.Y); else
- ip.X = TopX(Edge1, ip.Y);
- }
-}
-//------------------------------------------------------------------------------
-
-void ReversePolyPtLinks(OutPt *pp)
-{
- if (!pp) return;
- OutPt *pp1, *pp2;
- pp1 = pp;
- do {
- pp2 = pp1->Next;
- pp1->Next = pp1->Prev;
- pp1->Prev = pp2;
- pp1 = pp2;
- } while( pp1 != pp );
-}
-//------------------------------------------------------------------------------
-
-void DisposeOutPts(OutPt*& pp)
-{
- if (pp == 0) return;
- pp->Prev->Next = 0;
- while( pp )
- {
- OutPt *tmpPp = pp;
- pp = pp->Next;
- delete tmpPp;
- }
-}
-//------------------------------------------------------------------------------
-
-inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt)
-{
- std::memset(e, 0, sizeof(TEdge));
- e->Next = eNext;
- e->Prev = ePrev;
- e->Curr = Pt;
- e->OutIdx = Unassigned;
-}
-//------------------------------------------------------------------------------
-
-void InitEdge2(TEdge& e, PolyType Pt)
-{
- if (e.Curr.Y >= e.Next->Curr.Y)
- {
- e.Bot = e.Curr;
- e.Top = e.Next->Curr;
- } else
- {
- e.Top = e.Curr;
- e.Bot = e.Next->Curr;
- }
- SetDx(e);
- e.PolyTyp = Pt;
-}
-//------------------------------------------------------------------------------
-
-TEdge* RemoveEdge(TEdge* e)
-{
- //removes e from double_linked_list (but without removing from memory)
- e->Prev->Next = e->Next;
- e->Next->Prev = e->Prev;
- TEdge* result = e->Next;
- e->Prev = 0; //flag as removed (see ClipperBase.Clear)
- return result;
-}
-//------------------------------------------------------------------------------
-
-inline void ReverseHorizontal(TEdge &e)
-{
- //swap horizontal edges' Top and Bottom x's so they follow the natural
- //progression of the bounds - ie so their xbots will align with the
- //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
- std::swap(e.Top.X, e.Bot.X);
-#ifdef use_xyz
- std::swap(e.Top.Z, e.Bot.Z);
-#endif
-}
-//------------------------------------------------------------------------------
-
-void SwapPoints(IntPoint &pt1, IntPoint &pt2)
-{
- IntPoint tmp = pt1;
- pt1 = pt2;
- pt2 = tmp;
-}
-//------------------------------------------------------------------------------
-
-bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a,
- IntPoint pt2b, IntPoint &pt1, IntPoint &pt2)
-{
- //precondition: segments are Collinear.
- if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y))
- {
- if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b);
- if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b);
- if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a;
- if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b;
- return pt1.X < pt2.X;
- } else
- {
- if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b);
- if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b);
- if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a;
- if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b;
- return pt1.Y > pt2.Y;
- }
-}
-//------------------------------------------------------------------------------
-
-bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2)
-{
- OutPt *p = btmPt1->Prev;
- while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev;
- double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt));
- p = btmPt1->Next;
- while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next;
- double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt));
-
- p = btmPt2->Prev;
- while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev;
- double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt));
- p = btmPt2->Next;
- while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next;
- double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt));
-
- if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) &&
- std::min(dx1p, dx1n) == std::min(dx2p, dx2n))
- return Area(btmPt1) > 0; //if otherwise identical use orientation
- else
- return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n);
-}
-//------------------------------------------------------------------------------
-
-OutPt* GetBottomPt(OutPt *pp)
-{
- OutPt* dups = 0;
- OutPt* p = pp->Next;
- while (p != pp)
- {
- if (p->Pt.Y > pp->Pt.Y)
- {
- pp = p;
- dups = 0;
- }
- else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X)
- {
- if (p->Pt.X < pp->Pt.X)
- {
- dups = 0;
- pp = p;
- } else
- {
- if (p->Next != pp && p->Prev != pp) dups = p;
- }
- }
- p = p->Next;
- }
- if (dups)
- {
- //there appears to be at least 2 vertices at BottomPt so ...
- while (dups != p)
- {
- if (!FirstIsBottomPt(p, dups)) pp = dups;
- dups = dups->Next;
- while (dups->Pt != pp->Pt) dups = dups->Next;
- }
- }
- return pp;
-}
-//------------------------------------------------------------------------------
-
-bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1,
- const IntPoint pt2, const IntPoint pt3)
-{
- if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2))
- return false;
- else if (pt1.X != pt3.X)
- return (pt2.X > pt1.X) == (pt2.X < pt3.X);
- else
- return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y);
-}
-//------------------------------------------------------------------------------
-
-bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b)
-{
- if (seg1a > seg1b) std::swap(seg1a, seg1b);
- if (seg2a > seg2b) std::swap(seg2a, seg2b);
- return (seg1a < seg2b) && (seg2a < seg1b);
-}
-
-//------------------------------------------------------------------------------
-// ClipperBase class methods ...
-//------------------------------------------------------------------------------
-
-ClipperBase::ClipperBase() //constructor
-{
- m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
- m_UseFullRange = false;
-}
-//------------------------------------------------------------------------------
-
-ClipperBase::~ClipperBase() //destructor
-{
- Clear();
-}
-//------------------------------------------------------------------------------
-
-void RangeTest(const IntPoint& Pt, bool& useFullRange)
-{
- if (useFullRange)
- {
- if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)
- throw clipperException("Coordinate outside allowed range");
- }
- else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)
- {
- useFullRange = true;
- RangeTest(Pt, useFullRange);
- }
-}
-//------------------------------------------------------------------------------
-
-TEdge* FindNextLocMin(TEdge* E)
-{
- for (;;)
- {
- while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next;
- if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break;
- while (IsHorizontal(*E->Prev)) E = E->Prev;
- TEdge* E2 = E;
- while (IsHorizontal(*E)) E = E->Next;
- if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
- if (E2->Prev->Bot.X < E->Bot.X) E = E2;
- break;
- }
- return E;
-}
-//------------------------------------------------------------------------------
-
-TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward)
-{
- TEdge *Result = E;
- TEdge *Horz = 0;
-
- if (E->OutIdx == Skip)
- {
- //if edges still remain in the current bound beyond the skip edge then
- //create another LocMin and call ProcessBound once more
- if (NextIsForward)
- {
- while (E->Top.Y == E->Next->Bot.Y) E = E->Next;
- //don't include top horizontals when parsing a bound a second time,
- //they will be contained in the opposite bound ...
- while (E != Result && IsHorizontal(*E)) E = E->Prev;
- }
- else
- {
- while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev;
- while (E != Result && IsHorizontal(*E)) E = E->Next;
- }
-
- if (E == Result)
- {
- if (NextIsForward) Result = E->Next;
- else Result = E->Prev;
- }
- else
- {
- //there are more edges in the bound beyond result starting with E
- if (NextIsForward)
- E = Result->Next;
- else
- E = Result->Prev;
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- locMin.LeftBound = 0;
- locMin.RightBound = E;
- E->WindDelta = 0;
- Result = ProcessBound(E, NextIsForward);
- m_MinimaList.push_back(locMin);
- }
- return Result;
- }
-
- TEdge *EStart;
-
- if (IsHorizontal(*E))
- {
- //We need to be careful with open paths because this may not be a
- //true local minima (ie E may be following a skip edge).
- //Also, consecutive horz. edges may start heading left before going right.
- if (NextIsForward)
- EStart = E->Prev;
- else
- EStart = E->Next;
- if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
- {
- if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X)
- ReverseHorizontal(*E);
- }
- else if (EStart->Bot.X != E->Bot.X)
- ReverseHorizontal(*E);
- }
-
- EStart = E;
- if (NextIsForward)
- {
- while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip)
- Result = Result->Next;
- if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip)
- {
- //nb: at the top of a bound, horizontals are added to the bound
- //only when the preceding edge attaches to the horizontal's left vertex
- //unless a Skip edge is encountered when that becomes the top divide
- Horz = Result;
- while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev;
- if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev;
- }
- while (E != Result)
- {
- E->NextInLML = E->Next;
- if (IsHorizontal(*E) && E != EStart &&
- E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
- E = E->Next;
- }
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)
- ReverseHorizontal(*E);
- Result = Result->Next; //move to the edge just beyond current bound
- } else
- {
- while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)
- Result = Result->Prev;
- if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip)
- {
- Horz = Result;
- while (IsHorizontal(*Horz->Next)) Horz = Horz->Next;
- if (Horz->Next->Top.X == Result->Prev->Top.X ||
- Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next;
- }
-
- while (E != Result)
- {
- E->NextInLML = E->Prev;
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
- ReverseHorizontal(*E);
- E = E->Prev;
- }
- if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)
- ReverseHorizontal(*E);
- Result = Result->Prev; //move to the edge just beyond current bound
- }
-
- return Result;
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed)
-{
-#ifdef use_lines
- if (!Closed && PolyTyp == ptClip)
- throw clipperException("AddPath: Open paths must be subject.");
-#else
- if (!Closed)
- throw clipperException("AddPath: Open paths have been disabled.");
-#endif
-
- int highI = (int)pg.size() -1;
- if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI;
- while (highI > 0 && (pg[highI] == pg[highI -1])) --highI;
- if ((Closed && highI < 2) || (!Closed && highI < 1)) return false;
-
- //create a new edge array ...
- TEdge *edges = new TEdge [highI +1];
-
- bool IsFlat = true;
- //1. Basic (first) edge initialization ...
- try
- {
- edges[1].Curr = pg[1];
- RangeTest(pg[0], m_UseFullRange);
- RangeTest(pg[highI], m_UseFullRange);
- InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]);
- InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]);
- for (int i = highI - 1; i >= 1; --i)
- {
- RangeTest(pg[i], m_UseFullRange);
- InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]);
- }
- }
- catch(...)
- {
- delete [] edges;
- throw; //range test fails
- }
- TEdge *eStart = &edges[0];
-
- //2. Remove duplicate vertices, and (when closed) collinear edges ...
- TEdge *E = eStart, *eLoopStop = eStart;
- for (;;)
- {
- //nb: allows matching start and end points when not Closed ...
- if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart))
- {
- if (E == E->Next) break;
- if (E == eStart) eStart = E->Next;
- E = RemoveEdge(E);
- eLoopStop = E;
- continue;
- }
- if (E->Prev == E->Next)
- break; //only two vertices
- else if (Closed &&
- SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&
- (!m_PreserveCollinear ||
- !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr)))
- {
- //Collinear edges are allowed for open paths but in closed paths
- //the default is to merge adjacent collinear edges into a single edge.
- //However, if the PreserveCollinear property is enabled, only overlapping
- //collinear edges (ie spikes) will be removed from closed paths.
- if (E == eStart) eStart = E->Next;
- E = RemoveEdge(E);
- E = E->Prev;
- eLoopStop = E;
- continue;
- }
- E = E->Next;
- if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break;
- }
-
- if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next)))
- {
- delete [] edges;
- return false;
- }
-
- if (!Closed)
- {
- m_HasOpenPaths = true;
- eStart->Prev->OutIdx = Skip;
- }
-
- //3. Do second stage of edge initialization ...
- E = eStart;
- do
- {
- InitEdge2(*E, PolyTyp);
- E = E->Next;
- if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false;
- }
- while (E != eStart);
-
- //4. Finally, add edge bounds to LocalMinima list ...
-
- //Totally flat paths must be handled differently when adding them
- //to LocalMinima list to avoid endless loops etc ...
- if (IsFlat)
- {
- if (Closed)
- {
- delete [] edges;
- return false;
- }
- E->Prev->OutIdx = Skip;
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- locMin.LeftBound = 0;
- locMin.RightBound = E;
- locMin.RightBound->Side = esRight;
- locMin.RightBound->WindDelta = 0;
- for (;;)
- {
- if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E);
- if (E->Next->OutIdx == Skip) break;
- E->NextInLML = E->Next;
- E = E->Next;
- }
- m_MinimaList.push_back(locMin);
- m_edges.push_back(edges);
- return true;
- }
-
- m_edges.push_back(edges);
- bool leftBoundIsForward;
- TEdge* EMin = 0;
-
- //workaround to avoid an endless loop in the while loop below when
- //open paths have matching start and end points ...
- if (E->Prev->Bot == E->Prev->Top) E = E->Next;
-
- for (;;)
- {
- E = FindNextLocMin(E);
- if (E == EMin) break;
- else if (!EMin) EMin = E;
-
- //E and E.Prev now share a local minima (left aligned if horizontal).
- //Compare their slopes to find which starts which bound ...
- MinimaList::value_type locMin;
- locMin.Y = E->Bot.Y;
- if (E->Dx < E->Prev->Dx)
- {
- locMin.LeftBound = E->Prev;
- locMin.RightBound = E;
- leftBoundIsForward = false; //Q.nextInLML = Q.prev
- } else
- {
- locMin.LeftBound = E;
- locMin.RightBound = E->Prev;
- leftBoundIsForward = true; //Q.nextInLML = Q.next
- }
-
- if (!Closed) locMin.LeftBound->WindDelta = 0;
- else if (locMin.LeftBound->Next == locMin.RightBound)
- locMin.LeftBound->WindDelta = -1;
- else locMin.LeftBound->WindDelta = 1;
- locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta;
-
- E = ProcessBound(locMin.LeftBound, leftBoundIsForward);
- if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward);
-
- TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward);
- if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward);
-
- if (locMin.LeftBound->OutIdx == Skip)
- locMin.LeftBound = 0;
- else if (locMin.RightBound->OutIdx == Skip)
- locMin.RightBound = 0;
- m_MinimaList.push_back(locMin);
- if (!leftBoundIsForward) E = E2;
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed)
-{
- bool result = false;
- for (Paths::size_type i = 0; i < ppg.size(); ++i)
- if (AddPath(ppg[i], PolyTyp, Closed)) result = true;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::Clear()
-{
- DisposeLocalMinimaList();
- for (EdgeList::size_type i = 0; i < m_edges.size(); ++i)
- {
- TEdge* edges = m_edges[i];
- delete [] edges;
- }
- m_edges.clear();
- m_UseFullRange = false;
- m_HasOpenPaths = false;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::Reset()
-{
- m_CurrentLM = m_MinimaList.begin();
- if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
- std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter());
-
- m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
- //reset all edges ...
- for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm)
- {
- InsertScanbeam(lm->Y);
- TEdge* e = lm->LeftBound;
- if (e)
- {
- e->Curr = e->Bot;
- e->Side = esLeft;
- e->OutIdx = Unassigned;
- }
-
- e = lm->RightBound;
- if (e)
- {
- e->Curr = e->Bot;
- e->Side = esRight;
- e->OutIdx = Unassigned;
- }
- }
- m_ActiveEdges = 0;
- m_CurrentLM = m_MinimaList.begin();
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeLocalMinimaList()
-{
- m_MinimaList.clear();
- m_CurrentLM = m_MinimaList.begin();
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin)
-{
- if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false;
- locMin = &(*m_CurrentLM);
- ++m_CurrentLM;
- return true;
-}
-//------------------------------------------------------------------------------
-
-IntRect ClipperBase::GetBounds()
-{
- IntRect result;
- MinimaList::iterator lm = m_MinimaList.begin();
- if (lm == m_MinimaList.end())
- {
- result.left = result.top = result.right = result.bottom = 0;
- return result;
- }
- result.left = lm->LeftBound->Bot.X;
- result.top = lm->LeftBound->Bot.Y;
- result.right = lm->LeftBound->Bot.X;
- result.bottom = lm->LeftBound->Bot.Y;
- while (lm != m_MinimaList.end())
- {
- //todo - needs fixing for open paths
- result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y);
- TEdge* e = lm->LeftBound;
- for (;;) {
- TEdge* bottomE = e;
- while (e->NextInLML)
- {
- if (e->Bot.X < result.left) result.left = e->Bot.X;
- if (e->Bot.X > result.right) result.right = e->Bot.X;
- e = e->NextInLML;
- }
- result.left = std::min(result.left, e->Bot.X);
- result.right = std::max(result.right, e->Bot.X);
- result.left = std::min(result.left, e->Top.X);
- result.right = std::max(result.right, e->Top.X);
- result.top = std::min(result.top, e->Top.Y);
- if (bottomE == lm->LeftBound) e = lm->RightBound;
- else break;
- }
- ++lm;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::InsertScanbeam(const cInt Y)
-{
- m_Scanbeam.push(Y);
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::PopScanbeam(cInt &Y)
-{
- if (m_Scanbeam.empty()) return false;
- Y = m_Scanbeam.top();
- m_Scanbeam.pop();
- while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
- return true;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeAllOutRecs(){
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- DisposeOutRec(i);
- m_PolyOuts.clear();
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DisposeOutRec(PolyOutList::size_type index)
-{
- OutRec *outRec = m_PolyOuts[index];
- if (outRec->Pts) DisposeOutPts(outRec->Pts);
- delete outRec;
- m_PolyOuts[index] = 0;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::DeleteFromAEL(TEdge *e)
-{
- TEdge* AelPrev = e->PrevInAEL;
- TEdge* AelNext = e->NextInAEL;
- if (!AelPrev && !AelNext && (e != m_ActiveEdges)) return; //already deleted
- if (AelPrev) AelPrev->NextInAEL = AelNext;
- else m_ActiveEdges = AelNext;
- if (AelNext) AelNext->PrevInAEL = AelPrev;
- e->NextInAEL = 0;
- e->PrevInAEL = 0;
-}
-//------------------------------------------------------------------------------
-
-OutRec* ClipperBase::CreateOutRec()
-{
- OutRec* result = new OutRec;
- result->IsHole = false;
- result->IsOpen = false;
- result->FirstLeft = 0;
- result->Pts = 0;
- result->BottomPt = 0;
- result->PolyNd = 0;
- m_PolyOuts.push_back(result);
- result->Idx = (int)m_PolyOuts.size() - 1;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2)
-{
- //check that one or other edge hasn't already been removed from AEL ...
- if (Edge1->NextInAEL == Edge1->PrevInAEL ||
- Edge2->NextInAEL == Edge2->PrevInAEL) return;
-
- if (Edge1->NextInAEL == Edge2)
- {
- TEdge* Next = Edge2->NextInAEL;
- if (Next) Next->PrevInAEL = Edge1;
- TEdge* Prev = Edge1->PrevInAEL;
- if (Prev) Prev->NextInAEL = Edge2;
- Edge2->PrevInAEL = Prev;
- Edge2->NextInAEL = Edge1;
- Edge1->PrevInAEL = Edge2;
- Edge1->NextInAEL = Next;
- }
- else if (Edge2->NextInAEL == Edge1)
- {
- TEdge* Next = Edge1->NextInAEL;
- if (Next) Next->PrevInAEL = Edge2;
- TEdge* Prev = Edge2->PrevInAEL;
- if (Prev) Prev->NextInAEL = Edge1;
- Edge1->PrevInAEL = Prev;
- Edge1->NextInAEL = Edge2;
- Edge2->PrevInAEL = Edge1;
- Edge2->NextInAEL = Next;
- }
- else
- {
- TEdge* Next = Edge1->NextInAEL;
- TEdge* Prev = Edge1->PrevInAEL;
- Edge1->NextInAEL = Edge2->NextInAEL;
- if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1;
- Edge1->PrevInAEL = Edge2->PrevInAEL;
- if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1;
- Edge2->NextInAEL = Next;
- if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2;
- Edge2->PrevInAEL = Prev;
- if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2;
- }
-
- if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1;
- else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2;
-}
-//------------------------------------------------------------------------------
-
-void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e)
-{
- if (!e->NextInLML)
- throw clipperException("UpdateEdgeIntoAEL: invalid call");
-
- e->NextInLML->OutIdx = e->OutIdx;
- TEdge* AelPrev = e->PrevInAEL;
- TEdge* AelNext = e->NextInAEL;
- if (AelPrev) AelPrev->NextInAEL = e->NextInLML;
- else m_ActiveEdges = e->NextInLML;
- if (AelNext) AelNext->PrevInAEL = e->NextInLML;
- e->NextInLML->Side = e->Side;
- e->NextInLML->WindDelta = e->WindDelta;
- e->NextInLML->WindCnt = e->WindCnt;
- e->NextInLML->WindCnt2 = e->WindCnt2;
- e = e->NextInLML;
- e->Curr = e->Bot;
- e->PrevInAEL = AelPrev;
- e->NextInAEL = AelNext;
- if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y);
-}
-//------------------------------------------------------------------------------
-
-bool ClipperBase::LocalMinimaPending()
-{
- return (m_CurrentLM != m_MinimaList.end());
-}
-
-//------------------------------------------------------------------------------
-// TClipper methods ...
-//------------------------------------------------------------------------------
-
-Clipper::Clipper(int initOptions) : ClipperBase() //constructor
-{
- m_ExecuteLocked = false;
- m_UseFullRange = false;
- m_ReverseOutput = ((initOptions & ioReverseSolution) != 0);
- m_StrictSimple = ((initOptions & ioStrictlySimple) != 0);
- m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0);
- m_HasOpenPaths = false;
-#ifdef use_xyz
- m_ZFill = 0;
-#endif
-}
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-void Clipper::ZFillFunction(ZFillCallback zFillFunc)
-{
- m_ZFill = zFillFunc;
-}
-//------------------------------------------------------------------------------
-#endif
-
-bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType)
-{
- return Execute(clipType, solution, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType)
-{
- return Execute(clipType, polytree, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, Paths &solution,
- PolyFillType subjFillType, PolyFillType clipFillType)
-{
- if( m_ExecuteLocked ) return false;
- if (m_HasOpenPaths)
- throw clipperException("Error: PolyTree struct is needed for open path clipping.");
- m_ExecuteLocked = true;
- solution.resize(0);
- m_SubjFillType = subjFillType;
- m_ClipFillType = clipFillType;
- m_ClipType = clipType;
- m_UsingPolyTree = false;
- bool succeeded = ExecuteInternal();
- if (succeeded) BuildResult(solution);
- DisposeAllOutRecs();
- m_ExecuteLocked = false;
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::Execute(ClipType clipType, PolyTree& polytree,
- PolyFillType subjFillType, PolyFillType clipFillType)
-{
- if( m_ExecuteLocked ) return false;
- m_ExecuteLocked = true;
- m_SubjFillType = subjFillType;
- m_ClipFillType = clipFillType;
- m_ClipType = clipType;
- m_UsingPolyTree = true;
- bool succeeded = ExecuteInternal();
- if (succeeded) BuildResult2(polytree);
- DisposeAllOutRecs();
- m_ExecuteLocked = false;
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixHoleLinkage(OutRec &outrec)
-{
- //skip OutRecs that (a) contain outermost polygons or
- //(b) already have the correct owner/child linkage ...
- if (!outrec.FirstLeft ||
- (outrec.IsHole != outrec.FirstLeft->IsHole &&
- outrec.FirstLeft->Pts)) return;
-
- OutRec* orfl = outrec.FirstLeft;
- while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts))
- orfl = orfl->FirstLeft;
- outrec.FirstLeft = orfl;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::ExecuteInternal()
-{
- bool succeeded = true;
- try {
- Reset();
- m_Maxima = MaximaList();
- m_SortedEdges = 0;
-
- succeeded = true;
- cInt botY, topY;
- if (!PopScanbeam(botY)) return false;
- InsertLocalMinimaIntoAEL(botY);
- while (PopScanbeam(topY) || LocalMinimaPending())
- {
- ProcessHorizontals();
- ClearGhostJoins();
- if (!ProcessIntersections(topY))
- {
- succeeded = false;
- break;
- }
- ProcessEdgesAtTopOfScanbeam(topY);
- botY = topY;
- InsertLocalMinimaIntoAEL(botY);
- }
- }
- catch(...)
- {
- succeeded = false;
- }
-
- if (succeeded)
- {
- //fix orientations ...
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- OutRec *outRec = m_PolyOuts[i];
- if (!outRec->Pts || outRec->IsOpen) continue;
- if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0))
- ReversePolyPtLinks(outRec->Pts);
- }
-
- if (!m_Joins.empty()) JoinCommonEdges();
-
- //unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- OutRec *outRec = m_PolyOuts[i];
- if (!outRec->Pts) continue;
- if (outRec->IsOpen)
- FixupOutPolyline(*outRec);
- else
- FixupOutPolygon(*outRec);
- }
-
- if (m_StrictSimple) DoSimplePolygons();
- }
-
- ClearJoins();
- ClearGhostJoins();
- return succeeded;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SetWindingCount(TEdge &edge)
-{
- TEdge *e = edge.PrevInAEL;
- //find the edge of the same polytype that immediately preceeds 'edge' in AEL
- while (e && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL;
- if (!e)
- {
- if (edge.WindDelta == 0)
- {
- PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType);
- edge.WindCnt = (pft == pftNegative ? -1 : 1);
- }
- else
- edge.WindCnt = edge.WindDelta;
- edge.WindCnt2 = 0;
- e = m_ActiveEdges; //ie get ready to calc WindCnt2
- }
- else if (edge.WindDelta == 0 && m_ClipType != ctUnion)
- {
- edge.WindCnt = 1;
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; //ie get ready to calc WindCnt2
- }
- else if (IsEvenOddFillType(edge))
- {
- //EvenOdd filling ...
- if (edge.WindDelta == 0)
- {
- //are we inside a subj polygon ...
- bool Inside = true;
- TEdge *e2 = e->PrevInAEL;
- while (e2)
- {
- if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)
- Inside = !Inside;
- e2 = e2->PrevInAEL;
- }
- edge.WindCnt = (Inside ? 0 : 1);
- }
- else
- {
- edge.WindCnt = edge.WindDelta;
- }
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; //ie get ready to calc WindCnt2
- }
- else
- {
- //nonZero, Positive or Negative filling ...
- if (e->WindCnt * e->WindDelta < 0)
- {
- //prev edge is 'decreasing' WindCount (WC) toward zero
- //so we're outside the previous polygon ...
- if (Abs(e->WindCnt) > 1)
- {
- //outside prev poly but still inside another.
- //when reversing direction of prev poly use the same WC
- if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
- //otherwise continue to 'decrease' WC ...
- else edge.WindCnt = e->WindCnt + edge.WindDelta;
- }
- else
- //now outside all polys of same polytype so set own WC ...
- edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta);
- } else
- {
- //prev edge is 'increasing' WindCount (WC) away from zero
- //so we're inside the previous polygon ...
- if (edge.WindDelta == 0)
- edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1);
- //if wind direction is reversing prev then use same WC
- else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt;
- //otherwise add to WC ...
- else edge.WindCnt = e->WindCnt + edge.WindDelta;
- }
- edge.WindCnt2 = e->WindCnt2;
- e = e->NextInAEL; //ie get ready to calc WindCnt2
- }
-
- //update WindCnt2 ...
- if (IsEvenOddAltFillType(edge))
- {
- //EvenOdd filling ...
- while (e != &edge)
- {
- if (e->WindDelta != 0)
- edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0);
- e = e->NextInAEL;
- }
- } else
- {
- //nonZero, Positive or Negative filling ...
- while ( e != &edge )
- {
- edge.WindCnt2 += e->WindDelta;
- e = e->NextInAEL;
- }
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsEvenOddFillType(const TEdge& edge) const
-{
- if (edge.PolyTyp == ptSubject)
- return m_SubjFillType == pftEvenOdd; else
- return m_ClipFillType == pftEvenOdd;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const
-{
- if (edge.PolyTyp == ptSubject)
- return m_ClipFillType == pftEvenOdd; else
- return m_SubjFillType == pftEvenOdd;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::IsContributing(const TEdge& edge) const
-{
- PolyFillType pft, pft2;
- if (edge.PolyTyp == ptSubject)
- {
- pft = m_SubjFillType;
- pft2 = m_ClipFillType;
- } else
- {
- pft = m_ClipFillType;
- pft2 = m_SubjFillType;
- }
-
- switch(pft)
- {
- case pftEvenOdd:
- //return false if a subj line has been flagged as inside a subj polygon
- if (edge.WindDelta == 0 && edge.WindCnt != 1) return false;
- break;
- case pftNonZero:
- if (Abs(edge.WindCnt) != 1) return false;
- break;
- case pftPositive:
- if (edge.WindCnt != 1) return false;
- break;
- default: //pftNegative
- if (edge.WindCnt != -1) return false;
- }
-
- switch(m_ClipType)
- {
- case ctIntersection:
- switch(pft2)
- {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 != 0);
- case pftPositive:
- return (edge.WindCnt2 > 0);
- default:
- return (edge.WindCnt2 < 0);
- }
- break;
- case ctUnion:
- switch(pft2)
- {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- break;
- case ctDifference:
- if (edge.PolyTyp == ptSubject)
- switch(pft2)
- {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- else
- switch(pft2)
- {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 != 0);
- case pftPositive:
- return (edge.WindCnt2 > 0);
- default:
- return (edge.WindCnt2 < 0);
- }
- break;
- case ctXor:
- if (edge.WindDelta == 0) //XOr always contributing unless open
- switch(pft2)
- {
- case pftEvenOdd:
- case pftNonZero:
- return (edge.WindCnt2 == 0);
- case pftPositive:
- return (edge.WindCnt2 <= 0);
- default:
- return (edge.WindCnt2 >= 0);
- }
- else
- return true;
- break;
- default:
- return true;
- }
-}
-//------------------------------------------------------------------------------
-
-OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
-{
- OutPt* result;
- TEdge *e, *prevE;
- if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx ))
- {
- result = AddOutPt(e1, Pt);
- e2->OutIdx = e1->OutIdx;
- e1->Side = esLeft;
- e2->Side = esRight;
- e = e1;
- if (e->PrevInAEL == e2)
- prevE = e2->PrevInAEL;
- else
- prevE = e->PrevInAEL;
- } else
- {
- result = AddOutPt(e2, Pt);
- e1->OutIdx = e2->OutIdx;
- e1->Side = esRight;
- e2->Side = esLeft;
- e = e2;
- if (e->PrevInAEL == e1)
- prevE = e1->PrevInAEL;
- else
- prevE = e->PrevInAEL;
- }
-
- if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)
- {
- cInt xPrev = TopX(*prevE, Pt.Y);
- cInt xE = TopX(*e, Pt.Y);
- if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) &&
- SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange))
- {
- OutPt* outPt = AddOutPt(prevE, Pt);
- AddJoin(result, outPt, e->Top);
- }
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt)
-{
- AddOutPt( e1, Pt );
- if (e2->WindDelta == 0) AddOutPt(e2, Pt);
- if( e1->OutIdx == e2->OutIdx )
- {
- e1->OutIdx = Unassigned;
- e2->OutIdx = Unassigned;
- }
- else if (e1->OutIdx < e2->OutIdx)
- AppendPolygon(e1, e2);
- else
- AppendPolygon(e2, e1);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddEdgeToSEL(TEdge *edge)
-{
- //SEL pointers in PEdge are reused to build a list of horizontal edges.
- //However, we don't need to worry about order with horizontal edge processing.
- if( !m_SortedEdges )
- {
- m_SortedEdges = edge;
- edge->PrevInSEL = 0;
- edge->NextInSEL = 0;
- }
- else
- {
- edge->NextInSEL = m_SortedEdges;
- edge->PrevInSEL = 0;
- m_SortedEdges->PrevInSEL = edge;
- m_SortedEdges = edge;
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::PopEdgeFromSEL(TEdge *&edge)
-{
- if (!m_SortedEdges) return false;
- edge = m_SortedEdges;
- DeleteFromSEL(m_SortedEdges);
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::CopyAELToSEL()
-{
- TEdge* e = m_ActiveEdges;
- m_SortedEdges = e;
- while ( e )
- {
- e->PrevInSEL = e->PrevInAEL;
- e->NextInSEL = e->NextInAEL;
- e = e->NextInAEL;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt)
-{
- Join* j = new Join;
- j->OutPt1 = op1;
- j->OutPt2 = op2;
- j->OffPt = OffPt;
- m_Joins.push_back(j);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ClearJoins()
-{
- for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
- delete m_Joins[i];
- m_Joins.resize(0);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ClearGhostJoins()
-{
- for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++)
- delete m_GhostJoins[i];
- m_GhostJoins.resize(0);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt)
-{
- Join* j = new Join;
- j->OutPt1 = op;
- j->OutPt2 = 0;
- j->OffPt = OffPt;
- m_GhostJoins.push_back(j);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::InsertLocalMinimaIntoAEL(const cInt botY)
-{
- const LocalMinimum *lm;
- while (PopLocalMinima(botY, lm))
- {
- TEdge* lb = lm->LeftBound;
- TEdge* rb = lm->RightBound;
-
- OutPt *Op1 = 0;
- if (!lb)
- {
- //nb: don't insert LB into either AEL or SEL
- InsertEdgeIntoAEL(rb, 0);
- SetWindingCount(*rb);
- if (IsContributing(*rb))
- Op1 = AddOutPt(rb, rb->Bot);
- }
- else if (!rb)
- {
- InsertEdgeIntoAEL(lb, 0);
- SetWindingCount(*lb);
- if (IsContributing(*lb))
- Op1 = AddOutPt(lb, lb->Bot);
- InsertScanbeam(lb->Top.Y);
- }
- else
- {
- InsertEdgeIntoAEL(lb, 0);
- InsertEdgeIntoAEL(rb, lb);
- SetWindingCount( *lb );
- rb->WindCnt = lb->WindCnt;
- rb->WindCnt2 = lb->WindCnt2;
- if (IsContributing(*lb))
- Op1 = AddLocalMinPoly(lb, rb, lb->Bot);
- InsertScanbeam(lb->Top.Y);
- }
-
- if (rb)
- {
- if (IsHorizontal(*rb))
- {
- AddEdgeToSEL(rb);
- if (rb->NextInLML)
- InsertScanbeam(rb->NextInLML->Top.Y);
- }
- else InsertScanbeam( rb->Top.Y );
- }
-
- if (!lb || !rb) continue;
-
- //if any output polygons share an edge, they'll need joining later ...
- if (Op1 && IsHorizontal(*rb) &&
- m_GhostJoins.size() > 0 && (rb->WindDelta != 0))
- {
- for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i)
- {
- Join* jr = m_GhostJoins[i];
- //if the horizontal Rb and a 'ghost' horizontal overlap, then convert
- //the 'ghost' join to a real join ready for later ...
- if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X))
- AddJoin(jr->OutPt1, Op1, jr->OffPt);
- }
- }
-
- if (lb->OutIdx >= 0 && lb->PrevInAEL &&
- lb->PrevInAEL->Curr.X == lb->Bot.X &&
- lb->PrevInAEL->OutIdx >= 0 &&
- SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) &&
- (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0))
- {
- OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot);
- AddJoin(Op1, Op2, lb->Top);
- }
-
- if(lb->NextInAEL != rb)
- {
-
- if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 &&
- SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) &&
- (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0))
- {
- OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot);
- AddJoin(Op1, Op2, rb->Top);
- }
-
- TEdge* e = lb->NextInAEL;
- if (e)
- {
- while( e != rb )
- {
- //nb: For calculating winding counts etc, IntersectEdges() assumes
- //that param1 will be to the Right of param2 ABOVE the intersection ...
- IntersectEdges(rb , e , lb->Curr); //order important here
- e = e->NextInAEL;
- }
- }
- }
-
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DeleteFromSEL(TEdge *e)
-{
- TEdge* SelPrev = e->PrevInSEL;
- TEdge* SelNext = e->NextInSEL;
- if( !SelPrev && !SelNext && (e != m_SortedEdges) ) return; //already deleted
- if( SelPrev ) SelPrev->NextInSEL = SelNext;
- else m_SortedEdges = SelNext;
- if( SelNext ) SelNext->PrevInSEL = SelPrev;
- e->NextInSEL = 0;
- e->PrevInSEL = 0;
-}
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2)
-{
- if (pt.Z != 0 || !m_ZFill) return;
- else if (pt == e1.Bot) pt.Z = e1.Bot.Z;
- else if (pt == e1.Top) pt.Z = e1.Top.Z;
- else if (pt == e2.Bot) pt.Z = e2.Bot.Z;
- else if (pt == e2.Top) pt.Z = e2.Top.Z;
- else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);
-}
-//------------------------------------------------------------------------------
-#endif
-
-void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt)
-{
- bool e1Contributing = ( e1->OutIdx >= 0 );
- bool e2Contributing = ( e2->OutIdx >= 0 );
-
-#ifdef use_xyz
- SetZ(Pt, *e1, *e2);
-#endif
-
-#ifdef use_lines
- //if either edge is on an OPEN path ...
- if (e1->WindDelta == 0 || e2->WindDelta == 0)
- {
- //ignore subject-subject open path intersections UNLESS they
- //are both open paths, AND they are both 'contributing maximas' ...
- if (e1->WindDelta == 0 && e2->WindDelta == 0) return;
-
- //if intersecting a subj line with a subj poly ...
- else if (e1->PolyTyp == e2->PolyTyp &&
- e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion)
- {
- if (e1->WindDelta == 0)
- {
- if (e2Contributing)
- {
- AddOutPt(e1, Pt);
- if (e1Contributing) e1->OutIdx = Unassigned;
- }
- }
- else
- {
- if (e1Contributing)
- {
- AddOutPt(e2, Pt);
- if (e2Contributing) e2->OutIdx = Unassigned;
- }
- }
- }
- else if (e1->PolyTyp != e2->PolyTyp)
- {
- //toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
- if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&
- (m_ClipType != ctUnion || e2->WindCnt2 == 0))
- {
- AddOutPt(e1, Pt);
- if (e1Contributing) e1->OutIdx = Unassigned;
- }
- else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&
- (m_ClipType != ctUnion || e1->WindCnt2 == 0))
- {
- AddOutPt(e2, Pt);
- if (e2Contributing) e2->OutIdx = Unassigned;
- }
- }
- return;
- }
-#endif
-
- //update winding counts...
- //assumes that e1 will be to the Right of e2 ABOVE the intersection
- if ( e1->PolyTyp == e2->PolyTyp )
- {
- if ( IsEvenOddFillType( *e1) )
- {
- int oldE1WindCnt = e1->WindCnt;
- e1->WindCnt = e2->WindCnt;
- e2->WindCnt = oldE1WindCnt;
- } else
- {
- if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt;
- else e1->WindCnt += e2->WindDelta;
- if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt;
- else e2->WindCnt -= e1->WindDelta;
- }
- } else
- {
- if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta;
- else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0;
- if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta;
- else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0;
- }
-
- PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2;
- if (e1->PolyTyp == ptSubject)
- {
- e1FillType = m_SubjFillType;
- e1FillType2 = m_ClipFillType;
- } else
- {
- e1FillType = m_ClipFillType;
- e1FillType2 = m_SubjFillType;
- }
- if (e2->PolyTyp == ptSubject)
- {
- e2FillType = m_SubjFillType;
- e2FillType2 = m_ClipFillType;
- } else
- {
- e2FillType = m_ClipFillType;
- e2FillType2 = m_SubjFillType;
- }
-
- cInt e1Wc, e2Wc;
- switch (e1FillType)
- {
- case pftPositive: e1Wc = e1->WindCnt; break;
- case pftNegative: e1Wc = -e1->WindCnt; break;
- default: e1Wc = Abs(e1->WindCnt);
- }
- switch(e2FillType)
- {
- case pftPositive: e2Wc = e2->WindCnt; break;
- case pftNegative: e2Wc = -e2->WindCnt; break;
- default: e2Wc = Abs(e2->WindCnt);
- }
-
- if ( e1Contributing && e2Contributing )
- {
- if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) ||
- (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) )
- {
- AddLocalMaxPoly(e1, e2, Pt);
- }
- else
- {
- AddOutPt(e1, Pt);
- AddOutPt(e2, Pt);
- SwapSides( *e1 , *e2 );
- SwapPolyIndexes( *e1 , *e2 );
- }
- }
- else if ( e1Contributing )
- {
- if (e2Wc == 0 || e2Wc == 1)
- {
- AddOutPt(e1, Pt);
- SwapSides(*e1, *e2);
- SwapPolyIndexes(*e1, *e2);
- }
- }
- else if ( e2Contributing )
- {
- if (e1Wc == 0 || e1Wc == 1)
- {
- AddOutPt(e2, Pt);
- SwapSides(*e1, *e2);
- SwapPolyIndexes(*e1, *e2);
- }
- }
- else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1))
- {
- //neither edge is currently contributing ...
-
- cInt e1Wc2, e2Wc2;
- switch (e1FillType2)
- {
- case pftPositive: e1Wc2 = e1->WindCnt2; break;
- case pftNegative : e1Wc2 = -e1->WindCnt2; break;
- default: e1Wc2 = Abs(e1->WindCnt2);
- }
- switch (e2FillType2)
- {
- case pftPositive: e2Wc2 = e2->WindCnt2; break;
- case pftNegative: e2Wc2 = -e2->WindCnt2; break;
- default: e2Wc2 = Abs(e2->WindCnt2);
- }
-
- if (e1->PolyTyp != e2->PolyTyp)
- {
- AddLocalMinPoly(e1, e2, Pt);
- }
- else if (e1Wc == 1 && e2Wc == 1)
- switch( m_ClipType ) {
- case ctIntersection:
- if (e1Wc2 > 0 && e2Wc2 > 0)
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctUnion:
- if ( e1Wc2 <= 0 && e2Wc2 <= 0 )
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctDifference:
- if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) ||
- ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0)))
- AddLocalMinPoly(e1, e2, Pt);
- break;
- case ctXor:
- AddLocalMinPoly(e1, e2, Pt);
- }
- else
- SwapSides( *e1, *e2 );
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SetHoleState(TEdge *e, OutRec *outrec)
-{
- TEdge *e2 = e->PrevInAEL;
- TEdge *eTmp = 0;
- while (e2)
- {
- if (e2->OutIdx >= 0 && e2->WindDelta != 0)
- {
- if (!eTmp) eTmp = e2;
- else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;
- }
- e2 = e2->PrevInAEL;
- }
- if (!eTmp)
- {
- outrec->FirstLeft = 0;
- outrec->IsHole = false;
- }
- else
- {
- outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx];
- outrec->IsHole = !outrec->FirstLeft->IsHole;
- }
-}
-//------------------------------------------------------------------------------
-
-OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2)
-{
- //work out which polygon fragment has the correct hole state ...
- if (!outRec1->BottomPt)
- outRec1->BottomPt = GetBottomPt(outRec1->Pts);
- if (!outRec2->BottomPt)
- outRec2->BottomPt = GetBottomPt(outRec2->Pts);
- OutPt *OutPt1 = outRec1->BottomPt;
- OutPt *OutPt2 = outRec2->BottomPt;
- if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1;
- else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2;
- else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1;
- else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2;
- else if (OutPt1->Next == OutPt1) return outRec2;
- else if (OutPt2->Next == OutPt2) return outRec1;
- else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1;
- else return outRec2;
-}
-//------------------------------------------------------------------------------
-
-bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2)
-{
- do
- {
- outRec1 = outRec1->FirstLeft;
- if (outRec1 == outRec2) return true;
- } while (outRec1);
- return false;
-}
-//------------------------------------------------------------------------------
-
-OutRec* Clipper::GetOutRec(int Idx)
-{
- OutRec* outrec = m_PolyOuts[Idx];
- while (outrec != m_PolyOuts[outrec->Idx])
- outrec = m_PolyOuts[outrec->Idx];
- return outrec;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::AppendPolygon(TEdge *e1, TEdge *e2)
-{
- //get the start and ends of both output polygons ...
- OutRec *outRec1 = m_PolyOuts[e1->OutIdx];
- OutRec *outRec2 = m_PolyOuts[e2->OutIdx];
-
- OutRec *holeStateRec;
- if (OutRec1RightOfOutRec2(outRec1, outRec2))
- holeStateRec = outRec2;
- else if (OutRec1RightOfOutRec2(outRec2, outRec1))
- holeStateRec = outRec1;
- else
- holeStateRec = GetLowermostRec(outRec1, outRec2);
-
- //get the start and ends of both output polygons and
- //join e2 poly onto e1 poly and delete pointers to e2 ...
-
- OutPt* p1_lft = outRec1->Pts;
- OutPt* p1_rt = p1_lft->Prev;
- OutPt* p2_lft = outRec2->Pts;
- OutPt* p2_rt = p2_lft->Prev;
-
- //join e2 poly onto e1 poly and delete pointers to e2 ...
- if( e1->Side == esLeft )
- {
- if( e2->Side == esLeft )
- {
- //z y x a b c
- ReversePolyPtLinks(p2_lft);
- p2_lft->Next = p1_lft;
- p1_lft->Prev = p2_lft;
- p1_rt->Next = p2_rt;
- p2_rt->Prev = p1_rt;
- outRec1->Pts = p2_rt;
- } else
- {
- //x y z a b c
- p2_rt->Next = p1_lft;
- p1_lft->Prev = p2_rt;
- p2_lft->Prev = p1_rt;
- p1_rt->Next = p2_lft;
- outRec1->Pts = p2_lft;
- }
- } else
- {
- if( e2->Side == esRight )
- {
- //a b c z y x
- ReversePolyPtLinks(p2_lft);
- p1_rt->Next = p2_rt;
- p2_rt->Prev = p1_rt;
- p2_lft->Next = p1_lft;
- p1_lft->Prev = p2_lft;
- } else
- {
- //a b c x y z
- p1_rt->Next = p2_lft;
- p2_lft->Prev = p1_rt;
- p1_lft->Prev = p2_rt;
- p2_rt->Next = p1_lft;
- }
- }
-
- outRec1->BottomPt = 0;
- if (holeStateRec == outRec2)
- {
- if (outRec2->FirstLeft != outRec1)
- outRec1->FirstLeft = outRec2->FirstLeft;
- outRec1->IsHole = outRec2->IsHole;
- }
- outRec2->Pts = 0;
- outRec2->BottomPt = 0;
- outRec2->FirstLeft = outRec1;
-
- int OKIdx = e1->OutIdx;
- int ObsoleteIdx = e2->OutIdx;
-
- e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
- e2->OutIdx = Unassigned;
-
- TEdge* e = m_ActiveEdges;
- while( e )
- {
- if( e->OutIdx == ObsoleteIdx )
- {
- e->OutIdx = OKIdx;
- e->Side = e1->Side;
- break;
- }
- e = e->NextInAEL;
- }
-
- outRec2->Idx = outRec1->Idx;
-}
-//------------------------------------------------------------------------------
-
-OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt)
-{
- if( e->OutIdx < 0 )
- {
- OutRec *outRec = CreateOutRec();
- outRec->IsOpen = (e->WindDelta == 0);
- OutPt* newOp = new OutPt;
- outRec->Pts = newOp;
- newOp->Idx = outRec->Idx;
- newOp->Pt = pt;
- newOp->Next = newOp;
- newOp->Prev = newOp;
- if (!outRec->IsOpen)
- SetHoleState(e, outRec);
- e->OutIdx = outRec->Idx;
- return newOp;
- } else
- {
- OutRec *outRec = m_PolyOuts[e->OutIdx];
- //OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
- OutPt* op = outRec->Pts;
-
- bool ToFront = (e->Side == esLeft);
- if (ToFront && (pt == op->Pt)) return op;
- else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev;
-
- OutPt* newOp = new OutPt;
- newOp->Idx = outRec->Idx;
- newOp->Pt = pt;
- newOp->Next = op;
- newOp->Prev = op->Prev;
- newOp->Prev->Next = newOp;
- op->Prev = newOp;
- if (ToFront) outRec->Pts = newOp;
- return newOp;
- }
-}
-//------------------------------------------------------------------------------
-
-OutPt* Clipper::GetLastOutPt(TEdge *e)
-{
- OutRec *outRec = m_PolyOuts[e->OutIdx];
- if (e->Side == esLeft)
- return outRec->Pts;
- else
- return outRec->Pts->Prev;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ProcessHorizontals()
-{
- TEdge* horzEdge;
- while (PopEdgeFromSEL(horzEdge))
- ProcessHorizontal(horzEdge);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsMinima(TEdge *e)
-{
- return e && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e);
-}
-//------------------------------------------------------------------------------
-
-inline bool IsMaxima(TEdge *e, const cInt Y)
-{
- return e && e->Top.Y == Y && !e->NextInLML;
-}
-//------------------------------------------------------------------------------
-
-inline bool IsIntermediate(TEdge *e, const cInt Y)
-{
- return e->Top.Y == Y && e->NextInLML;
-}
-//------------------------------------------------------------------------------
-
-TEdge *GetMaximaPair(TEdge *e)
-{
- if ((e->Next->Top == e->Top) && !e->Next->NextInLML)
- return e->Next;
- else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML)
- return e->Prev;
- else return 0;
-}
-//------------------------------------------------------------------------------
-
-TEdge *GetMaximaPairEx(TEdge *e)
-{
- //as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
- TEdge* result = GetMaximaPair(e);
- if (result && (result->OutIdx == Skip ||
- (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2)
-{
- if( !( Edge1->NextInSEL ) && !( Edge1->PrevInSEL ) ) return;
- if( !( Edge2->NextInSEL ) && !( Edge2->PrevInSEL ) ) return;
-
- if( Edge1->NextInSEL == Edge2 )
- {
- TEdge* Next = Edge2->NextInSEL;
- if( Next ) Next->PrevInSEL = Edge1;
- TEdge* Prev = Edge1->PrevInSEL;
- if( Prev ) Prev->NextInSEL = Edge2;
- Edge2->PrevInSEL = Prev;
- Edge2->NextInSEL = Edge1;
- Edge1->PrevInSEL = Edge2;
- Edge1->NextInSEL = Next;
- }
- else if( Edge2->NextInSEL == Edge1 )
- {
- TEdge* Next = Edge1->NextInSEL;
- if( Next ) Next->PrevInSEL = Edge2;
- TEdge* Prev = Edge2->PrevInSEL;
- if( Prev ) Prev->NextInSEL = Edge1;
- Edge1->PrevInSEL = Prev;
- Edge1->NextInSEL = Edge2;
- Edge2->PrevInSEL = Edge1;
- Edge2->NextInSEL = Next;
- }
- else
- {
- TEdge* Next = Edge1->NextInSEL;
- TEdge* Prev = Edge1->PrevInSEL;
- Edge1->NextInSEL = Edge2->NextInSEL;
- if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1;
- Edge1->PrevInSEL = Edge2->PrevInSEL;
- if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1;
- Edge2->NextInSEL = Next;
- if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2;
- Edge2->PrevInSEL = Prev;
- if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2;
- }
-
- if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1;
- else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2;
-}
-//------------------------------------------------------------------------------
-
-TEdge* GetNextInAEL(TEdge *e, Direction dir)
-{
- return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL;
-}
-//------------------------------------------------------------------------------
-
-void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right)
-{
- if (HorzEdge.Bot.X < HorzEdge.Top.X)
- {
- Left = HorzEdge.Bot.X;
- Right = HorzEdge.Top.X;
- Dir = dLeftToRight;
- } else
- {
- Left = HorzEdge.Top.X;
- Right = HorzEdge.Bot.X;
- Dir = dRightToLeft;
- }
-}
-//------------------------------------------------------------------------
-
-/*******************************************************************************
-* Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or *
-* Bottom of a scanbeam) are processed as if layered. The order in which HEs *
-* are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#] *
-* (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs), *
-* and with other non-horizontal edges [*]. Once these intersections are *
-* processed, intermediate HEs then 'promote' the Edge above (NextInLML) into *
-* the AEL. These 'promoted' edges may in turn intersect [%] with other HEs. *
-*******************************************************************************/
-
-void Clipper::ProcessHorizontal(TEdge *horzEdge)
-{
- Direction dir;
- cInt horzLeft, horzRight;
- bool IsOpen = (horzEdge->WindDelta == 0);
-
- GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
-
- TEdge* eLastHorz = horzEdge, *eMaxPair = 0;
- while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))
- eLastHorz = eLastHorz->NextInLML;
- if (!eLastHorz->NextInLML)
- eMaxPair = GetMaximaPair(eLastHorz);
-
- MaximaList::const_iterator maxIt;
- MaximaList::const_reverse_iterator maxRit;
- if (m_Maxima.size() > 0)
- {
- //get the first maxima in range (X) ...
- if (dir == dLeftToRight)
- {
- maxIt = m_Maxima.begin();
- while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++;
- if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X)
- maxIt = m_Maxima.end();
- }
- else
- {
- maxRit = m_Maxima.rbegin();
- while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++;
- if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X)
- maxRit = m_Maxima.rend();
- }
- }
-
- OutPt* op1 = 0;
-
- for (;;) //loop through consec. horizontal edges
- {
-
- bool IsLastHorz = (horzEdge == eLastHorz);
- TEdge* e = GetNextInAEL(horzEdge, dir);
- while(e)
- {
-
- //this code block inserts extra coords into horizontal edges (in output
- //polygons) whereever maxima touch these horizontal edges. This helps
- //'simplifying' polygons (ie if the Simplify property is set).
- if (m_Maxima.size() > 0)
- {
- if (dir == dLeftToRight)
- {
- while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)
- {
- if (horzEdge->OutIdx >= 0 && !IsOpen)
- AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y));
- maxIt++;
- }
- }
- else
- {
- while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X)
- {
- if (horzEdge->OutIdx >= 0 && !IsOpen)
- AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y));
- maxRit++;
- }
- }
- };
-
- if ((dir == dLeftToRight && e->Curr.X > horzRight) ||
- (dir == dRightToLeft && e->Curr.X < horzLeft)) break;
-
- //Also break if we've got to the end of an intermediate horizontal edge ...
- //nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
- if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&
- e->Dx < horzEdge->NextInLML->Dx) break;
-
- if (horzEdge->OutIdx >= 0 && !IsOpen) //note: may be done multiple times
- {
-#ifdef use_xyz
- if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e);
- else SetZ(e->Curr, *e, *horzEdge);
-#endif
- op1 = AddOutPt(horzEdge, e->Curr);
- TEdge* eNextHorz = m_SortedEdges;
- while (eNextHorz)
- {
- if (eNextHorz->OutIdx >= 0 &&
- HorzSegmentsOverlap(horzEdge->Bot.X,
- horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
- {
- OutPt* op2 = GetLastOutPt(eNextHorz);
- AddJoin(op2, op1, eNextHorz->Top);
- }
- eNextHorz = eNextHorz->NextInSEL;
- }
- AddGhostJoin(op1, horzEdge->Bot);
- }
-
- //OK, so far we're still in range of the horizontal Edge but make sure
- //we're at the last of consec. horizontals when matching with eMaxPair
- if(e == eMaxPair && IsLastHorz)
- {
- if (horzEdge->OutIdx >= 0)
- AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top);
- DeleteFromAEL(horzEdge);
- DeleteFromAEL(eMaxPair);
- return;
- }
-
- if(dir == dLeftToRight)
- {
- IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
- IntersectEdges(horzEdge, e, Pt);
- }
- else
- {
- IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y);
- IntersectEdges( e, horzEdge, Pt);
- }
- TEdge* eNext = GetNextInAEL(e, dir);
- SwapPositionsInAEL( horzEdge, e );
- e = eNext;
- } //end while(e)
-
- //Break out of loop if HorzEdge.NextInLML is not also horizontal ...
- if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break;
-
- UpdateEdgeIntoAEL(horzEdge);
- if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot);
- GetHorzDirection(*horzEdge, dir, horzLeft, horzRight);
-
- } //end for (;;)
-
- if (horzEdge->OutIdx >= 0 && !op1)
- {
- op1 = GetLastOutPt(horzEdge);
- TEdge* eNextHorz = m_SortedEdges;
- while (eNextHorz)
- {
- if (eNextHorz->OutIdx >= 0 &&
- HorzSegmentsOverlap(horzEdge->Bot.X,
- horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X))
- {
- OutPt* op2 = GetLastOutPt(eNextHorz);
- AddJoin(op2, op1, eNextHorz->Top);
- }
- eNextHorz = eNextHorz->NextInSEL;
- }
- AddGhostJoin(op1, horzEdge->Top);
- }
-
- if (horzEdge->NextInLML)
- {
- if(horzEdge->OutIdx >= 0)
- {
- op1 = AddOutPt( horzEdge, horzEdge->Top);
- UpdateEdgeIntoAEL(horzEdge);
- if (horzEdge->WindDelta == 0) return;
- //nb: HorzEdge is no longer horizontal here
- TEdge* ePrev = horzEdge->PrevInAEL;
- TEdge* eNext = horzEdge->NextInAEL;
- if (ePrev && ePrev->Curr.X == horzEdge->Bot.X &&
- ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 &&
- (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
- SlopesEqual(*horzEdge, *ePrev, m_UseFullRange)))
- {
- OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot);
- AddJoin(op1, op2, horzEdge->Top);
- }
- else if (eNext && eNext->Curr.X == horzEdge->Bot.X &&
- eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 &&
- eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
- SlopesEqual(*horzEdge, *eNext, m_UseFullRange))
- {
- OutPt* op2 = AddOutPt(eNext, horzEdge->Bot);
- AddJoin(op1, op2, horzEdge->Top);
- }
- }
- else
- UpdateEdgeIntoAEL(horzEdge);
- }
- else
- {
- if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top);
- DeleteFromAEL(horzEdge);
- }
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::ProcessIntersections(const cInt topY)
-{
- if( !m_ActiveEdges ) return true;
- try {
- BuildIntersectList(topY);
- size_t IlSize = m_IntersectList.size();
- if (IlSize == 0) return true;
- if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList();
- else return false;
- }
- catch(...)
- {
- m_SortedEdges = 0;
- DisposeIntersectNodes();
- throw clipperException("ProcessIntersections error");
- }
- m_SortedEdges = 0;
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DisposeIntersectNodes()
-{
- for (size_t i = 0; i < m_IntersectList.size(); ++i )
- delete m_IntersectList[i];
- m_IntersectList.clear();
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildIntersectList(const cInt topY)
-{
- if ( !m_ActiveEdges ) return;
-
- //prepare for sorting ...
- TEdge* e = m_ActiveEdges;
- m_SortedEdges = e;
- while( e )
- {
- e->PrevInSEL = e->PrevInAEL;
- e->NextInSEL = e->NextInAEL;
- e->Curr.X = TopX( *e, topY );
- e = e->NextInAEL;
- }
-
- //bubblesort ...
- bool isModified;
- do
- {
- isModified = false;
- e = m_SortedEdges;
- while( e->NextInSEL )
- {
- TEdge *eNext = e->NextInSEL;
- IntPoint Pt;
- if(e->Curr.X > eNext->Curr.X)
- {
- IntersectPoint(*e, *eNext, Pt);
- if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY);
- IntersectNode * newNode = new IntersectNode;
- newNode->Edge1 = e;
- newNode->Edge2 = eNext;
- newNode->Pt = Pt;
- m_IntersectList.push_back(newNode);
-
- SwapPositionsInSEL(e, eNext);
- isModified = true;
- }
- else
- e = eNext;
- }
- if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0;
- else break;
- }
- while ( isModified );
- m_SortedEdges = 0; //important
-}
-//------------------------------------------------------------------------------
-
-
-void Clipper::ProcessIntersectList()
-{
- for (size_t i = 0; i < m_IntersectList.size(); ++i)
- {
- IntersectNode* iNode = m_IntersectList[i];
- {
- IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt);
- SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 );
- }
- delete iNode;
- }
- m_IntersectList.clear();
-}
-//------------------------------------------------------------------------------
-
-bool IntersectListSort(IntersectNode* node1, IntersectNode* node2)
-{
- return node2->Pt.Y < node1->Pt.Y;
-}
-//------------------------------------------------------------------------------
-
-inline bool EdgesAdjacent(const IntersectNode &inode)
-{
- return (inode.Edge1->NextInSEL == inode.Edge2) ||
- (inode.Edge1->PrevInSEL == inode.Edge2);
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::FixupIntersectionOrder()
-{
- //pre-condition: intersections are sorted Bottom-most first.
- //Now it's crucial that intersections are made only between adjacent edges,
- //so to ensure this the order of intersections may need adjusting ...
- CopyAELToSEL();
- std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort);
- size_t cnt = m_IntersectList.size();
- for (size_t i = 0; i < cnt; ++i)
- {
- if (!EdgesAdjacent(*m_IntersectList[i]))
- {
- size_t j = i + 1;
- while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++;
- if (j == cnt) return false;
- std::swap(m_IntersectList[i], m_IntersectList[j]);
- }
- SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2);
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::DoMaxima(TEdge *e)
-{
- TEdge* eMaxPair = GetMaximaPairEx(e);
- if (!eMaxPair)
- {
- if (e->OutIdx >= 0)
- AddOutPt(e, e->Top);
- DeleteFromAEL(e);
- return;
- }
-
- TEdge* eNext = e->NextInAEL;
- while(eNext && eNext != eMaxPair)
- {
- IntersectEdges(e, eNext, e->Top);
- SwapPositionsInAEL(e, eNext);
- eNext = e->NextInAEL;
- }
-
- if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned)
- {
- DeleteFromAEL(e);
- DeleteFromAEL(eMaxPair);
- }
- else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 )
- {
- if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top);
- DeleteFromAEL(e);
- DeleteFromAEL(eMaxPair);
- }
-#ifdef use_lines
- else if (e->WindDelta == 0)
- {
- if (e->OutIdx >= 0)
- {
- AddOutPt(e, e->Top);
- e->OutIdx = Unassigned;
- }
- DeleteFromAEL(e);
-
- if (eMaxPair->OutIdx >= 0)
- {
- AddOutPt(eMaxPair, e->Top);
- eMaxPair->OutIdx = Unassigned;
- }
- DeleteFromAEL(eMaxPair);
- }
-#endif
- else throw clipperException("DoMaxima error");
-}
-//------------------------------------------------------------------------------
-
-void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY)
-{
- TEdge* e = m_ActiveEdges;
- while( e )
- {
- //1. process maxima, treating them as if they're 'bent' horizontal edges,
- // but exclude maxima with horizontal edges. nb: e can't be a horizontal.
- bool IsMaximaEdge = IsMaxima(e, topY);
-
- if(IsMaximaEdge)
- {
- TEdge* eMaxPair = GetMaximaPairEx(e);
- IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair));
- }
-
- if(IsMaximaEdge)
- {
- if (m_StrictSimple) m_Maxima.push_back(e->Top.X);
- TEdge* ePrev = e->PrevInAEL;
- DoMaxima(e);
- if( !ePrev ) e = m_ActiveEdges;
- else e = ePrev->NextInAEL;
- }
- else
- {
- //2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
- if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML))
- {
- UpdateEdgeIntoAEL(e);
- if (e->OutIdx >= 0)
- AddOutPt(e, e->Bot);
- AddEdgeToSEL(e);
- }
- else
- {
- e->Curr.X = TopX( *e, topY );
- e->Curr.Y = topY;
-#ifdef use_xyz
- e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0);
-#endif
- }
-
- //When StrictlySimple and 'e' is being touched by another edge, then
- //make sure both edges have a vertex here ...
- if (m_StrictSimple)
- {
- TEdge* ePrev = e->PrevInAEL;
- if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) &&
- (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0))
- {
- IntPoint pt = e->Curr;
-#ifdef use_xyz
- SetZ(pt, *ePrev, *e);
-#endif
- OutPt* op = AddOutPt(ePrev, pt);
- OutPt* op2 = AddOutPt(e, pt);
- AddJoin(op, op2, pt); //StrictlySimple (type-3) join
- }
- }
-
- e = e->NextInAEL;
- }
- }
-
- //3. Process horizontals at the Top of the scanbeam ...
- m_Maxima.sort();
- ProcessHorizontals();
- m_Maxima.clear();
-
- //4. Promote intermediate vertices ...
- e = m_ActiveEdges;
- while(e)
- {
- if(IsIntermediate(e, topY))
- {
- OutPt* op = 0;
- if( e->OutIdx >= 0 )
- op = AddOutPt(e, e->Top);
- UpdateEdgeIntoAEL(e);
-
- //if output polygons share an edge, they'll need joining later ...
- TEdge* ePrev = e->PrevInAEL;
- TEdge* eNext = e->NextInAEL;
- if (ePrev && ePrev->Curr.X == e->Bot.X &&
- ePrev->Curr.Y == e->Bot.Y && op &&
- ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y &&
- SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) &&
- (e->WindDelta != 0) && (ePrev->WindDelta != 0))
- {
- OutPt* op2 = AddOutPt(ePrev, e->Bot);
- AddJoin(op, op2, e->Top);
- }
- else if (eNext && eNext->Curr.X == e->Bot.X &&
- eNext->Curr.Y == e->Bot.Y && op &&
- eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y &&
- SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) &&
- (e->WindDelta != 0) && (eNext->WindDelta != 0))
- {
- OutPt* op2 = AddOutPt(eNext, e->Bot);
- AddJoin(op, op2, e->Top);
- }
- }
- e = e->NextInAEL;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupOutPolyline(OutRec &outrec)
-{
- OutPt *pp = outrec.Pts;
- OutPt *lastPP = pp->Prev;
- while (pp != lastPP)
- {
- pp = pp->Next;
- if (pp->Pt == pp->Prev->Pt)
- {
- if (pp == lastPP) lastPP = pp->Prev;
- OutPt *tmpPP = pp->Prev;
- tmpPP->Next = pp->Next;
- pp->Next->Prev = tmpPP;
- delete pp;
- pp = tmpPP;
- }
- }
-
- if (pp == pp->Prev)
- {
- DisposeOutPts(pp);
- outrec.Pts = 0;
- return;
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupOutPolygon(OutRec &outrec)
-{
- //FixupOutPolygon() - removes duplicate points and simplifies consecutive
- //parallel edges by removing the middle vertex.
- OutPt *lastOK = 0;
- outrec.BottomPt = 0;
- OutPt *pp = outrec.Pts;
- bool preserveCol = m_PreserveCollinear || m_StrictSimple;
-
- for (;;)
- {
- if (pp->Prev == pp || pp->Prev == pp->Next)
- {
- DisposeOutPts(pp);
- outrec.Pts = 0;
- return;
- }
-
- //test for duplicate points and collinear edges ...
- if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) ||
- (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) &&
- (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt))))
- {
- lastOK = 0;
- OutPt *tmp = pp;
- pp->Prev->Next = pp->Next;
- pp->Next->Prev = pp->Prev;
- pp = pp->Prev;
- delete tmp;
- }
- else if (pp == lastOK) break;
- else
- {
- if (!lastOK) lastOK = pp;
- pp = pp->Next;
- }
- }
- outrec.Pts = pp;
-}
-//------------------------------------------------------------------------------
-
-int PointCount(OutPt *Pts)
-{
- if (!Pts) return 0;
- int result = 0;
- OutPt* p = Pts;
- do
- {
- result++;
- p = p->Next;
- }
- while (p != Pts);
- return result;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildResult(Paths &polys)
-{
- polys.reserve(m_PolyOuts.size());
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- if (!m_PolyOuts[i]->Pts) continue;
- Path pg;
- OutPt* p = m_PolyOuts[i]->Pts->Prev;
- int cnt = PointCount(p);
- if (cnt < 2) continue;
- pg.reserve(cnt);
- for (int i = 0; i < cnt; ++i)
- {
- pg.push_back(p->Pt);
- p = p->Prev;
- }
- polys.push_back(pg);
- }
-}
-//------------------------------------------------------------------------------
-
-void Clipper::BuildResult2(PolyTree& polytree)
-{
- polytree.Clear();
- polytree.AllNodes.reserve(m_PolyOuts.size());
- //add each output polygon/contour to polytree ...
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
- {
- OutRec* outRec = m_PolyOuts[i];
- int cnt = PointCount(outRec->Pts);
- if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue;
- FixHoleLinkage(*outRec);
- PolyNode* pn = new PolyNode();
- //nb: polytree takes ownership of all the PolyNodes
- polytree.AllNodes.push_back(pn);
- outRec->PolyNd = pn;
- pn->Parent = 0;
- pn->Index = 0;
- pn->Contour.reserve(cnt);
- OutPt *op = outRec->Pts->Prev;
- for (int j = 0; j < cnt; j++)
- {
- pn->Contour.push_back(op->Pt);
- op = op->Prev;
- }
- }
-
- //fixup PolyNode links etc ...
- polytree.Childs.reserve(m_PolyOuts.size());
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++)
- {
- OutRec* outRec = m_PolyOuts[i];
- if (!outRec->PolyNd) continue;
- if (outRec->IsOpen)
- {
- outRec->PolyNd->m_IsOpen = true;
- polytree.AddChild(*outRec->PolyNd);
- }
- else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)
- outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd);
- else
- polytree.AddChild(*outRec->PolyNd);
- }
-}
-//------------------------------------------------------------------------------
-
-void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2)
-{
- //just swap the contents (because fIntersectNodes is a single-linked-list)
- IntersectNode inode = int1; //gets a copy of Int1
- int1.Edge1 = int2.Edge1;
- int1.Edge2 = int2.Edge2;
- int1.Pt = int2.Pt;
- int2.Edge1 = inode.Edge1;
- int2.Edge2 = inode.Edge2;
- int2.Pt = inode.Pt;
-}
-//------------------------------------------------------------------------------
-
-inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2)
-{
- if (e2.Curr.X == e1.Curr.X)
- {
- if (e2.Top.Y > e1.Top.Y)
- return e2.Top.X < TopX(e1, e2.Top.Y);
- else return e1.Top.X > TopX(e2, e1.Top.Y);
- }
- else return e2.Curr.X < e1.Curr.X;
-}
-//------------------------------------------------------------------------------
-
-bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,
- cInt& Left, cInt& Right)
-{
- if (a1 < a2)
- {
- if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);}
- else {Left = std::max(a1,b2); Right = std::min(a2,b1);}
- }
- else
- {
- if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);}
- else {Left = std::max(a2,b2); Right = std::min(a1,b1);}
- }
- return Left < Right;
-}
-//------------------------------------------------------------------------------
-
-inline void UpdateOutPtIdxs(OutRec& outrec)
-{
- OutPt* op = outrec.Pts;
- do
- {
- op->Idx = outrec.Idx;
- op = op->Prev;
- }
- while(op != outrec.Pts);
-}
-//------------------------------------------------------------------------------
-
-void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge)
-{
- if(!m_ActiveEdges)
- {
- edge->PrevInAEL = 0;
- edge->NextInAEL = 0;
- m_ActiveEdges = edge;
- }
- else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge))
- {
- edge->PrevInAEL = 0;
- edge->NextInAEL = m_ActiveEdges;
- m_ActiveEdges->PrevInAEL = edge;
- m_ActiveEdges = edge;
- }
- else
- {
- if(!startEdge) startEdge = m_ActiveEdges;
- while(startEdge->NextInAEL &&
- !E2InsertsBeforeE1(*startEdge->NextInAEL , *edge))
- startEdge = startEdge->NextInAEL;
- edge->NextInAEL = startEdge->NextInAEL;
- if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge;
- edge->PrevInAEL = startEdge;
- startEdge->NextInAEL = edge;
- }
-}
-//----------------------------------------------------------------------
-
-OutPt* DupOutPt(OutPt* outPt, bool InsertAfter)
-{
- OutPt* result = new OutPt;
- result->Pt = outPt->Pt;
- result->Idx = outPt->Idx;
- if (InsertAfter)
- {
- result->Next = outPt->Next;
- result->Prev = outPt;
- outPt->Next->Prev = result;
- outPt->Next = result;
- }
- else
- {
- result->Prev = outPt->Prev;
- result->Next = outPt;
- outPt->Prev->Next = result;
- outPt->Prev = result;
- }
- return result;
-}
-//------------------------------------------------------------------------------
-
-bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b,
- const IntPoint Pt, bool DiscardLeft)
-{
- Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight);
- Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight);
- if (Dir1 == Dir2) return false;
-
- //When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
- //want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
- //So, to facilitate this while inserting Op1b and Op2b ...
- //when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
- //otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
- if (Dir1 == dLeftToRight)
- {
- while (op1->Next->Pt.X <= Pt.X &&
- op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
- op1 = op1->Next;
- if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
- op1b = DupOutPt(op1, !DiscardLeft);
- if (op1b->Pt != Pt)
- {
- op1 = op1b;
- op1->Pt = Pt;
- op1b = DupOutPt(op1, !DiscardLeft);
- }
- }
- else
- {
- while (op1->Next->Pt.X >= Pt.X &&
- op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)
- op1 = op1->Next;
- if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next;
- op1b = DupOutPt(op1, DiscardLeft);
- if (op1b->Pt != Pt)
- {
- op1 = op1b;
- op1->Pt = Pt;
- op1b = DupOutPt(op1, DiscardLeft);
- }
- }
-
- if (Dir2 == dLeftToRight)
- {
- while (op2->Next->Pt.X <= Pt.X &&
- op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
- op2 = op2->Next;
- if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
- op2b = DupOutPt(op2, !DiscardLeft);
- if (op2b->Pt != Pt)
- {
- op2 = op2b;
- op2->Pt = Pt;
- op2b = DupOutPt(op2, !DiscardLeft);
- };
- } else
- {
- while (op2->Next->Pt.X >= Pt.X &&
- op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)
- op2 = op2->Next;
- if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next;
- op2b = DupOutPt(op2, DiscardLeft);
- if (op2b->Pt != Pt)
- {
- op2 = op2b;
- op2->Pt = Pt;
- op2b = DupOutPt(op2, DiscardLeft);
- };
- };
-
- if ((Dir1 == dLeftToRight) == DiscardLeft)
- {
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- }
- else
- {
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- }
- return true;
-}
-//------------------------------------------------------------------------------
-
-bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2)
-{
- OutPt *op1 = j->OutPt1, *op1b;
- OutPt *op2 = j->OutPt2, *op2b;
-
- //There are 3 kinds of joins for output polygons ...
- //1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
- //along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
- //2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
- //location at the Bottom of the overlapping segment (& Join.OffPt is above).
- //3. StrictSimple joins where edges touch but are not collinear and where
- //Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
- bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y);
-
- if (isHorizontal && (j->OffPt == j->OutPt1->Pt) &&
- (j->OffPt == j->OutPt2->Pt))
- {
- //Strictly Simple join ...
- if (outRec1 != outRec2) return false;
- op1b = j->OutPt1->Next;
- while (op1b != op1 && (op1b->Pt == j->OffPt))
- op1b = op1b->Next;
- bool reverse1 = (op1b->Pt.Y > j->OffPt.Y);
- op2b = j->OutPt2->Next;
- while (op2b != op2 && (op2b->Pt == j->OffPt))
- op2b = op2b->Next;
- bool reverse2 = (op2b->Pt.Y > j->OffPt.Y);
- if (reverse1 == reverse2) return false;
- if (reverse1)
- {
- op1b = DupOutPt(op1, false);
- op2b = DupOutPt(op2, true);
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- } else
- {
- op1b = DupOutPt(op1, true);
- op2b = DupOutPt(op2, false);
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- }
- }
- else if (isHorizontal)
- {
- //treat horizontal joins differently to non-horizontal joins since with
- //them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
- //may be anywhere along the horizontal edge.
- op1b = op1;
- while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2)
- op1 = op1->Prev;
- while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2)
- op1b = op1b->Next;
- if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
-
- op2b = op2;
- while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b)
- op2 = op2->Prev;
- while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1)
- op2b = op2b->Next;
- if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
-
- cInt Left, Right;
- //Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
- if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right))
- return false;
-
- //DiscardLeftSide: when overlapping edges are joined, a spike will created
- //which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
- //on the discard Side as either may still be needed for other joins ...
- IntPoint Pt;
- bool DiscardLeftSide;
- if (op1->Pt.X >= Left && op1->Pt.X <= Right)
- {
- Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X);
- }
- else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)
- {
- Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X);
- }
- else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right)
- {
- Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X;
- }
- else
- {
- Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X);
- }
- j->OutPt1 = op1; j->OutPt2 = op2;
- return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide);
- } else
- {
- //nb: For non-horizontal joins ...
- // 1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
- // 2. Jr.OutPt1.Pt > Jr.OffPt.Y
-
- //make sure the polygons are correctly oriented ...
- op1b = op1->Next;
- while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next;
- bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) ||
- !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange));
- if (Reverse1)
- {
- op1b = op1->Prev;
- while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev;
- if ((op1b->Pt.Y > op1->Pt.Y) ||
- !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false;
- };
- op2b = op2->Next;
- while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next;
- bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) ||
- !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange));
- if (Reverse2)
- {
- op2b = op2->Prev;
- while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev;
- if ((op2b->Pt.Y > op2->Pt.Y) ||
- !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false;
- }
-
- if ((op1b == op1) || (op2b == op2) || (op1b == op2b) ||
- ((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false;
-
- if (Reverse1)
- {
- op1b = DupOutPt(op1, false);
- op2b = DupOutPt(op2, true);
- op1->Prev = op2;
- op2->Next = op1;
- op1b->Next = op2b;
- op2b->Prev = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- } else
- {
- op1b = DupOutPt(op1, true);
- op2b = DupOutPt(op2, false);
- op1->Next = op2;
- op2->Prev = op1;
- op1b->Prev = op2b;
- op2b->Next = op1b;
- j->OutPt1 = op1;
- j->OutPt2 = op1b;
- return true;
- }
- }
-}
-//----------------------------------------------------------------------
-
-static OutRec* ParseFirstLeft(OutRec* FirstLeft)
-{
- while (FirstLeft && !FirstLeft->Pts)
- FirstLeft = FirstLeft->FirstLeft;
- return FirstLeft;
-}
-//------------------------------------------------------------------------------
-
-void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec)
-{
- //tests if NewOutRec contains the polygon before reassigning FirstLeft
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- OutRec* outRec = m_PolyOuts[i];
- OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (outRec->Pts && firstLeft == OldOutRec)
- {
- if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts))
- outRec->FirstLeft = NewOutRec;
- }
- }
-}
-//----------------------------------------------------------------------
-
-void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec)
-{
- //A polygon has split into two such that one is now the inner of the other.
- //It's possible that these polygons now wrap around other polygons, so check
- //every polygon that's also contained by OuterOutRec's FirstLeft container
- //(including 0) to see if they've become inner to the new inner polygon ...
- OutRec* orfl = OuterOutRec->FirstLeft;
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- OutRec* outRec = m_PolyOuts[i];
-
- if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec)
- continue;
- OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec)
- continue;
- if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts))
- outRec->FirstLeft = InnerOutRec;
- else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts))
- outRec->FirstLeft = OuterOutRec;
- else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec)
- outRec->FirstLeft = orfl;
- }
-}
-//----------------------------------------------------------------------
-void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec)
-{
- //reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
- for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i)
- {
- OutRec* outRec = m_PolyOuts[i];
- OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft);
- if (outRec->Pts && firstLeft == OldOutRec)
- outRec->FirstLeft = NewOutRec;
- }
-}
-//----------------------------------------------------------------------
-
-void Clipper::JoinCommonEdges()
-{
- for (JoinList::size_type i = 0; i < m_Joins.size(); i++)
- {
- Join* join = m_Joins[i];
-
- OutRec *outRec1 = GetOutRec(join->OutPt1->Idx);
- OutRec *outRec2 = GetOutRec(join->OutPt2->Idx);
-
- if (!outRec1->Pts || !outRec2->Pts) continue;
- if (outRec1->IsOpen || outRec2->IsOpen) continue;
-
- //get the polygon fragment with the correct hole state (FirstLeft)
- //before calling JoinPoints() ...
- OutRec *holeStateRec;
- if (outRec1 == outRec2) holeStateRec = outRec1;
- else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2;
- else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1;
- else holeStateRec = GetLowermostRec(outRec1, outRec2);
-
- if (!JoinPoints(join, outRec1, outRec2)) continue;
-
- if (outRec1 == outRec2)
- {
- //instead of joining two polygons, we've just created a new one by
- //splitting one polygon into two.
- outRec1->Pts = join->OutPt1;
- outRec1->BottomPt = 0;
- outRec2 = CreateOutRec();
- outRec2->Pts = join->OutPt2;
-
- //update all OutRec2.Pts Idx's ...
- UpdateOutPtIdxs(*outRec2);
-
- if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts))
- {
- //outRec1 contains outRec2 ...
- outRec2->IsHole = !outRec1->IsHole;
- outRec2->FirstLeft = outRec1;
-
- if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1);
-
- if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0))
- ReversePolyPtLinks(outRec2->Pts);
-
- } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts))
- {
- //outRec2 contains outRec1 ...
- outRec2->IsHole = outRec1->IsHole;
- outRec1->IsHole = !outRec2->IsHole;
- outRec2->FirstLeft = outRec1->FirstLeft;
- outRec1->FirstLeft = outRec2;
-
- if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2);
-
- if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0))
- ReversePolyPtLinks(outRec1->Pts);
- }
- else
- {
- //the 2 polygons are completely separate ...
- outRec2->IsHole = outRec1->IsHole;
- outRec2->FirstLeft = outRec1->FirstLeft;
-
- //fixup FirstLeft pointers that may need reassigning to OutRec2
- if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2);
- }
-
- } else
- {
- //joined 2 polygons together ...
-
- outRec2->Pts = 0;
- outRec2->BottomPt = 0;
- outRec2->Idx = outRec1->Idx;
-
- outRec1->IsHole = holeStateRec->IsHole;
- if (holeStateRec == outRec2)
- outRec1->FirstLeft = outRec2->FirstLeft;
- outRec2->FirstLeft = outRec1;
-
- if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1);
- }
- }
-}
-
-//------------------------------------------------------------------------------
-// ClipperOffset support functions ...
-//------------------------------------------------------------------------------
-
-DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2)
-{
- if(pt2.X == pt1.X && pt2.Y == pt1.Y)
- return DoublePoint(0, 0);
-
- double Dx = (double)(pt2.X - pt1.X);
- double dy = (double)(pt2.Y - pt1.Y);
- double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy );
- Dx *= f;
- dy *= f;
- return DoublePoint(dy, -Dx);
-}
-
-//------------------------------------------------------------------------------
-// ClipperOffset class
-//------------------------------------------------------------------------------
-
-ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance)
-{
- this->MiterLimit = miterLimit;
- this->ArcTolerance = arcTolerance;
- m_lowest.X = -1;
-}
-//------------------------------------------------------------------------------
-
-ClipperOffset::~ClipperOffset()
-{
- Clear();
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Clear()
-{
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
- delete m_polyNodes.Childs[i];
- m_polyNodes.Childs.clear();
- m_lowest.X = -1;
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType)
-{
- int highI = (int)path.size() - 1;
- if (highI < 0) return;
- PolyNode* newNode = new PolyNode();
- newNode->m_jointype = joinType;
- newNode->m_endtype = endType;
-
- //strip duplicate points from path and also get index to the lowest point ...
- if (endType == etClosedLine || endType == etClosedPolygon)
- while (highI > 0 && path[0] == path[highI]) highI--;
- newNode->Contour.reserve(highI + 1);
- newNode->Contour.push_back(path[0]);
- int j = 0, k = 0;
- for (int i = 1; i <= highI; i++)
- if (newNode->Contour[j] != path[i])
- {
- j++;
- newNode->Contour.push_back(path[i]);
- if (path[i].Y > newNode->Contour[k].Y ||
- (path[i].Y == newNode->Contour[k].Y &&
- path[i].X < newNode->Contour[k].X)) k = j;
- }
- if (endType == etClosedPolygon && j < 2)
- {
- delete newNode;
- return;
- }
- m_polyNodes.AddChild(*newNode);
-
- //if this path's lowest pt is lower than all the others then update m_lowest
- if (endType != etClosedPolygon) return;
- if (m_lowest.X < 0)
- m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
- else
- {
- IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y];
- if (newNode->Contour[k].Y > ip.Y ||
- (newNode->Contour[k].Y == ip.Y &&
- newNode->Contour[k].X < ip.X))
- m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k);
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType)
-{
- for (Paths::size_type i = 0; i < paths.size(); ++i)
- AddPath(paths[i], joinType, endType);
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::FixOrientations()
-{
- //fixup orientations of all closed paths if the orientation of the
- //closed path with the lowermost vertex is wrong ...
- if (m_lowest.X >= 0 &&
- !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour))
- {
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
- {
- PolyNode& node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedPolygon ||
- (node.m_endtype == etClosedLine && Orientation(node.Contour)))
- ReversePath(node.Contour);
- }
- } else
- {
- for (int i = 0; i < m_polyNodes.ChildCount(); ++i)
- {
- PolyNode& node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedLine && !Orientation(node.Contour))
- ReversePath(node.Contour);
- }
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Execute(Paths& solution, double delta)
-{
- solution.clear();
- FixOrientations();
- DoOffset(delta);
-
- //now clean up 'corners' ...
- Clipper clpr;
- clpr.AddPaths(m_destPolys, ptSubject, true);
- if (delta > 0)
- {
- clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
- }
- else
- {
- IntRect r = clpr.GetBounds();
- Path outer(4);
- outer[0] = IntPoint(r.left - 10, r.bottom + 10);
- outer[1] = IntPoint(r.right + 10, r.bottom + 10);
- outer[2] = IntPoint(r.right + 10, r.top - 10);
- outer[3] = IntPoint(r.left - 10, r.top - 10);
-
- clpr.AddPath(outer, ptSubject, true);
- clpr.ReverseSolution(true);
- clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
- if (solution.size() > 0) solution.erase(solution.begin());
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::Execute(PolyTree& solution, double delta)
-{
- solution.Clear();
- FixOrientations();
- DoOffset(delta);
-
- //now clean up 'corners' ...
- Clipper clpr;
- clpr.AddPaths(m_destPolys, ptSubject, true);
- if (delta > 0)
- {
- clpr.Execute(ctUnion, solution, pftPositive, pftPositive);
- }
- else
- {
- IntRect r = clpr.GetBounds();
- Path outer(4);
- outer[0] = IntPoint(r.left - 10, r.bottom + 10);
- outer[1] = IntPoint(r.right + 10, r.bottom + 10);
- outer[2] = IntPoint(r.right + 10, r.top - 10);
- outer[3] = IntPoint(r.left - 10, r.top - 10);
-
- clpr.AddPath(outer, ptSubject, true);
- clpr.ReverseSolution(true);
- clpr.Execute(ctUnion, solution, pftNegative, pftNegative);
- //remove the outer PolyNode rectangle ...
- if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0)
- {
- PolyNode* outerNode = solution.Childs[0];
- solution.Childs.reserve(outerNode->ChildCount());
- solution.Childs[0] = outerNode->Childs[0];
- solution.Childs[0]->Parent = outerNode->Parent;
- for (int i = 1; i < outerNode->ChildCount(); ++i)
- solution.AddChild(*outerNode->Childs[i]);
- }
- else
- solution.Clear();
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoOffset(double delta)
-{
- m_destPolys.clear();
- m_delta = delta;
-
- //if Zero offset, just copy any CLOSED polygons to m_p and return ...
- if (NEAR_ZERO(delta))
- {
- m_destPolys.reserve(m_polyNodes.ChildCount());
- for (int i = 0; i < m_polyNodes.ChildCount(); i++)
- {
- PolyNode& node = *m_polyNodes.Childs[i];
- if (node.m_endtype == etClosedPolygon)
- m_destPolys.push_back(node.Contour);
- }
- return;
- }
-
- //see offset_triginometry3.svg in the documentation folder ...
- if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit);
- else m_miterLim = 0.5;
-
- double y;
- if (ArcTolerance <= 0.0) y = def_arc_tolerance;
- else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)
- y = std::fabs(delta) * def_arc_tolerance;
- else y = ArcTolerance;
- //see offset_triginometry2.svg in the documentation folder ...
- double steps = pi / std::acos(1 - y / std::fabs(delta));
- if (steps > std::fabs(delta) * pi)
- steps = std::fabs(delta) * pi; //ie excessive precision check
- m_sin = std::sin(two_pi / steps);
- m_cos = std::cos(two_pi / steps);
- m_StepsPerRad = steps / two_pi;
- if (delta < 0.0) m_sin = -m_sin;
-
- m_destPolys.reserve(m_polyNodes.ChildCount() * 2);
- for (int i = 0; i < m_polyNodes.ChildCount(); i++)
- {
- PolyNode& node = *m_polyNodes.Childs[i];
- m_srcPoly = node.Contour;
-
- int len = (int)m_srcPoly.size();
- if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon)))
- continue;
-
- m_destPoly.clear();
- if (len == 1)
- {
- if (node.m_jointype == jtRound)
- {
- double X = 1.0, Y = 0.0;
- for (cInt j = 1; j <= steps; j++)
- {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[0].X + X * delta),
- Round(m_srcPoly[0].Y + Y * delta)));
- double X2 = X;
- X = X * m_cos - m_sin * Y;
- Y = X2 * m_sin + Y * m_cos;
- }
- }
- else
- {
- double X = -1.0, Y = -1.0;
- for (int j = 0; j < 4; ++j)
- {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[0].X + X * delta),
- Round(m_srcPoly[0].Y + Y * delta)));
- if (X < 0) X = 1;
- else if (Y < 0) Y = 1;
- else X = -1;
- }
- }
- m_destPolys.push_back(m_destPoly);
- continue;
- }
- //build m_normals ...
- m_normals.clear();
- m_normals.reserve(len);
- for (int j = 0; j < len - 1; ++j)
- m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1]));
- if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon)
- m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0]));
- else
- m_normals.push_back(DoublePoint(m_normals[len - 2]));
-
- if (node.m_endtype == etClosedPolygon)
- {
- int k = len - 1;
- for (int j = 0; j < len; ++j)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- }
- else if (node.m_endtype == etClosedLine)
- {
- int k = len - 1;
- for (int j = 0; j < len; ++j)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- m_destPoly.clear();
- //re-build m_normals ...
- DoublePoint n = m_normals[len -1];
- for (int j = len - 1; j > 0; j--)
- m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
- m_normals[0] = DoublePoint(-n.X, -n.Y);
- k = 0;
- for (int j = len - 1; j >= 0; j--)
- OffsetPoint(j, k, node.m_jointype);
- m_destPolys.push_back(m_destPoly);
- }
- else
- {
- int k = 0;
- for (int j = 1; j < len - 1; ++j)
- OffsetPoint(j, k, node.m_jointype);
-
- IntPoint pt1;
- if (node.m_endtype == etOpenButt)
- {
- int j = len - 1;
- pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X *
- delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta));
- m_destPoly.push_back(pt1);
- pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X *
- delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta));
- m_destPoly.push_back(pt1);
- }
- else
- {
- int j = len - 1;
- k = len - 2;
- m_sinA = 0;
- m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y);
- if (node.m_endtype == etOpenSquare)
- DoSquare(j, k);
- else
- DoRound(j, k);
- }
-
- //re-build m_normals ...
- for (int j = len - 1; j > 0; j--)
- m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y);
- m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y);
-
- k = len - 1;
- for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype);
-
- if (node.m_endtype == etOpenButt)
- {
- pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta),
- (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta));
- m_destPoly.push_back(pt1);
- pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta),
- (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta));
- m_destPoly.push_back(pt1);
- }
- else
- {
- k = 1;
- m_sinA = 0;
- if (node.m_endtype == etOpenSquare)
- DoSquare(0, 1);
- else
- DoRound(0, 1);
- }
- m_destPolys.push_back(m_destPoly);
- }
- }
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype)
-{
- //cross product ...
- m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y);
- if (std::fabs(m_sinA * m_delta) < 1.0)
- {
- //dot product ...
- double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );
- if (cosA > 0) // angle => 0 degrees
- {
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
- return;
- }
- //else angle => 180 degrees
- }
- else if (m_sinA > 1.0) m_sinA = 1.0;
- else if (m_sinA < -1.0) m_sinA = -1.0;
-
- if (m_sinA * m_delta < 0)
- {
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta)));
- m_destPoly.push_back(m_srcPoly[j]);
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
- }
- else
- switch (jointype)
- {
- case jtMiter:
- {
- double r = 1 + (m_normals[j].X * m_normals[k].X +
- m_normals[j].Y * m_normals[k].Y);
- if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k);
- break;
- }
- case jtSquare: DoSquare(j, k); break;
- case jtRound: DoRound(j, k); break;
- }
- k = j;
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoSquare(int j, int k)
-{
- double dx = std::tan(std::atan2(m_sinA,
- m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4);
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)),
- Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx))));
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)),
- Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx))));
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoMiter(int j, int k, double r)
-{
- double q = m_delta / r;
- m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q),
- Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q)));
-}
-//------------------------------------------------------------------------------
-
-void ClipperOffset::DoRound(int j, int k)
-{
- double a = std::atan2(m_sinA,
- m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y);
- int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1);
-
- double X = m_normals[k].X, Y = m_normals[k].Y, X2;
- for (int i = 0; i < steps; ++i)
- {
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + X * m_delta),
- Round(m_srcPoly[j].Y + Y * m_delta)));
- X2 = X;
- X = X * m_cos - m_sin * Y;
- Y = X2 * m_sin + Y * m_cos;
- }
- m_destPoly.push_back(IntPoint(
- Round(m_srcPoly[j].X + m_normals[j].X * m_delta),
- Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta)));
-}
-
-//------------------------------------------------------------------------------
-// Miscellaneous public functions
-//------------------------------------------------------------------------------
-
-void Clipper::DoSimplePolygons()
-{
- PolyOutList::size_type i = 0;
- while (i < m_PolyOuts.size())
- {
- OutRec* outrec = m_PolyOuts[i++];
- OutPt* op = outrec->Pts;
- if (!op || outrec->IsOpen) continue;
- do //for each Pt in Polygon until duplicate found do ...
- {
- OutPt* op2 = op->Next;
- while (op2 != outrec->Pts)
- {
- if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)
- {
- //split the polygon into two ...
- OutPt* op3 = op->Prev;
- OutPt* op4 = op2->Prev;
- op->Prev = op4;
- op4->Next = op;
- op2->Prev = op3;
- op3->Next = op2;
-
- outrec->Pts = op;
- OutRec* outrec2 = CreateOutRec();
- outrec2->Pts = op2;
- UpdateOutPtIdxs(*outrec2);
- if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts))
- {
- //OutRec2 is contained by OutRec1 ...
- outrec2->IsHole = !outrec->IsHole;
- outrec2->FirstLeft = outrec;
- if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec);
- }
- else
- if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts))
- {
- //OutRec1 is contained by OutRec2 ...
- outrec2->IsHole = outrec->IsHole;
- outrec->IsHole = !outrec2->IsHole;
- outrec2->FirstLeft = outrec->FirstLeft;
- outrec->FirstLeft = outrec2;
- if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2);
- }
- else
- {
- //the 2 polygons are separate ...
- outrec2->IsHole = outrec->IsHole;
- outrec2->FirstLeft = outrec->FirstLeft;
- if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2);
- }
- op2 = op; //ie get ready for the Next iteration
- }
- op2 = op2->Next;
- }
- op = op->Next;
- }
- while (op != outrec->Pts);
- }
-}
-//------------------------------------------------------------------------------
-
-void ReversePath(Path& p)
-{
- std::reverse(p.begin(), p.end());
-}
-//------------------------------------------------------------------------------
-
-void ReversePaths(Paths& p)
-{
- for (Paths::size_type i = 0; i < p.size(); ++i)
- ReversePath(p[i]);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType)
-{
- Clipper c;
- c.StrictlySimple(true);
- c.AddPath(in_poly, ptSubject, true);
- c.Execute(ctUnion, out_polys, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType)
-{
- Clipper c;
- c.StrictlySimple(true);
- c.AddPaths(in_polys, ptSubject, true);
- c.Execute(ctUnion, out_polys, fillType, fillType);
-}
-//------------------------------------------------------------------------------
-
-void SimplifyPolygons(Paths &polys, PolyFillType fillType)
-{
- SimplifyPolygons(polys, polys, fillType);
-}
-//------------------------------------------------------------------------------
-
-inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2)
-{
- double Dx = ((double)pt1.X - pt2.X);
- double dy = ((double)pt1.Y - pt2.Y);
- return (Dx*Dx + dy*dy);
-}
-//------------------------------------------------------------------------------
-
-double DistanceFromLineSqrd(
- const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2)
-{
- //The equation of a line in general form (Ax + By + C = 0)
- //given 2 points (x¹,y¹) & (x²,y²) is ...
- //(y¹ - y²)x + (x² - x¹)y + (y² - y¹)x¹ - (x² - x¹)y¹ = 0
- //A = (y¹ - y²); B = (x² - x¹); C = (y² - y¹)x¹ - (x² - x¹)y¹
- //perpendicular distance of point (x³,y³) = (Ax³ + By³ + C)/Sqrt(A² + B²)
- //see http://en.wikipedia.org/wiki/Perpendicular_distance
- double A = double(ln1.Y - ln2.Y);
- double B = double(ln2.X - ln1.X);
- double C = A * ln1.X + B * ln1.Y;
- C = A * pt.X + B * pt.Y - C;
- return (C * C) / (A * A + B * B);
-}
-//---------------------------------------------------------------------------
-
-bool SlopesNearCollinear(const IntPoint& pt1,
- const IntPoint& pt2, const IntPoint& pt3, double distSqrd)
-{
- //this function is more accurate when the point that's geometrically
- //between the other 2 points is the one that's tested for distance.
- //ie makes it more likely to pick up 'spikes' ...
- if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y))
- {
- if ((pt1.X > pt2.X) == (pt1.X < pt3.X))
- return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
- else if ((pt2.X > pt1.X) == (pt2.X < pt3.X))
- return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
- else
- return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
- }
- else
- {
- if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y))
- return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd;
- else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y))
- return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd;
- else
- return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd;
- }
-}
-//------------------------------------------------------------------------------
-
-bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd)
-{
- double Dx = (double)pt1.X - pt2.X;
- double dy = (double)pt1.Y - pt2.Y;
- return ((Dx * Dx) + (dy * dy) <= distSqrd);
-}
-//------------------------------------------------------------------------------
-
-OutPt* ExcludeOp(OutPt* op)
-{
- OutPt* result = op->Prev;
- result->Next = op->Next;
- op->Next->Prev = result;
- result->Idx = 0;
- return result;
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygon(const Path& in_poly, Path& out_poly, double distance)
-{
- //distance = proximity in units/pixels below which vertices
- //will be stripped. Default ~= sqrt(2).
-
- size_t size = in_poly.size();
-
- if (size == 0)
- {
- out_poly.clear();
- return;
- }
-
- OutPt* outPts = new OutPt[size];
- for (size_t i = 0; i < size; ++i)
- {
- outPts[i].Pt = in_poly[i];
- outPts[i].Next = &outPts[(i + 1) % size];
- outPts[i].Next->Prev = &outPts[i];
- outPts[i].Idx = 0;
- }
-
- double distSqrd = distance * distance;
- OutPt* op = &outPts[0];
- while (op->Idx == 0 && op->Next != op->Prev)
- {
- if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd))
- {
- op = ExcludeOp(op);
- size--;
- }
- else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd))
- {
- ExcludeOp(op->Next);
- op = ExcludeOp(op);
- size -= 2;
- }
- else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd))
- {
- op = ExcludeOp(op);
- size--;
- }
- else
- {
- op->Idx = 1;
- op = op->Next;
- }
- }
-
- if (size < 3) size = 0;
- out_poly.resize(size);
- for (size_t i = 0; i < size; ++i)
- {
- out_poly[i] = op->Pt;
- op = op->Next;
- }
- delete [] outPts;
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygon(Path& poly, double distance)
-{
- CleanPolygon(poly, poly, distance);
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance)
-{
- out_polys.resize(in_polys.size());
- for (Paths::size_type i = 0; i < in_polys.size(); ++i)
- CleanPolygon(in_polys[i], out_polys[i], distance);
-}
-//------------------------------------------------------------------------------
-
-void CleanPolygons(Paths& polys, double distance)
-{
- CleanPolygons(polys, polys, distance);
-}
-//------------------------------------------------------------------------------
-
-void Minkowski(const Path& poly, const Path& path,
- Paths& solution, bool isSum, bool isClosed)
-{
- int delta = (isClosed ? 1 : 0);
- size_t polyCnt = poly.size();
- size_t pathCnt = path.size();
- Paths pp;
- pp.reserve(pathCnt);
- if (isSum)
- for (size_t i = 0; i < pathCnt; ++i)
- {
- Path p;
- p.reserve(polyCnt);
- for (size_t j = 0; j < poly.size(); ++j)
- p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y));
- pp.push_back(p);
- }
- else
- for (size_t i = 0; i < pathCnt; ++i)
- {
- Path p;
- p.reserve(polyCnt);
- for (size_t j = 0; j < poly.size(); ++j)
- p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y));
- pp.push_back(p);
- }
-
- solution.clear();
- solution.reserve((pathCnt + delta) * (polyCnt + 1));
- for (size_t i = 0; i < pathCnt - 1 + delta; ++i)
- for (size_t j = 0; j < polyCnt; ++j)
- {
- Path quad;
- quad.reserve(4);
- quad.push_back(pp[i % pathCnt][j % polyCnt]);
- quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]);
- quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]);
- quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]);
- if (!Orientation(quad)) ReversePath(quad);
- solution.push_back(quad);
- }
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed)
-{
- Minkowski(pattern, path, solution, true, pathIsClosed);
- Clipper c;
- c.AddPaths(solution, ptSubject, true);
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-void TranslatePath(const Path& input, Path& output, const IntPoint delta)
-{
- //precondition: input != output
- output.resize(input.size());
- for (size_t i = 0; i < input.size(); ++i)
- output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y);
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed)
-{
- Clipper c;
- for (size_t i = 0; i < paths.size(); ++i)
- {
- Paths tmp;
- Minkowski(pattern, paths[i], tmp, true, pathIsClosed);
- c.AddPaths(tmp, ptSubject, true);
- if (pathIsClosed)
- {
- Path tmp2;
- TranslatePath(paths[i], tmp2, pattern[0]);
- c.AddPath(tmp2, ptClip, true);
- }
- }
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution)
-{
- Minkowski(poly1, poly2, solution, false, true);
- Clipper c;
- c.AddPaths(solution, ptSubject, true);
- c.Execute(ctUnion, solution, pftNonZero, pftNonZero);
-}
-//------------------------------------------------------------------------------
-
-enum NodeType {ntAny, ntOpen, ntClosed};
-
-void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths)
-{
- bool match = true;
- if (nodetype == ntClosed) match = !polynode.IsOpen();
- else if (nodetype == ntOpen) return;
-
- if (!polynode.Contour.empty() && match)
- paths.push_back(polynode.Contour);
- for (int i = 0; i < polynode.ChildCount(); ++i)
- AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths);
-}
-//------------------------------------------------------------------------------
-
-void PolyTreeToPaths(const PolyTree& polytree, Paths& paths)
-{
- paths.resize(0);
- paths.reserve(polytree.Total());
- AddPolyNodeToPaths(polytree, ntAny, paths);
-}
-//------------------------------------------------------------------------------
-
-void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths)
-{
- paths.resize(0);
- paths.reserve(polytree.Total());
- AddPolyNodeToPaths(polytree, ntClosed, paths);
-}
-//------------------------------------------------------------------------------
-
-void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths)
-{
- paths.resize(0);
- paths.reserve(polytree.Total());
- //Open paths are top level only, so ...
- for (int i = 0; i < polytree.ChildCount(); ++i)
- if (polytree.Childs[i]->IsOpen())
- paths.push_back(polytree.Childs[i]->Contour);
-}
-//------------------------------------------------------------------------------
-
-std::ostream& operator <<(std::ostream &s, const IntPoint &p)
-{
- s << "(" << p.X << "," << p.Y << ")";
- return s;
-}
-//------------------------------------------------------------------------------
-
-std::ostream& operator <<(std::ostream &s, const Path &p)
-{
- if (p.empty()) return s;
- Path::size_type last = p.size() -1;
- for (Path::size_type i = 0; i < last; i++)
- s << "(" << p[i].X << "," << p[i].Y << "), ";
- s << "(" << p[last].X << "," << p[last].Y << ")\n";
- return s;
-}
-//------------------------------------------------------------------------------
-
-std::ostream& operator <<(std::ostream &s, const Paths &p)
-{
- for (Paths::size_type i = 0; i < p.size(); i++)
- s << p[i];
- s << "\n";
- return s;
-}
-//------------------------------------------------------------------------------
-
-} //QtClipperLib namespace
diff --git a/src/3rdparty/clipper/clipper.h b/src/3rdparty/clipper/clipper.h
deleted file mode 100644
index de4a540d..00000000
--- a/src/3rdparty/clipper/clipper.h
+++ /dev/null
@@ -1,404 +0,0 @@
-/*******************************************************************************
-* *
-* Author : Angus Johnson *
-* Version : 6.4.2 *
-* Date : 27 February 2017 *
-* Website : http://www.angusj.com *
-* Copyright : Angus Johnson 2010-2017 *
-* *
-* License: *
-* Use, modification & distribution is subject to Boost Software License Ver 1. *
-* http://www.boost.org/LICENSE_1_0.txt *
-* *
-* Attributions: *
-* The code in this library is an extension of Bala Vatti's clipping algorithm: *
-* "A generic solution to polygon clipping" *
-* Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63. *
-* http://portal.acm.org/citation.cfm?id=129906 *
-* *
-* Computer graphics and geometric modeling: implementation and algorithms *
-* By Max K. Agoston *
-* Springer; 1 edition (January 4, 2005) *
-* http://books.google.com/books?q=vatti+clipping+agoston *
-* *
-* See also: *
-* "Polygon Offsetting by Computing Winding Numbers" *
-* Paper no. DETC2005-85513 pp. 565-575 *
-* ASME 2005 International Design Engineering Technical Conferences *
-* and Computers and Information in Engineering Conference (IDETC/CIE2005) *
-* September 24-28, 2005 , Long Beach, California, USA *
-* http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf *
-* *
-*******************************************************************************/
-
-#ifndef clipper_hpp
-#define clipper_hpp
-
-#define CLIPPER_VERSION "6.4.2"
-
-//use_int32: When enabled 32bit ints are used instead of 64bit ints. This
-//improve performance but coordinate values are limited to the range +/- 46340
-//#define use_int32
-
-//use_xyz: adds a Z member to IntPoint. Adds a minor cost to perfomance.
-//#define use_xyz
-
-//use_lines: Enables line clipping. Adds a very minor cost to performance.
-#define use_lines
-
-//use_deprecated: Enables temporary support for the obsolete functions
-//#define use_deprecated
-
-#include <vector>
-#include <list>
-#include <set>
-#include <stdexcept>
-#include <cstring>
-#include <cstdlib>
-#include <ostream>
-#include <functional>
-#include <queue>
-
-namespace QtClipperLib {
-
-enum ClipType { ctIntersection, ctUnion, ctDifference, ctXor };
-enum PolyType { ptSubject, ptClip };
-//By far the most widely used winding rules for polygon filling are
-//EvenOdd & NonZero (GDI, GDI+, XLib, OpenGL, Cairo, AGG, Quartz, SVG, Gr32)
-//Others rules include Positive, Negative and ABS_GTR_EQ_TWO (only in OpenGL)
-//see http://glprogramming.com/red/chapter11.html
-enum PolyFillType { pftEvenOdd, pftNonZero, pftPositive, pftNegative };
-
-#ifdef use_int32
- typedef int cInt;
- static cInt const loRange = 0x7FFF;
- static cInt const hiRange = 0x7FFF;
-#else
- typedef signed long long cInt;
- static cInt const loRange = 0x3FFFFFFF;
- static cInt const hiRange = 0x3FFFFFFFFFFFFFFFLL;
- typedef signed long long long64; //used by Int128 class
- typedef unsigned long long ulong64;
-
-#endif
-
-struct IntPoint {
- cInt X;
- cInt Y;
-#ifdef use_xyz
- cInt Z;
- IntPoint(cInt x = 0, cInt y = 0, cInt z = 0): X(x), Y(y), Z(z) {};
-#else
- IntPoint(cInt x = 0, cInt y = 0): X(x), Y(y) {};
-#endif
-
- friend inline bool operator== (const IntPoint& a, const IntPoint& b)
- {
- return a.X == b.X && a.Y == b.Y;
- }
- friend inline bool operator!= (const IntPoint& a, const IntPoint& b)
- {
- return a.X != b.X || a.Y != b.Y;
- }
-};
-//------------------------------------------------------------------------------
-
-typedef std::vector< IntPoint > Path;
-typedef std::vector< Path > Paths;
-
-inline Path& operator <<(Path& poly, const IntPoint& p) {poly.push_back(p); return poly;}
-inline Paths& operator <<(Paths& polys, const Path& p) {polys.push_back(p); return polys;}
-
-std::ostream& operator <<(std::ostream &s, const IntPoint &p);
-std::ostream& operator <<(std::ostream &s, const Path &p);
-std::ostream& operator <<(std::ostream &s, const Paths &p);
-
-struct DoublePoint
-{
- double X;
- double Y;
- DoublePoint(double x = 0, double y = 0) : X(x), Y(y) {}
- DoublePoint(IntPoint ip) : X((double)ip.X), Y((double)ip.Y) {}
-};
-//------------------------------------------------------------------------------
-
-#ifdef use_xyz
-typedef void (*ZFillCallback)(IntPoint& e1bot, IntPoint& e1top, IntPoint& e2bot, IntPoint& e2top, IntPoint& pt);
-#endif
-
-enum InitOptions {ioReverseSolution = 1, ioStrictlySimple = 2, ioPreserveCollinear = 4};
-enum JoinType {jtSquare, jtRound, jtMiter};
-enum EndType {etClosedPolygon, etClosedLine, etOpenButt, etOpenSquare, etOpenRound};
-
-class PolyNode;
-typedef std::vector< PolyNode* > PolyNodes;
-
-class PolyNode
-{
-public:
- PolyNode();
- virtual ~PolyNode(){};
- Path Contour;
- PolyNodes Childs;
- PolyNode* Parent;
- PolyNode* GetNext() const;
- bool IsHole() const;
- bool IsOpen() const;
- int ChildCount() const;
-private:
- unsigned Index; //node index in Parent.Childs
- bool m_IsOpen;
- JoinType m_jointype;
- EndType m_endtype;
- PolyNode* GetNextSiblingUp() const;
- void AddChild(PolyNode& child);
- friend class Clipper; //to access Index
- friend class ClipperOffset;
-};
-
-class PolyTree: public PolyNode
-{
-public:
- ~PolyTree(){ Clear(); };
- PolyNode* GetFirst() const;
- void Clear();
- int Total() const;
-private:
- PolyNodes AllNodes;
- friend class Clipper; //to access AllNodes
-};
-
-bool Orientation(const Path &poly);
-double Area(const Path &poly);
-int PointInPolygon(const IntPoint &pt, const Path &path);
-
-void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
-void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType = pftEvenOdd);
-void SimplifyPolygons(Paths &polys, PolyFillType fillType = pftEvenOdd);
-
-void CleanPolygon(const Path& in_poly, Path& out_poly, double distance = 1.415);
-void CleanPolygon(Path& poly, double distance = 1.415);
-void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance = 1.415);
-void CleanPolygons(Paths& polys, double distance = 1.415);
-
-void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed);
-void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed);
-void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution);
-
-void PolyTreeToPaths(const PolyTree& polytree, Paths& paths);
-void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths);
-void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths);
-
-void ReversePath(Path& p);
-void ReversePaths(Paths& p);
-
-struct IntRect { cInt left; cInt top; cInt right; cInt bottom; };
-
-//enums that are used internally ...
-enum EdgeSide { esLeft = 1, esRight = 2};
-
-//forward declarations (for stuff used internally) ...
-struct TEdge;
-struct IntersectNode;
-struct LocalMinimum;
-struct OutPt;
-struct OutRec;
-struct Join;
-
-typedef std::vector < OutRec* > PolyOutList;
-typedef std::vector < TEdge* > EdgeList;
-typedef std::vector < Join* > JoinList;
-typedef std::vector < IntersectNode* > IntersectList;
-
-//------------------------------------------------------------------------------
-
-//ClipperBase is the ancestor to the Clipper class. It should not be
-//instantiated directly. This class simply abstracts the conversion of sets of
-//polygon coordinates into edge objects that are stored in a LocalMinima list.
-class ClipperBase
-{
-public:
- ClipperBase();
- virtual ~ClipperBase();
- virtual bool AddPath(const Path &pg, PolyType PolyTyp, bool Closed);
- bool AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed);
- virtual void Clear();
- IntRect GetBounds();
- bool PreserveCollinear() {return m_PreserveCollinear;};
- void PreserveCollinear(bool value) {m_PreserveCollinear = value;};
-protected:
- void DisposeLocalMinimaList();
- TEdge* AddBoundsToLML(TEdge *e, bool IsClosed);
- virtual void Reset();
- TEdge* ProcessBound(TEdge* E, bool IsClockwise);
- void InsertScanbeam(const cInt Y);
- bool PopScanbeam(cInt &Y);
- bool LocalMinimaPending();
- bool PopLocalMinima(cInt Y, const LocalMinimum *&locMin);
- OutRec* CreateOutRec();
- void DisposeAllOutRecs();
- void DisposeOutRec(PolyOutList::size_type index);
- void SwapPositionsInAEL(TEdge *edge1, TEdge *edge2);
- void DeleteFromAEL(TEdge *e);
- void UpdateEdgeIntoAEL(TEdge *&e);
-
- typedef std::vector<LocalMinimum> MinimaList;
- MinimaList::iterator m_CurrentLM;
- MinimaList m_MinimaList;
-
- bool m_UseFullRange;
- EdgeList m_edges;
- bool m_PreserveCollinear;
- bool m_HasOpenPaths;
- PolyOutList m_PolyOuts;
- TEdge *m_ActiveEdges;
-
- typedef std::priority_queue<cInt> ScanbeamList;
- ScanbeamList m_Scanbeam;
-};
-//------------------------------------------------------------------------------
-
-class Clipper : public virtual ClipperBase
-{
-public:
- Clipper(int initOptions = 0);
- bool Execute(ClipType clipType,
- Paths &solution,
- PolyFillType fillType = pftEvenOdd);
- bool Execute(ClipType clipType,
- Paths &solution,
- PolyFillType subjFillType,
- PolyFillType clipFillType);
- bool Execute(ClipType clipType,
- PolyTree &polytree,
- PolyFillType fillType = pftEvenOdd);
- bool Execute(ClipType clipType,
- PolyTree &polytree,
- PolyFillType subjFillType,
- PolyFillType clipFillType);
- bool ReverseSolution() { return m_ReverseOutput; };
- void ReverseSolution(bool value) {m_ReverseOutput = value;};
- bool StrictlySimple() {return m_StrictSimple;};
- void StrictlySimple(bool value) {m_StrictSimple = value;};
- //set the callback function for z value filling on intersections (otherwise Z is 0)
-#ifdef use_xyz
- void ZFillFunction(ZFillCallback zFillFunc);
-#endif
-protected:
- virtual bool ExecuteInternal();
-private:
- JoinList m_Joins;
- JoinList m_GhostJoins;
- IntersectList m_IntersectList;
- ClipType m_ClipType;
- typedef std::list<cInt> MaximaList;
- MaximaList m_Maxima;
- TEdge *m_SortedEdges;
- bool m_ExecuteLocked;
- PolyFillType m_ClipFillType;
- PolyFillType m_SubjFillType;
- bool m_ReverseOutput;
- bool m_UsingPolyTree;
- bool m_StrictSimple;
-#ifdef use_xyz
- ZFillCallback m_ZFill; //custom callback
-#endif
- void SetWindingCount(TEdge& edge);
- bool IsEvenOddFillType(const TEdge& edge) const;
- bool IsEvenOddAltFillType(const TEdge& edge) const;
- void InsertLocalMinimaIntoAEL(const cInt botY);
- void InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge);
- void AddEdgeToSEL(TEdge *edge);
- bool PopEdgeFromSEL(TEdge *&edge);
- void CopyAELToSEL();
- void DeleteFromSEL(TEdge *e);
- void SwapPositionsInSEL(TEdge *edge1, TEdge *edge2);
- bool IsContributing(const TEdge& edge) const;
- bool IsTopHorz(const cInt XPos);
- void DoMaxima(TEdge *e);
- void ProcessHorizontals();
- void ProcessHorizontal(TEdge *horzEdge);
- void AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
- OutPt* AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &pt);
- OutRec* GetOutRec(int idx);
- void AppendPolygon(TEdge *e1, TEdge *e2);
- void IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &pt);
- OutPt* AddOutPt(TEdge *e, const IntPoint &pt);
- OutPt* GetLastOutPt(TEdge *e);
- bool ProcessIntersections(const cInt topY);
- void BuildIntersectList(const cInt topY);
- void ProcessIntersectList();
- void ProcessEdgesAtTopOfScanbeam(const cInt topY);
- void BuildResult(Paths& polys);
- void BuildResult2(PolyTree& polytree);
- void SetHoleState(TEdge *e, OutRec *outrec);
- void DisposeIntersectNodes();
- bool FixupIntersectionOrder();
- void FixupOutPolygon(OutRec &outrec);
- void FixupOutPolyline(OutRec &outrec);
- bool IsHole(TEdge *e);
- bool FindOwnerFromSplitRecs(OutRec &outRec, OutRec *&currOrfl);
- void FixHoleLinkage(OutRec &outrec);
- void AddJoin(OutPt *op1, OutPt *op2, const IntPoint offPt);
- void ClearJoins();
- void ClearGhostJoins();
- void AddGhostJoin(OutPt *op, const IntPoint offPt);
- bool JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2);
- void JoinCommonEdges();
- void DoSimplePolygons();
- void FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec);
- void FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec);
- void FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec);
-#ifdef use_xyz
- void SetZ(IntPoint& pt, TEdge& e1, TEdge& e2);
-#endif
-};
-//------------------------------------------------------------------------------
-
-class ClipperOffset
-{
-public:
- ClipperOffset(double miterLimit = 2.0, double roundPrecision = 0.25);
- ~ClipperOffset();
- void AddPath(const Path& path, JoinType joinType, EndType endType);
- void AddPaths(const Paths& paths, JoinType joinType, EndType endType);
- void Execute(Paths& solution, double delta);
- void Execute(PolyTree& solution, double delta);
- void Clear();
- double MiterLimit;
- double ArcTolerance;
-private:
- Paths m_destPolys;
- Path m_srcPoly;
- Path m_destPoly;
- std::vector<DoublePoint> m_normals;
- double m_delta, m_sinA, m_sin, m_cos;
- double m_miterLim, m_StepsPerRad;
- IntPoint m_lowest;
- PolyNode m_polyNodes;
-
- void FixOrientations();
- void DoOffset(double delta);
- void OffsetPoint(int j, int& k, JoinType jointype);
- void DoSquare(int j, int k);
- void DoMiter(int j, int k, double r);
- void DoRound(int j, int k);
-};
-//------------------------------------------------------------------------------
-
-class clipperException : public std::exception
-{
- public:
- clipperException(const char* description): m_descr(description) {}
- virtual ~clipperException() throw() {}
- const char* what() const throw() override {return m_descr.c_str();}
- private:
- std::string m_descr;
-};
-//------------------------------------------------------------------------------
-
-} //QtClipperLib namespace
-
-#endif //clipper_hpp
-
-
diff --git a/src/3rdparty/clipper/clipper.pro b/src/3rdparty/clipper/clipper.pro
deleted file mode 100644
index a518d248..00000000
--- a/src/3rdparty/clipper/clipper.pro
+++ /dev/null
@@ -1,16 +0,0 @@
-TARGET = qt_clipper
-
-CONFIG += staticlib exceptions warn_off optimize_full
-
-load(qt_helper_lib)
-
-# workaround for QTBUG-31586
-contains(QT_CONFIG, c++11): CONFIG += c++11
-
-gcc {
- QMAKE_CFLAGS_OPTIMIZE_FULL += -ffast-math
- !clang:!intel_icc:!rim_qcc: QMAKE_CXXFLAGS_WARN_ON += -Wno-error=return-type
-}
-
-HEADERS += clipper.h
-SOURCES += clipper.cpp
diff --git a/src/3rdparty/clipper/qt_attribution.json b/src/3rdparty/clipper/qt_attribution.json
deleted file mode 100644
index cc00a496..00000000
--- a/src/3rdparty/clipper/qt_attribution.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "Id": "clipper",
- "Name": "Clipper Polygon Clipping Library",
- "QDocModule": "qtpositioning",
- "QtUsage": "Used in the QML plugin of Qt Location and in Qt Positioning.",
- "Description": "The Clipper library performs line & polygon clipping - intersection, union, difference & exclusive-or, and line & polygon offsetting.",
- "Homepage": "http://www.angusj.com/delphi/clipper.php",
- "Version": "6.4.2",
- "LicenseId": "BSL-1.0",
- "License": "Boost Software License 1.0",
- "LicenseFile": "LICENSE",
- "Copyright": "Copyright Angus Johnson 2010-2017"
-}
diff --git a/src/3rdparty/poly2tri/AUTHORS b/src/3rdparty/poly2tri/AUTHORS
deleted file mode 100644
index d8f4899f..00000000
--- a/src/3rdparty/poly2tri/AUTHORS
+++ /dev/null
@@ -1,8 +0,0 @@
-Primary Contributors:
-
- Mason Green <mason.green@gmail.com> (C++, Python)
- Thomas Åhlén <thahlen@gmail.com> (Java)
-
-Other Contributors:
-
-
diff --git a/src/3rdparty/poly2tri/CMakeLists.txt b/src/3rdparty/poly2tri/CMakeLists.txt
deleted file mode 100644
index 167485db..00000000
--- a/src/3rdparty/poly2tri/CMakeLists.txt
+++ /dev/null
@@ -1,30 +0,0 @@
-# Generated from poly2tri.pro.
-
-#####################################################################
-## Bundled_Poly2Tri Generic Library:
-#####################################################################
-
-qt_internal_add_3rdparty_library(Bundled_Poly2Tri
- QMAKE_LIB_NAME _poly2tri
- STATIC
- SKIP_AUTOMOC # special case
- SOURCES
- common/shapes.cpp common/shapes.h
- common/utils.h
- poly2tri.h
- sweep/advancing_front.cpp sweep/advancing_front.h
- sweep/cdt.cpp sweep/cdt.h
- sweep/sweep.cpp sweep/sweep.h
- sweep/sweep_context.cpp sweep/sweep_context.h
-)
-qt_disable_warnings(Bundled_Poly2Tri)
-qt_set_symbol_visibility_hidden(Bundled_Poly2Tri)
-
-## Scopes:
-#####################################################################
-
-#### Keys ignored in scope 3:.:.:poly2tri.pro:GCC:
-# QMAKE_CFLAGS_OPTIMIZE_FULL = "-ffast-math"
-
-#### Keys ignored in scope 4:.:.:poly2tri.pro:NOT CLANG AND NOT ICC AND NOT rim_qcc:
-# QMAKE_CXXFLAGS_WARN_ON = "-Wno-error=return-type"
diff --git a/src/3rdparty/poly2tri/LICENSE b/src/3rdparty/poly2tri/LICENSE
deleted file mode 100644
index 9417c083..00000000
--- a/src/3rdparty/poly2tri/LICENSE
+++ /dev/null
@@ -1,27 +0,0 @@
-Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
-http://code.google.com/p/poly2tri/
-
-All rights reserved.
-Redistribution and use in source and binary forms, with or without modification,
-are permitted provided that the following conditions are met:
-
-* Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
-* Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
-* Neither the name of Poly2Tri nor the names of its contributors may be
- used to endorse or promote products derived from this software without specific
- prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
-LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
-NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/src/3rdparty/poly2tri/common/shapes.cpp b/src/3rdparty/poly2tri/common/shapes.cpp
deleted file mode 100644
index 2ac7e979..00000000
--- a/src/3rdparty/poly2tri/common/shapes.cpp
+++ /dev/null
@@ -1,363 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include "shapes.h"
-#include <iostream>
-
-namespace p2t {
-
-Triangle::Triangle(Point& a, Point& b, Point& c)
-{
- points_[0] = &a; points_[1] = &b; points_[2] = &c;
- neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL;
- constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false;
- delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
- interior_ = false;
-}
-
-// Update neighbor pointers
-void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t)
-{
- if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2]))
- neighbors_[0] = t;
- else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0]))
- neighbors_[1] = t;
- else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0]))
- neighbors_[2] = t;
- else
- assert(0);
-}
-
-// Exhaustive search to update neighbor pointers
-void Triangle::MarkNeighbor(Triangle& t)
-{
- if (t.Contains(points_[1], points_[2])) {
- neighbors_[0] = &t;
- t.MarkNeighbor(points_[1], points_[2], this);
- } else if (t.Contains(points_[0], points_[2])) {
- neighbors_[1] = &t;
- t.MarkNeighbor(points_[0], points_[2], this);
- } else if (t.Contains(points_[0], points_[1])) {
- neighbors_[2] = &t;
- t.MarkNeighbor(points_[0], points_[1], this);
- }
-}
-
-/**
- * Clears all references to all other triangles and points
- */
-void Triangle::Clear()
-{
- Triangle *t;
- for (int i=0; i<3; i++)
- {
- t = neighbors_[i];
- if (t != NULL)
- {
- t->ClearNeighbor( this );
- }
- }
- ClearNeighbors();
- points_[0]=points_[1]=points_[2] = NULL;
-}
-
-void Triangle::ClearNeighbor(Triangle *triangle )
-{
- if (neighbors_[0] == triangle)
- {
- neighbors_[0] = NULL;
- }
- else if (neighbors_[1] == triangle)
- {
- neighbors_[1] = NULL;
- }
- else
- {
- neighbors_[2] = NULL;
- }
-}
-
-void Triangle::ClearNeighbors()
-{
- neighbors_[0] = NULL;
- neighbors_[1] = NULL;
- neighbors_[2] = NULL;
-}
-
-void Triangle::ClearDelunayEdges()
-{
- delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false;
-}
-
-Point* Triangle::OppositePoint(Triangle& t, Point& p)
-{
- Point *cw = t.PointCW(p);
- return PointCW(*cw);
-}
-
-// Legalized triangle by rotating clockwise around point(0)
-void Triangle::Legalize(Point& point)
-{
- points_[1] = points_[0];
- points_[0] = points_[2];
- points_[2] = &point;
-}
-
-// Legalize triagnle by rotating clockwise around oPoint
-void Triangle::Legalize(Point& opoint, Point& npoint)
-{
- if (&opoint == points_[0]) {
- points_[1] = points_[0];
- points_[0] = points_[2];
- points_[2] = &npoint;
- } else if (&opoint == points_[1]) {
- points_[2] = points_[1];
- points_[1] = points_[0];
- points_[0] = &npoint;
- } else if (&opoint == points_[2]) {
- points_[0] = points_[2];
- points_[2] = points_[1];
- points_[1] = &npoint;
- } else {
- assert(0);
- }
-}
-
-int Triangle::Index(const Point* p)
-{
- if (p == points_[0]) {
- return 0;
- } else if (p == points_[1]) {
- return 1;
- } else if (p == points_[2]) {
- return 2;
- }
- assert(0);
-}
-
-int Triangle::EdgeIndex(const Point* p1, const Point* p2)
-{
- if (points_[0] == p1) {
- if (points_[1] == p2) {
- return 2;
- } else if (points_[2] == p2) {
- return 1;
- }
- } else if (points_[1] == p1) {
- if (points_[2] == p2) {
- return 0;
- } else if (points_[0] == p2) {
- return 2;
- }
- } else if (points_[2] == p1) {
- if (points_[0] == p2) {
- return 1;
- } else if (points_[1] == p2) {
- return 0;
- }
- }
- return -1;
-}
-
-void Triangle::MarkConstrainedEdge(const int index)
-{
- constrained_edge[index] = true;
-}
-
-void Triangle::MarkConstrainedEdge(Edge& edge)
-{
- MarkConstrainedEdge(edge.p, edge.q);
-}
-
-// Mark edge as constrained
-void Triangle::MarkConstrainedEdge(Point* p, Point* q)
-{
- if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) {
- constrained_edge[2] = true;
- } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) {
- constrained_edge[1] = true;
- } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) {
- constrained_edge[0] = true;
- }
-}
-
-// The point counter-clockwise to given point
-Point* Triangle::PointCW(Point& point)
-{
- if (&point == points_[0]) {
- return points_[2];
- } else if (&point == points_[1]) {
- return points_[0];
- } else if (&point == points_[2]) {
- return points_[1];
- }
- assert(0);
-}
-
-// The point counter-clockwise to given point
-Point* Triangle::PointCCW(Point& point)
-{
- if (&point == points_[0]) {
- return points_[1];
- } else if (&point == points_[1]) {
- return points_[2];
- } else if (&point == points_[2]) {
- return points_[0];
- }
- assert(0);
-}
-
-// The neighbor clockwise to given point
-Triangle* Triangle::NeighborCW(Point& point)
-{
- if (&point == points_[0]) {
- return neighbors_[1];
- } else if (&point == points_[1]) {
- return neighbors_[2];
- }
- return neighbors_[0];
-}
-
-// The neighbor counter-clockwise to given point
-Triangle* Triangle::NeighborCCW(Point& point)
-{
- if (&point == points_[0]) {
- return neighbors_[2];
- } else if (&point == points_[1]) {
- return neighbors_[0];
- }
- return neighbors_[1];
-}
-
-bool Triangle::GetConstrainedEdgeCCW(Point& p)
-{
- if (&p == points_[0]) {
- return constrained_edge[2];
- } else if (&p == points_[1]) {
- return constrained_edge[0];
- }
- return constrained_edge[1];
-}
-
-bool Triangle::GetConstrainedEdgeCW(Point& p)
-{
- if (&p == points_[0]) {
- return constrained_edge[1];
- } else if (&p == points_[1]) {
- return constrained_edge[2];
- }
- return constrained_edge[0];
-}
-
-void Triangle::SetConstrainedEdgeCCW(Point& p, bool ce)
-{
- if (&p == points_[0]) {
- constrained_edge[2] = ce;
- } else if (&p == points_[1]) {
- constrained_edge[0] = ce;
- } else {
- constrained_edge[1] = ce;
- }
-}
-
-void Triangle::SetConstrainedEdgeCW(Point& p, bool ce)
-{
- if (&p == points_[0]) {
- constrained_edge[1] = ce;
- } else if (&p == points_[1]) {
- constrained_edge[2] = ce;
- } else {
- constrained_edge[0] = ce;
- }
-}
-
-bool Triangle::GetDelunayEdgeCCW(Point& p)
-{
- if (&p == points_[0]) {
- return delaunay_edge[2];
- } else if (&p == points_[1]) {
- return delaunay_edge[0];
- }
- return delaunay_edge[1];
-}
-
-bool Triangle::GetDelunayEdgeCW(Point& p)
-{
- if (&p == points_[0]) {
- return delaunay_edge[1];
- } else if (&p == points_[1]) {
- return delaunay_edge[2];
- }
- return delaunay_edge[0];
-}
-
-void Triangle::SetDelunayEdgeCCW(Point& p, bool e)
-{
- if (&p == points_[0]) {
- delaunay_edge[2] = e;
- } else if (&p == points_[1]) {
- delaunay_edge[0] = e;
- } else {
- delaunay_edge[1] = e;
- }
-}
-
-void Triangle::SetDelunayEdgeCW(Point& p, bool e)
-{
- if (&p == points_[0]) {
- delaunay_edge[1] = e;
- } else if (&p == points_[1]) {
- delaunay_edge[2] = e;
- } else {
- delaunay_edge[0] = e;
- }
-}
-
-// The neighbor across to given point
-Triangle& Triangle::NeighborAcross(Point& opoint)
-{
- if (&opoint == points_[0]) {
- return *neighbors_[0];
- } else if (&opoint == points_[1]) {
- return *neighbors_[1];
- }
- return *neighbors_[2];
-}
-
-void Triangle::DebugPrint()
-{
- using namespace std;
- cout << points_[0]->x << "," << points_[0]->y << " ";
- cout << points_[1]->x << "," << points_[1]->y << " ";
- cout << points_[2]->x << "," << points_[2]->y << endl;
-}
-
-}
-
diff --git a/src/3rdparty/poly2tri/common/shapes.h b/src/3rdparty/poly2tri/common/shapes.h
deleted file mode 100644
index 5b90ea6c..00000000
--- a/src/3rdparty/poly2tri/common/shapes.h
+++ /dev/null
@@ -1,325 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-// Include guard
-#ifndef SHAPES_H
-#define SHAPES_H
-
-#include <vector>
-#include <cstddef>
-#include <assert.h>
-#include <cmath>
-
-namespace p2t {
-
-struct Edge;
-
-struct Point {
-
- double x, y;
-
- /// Default constructor does nothing (for performance).
- Point()
- {
- x = 0.0;
- y = 0.0;
- }
-
- /// The edges this point constitutes an upper ending point
- std::vector<Edge*> edge_list;
-
- /// Construct using coordinates.
- Point(double x, double y) : x(x), y(y) {}
-
- /// Set this point to all zeros.
- void set_zero()
- {
- x = 0.0;
- y = 0.0;
- }
-
- /// Set this point to some specified coordinates.
- void set(double x_, double y_)
- {
- x = x_;
- y = y_;
- }
-
- /// Negate this point.
- Point operator -() const
- {
- Point v;
- v.set(-x, -y);
- return v;
- }
-
- /// Add a point to this point.
- void operator +=(const Point& v)
- {
- x += v.x;
- y += v.y;
- }
-
- /// Subtract a point from this point.
- void operator -=(const Point& v)
- {
- x -= v.x;
- y -= v.y;
- }
-
- /// Multiply this point by a scalar.
- void operator *=(double a)
- {
- x *= a;
- y *= a;
- }
-
- /// Get the length of this point (the norm).
- double Length() const
- {
- return std::sqrt(x * x + y * y);
- }
-
- /// Convert this point into a unit point. Returns the Length.
- double Normalize()
- {
- double len = Length();
- x /= len;
- y /= len;
- return len;
- }
-
-};
-
-// Represents a simple polygon's edge
-struct Edge {
-
- Point* p, *q;
-
- /// Constructor
- Edge(Point& p1, Point& p2) : p(&p1), q(&p2)
- {
- if (p1.y > p2.y) {
- q = &p1;
- p = &p2;
- } else if (p1.y == p2.y) {
- if (p1.x > p2.x) {
- q = &p1;
- p = &p2;
- } else if (p1.x == p2.x) {
- // Repeat points
- assert(false);
- }
- }
-
- q->edge_list.push_back(this);
- }
-};
-
-// Triangle-based data structures are know to have better performance than quad-edge structures
-// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator"
-// "Triangulations in CGAL"
-class Triangle {
-public:
-
-/// Constructor
-Triangle(Point& a, Point& b, Point& c);
-
-/// Flags to determine if an edge is a Constrained edge
-bool constrained_edge[3];
-/// Flags to determine if an edge is a Delauney edge
-bool delaunay_edge[3];
-
-Point* GetPoint(const int& index);
-Point* PointCW(Point& point);
-Point* PointCCW(Point& point);
-Point* OppositePoint(Triangle& t, Point& p);
-
-Triangle* GetNeighbor(const int& index);
-void MarkNeighbor(Point* p1, Point* p2, Triangle* t);
-void MarkNeighbor(Triangle& t);
-
-void MarkConstrainedEdge(const int index);
-void MarkConstrainedEdge(Edge& edge);
-void MarkConstrainedEdge(Point* p, Point* q);
-
-int Index(const Point* p);
-int EdgeIndex(const Point* p1, const Point* p2);
-
-Triangle* NeighborCW(Point& point);
-Triangle* NeighborCCW(Point& point);
-bool GetConstrainedEdgeCCW(Point& p);
-bool GetConstrainedEdgeCW(Point& p);
-void SetConstrainedEdgeCCW(Point& p, bool ce);
-void SetConstrainedEdgeCW(Point& p, bool ce);
-bool GetDelunayEdgeCCW(Point& p);
-bool GetDelunayEdgeCW(Point& p);
-void SetDelunayEdgeCCW(Point& p, bool e);
-void SetDelunayEdgeCW(Point& p, bool e);
-
-bool Contains(Point* p);
-bool Contains(const Edge& e);
-bool Contains(Point* p, Point* q);
-void Legalize(Point& point);
-void Legalize(Point& opoint, Point& npoint);
-/**
- * Clears all references to all other triangles and points
- */
-void Clear();
-void ClearNeighbor(Triangle *triangle );
-void ClearNeighbors();
-void ClearDelunayEdges();
-
-inline bool IsInterior();
-inline void IsInterior(bool b);
-
-Triangle& NeighborAcross(Point& opoint);
-
-void DebugPrint();
-
-private:
-
-/// Triangle points
-Point* points_[3];
-/// Neighbor list
-Triangle* neighbors_[3];
-
-/// Has this triangle been marked as an interior triangle?
-bool interior_;
-};
-
-inline bool cmp(const Point* a, const Point* b)
-{
- if (a->y < b->y) {
- return true;
- } else if (a->y == b->y) {
- // Make sure q is point with greater x value
- if (a->x < b->x) {
- return true;
- }
- }
- return false;
-}
-
-/// Add two points_ component-wise.
-inline Point operator +(const Point& a, const Point& b)
-{
- return Point(a.x + b.x, a.y + b.y);
-}
-
-/// Subtract two points_ component-wise.
-inline Point operator -(const Point& a, const Point& b)
-{
- return Point(a.x - b.x, a.y - b.y);
-}
-
-/// Multiply point by scalar
-inline Point operator *(double s, const Point& a)
-{
- return Point(s * a.x, s * a.y);
-}
-
-inline bool operator ==(const Point& a, const Point& b)
-{
- return a.x == b.x && a.y == b.y;
-}
-
-inline bool operator !=(const Point& a, const Point& b)
-{
- return !(a.x == b.x) && !(a.y == b.y);
-}
-
-/// Peform the dot product on two vectors.
-inline double Dot(const Point& a, const Point& b)
-{
- return a.x * b.x + a.y * b.y;
-}
-
-/// Perform the cross product on two vectors. In 2D this produces a scalar.
-inline double Cross(const Point& a, const Point& b)
-{
- return a.x * b.y - a.y * b.x;
-}
-
-/// Perform the cross product on a point and a scalar. In 2D this produces
-/// a point.
-inline Point Cross(const Point& a, double s)
-{
- return Point(s * a.y, -s * a.x);
-}
-
-/// Perform the cross product on a scalar and a point. In 2D this produces
-/// a point.
-inline Point Cross(const double s, const Point& a)
-{
- return Point(-s * a.y, s * a.x);
-}
-
-inline Point* Triangle::GetPoint(const int& index)
-{
- return points_[index];
-}
-
-inline Triangle* Triangle::GetNeighbor(const int& index)
-{
- return neighbors_[index];
-}
-
-inline bool Triangle::Contains(Point* p)
-{
- return p == points_[0] || p == points_[1] || p == points_[2];
-}
-
-inline bool Triangle::Contains(const Edge& e)
-{
- return Contains(e.p) && Contains(e.q);
-}
-
-inline bool Triangle::Contains(Point* p, Point* q)
-{
- return Contains(p) && Contains(q);
-}
-
-inline bool Triangle::IsInterior()
-{
- return interior_;
-}
-
-inline void Triangle::IsInterior(bool b)
-{
- interior_ = b;
-}
-
-}
-
-#endif
-
-
diff --git a/src/3rdparty/poly2tri/common/utils.h b/src/3rdparty/poly2tri/common/utils.h
deleted file mode 100644
index 8744b6d2..00000000
--- a/src/3rdparty/poly2tri/common/utils.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef UTILS_H
-#define UTILS_H
-
-// Otherwise #defines like M_PI are undeclared under Visual Studio
-#define _USE_MATH_DEFINES
-
-#include <exception>
-#include <math.h>
-
-#ifndef M_PI
-#define M_PI (3.14159265358979323846)
-#endif
-
-namespace p2t {
-
-const double PI_3div4 = 3 * M_PI / 4;
-const double PI_div2 = 1.57079632679489661923;
-const double EPSILON = 1e-12;
-
-enum Orientation { CW, CCW, COLLINEAR };
-
-/**
- * Forumla to calculate signed area<br>
- * Positive if CCW<br>
- * Negative if CW<br>
- * 0 if collinear<br>
- * <pre>
- * A[P1,P2,P3] = (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
- * = (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
- * </pre>
- */
-Orientation Orient2d(Point& pa, Point& pb, Point& pc)
-{
- double detleft = (pa.x - pc.x) * (pb.y - pc.y);
- double detright = (pa.y - pc.y) * (pb.x - pc.x);
- double val = detleft - detright;
- if (val > -EPSILON && val < EPSILON) {
- return COLLINEAR;
- } else if (val > 0) {
- return CCW;
- }
- return CW;
-}
-
-/*
-bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
-{
- double pdx = pd.x;
- double pdy = pd.y;
- double adx = pa.x - pdx;
- double ady = pa.y - pdy;
- double bdx = pb.x - pdx;
- double bdy = pb.y - pdy;
-
- double adxbdy = adx * bdy;
- double bdxady = bdx * ady;
- double oabd = adxbdy - bdxady;
-
- if (oabd <= EPSILON) {
- return false;
- }
-
- double cdx = pc.x - pdx;
- double cdy = pc.y - pdy;
-
- double cdxady = cdx * ady;
- double adxcdy = adx * cdy;
- double ocad = cdxady - adxcdy;
-
- if (ocad <= EPSILON) {
- return false;
- }
-
- return true;
-}
-
-*/
-
-bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd)
-{
- double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y);
- if (oadb >= -EPSILON) {
- return false;
- }
-
- double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y);
- if (oadc <= EPSILON) {
- return false;
- }
- return true;
-}
-
-}
-
-#endif
-
diff --git a/src/3rdparty/poly2tri/poly2tri.h b/src/3rdparty/poly2tri/poly2tri.h
deleted file mode 100644
index 042cb3dc..00000000
--- a/src/3rdparty/poly2tri/poly2tri.h
+++ /dev/null
@@ -1,39 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef POLY2TRI_H
-#define POLY2TRI_H
-
-#include "common/shapes.h"
-#include "sweep/cdt.h"
-
-#endif
-
diff --git a/src/3rdparty/poly2tri/poly2tri.pro b/src/3rdparty/poly2tri/poly2tri.pro
deleted file mode 100644
index 6c5f7692..00000000
--- a/src/3rdparty/poly2tri/poly2tri.pro
+++ /dev/null
@@ -1,27 +0,0 @@
-TARGET = qt_poly2tri
-
-CONFIG += staticlib warn_off optimize_full
-
-load(qt_helper_lib)
-
-# workaround for QTBUG-31586
-contains(QT_CONFIG, c++11): CONFIG += c++11
-
-gcc {
- QMAKE_CFLAGS_OPTIMIZE_FULL += -ffast-math
- !clang:!intel_icc:!rim_qcc: QMAKE_CXXFLAGS_WARN_ON += -Wno-error=return-type
-}
-
-HEADERS += poly2tri.h \
- common/shapes.h \
- common/utils.h \
- sweep/advancing_front.h \
- sweep/cdt.h \
- sweep/sweep.h \
- sweep/sweep_context.h
-
-SOURCES += common/shapes.cpp \
- sweep/sweep_context.cpp \
- sweep/cdt.cpp \
- sweep/sweep.cpp \
- sweep/advancing_front.cpp
diff --git a/src/3rdparty/poly2tri/qt_attribution.json b/src/3rdparty/poly2tri/qt_attribution.json
deleted file mode 100644
index 0571384d..00000000
--- a/src/3rdparty/poly2tri/qt_attribution.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "Id": "poly2tri",
- "Name": "Poly2Tri Polygon Triangulation Library",
- "QDocModule": "qtpositioning",
- "QtUsage": "Used in the QML plugin of Qt Location and in Qt Positioning.",
-
- "Description": "Poly2Tri is a sweepline constrained Delaunay Polygon Triangulation Library.",
- "Homepage": "https://github.com/greenm01/poly2tri",
- "LicenseId": "BSD-3-Clause",
- "License": "BSD 3-clause \"New\" or \"Revised\" License",
- "LicenseFile": "LICENSE",
- "Copyright": "Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors"
-}
diff --git a/src/3rdparty/poly2tri/sweep/advancing_front.cpp b/src/3rdparty/poly2tri/sweep/advancing_front.cpp
deleted file mode 100644
index 03779840..00000000
--- a/src/3rdparty/poly2tri/sweep/advancing_front.cpp
+++ /dev/null
@@ -1,109 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include "advancing_front.h"
-
-namespace p2t {
-
-AdvancingFront::AdvancingFront(Node& head, Node& tail)
-{
- head_ = &head;
- tail_ = &tail;
- search_node_ = &head;
-}
-
-Node* AdvancingFront::LocateNode(const double& x)
-{
- Node* node = search_node_;
-
- if (x < node->value) {
- while ((node = node->prev) != NULL) {
- if (x >= node->value) {
- search_node_ = node;
- return node;
- }
- }
- } else {
- while ((node = node->next) != NULL) {
- if (x < node->value) {
- search_node_ = node->prev;
- return node->prev;
- }
- }
- }
- return NULL;
-}
-
-Node* AdvancingFront::FindSearchNode(const double& x)
-{
- (void)x; // suppress compiler warnings "unused parameter 'x'"
- // TODO: implement BST index
- return search_node_;
-}
-
-Node* AdvancingFront::LocatePoint(const Point* point)
-{
- const double px = point->x;
- Node* node = FindSearchNode(px);
- const double nx = node->point->x;
-
- if (px == nx) {
- if (point != node->point) {
- // We might have two nodes with same x value for a short time
- if (point == node->prev->point) {
- node = node->prev;
- } else if (point == node->next->point) {
- node = node->next;
- } else {
- assert(0);
- }
- }
- } else if (px < nx) {
- while ((node = node->prev) != NULL) {
- if (point == node->point) {
- break;
- }
- }
- } else {
- while ((node = node->next) != NULL) {
- if (point == node->point)
- break;
- }
- }
- if (node) search_node_ = node;
- return node;
-}
-
-AdvancingFront::~AdvancingFront()
-{
-}
-
-}
-
diff --git a/src/3rdparty/poly2tri/sweep/advancing_front.h b/src/3rdparty/poly2tri/sweep/advancing_front.h
deleted file mode 100644
index bab73d44..00000000
--- a/src/3rdparty/poly2tri/sweep/advancing_front.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef ADVANCED_FRONT_H
-#define ADVANCED_FRONT_H
-
-#include "../common/shapes.h"
-
-namespace p2t {
-
-struct Node;
-
-// Advancing front node
-struct Node {
- Point* point;
- Triangle* triangle;
-
- Node* next;
- Node* prev;
-
- double value;
-
- Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x)
- {
- }
-
- Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x)
- {
- }
-
-};
-
-// Advancing front
-class AdvancingFront {
-public:
-
-AdvancingFront(Node& head, Node& tail);
-// Destructor
-~AdvancingFront();
-
-Node* head();
-void set_head(Node* node);
-Node* tail();
-void set_tail(Node* node);
-Node* search();
-void set_search(Node* node);
-
-/// Locate insertion point along advancing front
-Node* LocateNode(const double& x);
-
-Node* LocatePoint(const Point* point);
-
-private:
-
-Node* head_, *tail_, *search_node_;
-
-Node* FindSearchNode(const double& x);
-};
-
-inline Node* AdvancingFront::head()
-{
- return head_;
-}
-inline void AdvancingFront::set_head(Node* node)
-{
- head_ = node;
-}
-
-inline Node* AdvancingFront::tail()
-{
- return tail_;
-}
-inline void AdvancingFront::set_tail(Node* node)
-{
- tail_ = node;
-}
-
-inline Node* AdvancingFront::search()
-{
- return search_node_;
-}
-
-inline void AdvancingFront::set_search(Node* node)
-{
- search_node_ = node;
-}
-
-}
-
-#endif
diff --git a/src/3rdparty/poly2tri/sweep/cdt.cpp b/src/3rdparty/poly2tri/sweep/cdt.cpp
deleted file mode 100644
index e0b3ec79..00000000
--- a/src/3rdparty/poly2tri/sweep/cdt.cpp
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include "cdt.h"
-
-namespace p2t {
-
-CDT::CDT(std::vector<Point*> polyline)
-{
- sweep_context_ = new SweepContext(polyline);
- sweep_ = new Sweep;
-}
-
-void CDT::AddHole(std::vector<Point*> polyline)
-{
- sweep_context_->AddHole(polyline);
-}
-
-void CDT::AddPoint(Point* point) {
- sweep_context_->AddPoint(point);
-}
-
-void CDT::Triangulate()
-{
- sweep_->Triangulate(*sweep_context_);
-}
-
-std::vector<p2t::Triangle*> CDT::GetTriangles()
-{
- return sweep_context_->GetTriangles();
-}
-
-std::list<p2t::Triangle*> CDT::GetMap()
-{
- return sweep_context_->GetMap();
-}
-
-CDT::~CDT()
-{
- delete sweep_context_;
- delete sweep_;
-}
-
-}
-
diff --git a/src/3rdparty/poly2tri/sweep/cdt.h b/src/3rdparty/poly2tri/sweep/cdt.h
deleted file mode 100644
index e7b703de..00000000
--- a/src/3rdparty/poly2tri/sweep/cdt.h
+++ /dev/null
@@ -1,105 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef CDT_H
-#define CDT_H
-
-#include "advancing_front.h"
-#include "sweep_context.h"
-#include "sweep.h"
-
-/**
- *
- * @author Mason Green <mason.green@gmail.com>
- *
- */
-
-namespace p2t {
-
-class CDT
-{
-public:
-
- /**
- * Constructor - add polyline with non repeating points
- *
- * @param polyline
- */
- CDT(std::vector<Point*> polyline);
-
- /**
- * Destructor - clean up memory
- */
- ~CDT();
-
- /**
- * Add a hole
- *
- * @param polyline
- */
- void AddHole(std::vector<Point*> polyline);
-
- /**
- * Add a steiner point
- *
- * @param point
- */
- void AddPoint(Point* point);
-
- /**
- * Triangulate - do this AFTER you've added the polyline, holes, and Steiner points
- */
- void Triangulate();
-
- /**
- * Get CDT triangles
- */
- std::vector<Triangle*> GetTriangles();
-
- /**
- * Get triangle map
- */
- std::list<Triangle*> GetMap();
-
- private:
-
- /**
- * Internals
- */
-
- SweepContext* sweep_context_;
- Sweep* sweep_;
-
-};
-
-}
-
-#endif
diff --git a/src/3rdparty/poly2tri/sweep/sweep.cpp b/src/3rdparty/poly2tri/sweep/sweep.cpp
deleted file mode 100644
index 954d2db2..00000000
--- a/src/3rdparty/poly2tri/sweep/sweep.cpp
+++ /dev/null
@@ -1,814 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include <stddef.h>
-#include <stdexcept>
-#include "sweep.h"
-#include "sweep_context.h"
-#include "advancing_front.h"
-#include "../common/utils.h"
-
-namespace p2t {
-
-// Triangulate simple polygon with holes
-void Sweep::Triangulate(SweepContext& tcx)
-{
- tcx.InitTriangulation();
- tcx.CreateAdvancingFront(nodes_);
- // Sweep points; build mesh
- SweepPoints(tcx);
- // Clean up
- FinalizationPolygon(tcx);
-}
-
-void Sweep::SweepPoints(SweepContext& tcx)
-{
- for (int i = 1; i < tcx.point_count(); i++) {
- Point& point = *tcx.GetPoint(i);
- Node* node = &PointEvent(tcx, point);
- for (unsigned int i = 0; i < point.edge_list.size(); i++) {
- EdgeEvent(tcx, point.edge_list[i], node);
- }
- }
-}
-
-void Sweep::FinalizationPolygon(SweepContext& tcx)
-{
- // Get an Internal triangle to start with
- Triangle* t = tcx.front()->head()->next->triangle;
- Point* p = tcx.front()->head()->next->point;
- while (!t->GetConstrainedEdgeCW(*p)) {
- t = t->NeighborCCW(*p);
- }
-
- // Collect interior triangles constrained by edges
- tcx.MeshClean(*t);
-}
-
-Node& Sweep::PointEvent(SweepContext& tcx, Point& point)
-{
- Node& node = tcx.LocateNode(point);
- Node& new_node = NewFrontTriangle(tcx, point, node);
-
- // Only need to check +epsilon since point never have smaller
- // x value than node due to how we fetch nodes from the front
- if (point.x <= node.point->x + EPSILON) {
- Fill(tcx, node);
- }
-
- //tcx.AddNode(new_node);
-
- FillAdvancingFront(tcx, new_node);
- return new_node;
-}
-
-void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
-{
- tcx.edge_event.constrained_edge = edge;
- tcx.edge_event.right = (edge->p->x > edge->q->x);
-
- if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) {
- return;
- }
-
- // For now we will do all needed filling
- // TODO: integrate with flip process might give some better performance
- // but for now this avoid the issue with cases that needs both flips and fills
- FillEdgeEvent(tcx, edge, node);
- EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q);
-}
-
-void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point)
-{
- if (IsEdgeSideOfTriangle(*triangle, ep, eq)) {
- return;
- }
-
- Point* p1 = triangle->PointCCW(point);
- Orientation o1 = Orient2d(eq, *p1, ep);
- if (o1 == COLLINEAR) {
- if ( triangle->Contains(&eq, p1)) {
- triangle->MarkConstrainedEdge(&eq, p1 );
- // We are modifying the constraint maybe it would be better to
- // not change the given constraint and just keep a variable for the new constraint
- tcx.edge_event.constrained_edge->q = p1;
- triangle = &triangle->NeighborAcross(point);
- EdgeEvent( tcx, ep, *p1, triangle, *p1 );
- } else {
- std::runtime_error("EdgeEvent - collinear points not supported");
- assert(0);
- }
- return;
- }
-
- Point* p2 = triangle->PointCW(point);
- Orientation o2 = Orient2d(eq, *p2, ep);
- if (o2 == COLLINEAR) {
- if ( triangle->Contains(&eq, p2)) {
- triangle->MarkConstrainedEdge(&eq, p2 );
- // We are modifying the constraint maybe it would be better to
- // not change the given constraint and just keep a variable for the new constraint
- tcx.edge_event.constrained_edge->q = p2;
- triangle = &triangle->NeighborAcross(point);
- EdgeEvent( tcx, ep, *p2, triangle, *p2 );
- } else {
- std::runtime_error("EdgeEvent - collinear points not supported");
- assert(0);
- }
- return;
- }
-
- if (o1 == o2) {
- // Need to decide if we are rotating CW or CCW to get to a triangle
- // that will cross edge
- if (o1 == CW) {
- triangle = triangle->NeighborCCW(point);
- } else{
- triangle = triangle->NeighborCW(point);
- }
- EdgeEvent(tcx, ep, eq, triangle, point);
- } else {
- // This triangle crosses constraint so lets flippin start!
- FlipEdgeEvent(tcx, ep, eq, triangle, point);
- }
-}
-
-bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
-{
- int index = triangle.EdgeIndex(&ep, &eq);
-
- if (index != -1) {
- triangle.MarkConstrainedEdge(index);
- Triangle* t = triangle.GetNeighbor(index);
- if (t) {
- t->MarkConstrainedEdge(&ep, &eq);
- }
- return true;
- }
- return false;
-}
-
-Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node)
-{
- Triangle* triangle = new Triangle(point, *node.point, *node.next->point);
-
- triangle->MarkNeighbor(*node.triangle);
- tcx.AddToMap(triangle);
-
- Node* new_node = new Node(point);
- nodes_.push_back(new_node);
-
- new_node->next = node.next;
- new_node->prev = &node;
- node.next->prev = new_node;
- node.next = new_node;
-
- if (!Legalize(tcx, *triangle)) {
- tcx.MapTriangleToNodes(*triangle);
- }
-
- return *new_node;
-}
-
-void Sweep::Fill(SweepContext& tcx, Node& node)
-{
- Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point);
-
- // TODO: should copy the constrained_edge value from neighbor triangles
- // for now constrained_edge values are copied during the legalize
- triangle->MarkNeighbor(*node.prev->triangle);
- triangle->MarkNeighbor(*node.triangle);
-
- tcx.AddToMap(triangle);
-
- // Update the advancing front
- node.prev->next = node.next;
- node.next->prev = node.prev;
-
- // If it was legalized the triangle has already been mapped
- if (!Legalize(tcx, *triangle)) {
- tcx.MapTriangleToNodes(*triangle);
- }
-
-}
-
-void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n)
-{
-
- // Fill right holes
- Node* node = n.next;
-
- while (node->next) {
- // if HoleAngle exceeds 90 degrees then break.
- if (LargeHole_DontFill(node)) break;
- Fill(tcx, *node);
- node = node->next;
- }
-
- // Fill left holes
- node = n.prev;
-
- while (node->prev) {
- // if HoleAngle exceeds 90 degrees then break.
- if (LargeHole_DontFill(node)) break;
- Fill(tcx, *node);
- node = node->prev;
- }
-
- // Fill right basins
- if (n.next && n.next->next) {
- double angle = BasinAngle(n);
- if (angle < PI_3div4) {
- FillBasin(tcx, n);
- }
- }
-}
-
-// True if HoleAngle exceeds 90 degrees.
-bool Sweep::LargeHole_DontFill(Node* node) {
-
- Node* nextNode = node->next;
- Node* prevNode = node->prev;
- if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point))
- return false;
-
- // Check additional points on front.
- Node* next2Node = nextNode->next;
- // "..Plus.." because only want angles on same side as point being added.
- if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point))
- return false;
-
- Node* prev2Node = prevNode->prev;
- // "..Plus.." because only want angles on same side as point being added.
- if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point))
- return false;
-
- return true;
-}
-
-bool Sweep::AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb) {
- double angle = Angle(*origin, *pa, *pb);
- bool exceeds90Degrees = ((angle > PI_div2) || (angle < -PI_div2));
- return exceeds90Degrees;
-}
-
-bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb) {
- double angle = Angle(*origin, *pa, *pb);
- bool exceedsPlus90DegreesOrIsNegative = (angle > PI_div2) || (angle < 0);
- return exceedsPlus90DegreesOrIsNegative;
-}
-
-double Sweep::Angle(Point& origin, Point& pa, Point& pb) {
- /* Complex plane
- * ab = cosA +i*sinA
- * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
- * atan2(y,x) computes the principal value of the argument function
- * applied to the complex number x+iy
- * Where x = ax*bx + ay*by
- * y = ax*by - ay*bx
- */
- double px = origin.x;
- double py = origin.y;
- double ax = pa.x- px;
- double ay = pa.y - py;
- double bx = pb.x - px;
- double by = pb.y - py;
- double x = ax * by - ay * bx;
- double y = ax * bx + ay * by;
- double angle = atan2(x, y);
- return angle;
-}
-
-double Sweep::BasinAngle(Node& node)
-{
- double ax = node.point->x - node.next->next->point->x;
- double ay = node.point->y - node.next->next->point->y;
- return atan2(ay, ax);
-}
-
-double Sweep::HoleAngle(Node& node)
-{
- /* Complex plane
- * ab = cosA +i*sinA
- * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx)
- * atan2(y,x) computes the principal value of the argument function
- * applied to the complex number x+iy
- * Where x = ax*bx + ay*by
- * y = ax*by - ay*bx
- */
- double ax = node.next->point->x - node.point->x;
- double ay = node.next->point->y - node.point->y;
- double bx = node.prev->point->x - node.point->x;
- double by = node.prev->point->y - node.point->y;
- return atan2(ax * by - ay * bx, ax * bx + ay * by);
-}
-
-bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
-{
- // To legalize a triangle we start by finding if any of the three edges
- // violate the Delaunay condition
- for (int i = 0; i < 3; i++) {
- if (t.delaunay_edge[i])
- continue;
-
- Triangle* ot = t.GetNeighbor(i);
-
- if (ot) {
- Point* p = t.GetPoint(i);
- Point* op = ot->OppositePoint(t, *p);
- int oi = ot->Index(op);
-
- // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
- // then we should not try to legalize
- if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
- t.constrained_edge[i] = ot->constrained_edge[oi];
- continue;
- }
-
- bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
-
- if (inside) {
- // Lets mark this shared edge as Delaunay
- t.delaunay_edge[i] = true;
- ot->delaunay_edge[oi] = true;
-
- // Lets rotate shared edge one vertex CW to legalize it
- RotateTrianglePair(t, *p, *ot, *op);
-
- // We now got one valid Delaunay Edge shared by two triangles
- // This gives us 4 new edges to check for Delaunay
-
- // Make sure that triangle to node mapping is done only one time for a specific triangle
- bool not_legalized = !Legalize(tcx, t);
- if (not_legalized) {
- tcx.MapTriangleToNodes(t);
- }
-
- not_legalized = !Legalize(tcx, *ot);
- if (not_legalized)
- tcx.MapTriangleToNodes(*ot);
-
- // Reset the Delaunay edges, since they only are valid Delaunay edges
- // until we add a new triangle or point.
- // XXX: need to think about this. Can these edges be tried after we
- // return to previous recursive level?
- t.delaunay_edge[i] = false;
- ot->delaunay_edge[oi] = false;
-
- // If triangle have been legalized no need to check the other edges since
- // the recursive legalization will handles those so we can end here.
- return true;
- }
- }
- }
- return false;
-}
-
-bool Sweep::Incircle(Point& pa, Point& pb, Point& pc, Point& pd)
-{
- double adx = pa.x - pd.x;
- double ady = pa.y - pd.y;
- double bdx = pb.x - pd.x;
- double bdy = pb.y - pd.y;
-
- double adxbdy = adx * bdy;
- double bdxady = bdx * ady;
- double oabd = adxbdy - bdxady;
-
- if (oabd <= 0)
- return false;
-
- double cdx = pc.x - pd.x;
- double cdy = pc.y - pd.y;
-
- double cdxady = cdx * ady;
- double adxcdy = adx * cdy;
- double ocad = cdxady - adxcdy;
-
- if (ocad <= 0)
- return false;
-
- double bdxcdy = bdx * cdy;
- double cdxbdy = cdx * bdy;
-
- double alift = adx * adx + ady * ady;
- double blift = bdx * bdx + bdy * bdy;
- double clift = cdx * cdx + cdy * cdy;
-
- double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd;
-
- return det > 0;
-}
-
-void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op)
-{
- Triangle* n1, *n2, *n3, *n4;
- n1 = t.NeighborCCW(p);
- n2 = t.NeighborCW(p);
- n3 = ot.NeighborCCW(op);
- n4 = ot.NeighborCW(op);
-
- bool ce1, ce2, ce3, ce4;
- ce1 = t.GetConstrainedEdgeCCW(p);
- ce2 = t.GetConstrainedEdgeCW(p);
- ce3 = ot.GetConstrainedEdgeCCW(op);
- ce4 = ot.GetConstrainedEdgeCW(op);
-
- bool de1, de2, de3, de4;
- de1 = t.GetDelunayEdgeCCW(p);
- de2 = t.GetDelunayEdgeCW(p);
- de3 = ot.GetDelunayEdgeCCW(op);
- de4 = ot.GetDelunayEdgeCW(op);
-
- t.Legalize(p, op);
- ot.Legalize(op, p);
-
- // Remap delaunay_edge
- ot.SetDelunayEdgeCCW(p, de1);
- t.SetDelunayEdgeCW(p, de2);
- t.SetDelunayEdgeCCW(op, de3);
- ot.SetDelunayEdgeCW(op, de4);
-
- // Remap constrained_edge
- ot.SetConstrainedEdgeCCW(p, ce1);
- t.SetConstrainedEdgeCW(p, ce2);
- t.SetConstrainedEdgeCCW(op, ce3);
- ot.SetConstrainedEdgeCW(op, ce4);
-
- // Remap neighbors
- // XXX: might optimize the markNeighbor by keeping track of
- // what side should be assigned to what neighbor after the
- // rotation. Now mark neighbor does lots of testing to find
- // the right side.
- t.ClearNeighbors();
- ot.ClearNeighbors();
- if (n1) ot.MarkNeighbor(*n1);
- if (n2) t.MarkNeighbor(*n2);
- if (n3) t.MarkNeighbor(*n3);
- if (n4) ot.MarkNeighbor(*n4);
- t.MarkNeighbor(ot);
-}
-
-void Sweep::FillBasin(SweepContext& tcx, Node& node)
-{
- if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
- tcx.basin.left_node = node.next->next;
- } else {
- tcx.basin.left_node = node.next;
- }
-
- // Find the bottom and right node
- tcx.basin.bottom_node = tcx.basin.left_node;
- while (tcx.basin.bottom_node->next
- && tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) {
- tcx.basin.bottom_node = tcx.basin.bottom_node->next;
- }
- if (tcx.basin.bottom_node == tcx.basin.left_node) {
- // No valid basin
- return;
- }
-
- tcx.basin.right_node = tcx.basin.bottom_node;
- while (tcx.basin.right_node->next
- && tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) {
- tcx.basin.right_node = tcx.basin.right_node->next;
- }
- if (tcx.basin.right_node == tcx.basin.bottom_node) {
- // No valid basins
- return;
- }
-
- tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x;
- tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y;
-
- FillBasinReq(tcx, tcx.basin.bottom_node);
-}
-
-void Sweep::FillBasinReq(SweepContext& tcx, Node* node)
-{
- // if shallow stop filling
- if (IsShallow(tcx, *node)) {
- return;
- }
-
- Fill(tcx, *node);
-
- if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) {
- return;
- } else if (node->prev == tcx.basin.left_node) {
- Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point);
- if (o == CW) {
- return;
- }
- node = node->next;
- } else if (node->next == tcx.basin.right_node) {
- Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point);
- if (o == CCW) {
- return;
- }
- node = node->prev;
- } else {
- // Continue with the neighbor node with lowest Y value
- if (node->prev->point->y < node->next->point->y) {
- node = node->prev;
- } else {
- node = node->next;
- }
- }
-
- FillBasinReq(tcx, node);
-}
-
-bool Sweep::IsShallow(SweepContext& tcx, Node& node)
-{
- double height;
-
- if (tcx.basin.left_highest) {
- height = tcx.basin.left_node->point->y - node.point->y;
- } else {
- height = tcx.basin.right_node->point->y - node.point->y;
- }
-
- // if shallow stop filling
- if (tcx.basin.width > height) {
- return true;
- }
- return false;
-}
-
-void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
-{
- if (tcx.edge_event.right) {
- FillRightAboveEdgeEvent(tcx, edge, node);
- } else {
- FillLeftAboveEdgeEvent(tcx, edge, node);
- }
-}
-
-void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
-{
- while (node->next->point->x < edge->p->x) {
- // Check if next node is below the edge
- if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) {
- FillRightBelowEdgeEvent(tcx, edge, *node);
- } else {
- node = node->next;
- }
- }
-}
-
-void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- if (node.point->x < edge->p->x) {
- if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
- // Concave
- FillRightConcaveEdgeEvent(tcx, edge, node);
- } else{
- // Convex
- FillRightConvexEdgeEvent(tcx, edge, node);
- // Retry this one
- FillRightBelowEdgeEvent(tcx, edge, node);
- }
- }
-}
-
-void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- Fill(tcx, *node.next);
- if (node.next->point != edge->p) {
- // Next above or below edge?
- if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) {
- // Below
- if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) {
- // Next is concave
- FillRightConcaveEdgeEvent(tcx, edge, node);
- } else {
- // Next is convex
- }
- }
- }
-
-}
-
-void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- // Next concave or convex?
- if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) {
- // Concave
- FillRightConcaveEdgeEvent(tcx, edge, *node.next);
- } else{
- // Convex
- // Next above or below edge?
- if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) {
- // Below
- FillRightConvexEdgeEvent(tcx, edge, *node.next);
- } else{
- // Above
- }
- }
-}
-
-void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node)
-{
- while (node->prev->point->x > edge->p->x) {
- // Check if next node is below the edge
- if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) {
- FillLeftBelowEdgeEvent(tcx, edge, *node);
- } else {
- node = node->prev;
- }
- }
-}
-
-void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- if (node.point->x > edge->p->x) {
- if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
- // Concave
- FillLeftConcaveEdgeEvent(tcx, edge, node);
- } else {
- // Convex
- FillLeftConvexEdgeEvent(tcx, edge, node);
- // Retry this one
- FillLeftBelowEdgeEvent(tcx, edge, node);
- }
- }
-}
-
-void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- // Next concave or convex?
- if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) {
- // Concave
- FillLeftConcaveEdgeEvent(tcx, edge, *node.prev);
- } else{
- // Convex
- // Next above or below edge?
- if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) {
- // Below
- FillLeftConvexEdgeEvent(tcx, edge, *node.prev);
- } else{
- // Above
- }
- }
-}
-
-void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node)
-{
- Fill(tcx, *node.prev);
- if (node.prev->point != edge->p) {
- // Next above or below edge?
- if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) {
- // Below
- if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) {
- // Next is concave
- FillLeftConcaveEdgeEvent(tcx, edge, node);
- } else{
- // Next is convex
- }
- }
- }
-
-}
-
-void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p)
-{
- Triangle& ot = t->NeighborAcross(p);
- Point& op = *ot.OppositePoint(*t, p);
-
- if (&ot == NULL) {
- // If we want to integrate the fillEdgeEvent do it here
- // With current implementation we should never get here
- //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
- assert(0);
- }
-
- if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) {
- // Lets rotate shared edge one vertex CW
- RotateTrianglePair(*t, p, ot, op);
- tcx.MapTriangleToNodes(*t);
- tcx.MapTriangleToNodes(ot);
-
- if (p == eq && op == ep) {
- if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) {
- t->MarkConstrainedEdge(&ep, &eq);
- ot.MarkConstrainedEdge(&ep, &eq);
- Legalize(tcx, *t);
- Legalize(tcx, ot);
- } else {
- // XXX: I think one of the triangles should be legalized here?
- }
- } else {
- Orientation o = Orient2d(eq, op, ep);
- t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op);
- FlipEdgeEvent(tcx, ep, eq, t, p);
- }
- } else {
- Point& newP = NextFlipPoint(ep, eq, ot, op);
- FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP);
- EdgeEvent(tcx, ep, eq, t, p);
- }
-}
-
-Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op)
-{
- if (o == CCW) {
- // ot is not crossing edge after flip
- int edge_index = ot.EdgeIndex(&p, &op);
- ot.delaunay_edge[edge_index] = true;
- Legalize(tcx, ot);
- ot.ClearDelunayEdges();
- return t;
- }
-
- // t is not crossing edge after flip
- int edge_index = t.EdgeIndex(&p, &op);
-
- t.delaunay_edge[edge_index] = true;
- Legalize(tcx, t);
- t.ClearDelunayEdges();
- return ot;
-}
-
-Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op)
-{
- Orientation o2d = Orient2d(eq, op, ep);
- if (o2d == CW) {
- // Right
- return *ot.PointCCW(op);
- } else if (o2d == CCW) {
- // Left
- return *ot.PointCW(op);
- } else{
- //throw new RuntimeException("[Unsupported] Opposing point on constrained edge");
- assert(0);
- }
-}
-
-void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle,
- Triangle& t, Point& p)
-{
- Triangle& ot = t.NeighborAcross(p);
- Point& op = *ot.OppositePoint(t, p);
-
- if (&t.NeighborAcross(p) == NULL) {
- // If we want to integrate the fillEdgeEvent do it here
- // With current implementation we should never get here
- //throw new RuntimeException( "[BUG:FIXME] FLIP failed due to missing triangle");
- assert(0);
- }
-
- if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) {
- // flip with new edge op->eq
- FlipEdgeEvent(tcx, eq, op, &ot, op);
- // TODO: Actually I just figured out that it should be possible to
- // improve this by getting the next ot and op before the above
- // flip and continue the flipScanEdgeEvent here
- // set new ot and op here and loop back to inScanArea test
- // also need to set a new flip_triangle first
- // Turns out at first glance that this is somewhat complicated
- // so it will have to wait.
- } else{
- Point& newP = NextFlipPoint(ep, eq, ot, op);
- FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP);
- }
-}
-
-Sweep::~Sweep() {
-
- // Clean up memory
- for (size_t i = 0; i < nodes_.size(); i++) {
- delete nodes_[i];
- }
-
-}
-
-}
-
diff --git a/src/3rdparty/poly2tri/sweep/sweep.h b/src/3rdparty/poly2tri/sweep/sweep.h
deleted file mode 100644
index 9bb0b5d8..00000000
--- a/src/3rdparty/poly2tri/sweep/sweep.h
+++ /dev/null
@@ -1,285 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-/**
- * Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and
- * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation',
- * International Journal of Geographical Information Science
- *
- * "FlipScan" Constrained Edge Algorithm invented by Thomas Åhlén, thahlen@gmail.com
- */
-
-#ifndef SWEEP_H
-#define SWEEP_H
-
-#include <vector>
-
-namespace p2t {
-
-class SweepContext;
-struct Node;
-struct Point;
-struct Edge;
-class Triangle;
-
-class Sweep
-{
-public:
-
- /**
- * Triangulate
- *
- * @param tcx
- */
- void Triangulate(SweepContext& tcx);
-
- /**
- * Destructor - clean up memory
- */
- ~Sweep();
-
-private:
-
- /**
- * Start sweeping the Y-sorted point set from bottom to top
- *
- * @param tcx
- */
- void SweepPoints(SweepContext& tcx);
-
- /**
- * Find closes node to the left of the new point and
- * create a new triangle. If needed new holes and basins
- * will be filled to.
- *
- * @param tcx
- * @param point
- * @return
- */
- Node& PointEvent(SweepContext& tcx, Point& point);
-
- /**
- *
- *
- * @param tcx
- * @param edge
- * @param node
- */
- void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
-
- void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point);
-
- /**
- * Creates a new front triangle and legalize it
- *
- * @param tcx
- * @param point
- * @param node
- * @return
- */
- Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node);
-
- /**
- * Adds a triangle to the advancing front to fill a hole.
- * @param tcx
- * @param node - middle node, that is the bottom of the hole
- */
- void Fill(SweepContext& tcx, Node& node);
-
- /**
- * Returns true if triangle was legalized
- */
- bool Legalize(SweepContext& tcx, Triangle& t);
-
- /**
- * <b>Requirement</b>:<br>
- * 1. a,b and c form a triangle.<br>
- * 2. a and d is know to be on opposite side of bc<br>
- * <pre>
- * a
- * +
- * / \
- * / \
- * b/ \c
- * +-------+
- * / d \
- * / \
- * </pre>
- * <b>Fact</b>: d has to be in area B to have a chance to be inside the circle formed by
- * a,b and c<br>
- * d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW<br>
- * This preknowledge gives us a way to optimize the incircle test
- * @param a - triangle point, opposite d
- * @param b - triangle point
- * @param c - triangle point
- * @param d - point opposite a
- * @return true if d is inside circle, false if on circle edge
- */
- bool Incircle(Point& pa, Point& pb, Point& pc, Point& pd);
-
- /**
- * Rotates a triangle pair one vertex CW
- *<pre>
- * n2 n2
- * P +-----+ P +-----+
- * | t /| |\ t |
- * | / | | \ |
- * n1| / |n3 n1| \ |n3
- * | / | after CW | \ |
- * |/ oT | | oT \|
- * +-----+ oP +-----+
- * n4 n4
- * </pre>
- */
- void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op);
-
- /**
- * Fills holes in the Advancing Front
- *
- *
- * @param tcx
- * @param n
- */
- void FillAdvancingFront(SweepContext& tcx, Node& n);
-
- // Decision-making about when to Fill hole.
- // Contributed by ToolmakerSteve2
- bool LargeHole_DontFill(Node* node);
- bool AngleExceeds90Degrees(Point* origin, Point* pa, Point* pb);
- bool AngleExceedsPlus90DegreesOrIsNegative(Point* origin, Point* pa, Point* pb);
- double Angle(Point& origin, Point& pa, Point& pb);
-
- /**
- *
- * @param node - middle node
- * @return the angle between 3 front nodes
- */
- double HoleAngle(Node& node);
-
- /**
- * The basin angle is decided against the horizontal line [1,0]
- */
- double BasinAngle(Node& node);
-
- /**
- * Fills a basin that has formed on the Advancing Front to the right
- * of given node.<br>
- * First we decide a left,bottom and right node that forms the
- * boundaries of the basin. Then we do a reqursive fill.
- *
- * @param tcx
- * @param node - starting node, this or next node will be left node
- */
- void FillBasin(SweepContext& tcx, Node& node);
-
- /**
- * Recursive algorithm to fill a Basin with triangles
- *
- * @param tcx
- * @param node - bottom_node
- * @param cnt - counter used to alternate on even and odd numbers
- */
- void FillBasinReq(SweepContext& tcx, Node* node);
-
- bool IsShallow(SweepContext& tcx, Node& node);
-
- bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq);
-
- void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
-
- void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
-
- void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node);
-
- void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node);
-
- void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p);
-
- /**
- * After a flip we have two triangles and know that only one will still be
- * intersecting the edge. So decide which to contiune with and legalize the other
- *
- * @param tcx
- * @param o - should be the result of an orient2d( eq, op, ep )
- * @param t - triangle 1
- * @param ot - triangle 2
- * @param p - a point shared by both triangles
- * @param op - another point shared by both triangles
- * @return returns the triangle still intersecting the edge
- */
- Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op);
-
- /**
- * When we need to traverse from one triangle to the next we need
- * the point in current triangle that is the opposite point to the next
- * triangle.
- *
- * @param ep
- * @param eq
- * @param ot
- * @param op
- * @return
- */
- Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op);
-
- /**
- * Scan part of the FlipScan algorithm<br>
- * When a triangle pair isn't flippable we will scan for the next
- * point that is inside the flip triangle scan area. When found
- * we generate a new flipEdgeEvent
- *
- * @param tcx
- * @param ep - last point on the edge we are traversing
- * @param eq - first point on the edge we are traversing
- * @param flipTriangle - the current triangle sharing the point eq with edge
- * @param t
- * @param p
- */
- void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p);
-
- void FinalizationPolygon(SweepContext& tcx);
-
- std::vector<Node*> nodes_;
-
-};
-
-}
-
-#endif
diff --git a/src/3rdparty/poly2tri/sweep/sweep_context.cpp b/src/3rdparty/poly2tri/sweep/sweep_context.cpp
deleted file mode 100644
index 24dde11f..00000000
--- a/src/3rdparty/poly2tri/sweep/sweep_context.cpp
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-#include "sweep_context.h"
-#include <algorithm>
-#include "advancing_front.h"
-
-namespace p2t {
-
-SweepContext::SweepContext(std::vector<Point*> polyline) :
- front_(0),
- head_(0),
- tail_(0),
- af_head_(0),
- af_middle_(0),
- af_tail_(0)
-{
- basin = Basin();
- edge_event = EdgeEvent();
-
- points_ = polyline;
-
- InitEdges(points_);
-}
-
-void SweepContext::AddHole(std::vector<Point*> polyline)
-{
- InitEdges(polyline);
- for (unsigned int i = 0; i < polyline.size(); i++) {
- points_.push_back(polyline[i]);
- }
-}
-
-void SweepContext::AddPoint(Point* point) {
- points_.push_back(point);
-}
-
-std::vector<Triangle*> SweepContext::GetTriangles()
-{
- return triangles_;
-}
-
-std::list<Triangle*> SweepContext::GetMap()
-{
- return map_;
-}
-
-void SweepContext::InitTriangulation()
-{
- double xmax(points_[0]->x), xmin(points_[0]->x);
- double ymax(points_[0]->y), ymin(points_[0]->y);
-
- // Calculate bounds.
- for (unsigned int i = 0; i < points_.size(); i++) {
- Point& p = *points_[i];
- if (p.x > xmax)
- xmax = p.x;
- if (p.x < xmin)
- xmin = p.x;
- if (p.y > ymax)
- ymax = p.y;
- if (p.y < ymin)
- ymin = p.y;
- }
-
- double dx = kAlpha * (xmax - xmin);
- double dy = kAlpha * (ymax - ymin);
- head_ = new Point(xmax + dx, ymin - dy);
- tail_ = new Point(xmin - dx, ymin - dy);
-
- // Sort points along y-axis
- std::sort(points_.begin(), points_.end(), cmp);
-
-}
-
-void SweepContext::InitEdges(std::vector<Point*> polyline)
-{
- int num_points = polyline.size();
- for (int i = 0; i < num_points; i++) {
- int j = i < num_points - 1 ? i + 1 : 0;
- edge_list.push_back(new Edge(*polyline[i], *polyline[j]));
- }
-}
-
-Point* SweepContext::GetPoint(const int& index)
-{
- return points_[index];
-}
-
-void SweepContext::AddToMap(Triangle* triangle)
-{
- map_.push_back(triangle);
-}
-
-Node& SweepContext::LocateNode(Point& point)
-{
- // TODO implement search tree
- return *front_->LocateNode(point.x);
-}
-
-void SweepContext::CreateAdvancingFront(std::vector<Node*> nodes)
-{
-
- (void) nodes;
- // Initial triangle
- Triangle* triangle = new Triangle(*points_[0], *tail_, *head_);
-
- map_.push_back(triangle);
-
- af_head_ = new Node(*triangle->GetPoint(1), *triangle);
- af_middle_ = new Node(*triangle->GetPoint(0), *triangle);
- af_tail_ = new Node(*triangle->GetPoint(2));
- front_ = new AdvancingFront(*af_head_, *af_tail_);
-
- // TODO: More intuitive if head is middles next and not previous?
- // so swap head and tail
- af_head_->next = af_middle_;
- af_middle_->next = af_tail_;
- af_middle_->prev = af_head_;
- af_tail_->prev = af_middle_;
-}
-
-void SweepContext::RemoveNode(Node* node)
-{
- delete node;
-}
-
-void SweepContext::MapTriangleToNodes(Triangle& t)
-{
- for (int i = 0; i < 3; i++) {
- if (!t.GetNeighbor(i)) {
- Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
- if (n)
- n->triangle = &t;
- }
- }
-}
-
-void SweepContext::RemoveFromMap(Triangle* triangle)
-{
- map_.remove(triangle);
-}
-
-void SweepContext::MeshClean(Triangle& triangle)
-{
- std::vector<Triangle *> triangles;
- triangles.push_back(&triangle);
-
- while(!triangles.empty()){
- Triangle *t = triangles.back();
- triangles.pop_back();
-
- if (t != NULL && !t->IsInterior()) {
- t->IsInterior(true);
- triangles_.push_back(t);
- for (int i = 0; i < 3; i++) {
- if (!t->constrained_edge[i])
- triangles.push_back(t->GetNeighbor(i));
- }
- }
- }
-}
-
-SweepContext::~SweepContext()
-{
-
- // Clean up memory
-
- delete head_;
- delete tail_;
- delete front_;
- delete af_head_;
- delete af_middle_;
- delete af_tail_;
-
- typedef std::list<Triangle*> type_list;
-
- for (type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) {
- Triangle* ptr = *iter;
- delete ptr;
- }
-
- for (unsigned int i = 0; i < edge_list.size(); i++) {
- delete edge_list[i];
- }
-
-}
-
-}
diff --git a/src/3rdparty/poly2tri/sweep/sweep_context.h b/src/3rdparty/poly2tri/sweep/sweep_context.h
deleted file mode 100644
index c110a744..00000000
--- a/src/3rdparty/poly2tri/sweep/sweep_context.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * Poly2Tri Copyright (c) 2009-2010, Poly2Tri Contributors
- * http://code.google.com/p/poly2tri/
- *
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of Poly2Tri nor the names of its contributors may be
- * used to endorse or promote products derived from this software without specific
- * prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef SWEEP_CONTEXT_H
-#define SWEEP_CONTEXT_H
-
-#include <list>
-#include <vector>
-#include <cstddef>
-
-namespace p2t {
-
-// Initial triangle factor, seed triangle will extend 30% of
-// PointSet width to both left and right.
-const double kAlpha = 0.3;
-
-struct Point;
-class Triangle;
-struct Node;
-struct Edge;
-class AdvancingFront;
-
-class SweepContext {
-public:
-
-/// Constructor
-SweepContext(std::vector<Point*> polyline);
-/// Destructor
-~SweepContext();
-
-void set_head(Point* p1);
-
-Point* head();
-
-void set_tail(Point* p1);
-
-Point* tail();
-
-int point_count();
-
-Node& LocateNode(Point& point);
-
-void RemoveNode(Node* node);
-
-void CreateAdvancingFront(std::vector<Node*> nodes);
-
-/// Try to map a node to all sides of this triangle that don't have a neighbor
-void MapTriangleToNodes(Triangle& t);
-
-void AddToMap(Triangle* triangle);
-
-Point* GetPoint(const int& index);
-
-Point* GetPoints();
-
-void RemoveFromMap(Triangle* triangle);
-
-void AddHole(std::vector<Point*> polyline);
-
-void AddPoint(Point* point);
-
-AdvancingFront* front();
-
-void MeshClean(Triangle& triangle);
-
-std::vector<Triangle*> GetTriangles();
-std::list<Triangle*> GetMap();
-
-std::vector<Edge*> edge_list;
-
-struct Basin {
- Node* left_node;
- Node* bottom_node;
- Node* right_node;
- double width;
- bool left_highest;
-
- Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false)
- {
- }
-
- void Clear()
- {
- left_node = NULL;
- bottom_node = NULL;
- right_node = NULL;
- width = 0.0;
- left_highest = false;
- }
-};
-
-struct EdgeEvent {
- Edge* constrained_edge;
- bool right;
-
- EdgeEvent() : constrained_edge(NULL), right(false)
- {
- }
-};
-
-Basin basin;
-EdgeEvent edge_event;
-
-private:
-
-friend class Sweep;
-
-std::vector<Triangle*> triangles_;
-std::list<Triangle*> map_;
-std::vector<Point*> points_;
-
-// Advancing front
-AdvancingFront* front_;
-// head point used with advancing front
-Point* head_;
-// tail point used with advancing front
-Point* tail_;
-
-Node *af_head_, *af_middle_, *af_tail_;
-
-void InitTriangulation();
-void InitEdges(std::vector<Point*> polyline);
-
-};
-
-inline AdvancingFront* SweepContext::front()
-{
- return front_;
-}
-
-inline int SweepContext::point_count()
-{
- return int(points_.size());
-}
-
-inline void SweepContext::set_head(Point* p1)
-{
- head_ = p1;
-}
-
-inline Point* SweepContext::head()
-{
- return head_;
-}
-
-inline void SweepContext::set_tail(Point* p1)
-{
- tail_ = p1;
-}
-
-inline Point* SweepContext::tail()
-{
- return tail_;
-}
-
-}
-
-#endif