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path: root/src/plugins/multimedia/ffmpeg/CMakeLists.txt
Commit message (Expand)AuthorAgeFilesLines
* Exclude files including EGL/egl.h from Unity BuildAmir Masoud Abdol2023-04-251-0/+3
* Implement seamless ffmpeg playback loopingArtem Dyomin2023-04-121-0/+1
* Add the base class for screen capture threadsArtem Dyomin2023-03-221-0/+1
* Refactor VideoFrameEncoder construction and imrove codecs findingArtem Dyomin2023-03-111-0/+1
* Android: Integrate HW encoding for FFMpeg backend in AndroidSamuel Mira2023-03-091-0/+1
* Add Security framework on macOS for linking with ffmpeg pluginArtem Dyomin2023-03-071-5/+7
* Improve ffmpeg hw accel and codecs findingArtem Dyomin2023-03-061-1/+1
* Add some exclusions for CMake Unity (Jumbo) buildsFriedemann Kleint2023-02-151-0/+3
* Implement custom X11 screen capturingArtem Dyomin2023-02-121-0/+9
* Rewrite screen capturing on macosArtem Dyomin2023-02-071-0/+3
* Adjust Android-related installation directoriesFab Stz2023-01-161-1/+1
* Code cleanup: remove old ffmpeg decoderArtem Dyomin2022-12-221-1/+3
* Include moc_*.cpp files in QtMM ffmpeg pluginArtem Dyomin2022-12-131-1/+1
* Android: camera support for ffmpeg backendSamuel Mira2022-12-081-1/+8
* Redesign of ffmpeg decoderArtem Dyomin2022-10-171-0/+11
* Refactor ffmpeg screen capturing + integration testsArtem Dyomin2022-09-121-0/+1
* Change the license of all CMakeLists.txt and *.cmake files to BSDLucie Gérard2022-08-231-1/+1
* Fix build for Windows with ffmpegArtem Dyomin2022-08-051-0/+1
* Add license headers to cmake filesLucie Gérard2022-07-071-0/+3
* Move Maybe class and errorString function to util files for reusePiotr Srebrny2022-07-061-0/+1
* Add screen capturing based on IDXGIOutputDuplication interfacePiotr Srebrny2022-07-061-0/+1
* Add screen capturting based on Windows.Graphics.Capture APIsPiotr Srebrny2022-07-061-0/+10
* Add basic screen capturing support using QScreen::grabWindowPiotr Srebrny2022-06-241-0/+1
* Fix a typo: ffmegmediaplugin -> ffmpegmediapluginLiang Qi2022-06-171-2/+2
* Android: Enable FFmpeg playback - HW renderingSamuel Mira2022-05-231-0/+5
* Android: Enable FFmpeg playback - SW renderingSamuel Mira2022-05-181-0/+17
* Connect QWindowsVideoDevices to ffmpeg media integrationPiotr Srebrny2022-05-161-0/+3
* Add camera support for FFmpeg on WindowsPiotr Srebrny2022-05-061-0/+4
* Remove QFFmpegMediaDevicePiotr Srebrny2022-05-041-7/+0
* Move the low level audio integration back into Qt MultimediaLars Knoll2022-04-291-43/+6
* Enable HW acceleration on Windows with D3D11 texturesPiotr Srebrny2022-04-251-0/+1
* Encapsulate setting of encoder options for FFmpegLars Knoll2022-04-071-0/+1
* Restructure video encoding supportLars Knoll2022-04-051-0/+1
* Move the resampling code into a small class of it's ownLars Knoll2022-04-051-0/+1
* Link static ffmpeg library to ffmpeg multimedia pluginPiotr Srebrny2022-03-291-1/+1
* FFmpeg: Start implementing camera support on macOSLars Knoll2022-02-111-0/+4
* Disentangle some AVFoundation specific codeLars Knoll2022-02-111-0/+1
* Fix camera for the darwin backend when configure finds FFmpegLars Knoll2022-01-241-0/+2
* FFmpeg: Add more generic clock handlingLars Knoll2022-01-201-0/+1
* FFmpeg: Add a stub for the audio decoder backendLars Knoll2022-01-201-0/+1
* FFmpeg: Small build system cleanupLars Knoll2022-01-201-1/+3
* FFmpeg: Add a V4l2 based cameraLars Knoll2022-01-201-0/+5
* FFmpeg: Restructure the encoder code baseLars Knoll2022-01-201-0/+3
* FFmpeg: Add stubs for the capturing backendLars Knoll2022-01-201-0/+3
* FFmpeg: Use QWindowsMediaDevices in ffmpeg integration on WindowsLars Knoll2022-01-191-1/+22
* FFmpeg: Support playback on macOSLars Knoll2022-01-191-1/+28
* FFmpeg: Add support for a zero copy path when using egl and vaapiLars Knoll2022-01-191-0/+9
* FFmpeg: Add infrastructure for HW accelerated decodingLars Knoll2022-01-191-0/+1
* FFmpeg: Move the decoder/pipeline handling into it's own fileLars Knoll2022-01-191-0/+1
* FFmpeg: Use libswscale to handle pixel formats Qt doesn't know aboutLars Knoll2022-01-191-1/+1