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author | Andrew den Exter <andrew.den-exter@nokia.com> | 2012-08-02 12:38:27 +1000 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-08-03 06:06:29 +0200 |
commit | b11e4cb8f57eabc32eb742b42f088898d96ec909 (patch) | |
tree | 82cbc453ba3547928773043f359f3f0a66bc0eeb /examples/demos/snake/qml/snake/snake.qml | |
parent | 680c98b04db6d5a49575782ba5bb58e06fa78bc2 (diff) | |
download | qtquick1-b11e4cb8f57eabc32eb742b42f088898d96ec909.tar.gz |
Fix install paths of demos and examples.
Install all demos and examples to the qtquick1 subdirectory of
the examples install location, demos under a demos folder,
declarative examples under a declarative folder and the common
viewer code under a helper folder.
This mirrors the directory structure of the src directory and
ensures the examples sources can be built from the install
location.
Task-number: QTBUG-26663
Change-Id: I406f4fa58e5f004eb1aef5902fa2d6267517943d
Reviewed-by: Alan Alpert <alan.alpert@nokia.com>
Diffstat (limited to 'examples/demos/snake/qml/snake/snake.qml')
-rw-r--r-- | examples/demos/snake/qml/snake/snake.qml | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/examples/demos/snake/qml/snake/snake.qml b/examples/demos/snake/qml/snake/snake.qml new file mode 100644 index 00000000..fd2afff4 --- /dev/null +++ b/examples/demos/snake/qml/snake/snake.qml @@ -0,0 +1,272 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import "content" as Content +import "content/snake.js" as Logic + +Rectangle { + id: screen; + SystemPalette { id: activePalette } + color: activePalette.window + property bool activeGame: false + + property int gridSize : 34 + property int margin: 4 + property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize) + property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize) + + property int lastScore : 0 + + property int score: 0; + property int heartbeatInterval: 200 + property int halfbeatInterval: 160 + + width: 480 + height: 750 + + property int direction + property int headDirection + + property variant head; + + Content.HighScoreModel { + id: highScores + game: "Snake" + } + + Timer { + id: heartbeat; + interval: heartbeatInterval; + running: activeGame && runtime.isActiveWindow + repeat: true + onTriggered: { Logic.move() } + } + Timer { + id: halfbeat; + interval: halfbeatInterval; + repeat: true + running: heartbeat.running + onTriggered: { Logic.moveSkull() } + } + Timer { + id: startNewGameTimer; + interval: 700; + onTriggered: { Logic.startNewGame(); } + } + + Timer { + id: startHeartbeatTimer; + interval: 1000 ; + onTriggered: { state = "running"; activeGame = true; } + } + + Image{ + id: pauseDialog + z: 1 + source: "content/pics/pause.png" + anchors.centerIn: parent; + //opacity is deliberately not animated + opacity: activeGame && !Qt.application.active + } + + Image { + + Image { + id: title + source: "content/pics/snake.jpg" + fillMode: Image.PreserveAspectCrop + anchors.fill: parent + anchors.horizontalCenter: parent.horizontalCenter + anchors.verticalCenter: parent.verticalCenter + + Column { + spacing: 140 + anchors.verticalCenter: parent.verticalCenter; + anchors.left: parent.left; + anchors.right: parent.right; + + Text { + color: "white" + font.pointSize: 48 + font.italic: true; + font.bold: true; + text: "Snake" + anchors.horizontalCenter: parent.horizontalCenter; + } + + Text { + color: "white" + font.pointSize: 24 + anchors.horizontalCenter: parent.horizontalCenter; + //horizontalAlignment: Text.AlignHCenter + text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore; + } + } + } + + source: "content/pics/background.png" + fillMode: Image.PreserveAspectCrop + + anchors.left: parent.left + anchors.right: parent.right + anchors.top: parent.top + anchors.bottom: toolbar.top + + Rectangle { + id: playfield + border.width: 1 + border.color: "white" + color: "transparent" + anchors.horizontalCenter: parent.horizontalCenter + y: (screen.height - 32 - height)/2; + width: numColumnsAvailable * gridSize + 2*margin + height: numRowsAvailable * gridSize + 2*margin + + + Content.Skull { + id: skull + } + + MouseArea { + anchors.fill: parent + onPressed: { + if (screen.state == "") { + Logic.startNewGame(); + return; + } + if (direction == 0 || direction == 2) + Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3); + else + Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0); + } + } + } + + } + + Rectangle { + id: progressBar + opacity: 0 + Behavior on opacity { NumberAnimation { duration: 200 } } + color: "transparent" + border.width: 2 + border.color: "#221edd" + x: 50 + y: 50 + width: 200 + height: 30 + anchors.horizontalCenter: parent.horizontalCenter + anchors.verticalCenter: parent.verticalCenter + anchors.verticalCenterOffset: 40 + + Rectangle { + id: progressIndicator + color: "#221edd"; + width: 0; + height: 30; + } + } + + Rectangle { + id: toolbar + color: activePalette.window + height: 32; width: parent.width + anchors.bottom: screen.bottom + + Content.Button { + id: btnA; text: "New Game"; onClicked: Logic.startNewGame(); + anchors.left: parent.left; anchors.leftMargin: 3 + anchors.verticalCenter: parent.verticalCenter + } + + Content.Button { + text: "Quit" + anchors { left: btnA.right; leftMargin: 3; verticalCenter: parent.verticalCenter } + onClicked: Qt.quit(); + } + + Text { + color: activePalette.text + text: "Score: " + score; font.bold: true + anchors.right: parent.right; anchors.rightMargin: 3 + anchors.verticalCenter: parent.verticalCenter + } + } + + focus: true + Keys.onSpacePressed: Logic.startNewGame(); + Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3); + Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1); + Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0); + Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2); + + states: [ + State { + name: "starting" + PropertyChanges {target: progressIndicator; width: 200} + PropertyChanges {target: title; opacity: 0} + PropertyChanges {target: progressBar; opacity: 1} + }, + State { + name: "running" + PropertyChanges {target: progressIndicator; width: 200} + PropertyChanges {target: title; opacity: 0} + PropertyChanges {target: skull; row: 0; column: 0; } + PropertyChanges {target: skull; spawned: 1} + } + ] + + transitions: [ + Transition { + from: "*" + to: "starting" + NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 } + NumberAnimation { property: "opacity"; duration: 200 } + }, + Transition { + to: "starting" + NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 } + NumberAnimation { property: "opacity"; duration: 200 } + } + ] + +} |