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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtTest 1.0
import QtQuick.Controls 1.4
import QtQuickControlsTests 1.0
Item {
id: container
width: 300
height: 300
TestCase {
id: testCase
name: "Tests_Button"
when:windowShown
width:400
height:400
function test_isDefault() {
var tmp = Qt.createQmlObject('import QtQuick.Controls 1.2; Button {id: button1}', testCase, '');
compare(tmp.isDefault, false);
tmp.destroy()
}
function test_text() {
var tmp1 = Qt.createQmlObject('import QtQuick.Controls 1.2; Button {id: button2_1}', testCase, '');
compare(tmp1.text, "");
tmp1.text = "Hello";
compare(tmp1.text, "Hello");
var tmp2 = Qt.createQmlObject('import QtQuick.Controls 1.2; Button {id: button2_2; text: "Hello"}', testCase, '');
compare(tmp2.text, "Hello");
tmp1.destroy()
tmp2.destroy()
}
SignalSpy {
id: clickSpy
signalName: "clicked"
}
function test_action() {
var test_actionStr =
'import QtQuick 2.2; \
import QtQuick.Controls 1.2; \
Item { \
property var testAction: Action { \
id: testAction; \
text: "Action text" \
} \
\
property var button: Button { \
id: button; \
action: testAction \
} \
} '
var tmp = Qt.createQmlObject(test_actionStr, testCase, '')
compare(tmp.button.text, "Action text")
tmp.testAction.text = "Action Joe"
compare(tmp.button.text, "Action Joe")
tmp.button.text = "G.I. Joe"
compare(tmp.button.text, "G.I. Joe")
compare(tmp.testAction.text, "Action Joe")
clickSpy.target = tmp.button
tmp.testAction.trigger()
compare(clickSpy.count, 1)
tmp.destroy()
}
function test_activeFocusOnPress(){
var control = Qt.createQmlObject('import QtQuick.Controls 1.2; Button {x: 20; y: 20; width: 100; height: 50}', container, '')
control.activeFocusOnPress = false
verify(!control.activeFocus)
mouseClick(control, 30, 30)
verify(!control.activeFocus)
control.activeFocusOnPress = true
verify(!control.activeFocus)
mouseClick(control, 30, 30)
verify(control.activeFocus)
control.destroy()
}
function test_activeFocusOnTab() {
if (Qt.styleHints.tabFocusBehavior != Qt.TabFocusAllControls)
skip("This function doesn't support NOT iterating all.")
var test_control = 'import QtQuick 2.2; \
import QtQuick.Controls 1.2; \
Item { \
width: 200; \
height: 200; \
property alias control1: _control1; \
property alias control2: _control2; \
property alias control3: _control3; \
Button { \
y: 20; \
id: _control1; \
activeFocusOnTab: true; \
text: "control1" \
} \
Button { \
y: 70; \
id: _control2; \
activeFocusOnTab: false; \
text: "control2" \
} \
Button { \
y: 120; \
id: _control3; \
activeFocusOnTab: true; \
text: "control3" \
} \
} '
var control = Qt.createQmlObject(test_control, container, '')
control.control1.forceActiveFocus()
verify(control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(!control.control3.activeFocus)
keyPress(Qt.Key_Tab)
verify(!control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(control.control3.activeFocus)
keyPress(Qt.Key_Tab)
verify(control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(!control.control3.activeFocus)
keyPress(Qt.Key_Tab, Qt.ShiftModifier)
verify(!control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(control.control3.activeFocus)
keyPress(Qt.Key_Tab, Qt.ShiftModifier)
verify(control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(!control.control3.activeFocus)
control.control2.activeFocusOnTab = true
control.control3.activeFocusOnTab = false
keyPress(Qt.Key_Tab)
verify(!control.control1.activeFocus)
verify(control.control2.activeFocus)
verify(!control.control3.activeFocus)
keyPress(Qt.Key_Tab)
verify(control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(!control.control3.activeFocus)
keyPress(Qt.Key_Tab, Qt.ShiftModifier)
verify(!control.control1.activeFocus)
verify(control.control2.activeFocus)
verify(!control.control3.activeFocus)
keyPress(Qt.Key_Tab, Qt.ShiftModifier)
verify(control.control1.activeFocus)
verify(!control.control2.activeFocus)
verify(!control.control3.activeFocus)
control.destroy()
}
SignalSpy {
id: checkSpy
signalName: "checkedChanged"
}
function test_checked() {
var button = Qt.createQmlObject('import QtQuick.Controls 1.2; Button { checkable: true }', container, '')
var checkCount = 0
checkSpy.clear()
checkSpy.target = button
verify(checkSpy.valid)
verify(!button.checked)
// stays unchecked on press
mousePress(button, button.width / 2, button.height / 2)
verify(button.pressed)
verify(!button.checked)
compare(checkSpy.count, checkCount)
// gets checked on release inside
mouseRelease(button, button.width / 2, button.height / 2)
verify(!button.pressed)
verify(button.checked)
compare(checkSpy.count, ++checkCount)
// stays checked on press
mousePress(button, button.width / 2, button.height / 2)
verify(button.pressed)
verify(button.checked)
compare(checkSpy.count, checkCount)
// stays checked on release outside
mouseMove(button, button.width * 2, button.height * 2)
mouseRelease(button, button.width * 2, button.height * 2)
verify(!button.pressed)
verify(button.checked)
compare(checkSpy.count, checkCount)
// stays checked on press
mousePress(button, button.width / 2, button.height / 2)
verify(button.pressed)
verify(button.checked)
compare(checkSpy.count, checkCount)
// gets unchecked on release inside
mouseRelease(button, button.width / 2, button.height / 2)
verify(!button.pressed)
verify(!button.checked)
compare(checkSpy.count, ++checkCount)
// stays unchecked on press
mousePress(button, button.width / 2, button.height / 2)
verify(button.pressed)
verify(!button.checked)
compare(checkSpy.count, checkCount)
// stays unchecked on release outside
mouseMove(button, button.width * 2, button.height * 2)
mouseRelease(button, button.width * 2, button.height * 2)
verify(!button.pressed)
verify(!button.checked)
compare(checkSpy.count, checkCount)
// keyboard toggle
button.forceActiveFocus()
keyClick(Qt.Key_Space)
verify(button.checked)
compare(checkSpy.count, ++checkCount)
// toggle on release
keyPress(Qt.Key_Space)
verify(button.checked)
keyRelease(Qt.Key_Space)
verify(!button.checked)
compare(checkSpy.count, ++checkCount)
button.destroy()
}
Component {
id: mnemonicButtonComponent
Button {
text: "&Hi"
enabled: false
}
}
function test_mnemonic() {
var button = mnemonicButtonComponent.createObject(container);
verify(button);
clickSpy.clear();
clickSpy.target = button;
keyClick(Qt.Key_H, Qt.AltModifier);
compare(clickSpy.count, 0);
button.destroy();
}
}
}
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