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// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#include "qsvgfont_p.h"
#include "qpainter.h"
#include "qpen.h"
#include "qdebug.h"
#include "qpicture.h"
QT_BEGIN_NAMESPACE
QSvgGlyph::QSvgGlyph(QChar unicode, const QPainterPath &path, qreal horizAdvX)
: m_unicode(unicode), m_path(path), m_horizAdvX(horizAdvX)
{
}
QSvgFont::QSvgFont(qreal horizAdvX)
: m_horizAdvX(horizAdvX)
{
}
QString QSvgFont::familyName() const
{
return m_familyName;
}
void QSvgFont::addGlyph(QChar unicode, const QPainterPath &path, qreal horizAdvX )
{
m_glyphs.insert(unicode, QSvgGlyph(unicode, path,
(horizAdvX==-1)?m_horizAdvX:horizAdvX));
}
void QSvgFont::draw(QPainter *p, const QPointF &point, const QString &str, qreal pixelSize, Qt::Alignment alignment) const
{
p->save();
p->translate(point);
p->scale(pixelSize / m_unitsPerEm, -pixelSize / m_unitsPerEm);
// Calculate the text width to be used for alignment
int textWidth = 0;
QString::const_iterator itr = str.constBegin();
for ( ; itr != str.constEnd(); ++itr) {
QChar unicode = *itr;
if (!m_glyphs.contains(*itr)) {
unicode = u'\0';
if (!m_glyphs.contains(unicode))
continue;
}
textWidth += static_cast<int>(m_glyphs[unicode].m_horizAdvX);
}
QPoint alignmentOffset(0, 0);
if (alignment == Qt::AlignHCenter) {
alignmentOffset.setX(-textWidth / 2);
} else if (alignment == Qt::AlignRight) {
alignmentOffset.setX(-textWidth);
}
p->translate(alignmentOffset);
// since in SVG the embedded font ain't really a path
// the outline has got to stay untransformed...
qreal penWidth = p->pen().widthF();
penWidth /= (pixelSize/m_unitsPerEm);
QPen pen = p->pen();
pen.setWidthF(penWidth);
p->setPen(pen);
itr = str.constBegin();
for ( ; itr != str.constEnd(); ++itr) {
QChar unicode = *itr;
if (!m_glyphs.contains(*itr)) {
unicode = u'\0';
if (!m_glyphs.contains(unicode))
continue;
}
p->drawPath(m_glyphs[unicode].m_path);
p->translate(m_glyphs[unicode].m_horizAdvX, 0);
}
p->restore();
}
void QSvgFont::setFamilyName(const QString &name)
{
m_familyName = name;
}
void QSvgFont::setUnitsPerEm(qreal upem)
{
m_unitsPerEm = upem;
}
QT_END_NAMESPACE
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