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authorZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
committerZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
commit679147eead574d186ebf3069647b4c23e8ccace6 (patch)
treefc247a0ac8ff119f7c8550879ebb6d3dd8d1ff69 /chromium/content/browser/gpu/gpu_surface_tracker.h
downloadqtwebengine-chromium-679147eead574d186ebf3069647b4c23e8ccace6.tar.gz
Initial import.
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_
+#define CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_
+
+#include <map>
+
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/singleton.h"
+#include "base/synchronization/lock.h"
+#include "content/common/gpu/gpu_surface_lookup.h"
+#include "ui/gfx/native_widget_types.h"
+#include "ui/gfx/size.h"
+
+namespace content {
+
+// This class is responsible for managing rendering surfaces exposed to the
+// GPU process. Every surface gets registered to this class, and gets an ID.
+// All calls to and from the GPU process, with the exception of
+// CreateViewCommandBuffer, refer to the rendering surface by its ID.
+// This class is thread safe.
+//
+// Note: The ID can exist before the actual native handle for the surface is
+// created, for example to allow giving a reference to it to a renderer, so that
+// it is unamibiguously identified.
+class GpuSurfaceTracker : public GpuSurfaceLookup {
+ public:
+ // Base class for reference counting surfaces. We store a
+ // reference to an instance of this class in the surface_map_
+ // and GpuProcessHost (if the GPU process is drawing to
+ // the surface with a Command Buffer). The reference count ensures that
+ // we don't destroy the object until it's released from both places.
+ //
+ // This is especially important on Android and GTK where the surface must
+ // not be destroyed when the WebContents is closed if the GPU is still
+ // drawing to it. Those platforms extend this class with the functionality
+ // they need to implement on tear down (see SurfaceRefPluginWindow for GTK and
+ // SurfaceRefAndroid for Android).
+ class SurfaceRef : public base::RefCountedThreadSafe<SurfaceRef> {
+ protected:
+ SurfaceRef() { }
+ virtual ~SurfaceRef() { }
+
+ private:
+ friend class base::RefCountedThreadSafe<SurfaceRef>;
+ DISALLOW_COPY_AND_ASSIGN(SurfaceRef);
+ };
+
+ // GpuSurfaceLookup implementation:
+ // Returns the native widget associated with a given surface_id.
+ virtual gfx::AcceleratedWidget AcquireNativeWidget(int surface_id) OVERRIDE;
+
+ // Gets the global instance of the surface tracker.
+ static GpuSurfaceTracker* Get() { return GetInstance(); }
+
+ // Adds a surface for a given RenderWidgetHost. |renderer_id| is the renderer
+ // process ID, |render_widget_id| is the RenderWidgetHost route id within that
+ // renderer. Returns the surface ID.
+ int AddSurfaceForRenderer(int renderer_id, int render_widget_id);
+
+ // Looks up a surface for a given RenderWidgetHost. Returns the surface
+ // ID, or 0 if not found.
+ // Note: This is an O(N) lookup.
+ int LookupSurfaceForRenderer(int renderer_id, int render_widget_id);
+
+ // Adds a surface for a native widget. Returns the surface ID.
+ int AddSurfaceForNativeWidget(gfx::AcceleratedWidget widget);
+
+ // Removes a given existing surface.
+ void RemoveSurface(int surface_id);
+
+ // Gets the renderer process ID and RenderWidgetHost route id for a given
+ // surface, returning true if the surface is found (and corresponds to a
+ // RenderWidgetHost), or false if not.
+ bool GetRenderWidgetIDForSurface(int surface_id,
+ int* renderer_id,
+ int* render_widget_id);
+
+ // Sets the native handle for the given surface.
+ // Note: This is an O(log N) lookup.
+ void SetSurfaceHandle(int surface_id, const gfx::GLSurfaceHandle& handle);
+
+ // Sets the native widget associated with the surface_id.
+ void SetNativeWidget(
+ int surface_id,
+ gfx::AcceleratedWidget widget,
+ SurfaceRef* surface_ref);
+
+ // Gets the native handle for the given surface.
+ // Note: This is an O(log N) lookup.
+ gfx::GLSurfaceHandle GetSurfaceHandle(int surface_id);
+
+ // Returns the number of surfaces currently registered with the tracker.
+ std::size_t GetSurfaceCount();
+
+ // Gets the global instance of the surface tracker. Identical to Get(), but
+ // named that way for the implementation of Singleton.
+ static GpuSurfaceTracker* GetInstance();
+
+ scoped_refptr<SurfaceRef> GetSurfaceRefForSurface(int surface_id) {
+ return surface_map_[surface_id].surface_ref;
+ }
+
+ private:
+ struct SurfaceInfo {
+ SurfaceInfo();
+ SurfaceInfo(int renderer_id,
+ int render_widget_id,
+ const gfx::AcceleratedWidget& native_widget,
+ const gfx::GLSurfaceHandle& handle,
+ const scoped_refptr<SurfaceRef>& surface_ref);
+ ~SurfaceInfo();
+ int renderer_id;
+ int render_widget_id;
+ gfx::AcceleratedWidget native_widget;
+ gfx::GLSurfaceHandle handle;
+ scoped_refptr<SurfaceRef> surface_ref;
+ };
+ typedef std::map<int, SurfaceInfo> SurfaceMap;
+
+ friend struct DefaultSingletonTraits<GpuSurfaceTracker>;
+
+ GpuSurfaceTracker();
+ virtual ~GpuSurfaceTracker();
+
+ base::Lock lock_;
+ SurfaceMap surface_map_;
+ int next_surface_id_;
+
+ DISALLOW_COPY_AND_ASSIGN(GpuSurfaceTracker);
+};
+
+} // namespace content
+
+#endif // CONTENT_BROWSER_GPU_GPU_SURFACE_TRACKER_H_