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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2020-10-12 14:27:29 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2020-10-13 09:35:20 +0000
commitc30a6232df03e1efbd9f3b226777b07e087a1122 (patch)
treee992f45784689f373bcc38d1b79a239ebe17ee23 /chromium/device/gamepad/gamepad_device_linux.h
parent7b5b123ac58f58ffde0f4f6e488bcd09aa4decd3 (diff)
downloadqtwebengine-chromium-85-based.tar.gz
BASELINE: Update Chromium to 85.0.4183.14085-based
Change-Id: Iaa42f4680837c57725b1344f108c0196741f6057 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'chromium/device/gamepad/gamepad_device_linux.h')
-rw-r--r--chromium/device/gamepad/gamepad_device_linux.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/chromium/device/gamepad/gamepad_device_linux.h b/chromium/device/gamepad/gamepad_device_linux.h
index 7b4f25e4398..3ef9a0ccdea 100644
--- a/chromium/device/gamepad/gamepad_device_linux.h
+++ b/chromium/device/gamepad/gamepad_device_linux.h
@@ -99,8 +99,6 @@ class GamepadDeviceLinux final : public AbstractHapticGamepad {
base::WeakPtr<AbstractHapticGamepad> GetWeakPtr() override;
private:
- using OpenPathCallback = base::OnceCallback<void(base::ScopedFD)>;
-
// AbstractHapticGamepad private implementation.
void DoShutdown() override;
@@ -108,15 +106,6 @@ class GamepadDeviceLinux final : public AbstractHapticGamepad {
base::ScopedFD fd);
void InitializeHidraw(base::ScopedFD fd);
-#if defined(OS_CHROMEOS)
- void OpenPathWithPermissionBroker(const std::string& path,
- OpenPathCallback callback);
- void OnOpenPathSuccess(OpenPathCallback callback, base::ScopedFD fd);
- void OnOpenPathError(OpenPathCallback callback,
- const std::string& error_name,
- const std::string& error_message);
-#endif
-
// The syspath prefix is used to identify device nodes that refer to the same
// underlying gamepad through different interfaces.
//
@@ -206,6 +195,7 @@ class GamepadDeviceLinux final : public AbstractHapticGamepad {
// Task runner to use for gamepad polling.
scoped_refptr<base::SequencedTaskRunner> polling_runner_;
+ // Weak pointer factory for use only on the |polling_runner_| thread.
base::WeakPtrFactory<GamepadDeviceLinux> weak_factory_{this};
};