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author | Zeno Albisser <zeno.albisser@digia.com> | 2013-08-15 21:46:11 +0200 |
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committer | Zeno Albisser <zeno.albisser@digia.com> | 2013-08-15 21:46:11 +0200 |
commit | 679147eead574d186ebf3069647b4c23e8ccace6 (patch) | |
tree | fc247a0ac8ff119f7c8550879ebb6d3dd8d1ff69 /chromium/ppapi/cpp/input_event.h | |
download | qtwebengine-chromium-679147eead574d186ebf3069647b4c23e8ccace6.tar.gz |
Initial import.
Diffstat (limited to 'chromium/ppapi/cpp/input_event.h')
-rw-r--r-- | chromium/ppapi/cpp/input_event.h | 432 |
1 files changed, 432 insertions, 0 deletions
diff --git a/chromium/ppapi/cpp/input_event.h b/chromium/ppapi/cpp/input_event.h new file mode 100644 index 00000000000..69651841d01 --- /dev/null +++ b/chromium/ppapi/cpp/input_event.h @@ -0,0 +1,432 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef PPAPI_CPP_INPUT_EVENT_H_ +#define PPAPI_CPP_INPUT_EVENT_H_ + +#include <string> +#include <vector> + +#include "ppapi/c/ppb_input_event.h" +#include "ppapi/cpp/resource.h" +#include "ppapi/cpp/touch_point.h" + +/// @file +/// This file defines the API used to handle mouse and keyboard input events. + +namespace pp { + +class FloatPoint; +class InstanceHandle; +class Point; +class Var; + +/// This class represents an input event resource. Normally you will get passed +/// this object through the HandleInputEvent() function on the +/// <code>Instance</code> object. +/// +/// Typically you would check the type of the event and then create the +/// appropriate event-specific object to query the properties. +/// +/// <strong>Example:</strong> +/// @code +/// +/// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { +/// switch (event.GetType()) { +/// case PP_INPUTEVENT_TYPE_MOUSEDOWN { +/// pp::MouseInputEvent mouse_event(event); +/// return HandleMouseDown(mouse_event.GetMousePosition()); +/// } +/// default: +/// return false; +/// } +/// +/// @endcode +class InputEvent : public Resource { + public: + /// Default constructor that creates an is_null() InputEvent object. + InputEvent(); + + /// This constructor constructs an input event from the provided input event + /// resource ID. The InputEvent object will be is_null() if the given + /// resource is not a valid input event. + /// + /// @param[in] input_event_resource A input event resource ID. + explicit InputEvent(PP_Resource input_event_resource); + + ~InputEvent(); + + /// GetType() returns the type of input event for this input event + /// object. + /// + /// @return A <code>PP_InputEvent_Type</code> if successful, + /// PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid. + PP_InputEvent_Type GetType() const; + + /// GetTimeStamp() returns the time that the event was generated. The time + /// will be before the current time since processing and dispatching the + /// event has some overhead. Use this value to compare the times the user + /// generated two events without being sensitive to variable processing time. + /// + /// The return value is in time ticks, which is a monotonically increasing + /// clock not related to the wall clock time. It will not change if the user + /// changes their clock or daylight savings time starts, so can be reliably + /// used to compare events. This means, however, that you can't correlate + /// event times to a particular time of day on the system clock. + /// + /// @return A <code>PP_TimeTicks</code> containing the time the event was + /// generated. + PP_TimeTicks GetTimeStamp() const; + + /// GetModifiers() returns a bitfield indicating which modifiers were down + /// at the time of the event. This is a combination of the flags in the + /// <code>PP_InputEvent_Modifier</code> enum. + /// + /// @return The modifiers associated with the event, or 0 if the given + /// resource is not a valid event resource. + uint32_t GetModifiers() const; +}; + +/// This class handles mouse events. +class MouseInputEvent : public InputEvent { + public: + /// Constructs an is_null() mouse input event object. + MouseInputEvent(); + + /// This constructor constructs a mouse input event object from the provided + /// generic input event. If the given event is itself is_null() or is not + /// a mouse input event, the mouse object will be is_null(). + /// + /// @param event An <code>InputEvent</code>. + explicit MouseInputEvent(const InputEvent& event); + + /// This constructor manually constructs a mouse event from the provided + /// parameters. + /// + /// @param[in] instance The instance for which this event occurred. + /// + /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of + /// input event. + /// + /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time + /// when the event occurred. + /// + /// @param[in] modifiers A bit field combination of the + /// <code>PP_InputEvent_Modifier</code> flags. + /// + /// @param[in] mouse_button The button that changed for mouse down or up + /// events. This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for + /// mouse move, enter, and leave events. + /// + /// @param[in] mouse_position A <code>Point</code> containing the x and y + /// position of the mouse when the event occurred. + /// + /// @param[in] click_count + // TODO(brettw) figure out exactly what this means. + /// + /// @param[in] mouse_movement The change in position of the mouse. + MouseInputEvent(const InstanceHandle& instance, + PP_InputEvent_Type type, + PP_TimeTicks time_stamp, + uint32_t modifiers, + PP_InputEvent_MouseButton mouse_button, + const Point& mouse_position, + int32_t click_count, + const Point& mouse_movement); + + /// GetButton() returns the mouse position for a mouse input event. + /// + /// @return The mouse button associated with mouse down and up events. This + /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave + /// events, and for all non-mouse events. + PP_InputEvent_MouseButton GetButton() const; + + /// GetPosition() returns the pixel location of a mouse input event. When + /// the mouse is locked, it returns the last known mouse position just as + /// mouse lock was entered. + /// + /// @return The point associated with the mouse event, relative to the upper- + /// left of the instance receiving the event. These values can be negative for + /// mouse drags. The return value will be (0, 0) for non-mouse events. + Point GetPosition() const; + + // TODO(brettw) figure out exactly what this means. + int32_t GetClickCount() const; + + /// Returns the change in position of the mouse. When the mouse is locked, + /// although the mouse position doesn't actually change, this function + /// still provides movement information, which indicates what the change in + /// position would be had the mouse not been locked. + /// + /// @return The change in position of the mouse, relative to the previous + /// position. + Point GetMovement() const; +}; + +class WheelInputEvent : public InputEvent { + public: + /// Constructs an is_null() wheel input event object. + WheelInputEvent(); + + /// This constructor constructs a wheel input event object from the + /// provided generic input event. If the given event is itself + /// is_null() or is not a wheel input event, the wheel object will be + /// is_null(). + /// + /// @param[in] event A generic input event. + explicit WheelInputEvent(const InputEvent& event); + + /// Constructs a wheel input even from the given parameters. + /// + /// @param[in] instance The instance for which this event occurred. + /// + /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time + /// when the event occurred. + /// + /// @param[in] modifiers A bit field combination of the + /// <code>PP_InputEvent_Modifier</code> flags. + /// + /// @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll + /// amounts. + /// + /// @param[in] wheel_ticks The number of "clicks" of the scroll wheel that + /// have produced the event. + /// + /// @param[in] scroll_by_page When true, the user is requesting to scroll + /// by pages. When false, the user is requesting to scroll by lines. + WheelInputEvent(const InstanceHandle& instance, + PP_TimeTicks time_stamp, + uint32_t modifiers, + const FloatPoint& wheel_delta, + const FloatPoint& wheel_ticks, + bool scroll_by_page); + + /// GetDelta() returns the amount vertically and horizontally the user has + /// requested to scroll by with their mouse wheel. A scroll down or to the + /// right (where the content moves up or left) is represented as positive + /// values, and a scroll up or to the left (where the content moves down or + /// right) is represented as negative values. + /// + /// This amount is system dependent and will take into account the user's + /// preferred scroll sensitivity and potentially also nonlinear acceleration + /// based on the speed of the scrolling. + /// + /// Devices will be of varying resolution. Some mice with large detents will + /// only generate integer scroll amounts. But fractional values are also + /// possible, for example, on some trackpads and newer mice that don't have + /// "clicks". + /// + /// @return The vertical and horizontal scroll values. The units are either in + /// pixels (when scroll_by_page is false) or pages (when scroll_by_page is + /// true). For example, y = -3 means scroll up 3 pixels when scroll_by_page + /// is false, and scroll up 3 pages when scroll_by_page is true. + FloatPoint GetDelta() const; + + /// GetTicks() returns the number of "clicks" of the scroll wheel + /// that have produced the event. The value may have system-specific + /// acceleration applied to it, depending on the device. The positive and + /// negative meanings are the same as for GetDelta(). + /// + /// If you are scrolling, you probably want to use the delta values. These + /// tick events can be useful if you aren't doing actual scrolling and don't + /// want or pixel values. An example may be cycling between different items in + /// a game. + /// + /// @return The number of "clicks" of the scroll wheel. You may receive + /// fractional values for the wheel ticks if the mouse wheel is high + /// resolution or doesn't have "clicks". If your program wants discrete + /// events (as in the "picking items" example) you should accumulate + /// fractional click values from multiple messages until the total value + /// reaches positive or negative one. This should represent a similar amount + /// of scrolling as for a mouse that has a discrete mouse wheel. + FloatPoint GetTicks() const; + + /// GetScrollByPage() indicates if the scroll delta x/y indicates pages or + /// lines to scroll by. + /// + /// @return true if the event is a wheel event and the user is scrolling + /// by pages, false if not or if the resource is not a wheel event. + bool GetScrollByPage() const; +}; + +class KeyboardInputEvent : public InputEvent { + public: + /// Constructs an is_null() keyboard input event object. + KeyboardInputEvent(); + + /// Constructs a keyboard input event object from the provided generic input + /// event. If the given event is itself is_null() or is not a keyboard input + /// event, the keybaord object will be is_null(). + /// + /// @param[in] event A generic input event. + explicit KeyboardInputEvent(const InputEvent& event); + + /// Constructs a keyboard input even from the given parameters. + /// + /// @param[in] instance The instance for which this event occurred. + /// + /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of + /// input event. + /// + /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time + /// when the event occurred. + /// + /// @param[in] modifiers A bit field combination of the + /// <code>PP_InputEvent_Modifier</code> flags. + /// + /// @param[in] key_code This value reflects the DOM KeyboardEvent + /// <code>keyCode</code> field. Chrome populates this with the Windows-style + /// Virtual Key code of the key. + /// + /// @param[in] character_text This value represents the typed character as a + /// UTF-8 string. + KeyboardInputEvent(const InstanceHandle& instance, + PP_InputEvent_Type type, + PP_TimeTicks time_stamp, + uint32_t modifiers, + uint32_t key_code, + const Var& character_text); + + /// Returns the DOM keyCode field for the keyboard event. + /// Chrome populates this with the Windows-style Virtual Key code of the key. + uint32_t GetKeyCode() const; + + /// Returns the typed character for the given character event. + /// + /// @return A string var representing a single typed character for character + /// input events. For non-character input events the return value will be an + /// undefined var. + Var GetCharacterText() const; +}; + +class TouchInputEvent : public InputEvent { + public: + /// Constructs an is_null() touch input event object. + TouchInputEvent(); + + /// Constructs a touch input event object from the given generic input event. + /// If the given event is itself is_null() or is not a touch input event, the + /// touch object will be is_null(). + explicit TouchInputEvent(const InputEvent& event); + + /// Constructs a touch input even from the given parameters. + /// + /// @param[in] instance The instance for which this event occurred. + /// + /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of + /// input event. + /// + /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time + /// when the event occurred. + /// + /// @param[in] modifiers A bit field combination of the + /// <code>PP_InputEvent_Modifier</code> flags. + TouchInputEvent(const InstanceHandle& instance, + PP_InputEvent_Type type, + PP_TimeTicks time_stamp, + uint32_t modifiers); + + /// Adds the touch-point to the specified TouchList. + void AddTouchPoint(PP_TouchListType list, PP_TouchPoint point); + + /// @return The number of TouchPoints in this TouchList. + uint32_t GetTouchCount(PP_TouchListType list) const; + + /// @return The TouchPoint at the given index of the given list, or an empty + /// TouchPoint if the index is out of range. + TouchPoint GetTouchByIndex(PP_TouchListType list, uint32_t index) const; + + /// @return The TouchPoint in the given list with the given identifier, or an + /// empty TouchPoint if the list does not contain a TouchPoint with that + /// identifier. + TouchPoint GetTouchById(PP_TouchListType list, uint32_t id) const; +}; + +class IMEInputEvent : public InputEvent { + public: + /// Constructs an is_null() IME input event object. + IMEInputEvent(); + + /// Constructs an IME input event object from the provided generic input + /// event. If the given event is itself is_null() or is not an IME input + /// event, the object will be is_null(). + /// + /// @param[in] event A generic input event. + explicit IMEInputEvent(const InputEvent& event); + + /// This constructor manually constructs an IME event from the provided + /// parameters. + /// + /// @param[in] instance The instance for which this event occurred. + /// + /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of + /// input event. The type must be one of the ime event types. + /// + /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time + /// when the event occurred. + /// + /// @param[in] text The string returned by <code>GetText</code>. + /// + /// @param[in] segment_offsets The array of numbers returned by + /// <code>GetSegmentOffset</code>. + /// + /// @param[in] target_segment The number returned by + /// <code>GetTargetSegment</code>. + /// + /// @param[in] selection The range returned by <code>GetSelection</code>. + IMEInputEvent(const InstanceHandle& instance, + PP_InputEvent_Type type, + PP_TimeTicks time_stamp, + const Var& text, + const std::vector<uint32_t>& segment_offsets, + int32_t target_segment, + const std::pair<uint32_t, uint32_t>& selection); + + /// Returns the composition text as a UTF-8 string for the given IME event. + /// + /// @return A string var representing the composition text. For non-IME + /// input events the return value will be an undefined var. + Var GetText() const; + + /// Returns the number of segments in the composition text. + /// + /// @return The number of segments. For events other than COMPOSITION_UPDATE, + /// returns 0. + uint32_t GetSegmentNumber() const; + + /// Returns the position of the index-th segmentation point in the composition + /// text. The position is given by a byte-offset (not a character-offset) of + /// the string returned by GetText(). It always satisfies + /// 0=GetSegmentOffset(0) < ... < GetSegmentOffset(i) < GetSegmentOffset(i+1) + /// < ... < GetSegmentOffset(GetSegmentNumber())=(byte-length of GetText()). + /// Note that [GetSegmentOffset(i), GetSegmentOffset(i+1)) represents the + /// range of the i-th segment, and hence GetSegmentNumber() can be a valid + /// argument to this function instead of an off-by-1 error. + /// + /// @param[in] ime_event A <code>PP_Resource</code> corresponding to an IME + /// event. + /// + /// @param[in] index An integer indicating a segment. + /// + /// @return The byte-offset of the segmentation point. If the event is not + /// COMPOSITION_UPDATE or index is out of range, returns 0. + uint32_t GetSegmentOffset(uint32_t index) const; + + /// Returns the index of the current target segment of composition. + /// + /// @return An integer indicating the index of the target segment. When there + /// is no active target segment, or the event is not COMPOSITION_UPDATE, + /// returns -1. + int32_t GetTargetSegment() const; + + /// Obtains the range selected by caret in the composition text. + /// + /// @param[out] start An integer indicating a start offset of selection range. + /// + /// @param[out] end An integer indicating an end offset of selection range. + void GetSelection(uint32_t* start, uint32_t* end) const; +}; +} // namespace pp + +#endif // PPAPI_CPP_INPUT_EVENT_H_ |