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authorZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
committerZeno Albisser <zeno.albisser@digia.com>2013-08-15 21:46:11 +0200
commit679147eead574d186ebf3069647b4c23e8ccace6 (patch)
treefc247a0ac8ff119f7c8550879ebb6d3dd8d1ff69 /chromium/ppapi/cpp/input_event.h
downloadqtwebengine-chromium-679147eead574d186ebf3069647b4c23e8ccace6.tar.gz
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PPAPI_CPP_INPUT_EVENT_H_
+#define PPAPI_CPP_INPUT_EVENT_H_
+
+#include <string>
+#include <vector>
+
+#include "ppapi/c/ppb_input_event.h"
+#include "ppapi/cpp/resource.h"
+#include "ppapi/cpp/touch_point.h"
+
+/// @file
+/// This file defines the API used to handle mouse and keyboard input events.
+
+namespace pp {
+
+class FloatPoint;
+class InstanceHandle;
+class Point;
+class Var;
+
+/// This class represents an input event resource. Normally you will get passed
+/// this object through the HandleInputEvent() function on the
+/// <code>Instance</code> object.
+///
+/// Typically you would check the type of the event and then create the
+/// appropriate event-specific object to query the properties.
+///
+/// <strong>Example:</strong>
+/// @code
+///
+/// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) {
+/// switch (event.GetType()) {
+/// case PP_INPUTEVENT_TYPE_MOUSEDOWN {
+/// pp::MouseInputEvent mouse_event(event);
+/// return HandleMouseDown(mouse_event.GetMousePosition());
+/// }
+/// default:
+/// return false;
+/// }
+///
+/// @endcode
+class InputEvent : public Resource {
+ public:
+ /// Default constructor that creates an is_null() InputEvent object.
+ InputEvent();
+
+ /// This constructor constructs an input event from the provided input event
+ /// resource ID. The InputEvent object will be is_null() if the given
+ /// resource is not a valid input event.
+ ///
+ /// @param[in] input_event_resource A input event resource ID.
+ explicit InputEvent(PP_Resource input_event_resource);
+
+ ~InputEvent();
+
+ /// GetType() returns the type of input event for this input event
+ /// object.
+ ///
+ /// @return A <code>PP_InputEvent_Type</code> if successful,
+ /// PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid.
+ PP_InputEvent_Type GetType() const;
+
+ /// GetTimeStamp() returns the time that the event was generated. The time
+ /// will be before the current time since processing and dispatching the
+ /// event has some overhead. Use this value to compare the times the user
+ /// generated two events without being sensitive to variable processing time.
+ ///
+ /// The return value is in time ticks, which is a monotonically increasing
+ /// clock not related to the wall clock time. It will not change if the user
+ /// changes their clock or daylight savings time starts, so can be reliably
+ /// used to compare events. This means, however, that you can't correlate
+ /// event times to a particular time of day on the system clock.
+ ///
+ /// @return A <code>PP_TimeTicks</code> containing the time the event was
+ /// generated.
+ PP_TimeTicks GetTimeStamp() const;
+
+ /// GetModifiers() returns a bitfield indicating which modifiers were down
+ /// at the time of the event. This is a combination of the flags in the
+ /// <code>PP_InputEvent_Modifier</code> enum.
+ ///
+ /// @return The modifiers associated with the event, or 0 if the given
+ /// resource is not a valid event resource.
+ uint32_t GetModifiers() const;
+};
+
+/// This class handles mouse events.
+class MouseInputEvent : public InputEvent {
+ public:
+ /// Constructs an is_null() mouse input event object.
+ MouseInputEvent();
+
+ /// This constructor constructs a mouse input event object from the provided
+ /// generic input event. If the given event is itself is_null() or is not
+ /// a mouse input event, the mouse object will be is_null().
+ ///
+ /// @param event An <code>InputEvent</code>.
+ explicit MouseInputEvent(const InputEvent& event);
+
+ /// This constructor manually constructs a mouse event from the provided
+ /// parameters.
+ ///
+ /// @param[in] instance The instance for which this event occurred.
+ ///
+ /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
+ /// input event.
+ ///
+ /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
+ /// when the event occurred.
+ ///
+ /// @param[in] modifiers A bit field combination of the
+ /// <code>PP_InputEvent_Modifier</code> flags.
+ ///
+ /// @param[in] mouse_button The button that changed for mouse down or up
+ /// events. This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for
+ /// mouse move, enter, and leave events.
+ ///
+ /// @param[in] mouse_position A <code>Point</code> containing the x and y
+ /// position of the mouse when the event occurred.
+ ///
+ /// @param[in] click_count
+ // TODO(brettw) figure out exactly what this means.
+ ///
+ /// @param[in] mouse_movement The change in position of the mouse.
+ MouseInputEvent(const InstanceHandle& instance,
+ PP_InputEvent_Type type,
+ PP_TimeTicks time_stamp,
+ uint32_t modifiers,
+ PP_InputEvent_MouseButton mouse_button,
+ const Point& mouse_position,
+ int32_t click_count,
+ const Point& mouse_movement);
+
+ /// GetButton() returns the mouse position for a mouse input event.
+ ///
+ /// @return The mouse button associated with mouse down and up events. This
+ /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave
+ /// events, and for all non-mouse events.
+ PP_InputEvent_MouseButton GetButton() const;
+
+ /// GetPosition() returns the pixel location of a mouse input event. When
+ /// the mouse is locked, it returns the last known mouse position just as
+ /// mouse lock was entered.
+ ///
+ /// @return The point associated with the mouse event, relative to the upper-
+ /// left of the instance receiving the event. These values can be negative for
+ /// mouse drags. The return value will be (0, 0) for non-mouse events.
+ Point GetPosition() const;
+
+ // TODO(brettw) figure out exactly what this means.
+ int32_t GetClickCount() const;
+
+ /// Returns the change in position of the mouse. When the mouse is locked,
+ /// although the mouse position doesn't actually change, this function
+ /// still provides movement information, which indicates what the change in
+ /// position would be had the mouse not been locked.
+ ///
+ /// @return The change in position of the mouse, relative to the previous
+ /// position.
+ Point GetMovement() const;
+};
+
+class WheelInputEvent : public InputEvent {
+ public:
+ /// Constructs an is_null() wheel input event object.
+ WheelInputEvent();
+
+ /// This constructor constructs a wheel input event object from the
+ /// provided generic input event. If the given event is itself
+ /// is_null() or is not a wheel input event, the wheel object will be
+ /// is_null().
+ ///
+ /// @param[in] event A generic input event.
+ explicit WheelInputEvent(const InputEvent& event);
+
+ /// Constructs a wheel input even from the given parameters.
+ ///
+ /// @param[in] instance The instance for which this event occurred.
+ ///
+ /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
+ /// when the event occurred.
+ ///
+ /// @param[in] modifiers A bit field combination of the
+ /// <code>PP_InputEvent_Modifier</code> flags.
+ ///
+ /// @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll
+ /// amounts.
+ ///
+ /// @param[in] wheel_ticks The number of "clicks" of the scroll wheel that
+ /// have produced the event.
+ ///
+ /// @param[in] scroll_by_page When true, the user is requesting to scroll
+ /// by pages. When false, the user is requesting to scroll by lines.
+ WheelInputEvent(const InstanceHandle& instance,
+ PP_TimeTicks time_stamp,
+ uint32_t modifiers,
+ const FloatPoint& wheel_delta,
+ const FloatPoint& wheel_ticks,
+ bool scroll_by_page);
+
+ /// GetDelta() returns the amount vertically and horizontally the user has
+ /// requested to scroll by with their mouse wheel. A scroll down or to the
+ /// right (where the content moves up or left) is represented as positive
+ /// values, and a scroll up or to the left (where the content moves down or
+ /// right) is represented as negative values.
+ ///
+ /// This amount is system dependent and will take into account the user's
+ /// preferred scroll sensitivity and potentially also nonlinear acceleration
+ /// based on the speed of the scrolling.
+ ///
+ /// Devices will be of varying resolution. Some mice with large detents will
+ /// only generate integer scroll amounts. But fractional values are also
+ /// possible, for example, on some trackpads and newer mice that don't have
+ /// "clicks".
+ ///
+ /// @return The vertical and horizontal scroll values. The units are either in
+ /// pixels (when scroll_by_page is false) or pages (when scroll_by_page is
+ /// true). For example, y = -3 means scroll up 3 pixels when scroll_by_page
+ /// is false, and scroll up 3 pages when scroll_by_page is true.
+ FloatPoint GetDelta() const;
+
+ /// GetTicks() returns the number of "clicks" of the scroll wheel
+ /// that have produced the event. The value may have system-specific
+ /// acceleration applied to it, depending on the device. The positive and
+ /// negative meanings are the same as for GetDelta().
+ ///
+ /// If you are scrolling, you probably want to use the delta values. These
+ /// tick events can be useful if you aren't doing actual scrolling and don't
+ /// want or pixel values. An example may be cycling between different items in
+ /// a game.
+ ///
+ /// @return The number of "clicks" of the scroll wheel. You may receive
+ /// fractional values for the wheel ticks if the mouse wheel is high
+ /// resolution or doesn't have "clicks". If your program wants discrete
+ /// events (as in the "picking items" example) you should accumulate
+ /// fractional click values from multiple messages until the total value
+ /// reaches positive or negative one. This should represent a similar amount
+ /// of scrolling as for a mouse that has a discrete mouse wheel.
+ FloatPoint GetTicks() const;
+
+ /// GetScrollByPage() indicates if the scroll delta x/y indicates pages or
+ /// lines to scroll by.
+ ///
+ /// @return true if the event is a wheel event and the user is scrolling
+ /// by pages, false if not or if the resource is not a wheel event.
+ bool GetScrollByPage() const;
+};
+
+class KeyboardInputEvent : public InputEvent {
+ public:
+ /// Constructs an is_null() keyboard input event object.
+ KeyboardInputEvent();
+
+ /// Constructs a keyboard input event object from the provided generic input
+ /// event. If the given event is itself is_null() or is not a keyboard input
+ /// event, the keybaord object will be is_null().
+ ///
+ /// @param[in] event A generic input event.
+ explicit KeyboardInputEvent(const InputEvent& event);
+
+ /// Constructs a keyboard input even from the given parameters.
+ ///
+ /// @param[in] instance The instance for which this event occurred.
+ ///
+ /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
+ /// input event.
+ ///
+ /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
+ /// when the event occurred.
+ ///
+ /// @param[in] modifiers A bit field combination of the
+ /// <code>PP_InputEvent_Modifier</code> flags.
+ ///
+ /// @param[in] key_code This value reflects the DOM KeyboardEvent
+ /// <code>keyCode</code> field. Chrome populates this with the Windows-style
+ /// Virtual Key code of the key.
+ ///
+ /// @param[in] character_text This value represents the typed character as a
+ /// UTF-8 string.
+ KeyboardInputEvent(const InstanceHandle& instance,
+ PP_InputEvent_Type type,
+ PP_TimeTicks time_stamp,
+ uint32_t modifiers,
+ uint32_t key_code,
+ const Var& character_text);
+
+ /// Returns the DOM keyCode field for the keyboard event.
+ /// Chrome populates this with the Windows-style Virtual Key code of the key.
+ uint32_t GetKeyCode() const;
+
+ /// Returns the typed character for the given character event.
+ ///
+ /// @return A string var representing a single typed character for character
+ /// input events. For non-character input events the return value will be an
+ /// undefined var.
+ Var GetCharacterText() const;
+};
+
+class TouchInputEvent : public InputEvent {
+ public:
+ /// Constructs an is_null() touch input event object.
+ TouchInputEvent();
+
+ /// Constructs a touch input event object from the given generic input event.
+ /// If the given event is itself is_null() or is not a touch input event, the
+ /// touch object will be is_null().
+ explicit TouchInputEvent(const InputEvent& event);
+
+ /// Constructs a touch input even from the given parameters.
+ ///
+ /// @param[in] instance The instance for which this event occurred.
+ ///
+ /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
+ /// input event.
+ ///
+ /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
+ /// when the event occurred.
+ ///
+ /// @param[in] modifiers A bit field combination of the
+ /// <code>PP_InputEvent_Modifier</code> flags.
+ TouchInputEvent(const InstanceHandle& instance,
+ PP_InputEvent_Type type,
+ PP_TimeTicks time_stamp,
+ uint32_t modifiers);
+
+ /// Adds the touch-point to the specified TouchList.
+ void AddTouchPoint(PP_TouchListType list, PP_TouchPoint point);
+
+ /// @return The number of TouchPoints in this TouchList.
+ uint32_t GetTouchCount(PP_TouchListType list) const;
+
+ /// @return The TouchPoint at the given index of the given list, or an empty
+ /// TouchPoint if the index is out of range.
+ TouchPoint GetTouchByIndex(PP_TouchListType list, uint32_t index) const;
+
+ /// @return The TouchPoint in the given list with the given identifier, or an
+ /// empty TouchPoint if the list does not contain a TouchPoint with that
+ /// identifier.
+ TouchPoint GetTouchById(PP_TouchListType list, uint32_t id) const;
+};
+
+class IMEInputEvent : public InputEvent {
+ public:
+ /// Constructs an is_null() IME input event object.
+ IMEInputEvent();
+
+ /// Constructs an IME input event object from the provided generic input
+ /// event. If the given event is itself is_null() or is not an IME input
+ /// event, the object will be is_null().
+ ///
+ /// @param[in] event A generic input event.
+ explicit IMEInputEvent(const InputEvent& event);
+
+ /// This constructor manually constructs an IME event from the provided
+ /// parameters.
+ ///
+ /// @param[in] instance The instance for which this event occurred.
+ ///
+ /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of
+ /// input event. The type must be one of the ime event types.
+ ///
+ /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time
+ /// when the event occurred.
+ ///
+ /// @param[in] text The string returned by <code>GetText</code>.
+ ///
+ /// @param[in] segment_offsets The array of numbers returned by
+ /// <code>GetSegmentOffset</code>.
+ ///
+ /// @param[in] target_segment The number returned by
+ /// <code>GetTargetSegment</code>.
+ ///
+ /// @param[in] selection The range returned by <code>GetSelection</code>.
+ IMEInputEvent(const InstanceHandle& instance,
+ PP_InputEvent_Type type,
+ PP_TimeTicks time_stamp,
+ const Var& text,
+ const std::vector<uint32_t>& segment_offsets,
+ int32_t target_segment,
+ const std::pair<uint32_t, uint32_t>& selection);
+
+ /// Returns the composition text as a UTF-8 string for the given IME event.
+ ///
+ /// @return A string var representing the composition text. For non-IME
+ /// input events the return value will be an undefined var.
+ Var GetText() const;
+
+ /// Returns the number of segments in the composition text.
+ ///
+ /// @return The number of segments. For events other than COMPOSITION_UPDATE,
+ /// returns 0.
+ uint32_t GetSegmentNumber() const;
+
+ /// Returns the position of the index-th segmentation point in the composition
+ /// text. The position is given by a byte-offset (not a character-offset) of
+ /// the string returned by GetText(). It always satisfies
+ /// 0=GetSegmentOffset(0) < ... < GetSegmentOffset(i) < GetSegmentOffset(i+1)
+ /// < ... < GetSegmentOffset(GetSegmentNumber())=(byte-length of GetText()).
+ /// Note that [GetSegmentOffset(i), GetSegmentOffset(i+1)) represents the
+ /// range of the i-th segment, and hence GetSegmentNumber() can be a valid
+ /// argument to this function instead of an off-by-1 error.
+ ///
+ /// @param[in] ime_event A <code>PP_Resource</code> corresponding to an IME
+ /// event.
+ ///
+ /// @param[in] index An integer indicating a segment.
+ ///
+ /// @return The byte-offset of the segmentation point. If the event is not
+ /// COMPOSITION_UPDATE or index is out of range, returns 0.
+ uint32_t GetSegmentOffset(uint32_t index) const;
+
+ /// Returns the index of the current target segment of composition.
+ ///
+ /// @return An integer indicating the index of the target segment. When there
+ /// is no active target segment, or the event is not COMPOSITION_UPDATE,
+ /// returns -1.
+ int32_t GetTargetSegment() const;
+
+ /// Obtains the range selected by caret in the composition text.
+ ///
+ /// @param[out] start An integer indicating a start offset of selection range.
+ ///
+ /// @param[out] end An integer indicating an end offset of selection range.
+ void GetSelection(uint32_t* start, uint32_t* end) const;
+};
+} // namespace pp
+
+#endif // PPAPI_CPP_INPUT_EVENT_H_