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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-10-12 14:27:29 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-10-13 09:35:20 +0000 |
commit | c30a6232df03e1efbd9f3b226777b07e087a1122 (patch) | |
tree | e992f45784689f373bcc38d1b79a239ebe17ee23 /chromium/third_party/angle/extensions | |
parent | 7b5b123ac58f58ffde0f4f6e488bcd09aa4decd3 (diff) | |
download | qtwebengine-chromium-85-based.tar.gz |
BASELINE: Update Chromium to 85.0.4183.14085-based
Change-Id: Iaa42f4680837c57725b1344f108c0196741f6057
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'chromium/third_party/angle/extensions')
-rw-r--r-- | chromium/third_party/angle/extensions/EGL_ANGLE_platform_angle.txt | 15 | ||||
-rw-r--r-- | chromium/third_party/angle/extensions/EGL_ANGLE_power_preference.txt | 51 |
2 files changed, 65 insertions, 1 deletions
diff --git a/chromium/third_party/angle/extensions/EGL_ANGLE_platform_angle.txt b/chromium/third_party/angle/extensions/EGL_ANGLE_platform_angle.txt index 69f8dbc17fd..c9f8a5062ae 100644 --- a/chromium/third_party/angle/extensions/EGL_ANGLE_platform_angle.txt +++ b/chromium/third_party/angle/extensions/EGL_ANGLE_platform_angle.txt @@ -81,6 +81,13 @@ New Tokens EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E + Accepted as values for the EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE + attribute: + + EGL_PLATFORM_X11_EXT 0x31D5 + EGL_PLATFORM_DEVICE_EXT 0x313F + EGL_PLATFORM_SURFACELESS_MESA 0x31DD + Additions to the EGL Specification None. @@ -137,6 +144,12 @@ New Behavior default setting depends on the implementation. Any value other than these will result in an error. + EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE is an additional optional + attribute that helps ANGLE to identify what native underlaying platform + it should use. If no display matching the requested type of native platform + found, EGL_NO_DISPLAY should be returned. if no <attrib_list> is specified + to eglGetPlatformDisplayEXT, ANGLE is free to make the choice. + Issues 1) Should the validation layers default to on, off, or no guarantee? @@ -161,3 +174,5 @@ Revision History - Add a debug layers enabled attribute to control runtime validation. Version 5, 2017-12-28 (Jamie Madill) - Expose device type selection. + Version 6, 2020-05-28 (Maksim Sisov) + - Add EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE attribute. diff --git a/chromium/third_party/angle/extensions/EGL_ANGLE_power_preference.txt b/chromium/third_party/angle/extensions/EGL_ANGLE_power_preference.txt index 43bdc959bd0..455495d933b 100644 --- a/chromium/third_party/angle/extensions/EGL_ANGLE_power_preference.txt +++ b/chromium/third_party/angle/extensions/EGL_ANGLE_power_preference.txt @@ -42,7 +42,13 @@ New Types New Procedures and Functions - None + void eglReleaseHighPowerGPUANGLE( + EGLDisplay dpy, + EGLContext context); + void eglReacquireHighPowerGPUANGLE( + EGLDisplay dpy, + EGLContext context); + void eglHandleGPUSwitchANGLE(EGLDisplay dpy); New Tokens @@ -74,6 +80,46 @@ Additions to the EGL 1.4 Specification NSSupportsAutomaticGraphicsSwitching attribute to true in its Info.plist in order for this extension to operate as advertised. + eglReleaseHighPowerGPUANGLE, when passed an EGLContext allocated + with the EGL_POWER_PREFERENCE_ANGLE context creation attribute set + to EGL_HIGH_POWER_ANGLE, will cause that context to release its + hold on the high-power GPU. + + eglReacquireHighPowerGPUANGLE, when passed an EGLContext allocated + with the EGL_POWER_PREFERENCE_ANGLE context creation attribute set + to EGL_HIGH_POWER_ANGLE and which was previously released via + eglReleaseHighPowerGPUANGLE, will cause that context to reacquire + its hold on the high-power GPU. + + eglReleaseHighPowerGPUANGLE and eglReacquireHighPowerGPUANGLE have + no effect on contexts that were allocated with the + EGL_LOW_POWER_ANGLE preference, or contexts not allocated with + either preference. + + For either eglReleaseHighPowerGPUANGLE or + eglReacquireHighPowerGPUANGLE: + + If |dpy| is not a valid display, an EGL_BAD_DISPLAY error is + generated. + + if |dpy| is an uninitialized display, an EGL_NOT_INITIALIZED error + is generated. + + If |context| is not a valid context, an EGL_BAD_CONTEXT error is + generated. + + eglHandleGPUSwitchANGLE should be called in response to a display + reconfiguration callback (registered via + CGDisplayRegisterReconfigurationCallback) in order to complete + transitions between the low-power and high-power GPUs. For calls + to this function: + + If |dpy| is not a valid display, an EGL_BAD_DISPLAY error is + generated. + + if |dpy| is an uninitialized display, an EGL_NOT_INITIALIZED error + is generated. + Issues None yet. @@ -83,3 +129,6 @@ Revision History Rev. Date Author Changes ---- ------------- --------- ---------------------------------------- 1 Apr 16, 2019 kbr Initial version + 2 June 5, 2020 kbr Add eglReleaseHighPowerGPUANGLE, + eglReacquireHighPowerGPUANGLE, and + eglHandleGPUSwitchANGLE |