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-rw-r--r--chromium/ash/debug.cc61
1 files changed, 61 insertions, 0 deletions
diff --git a/chromium/ash/debug.cc b/chromium/ash/debug.cc
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index 00000000000..f5c62200c76
--- /dev/null
+++ b/chromium/ash/debug.cc
@@ -0,0 +1,61 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/debug.h"
+
+#include "ash/shell.h"
+#include "cc/debug/layer_tree_debug_state.h"
+#include "ui/aura/root_window.h"
+#include "ui/compositor/compositor.h"
+
+namespace ash {
+namespace debug {
+
+void ToggleShowDebugBorders() {
+ aura::Window::Windows root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (aura::Window::Windows::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_debug_borders));
+ state.show_debug_borders = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+void ToggleShowFpsCounter() {
+ aura::Window::Windows root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (aura::Window::Windows::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_fps_counter));
+ state.show_fps_counter = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+void ToggleShowPaintRects() {
+ aura::Window::Windows root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ scoped_ptr<bool> value;
+ for (aura::Window::Windows::iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ ui::Compositor* compositor = (*it)->GetDispatcher()->compositor();
+ cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState();
+ if (!value.get())
+ value.reset(new bool(!state.show_paint_rects));
+ state.show_paint_rects = *value.get();
+ compositor->SetLayerTreeDebugState(state);
+ }
+}
+
+} // debug
+} // ash