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diff --git a/chromium/ash/desktop_background/desktop_background_controller_unittest.cc b/chromium/ash/desktop_background/desktop_background_controller_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/desktop_background/desktop_background_controller.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include "ash/ash_switches.h"
+#include "ash/desktop_background/desktop_background_controller_observer.h"
+#include "ash/desktop_background/desktop_background_widget_controller.h"
+#include "ash/root_window_controller.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/test/display_manager_test_api.h"
+#include "ash/test/test_user_wallpaper_delegate.h"
+#include "base/command_line.h"
+#include "base/file_util.h"
+#include "base/files/file_path.h"
+#include "base/files/scoped_temp_dir.h"
+#include "base/message_loop/message_loop.h"
+#include "base/threading/sequenced_worker_pool.h"
+#include "content/public/browser/browser_thread.h"
+#include "content/public/test/test_browser_thread.h"
+#include "content/public/test/test_utils.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/aura/root_window.h"
+#include "ui/compositor/scoped_animation_duration_scale_mode.h"
+#include "ui/compositor/test/layer_animator_test_controller.h"
+#include "ui/gfx/codec/jpeg_codec.h"
+#include "ui/gfx/point.h"
+#include "ui/gfx/rect.h"
+
+using aura::RootWindow;
+using aura::Window;
+
+namespace ash {
+namespace {
+
+// Containers IDs used for tests.
+const int kDesktopBackgroundId =
+ ash::internal::kShellWindowId_DesktopBackgroundContainer;
+const int kLockScreenBackgroundId =
+ ash::internal::kShellWindowId_LockScreenBackgroundContainer;
+
+// Returns number of child windows in a shell window container.
+int ChildCountForContainer(int container_id) {
+ Window* root = ash::Shell::GetPrimaryRootWindow();
+ Window* container = root->GetChildById(container_id);
+ return static_cast<int>(container->children().size());
+}
+
+class TestObserver : public DesktopBackgroundControllerObserver {
+ public:
+ explicit TestObserver(DesktopBackgroundController* controller)
+ : controller_(controller) {
+ DCHECK(controller_);
+ controller_->AddObserver(this);
+ }
+
+ virtual ~TestObserver() {
+ controller_->RemoveObserver(this);
+ }
+
+ void WaitForWallpaperDataChanged() {
+ base::MessageLoop::current()->Run();
+ }
+
+ // DesktopBackgroundControllerObserver overrides:
+ virtual void OnWallpaperDataChanged() OVERRIDE {
+ base::MessageLoop::current()->Quit();
+ }
+
+ private:
+ DesktopBackgroundController* controller_;
+};
+
+// Steps a widget's layer animation until it is completed. Animations must be
+// enabled.
+void RunAnimationForWidget(views::Widget* widget) {
+ // Animations must be enabled for stepping to work.
+ ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
+ ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
+
+ ui::Layer* layer = widget->GetNativeView()->layer();
+ ui::LayerAnimatorTestController controller(layer->GetAnimator());
+ gfx::AnimationContainerElement* element = layer->GetAnimator();
+ // Multiple steps are required to complete complex animations.
+ // TODO(vollick): This should not be necessary. crbug.com/154017
+ while (controller.animator()->is_animating()) {
+ controller.StartThreadedAnimationsIfNeeded();
+ base::TimeTicks step_time = controller.animator()->last_step_time();
+ element->Step(step_time + base::TimeDelta::FromMilliseconds(1000));
+ }
+}
+
+} // namespace
+
+class DesktopBackgroundControllerTest : public test::AshTestBase {
+ public:
+ DesktopBackgroundControllerTest()
+ : command_line_(CommandLine::NO_PROGRAM),
+ controller_(NULL) {
+ }
+ virtual ~DesktopBackgroundControllerTest() {}
+
+ virtual void SetUp() OVERRIDE {
+ test::AshTestBase::SetUp();
+ // Ash shell initialization creates wallpaper. Reset it so we can manually
+ // control wallpaper creation and animation in our tests.
+ internal::RootWindowController* root_window_controller =
+ Shell::GetPrimaryRootWindowController();
+ root_window_controller->SetWallpaperController(NULL);
+ root_window_controller->SetAnimatingWallpaperController(NULL);
+ controller_ = Shell::GetInstance()->desktop_background_controller();
+ wallpaper_delegate_ = static_cast<test::TestUserWallpaperDelegate*>(
+ Shell::GetInstance()->user_wallpaper_delegate());
+ controller_->set_wallpaper_reload_delay_for_test(0);
+ }
+
+ protected:
+ // Colors used for different default wallpapers by
+ // WriteWallpapersAndSetFlags().
+ static const SkColor kLargeWallpaperColor = SK_ColorRED;
+ static const SkColor kSmallWallpaperColor = SK_ColorGREEN;
+ static const SkColor kLargeGuestWallpaperColor = SK_ColorBLUE;
+ static const SkColor kSmallGuestWallpaperColor = SK_ColorYELLOW;
+
+ // Dimension used for width and height of default wallpaper images. A
+ // small value is used to minimize the amount of time spent compressing
+ // and writing images.
+ static const int kWallpaperSize = 2;
+
+ // Creates an image of size |size|.
+ gfx::ImageSkia CreateImage(int width, int height) {
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ bitmap.allocPixels();
+ gfx::ImageSkia image = gfx::ImageSkia::CreateFrom1xBitmap(bitmap);
+ return image;
+ }
+
+ // Runs kAnimatingDesktopController's animation to completion.
+ // TODO(bshe): Don't require tests to run animations; it's slow.
+ void RunDesktopControllerAnimation() {
+ internal::DesktopBackgroundWidgetController* controller =
+ Shell::GetPrimaryRootWindowController()->
+ animating_wallpaper_controller()->GetController(false);
+ ASSERT_NO_FATAL_FAILURE(RunAnimationForWidget(controller->widget()));
+ }
+
+ // Returns true if the color at the center of |image| is close to
+ // |expected_color|. (The center is used so small wallpaper images can be
+ // used.)
+ bool ImageIsNearColor(gfx::ImageSkia image, SkColor expected_color) {
+ if (image.size().IsEmpty()) {
+ LOG(ERROR) << "Image is empty";
+ return false;
+ }
+
+ const SkBitmap* bitmap = image.bitmap();
+ if (!bitmap) {
+ LOG(ERROR) << "Unable to get bitmap from image";
+ return false;
+ }
+
+ bitmap->lockPixels();
+ gfx::Point center = gfx::Rect(image.size()).CenterPoint();
+ SkColor image_color = bitmap->getColor(center.x(), center.y());
+ bitmap->unlockPixels();
+
+ const int kDiff = 3;
+ if (std::abs(static_cast<int>(SkColorGetA(image_color)) -
+ static_cast<int>(SkColorGetA(expected_color))) > kDiff ||
+ std::abs(static_cast<int>(SkColorGetR(image_color)) -
+ static_cast<int>(SkColorGetR(expected_color))) > kDiff ||
+ std::abs(static_cast<int>(SkColorGetG(image_color)) -
+ static_cast<int>(SkColorGetG(expected_color))) > kDiff ||
+ std::abs(static_cast<int>(SkColorGetB(image_color)) -
+ static_cast<int>(SkColorGetB(expected_color))) > kDiff) {
+ LOG(ERROR) << "Expected color near 0x" << std::hex << expected_color
+ << " but got 0x" << image_color;
+ return false;
+ }
+
+ return true;
+ }
+
+ // Writes a JPEG image of the specified size and color to |path|. Returns
+ // true on success.
+ bool WriteJPEGFile(const base::FilePath& path,
+ int width,
+ int height,
+ SkColor color) {
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height, 0);
+ bitmap.allocPixels();
+ bitmap.eraseColor(color);
+
+ const int kQuality = 80;
+ std::vector<unsigned char> output;
+ if (!gfx::JPEGCodec::Encode(
+ static_cast<const unsigned char*>(bitmap.getPixels()),
+ gfx::JPEGCodec::FORMAT_SkBitmap, width, height, bitmap.rowBytes(),
+ kQuality, &output)) {
+ LOG(ERROR) << "Unable to encode " << width << "x" << height << " bitmap";
+ return false;
+ }
+
+ size_t bytes_written = file_util::WriteFile(
+ path, reinterpret_cast<const char*>(&output[0]), output.size());
+ if (bytes_written != output.size()) {
+ LOG(ERROR) << "Wrote " << bytes_written << " byte(s) instead of "
+ << output.size() << " to " << path.value();
+ return false;
+ }
+
+ return true;
+ }
+
+ // Initializes |wallpaper_dir_|, writes JPEG wallpaper images to it, and
+ // passes |controller_| a command line instructing it to use the images.
+ // Only needs to be called (once) by tests that want to test loading of
+ // default wallpapers.
+ void WriteWallpapersAndSetFlags() {
+ wallpaper_dir_.reset(new base::ScopedTempDir);
+ ASSERT_TRUE(wallpaper_dir_->CreateUniqueTempDir());
+
+ const base::FilePath kLargePath =
+ wallpaper_dir_->path().Append(FILE_PATH_LITERAL("large.jpg"));
+ ASSERT_TRUE(WriteJPEGFile(kLargePath, kWallpaperSize, kWallpaperSize,
+ kLargeWallpaperColor));
+ command_line_.AppendSwitchPath(
+ switches::kAshDefaultWallpaperLarge, kLargePath);
+
+ const base::FilePath kSmallPath =
+ wallpaper_dir_->path().Append(FILE_PATH_LITERAL("small.jpg"));
+ ASSERT_TRUE(WriteJPEGFile(kSmallPath, kWallpaperSize, kWallpaperSize,
+ kSmallWallpaperColor));
+ command_line_.AppendSwitchPath(
+ switches::kAshDefaultWallpaperSmall, kSmallPath);
+
+ const base::FilePath kLargeGuestPath =
+ wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_large.jpg"));
+ ASSERT_TRUE(WriteJPEGFile(kLargeGuestPath, kWallpaperSize, kWallpaperSize,
+ kLargeGuestWallpaperColor));
+ command_line_.AppendSwitchPath(
+ switches::kAshGuestWallpaperLarge, kLargeGuestPath);
+
+ const base::FilePath kSmallGuestPath =
+ wallpaper_dir_->path().Append(FILE_PATH_LITERAL("guest_small.jpg"));
+ ASSERT_TRUE(WriteJPEGFile(kSmallGuestPath, kWallpaperSize, kWallpaperSize,
+ kSmallGuestWallpaperColor));
+ command_line_.AppendSwitchPath(
+ switches::kAshGuestWallpaperSmall, kSmallGuestPath);
+
+ controller_->set_command_line_for_testing(&command_line_);
+ }
+
+ // Custom command line passed to DesktopBackgroundController by
+ // WriteWallpapersAndSetFlags().
+ CommandLine command_line_;
+
+ // Directory created by WriteWallpapersAndSetFlags() to store default
+ // wallpaper images.
+ scoped_ptr<base::ScopedTempDir> wallpaper_dir_;
+
+ DesktopBackgroundController* controller_; // Not owned.
+
+ test::TestUserWallpaperDelegate* wallpaper_delegate_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(DesktopBackgroundControllerTest);
+};
+
+TEST_F(DesktopBackgroundControllerTest, BasicReparenting) {
+ DesktopBackgroundController* controller =
+ Shell::GetInstance()->desktop_background_controller();
+ controller->CreateEmptyWallpaper();
+
+ // Wallpaper view/window exists in the desktop background container and
+ // nothing is in the lock screen background container.
+ EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
+
+ // Moving background to lock container should succeed the first time but
+ // subsequent calls should do nothing.
+ EXPECT_TRUE(controller->MoveDesktopToLockedContainer());
+ EXPECT_FALSE(controller->MoveDesktopToLockedContainer());
+
+ // One window is moved from desktop to lock container.
+ EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(1, ChildCountForContainer(kLockScreenBackgroundId));
+
+ // Moving background to desktop container should succeed the first time.
+ EXPECT_TRUE(controller->MoveDesktopToUnlockedContainer());
+ EXPECT_FALSE(controller->MoveDesktopToUnlockedContainer());
+
+ // One window is moved from lock to desktop container.
+ EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
+}
+
+TEST_F(DesktopBackgroundControllerTest, ControllerOwnership) {
+ // We cannot short-circuit animations for this test.
+ ui::ScopedAnimationDurationScaleMode normal_duration_mode(
+ ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+
+ // Create wallpaper and background view.
+ DesktopBackgroundController* controller =
+ Shell::GetInstance()->desktop_background_controller();
+ controller->CreateEmptyWallpaper();
+
+ // The new wallpaper is ready to start animating. kAnimatingDesktopController
+ // holds the widget controller instance. kDesktopController will get it later.
+ internal::RootWindowController* root_window_controller =
+ Shell::GetPrimaryRootWindowController();
+ EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()->
+ GetController(false));
+
+ // kDesktopController will receive the widget controller when the animation
+ // is done.
+ EXPECT_FALSE(root_window_controller->wallpaper_controller());
+
+ // Force the widget's layer animation to play to completion.
+ RunDesktopControllerAnimation();
+
+ // Ownership has moved from kAnimatingDesktopController to kDesktopController.
+ EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()->
+ GetController(false));
+ EXPECT_TRUE(root_window_controller->wallpaper_controller());
+}
+
+// Test for crbug.com/149043 "Unlock screen, no launcher appears". Ensure we
+// move all desktop views if there are more than one.
+TEST_F(DesktopBackgroundControllerTest, BackgroundMovementDuringUnlock) {
+ // We cannot short-circuit animations for this test.
+ ui::ScopedAnimationDurationScaleMode normal_duration_mode(
+ ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+
+ // Reset wallpaper state, see ControllerOwnership above.
+ DesktopBackgroundController* controller =
+ Shell::GetInstance()->desktop_background_controller();
+ controller->CreateEmptyWallpaper();
+
+ // Run wallpaper show animation to completion.
+ RunDesktopControllerAnimation();
+
+ // User locks the screen, which moves the background forward.
+ controller->MoveDesktopToLockedContainer();
+
+ // Suspend/resume cycle causes wallpaper to refresh, loading a new desktop
+ // background that will animate in on top of the old one.
+ controller->CreateEmptyWallpaper();
+
+ // In this state we have two desktop background views stored in different
+ // properties. Both are in the lock screen background container.
+ internal::RootWindowController* root_window_controller =
+ Shell::GetPrimaryRootWindowController();
+ EXPECT_TRUE(root_window_controller->animating_wallpaper_controller()->
+ GetController(false));
+ EXPECT_TRUE(root_window_controller->wallpaper_controller());
+ EXPECT_EQ(0, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(2, ChildCountForContainer(kLockScreenBackgroundId));
+
+ // Before the wallpaper's animation completes, user unlocks the screen, which
+ // moves the desktop to the back.
+ controller->MoveDesktopToUnlockedContainer();
+
+ // Ensure both desktop backgrounds have moved.
+ EXPECT_EQ(2, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
+
+ // Finish the new desktop background animation.
+ RunDesktopControllerAnimation();
+
+ // Now there is one desktop background, in the back.
+ EXPECT_EQ(1, ChildCountForContainer(kDesktopBackgroundId));
+ EXPECT_EQ(0, ChildCountForContainer(kLockScreenBackgroundId));
+}
+
+// Test for crbug.com/156542. Animating wallpaper should immediately finish
+// animation and replace current wallpaper before next animation starts.
+TEST_F(DesktopBackgroundControllerTest, ChangeWallpaperQuick) {
+ // We cannot short-circuit animations for this test.
+ ui::ScopedAnimationDurationScaleMode normal_duration_mode(
+ ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
+
+ // Reset wallpaper state, see ControllerOwnership above.
+ DesktopBackgroundController* controller =
+ Shell::GetInstance()->desktop_background_controller();
+ controller->CreateEmptyWallpaper();
+
+ // Run wallpaper show animation to completion.
+ RunDesktopControllerAnimation();
+
+ // Change to a new wallpaper.
+ controller->CreateEmptyWallpaper();
+
+ internal::RootWindowController* root_window_controller =
+ Shell::GetPrimaryRootWindowController();
+ internal::DesktopBackgroundWidgetController* animating_controller =
+ root_window_controller->animating_wallpaper_controller()->
+ GetController(false);
+ EXPECT_TRUE(animating_controller);
+ EXPECT_TRUE(root_window_controller->wallpaper_controller());
+
+ // Change to another wallpaper before animation finished.
+ controller->CreateEmptyWallpaper();
+
+ // The animating controller should immediately move to desktop controller.
+ EXPECT_EQ(animating_controller,
+ root_window_controller->wallpaper_controller());
+
+ // Cache the new animating controller.
+ animating_controller = root_window_controller->
+ animating_wallpaper_controller()->GetController(false);
+
+ // Run wallpaper show animation to completion.
+ ASSERT_NO_FATAL_FAILURE(
+ RunAnimationForWidget(
+ root_window_controller->animating_wallpaper_controller()->
+ GetController(false)->widget()));
+
+ EXPECT_TRUE(root_window_controller->wallpaper_controller());
+ EXPECT_FALSE(root_window_controller->animating_wallpaper_controller()->
+ GetController(false));
+ // The desktop controller should be the last created animating controller.
+ EXPECT_EQ(animating_controller,
+ root_window_controller->wallpaper_controller());
+}
+
+TEST_F(DesktopBackgroundControllerTest, DisplayChange) {
+ // TODO(derat|oshima|bshe): Host windows can't be resized on Win8.
+ if (!SupportsHostWindowResize())
+ return;
+
+ // Set the wallpaper to ensure that UpdateWallpaper() will be called when the
+ // display configuration changes.
+ gfx::ImageSkia image = CreateImage(640, 480);
+ wallpaper_delegate_->set_custom_wallpaper(image);
+ controller_->SetCustomWallpaper(image, WALLPAPER_LAYOUT_STRETCH);
+
+ // Small wallpaper images should be used for configurations less than or
+ // equal to kSmallWallpaperMaxWidth by kSmallWallpaperMaxHeight, even if
+ // multiple displays are connected.
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("800x600");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(0, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ display_manager_test_api.UpdateDisplay("800x600,800x600");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(0, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ display_manager_test_api.UpdateDisplay("1366x800");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ // At larger sizes, large wallpapers should be used.
+ display_manager_test_api.UpdateDisplay("1367x800");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ display_manager_test_api.UpdateDisplay("1367x801");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ display_manager_test_api.UpdateDisplay("2560x1700");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ // Rotated smaller screen may use larger image.
+ display_manager_test_api.UpdateDisplay("800x600/r");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ display_manager_test_api.UpdateDisplay("800x600/r,800x600");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_SMALL,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+ display_manager_test_api.UpdateDisplay("1366x800/r");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(WALLPAPER_RESOLUTION_LARGE,
+ controller_->GetAppropriateResolution());
+ EXPECT_EQ(1, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+
+ // Max display size didn't chagne.
+ display_manager_test_api.UpdateDisplay("900x800/r,400x1366");
+ RunAllPendingInMessageLoop();
+ EXPECT_EQ(0, wallpaper_delegate_->GetUpdateWallpaperCountAndReset());
+}
+
+// Test that DesktopBackgroundController loads the appropriate wallpaper
+// images as specified via command-line flags in various situations.
+// Splitting these into separate tests avoids needing to run animations.
+// TODO(derat): Combine these into a single test -- see
+// RunDesktopControllerAnimation()'s TODO.
+TEST_F(DesktopBackgroundControllerTest, SmallDefaultWallpaper) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ WriteWallpapersAndSetFlags();
+ TestObserver observer(controller_);
+
+ // At 800x600, the small wallpaper should be loaded.
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("800x600");
+ ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
+ observer.WaitForWallpaperDataChanged();
+ EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
+ kSmallWallpaperColor));
+
+ // Requesting the same wallpaper again should be a no-op.
+ ASSERT_FALSE(controller_->SetDefaultWallpaper(false));
+}
+
+TEST_F(DesktopBackgroundControllerTest, LargeDefaultWallpaper) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ WriteWallpapersAndSetFlags();
+ TestObserver observer(controller_);
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("1600x1200");
+ ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
+ observer.WaitForWallpaperDataChanged();
+ EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
+ kLargeWallpaperColor));
+}
+
+TEST_F(DesktopBackgroundControllerTest, LargeDefaultWallpaperWhenRotated) {
+ if (!SupportsMultipleDisplays())
+ return;
+ WriteWallpapersAndSetFlags();
+ TestObserver observer(controller_);
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+
+ display_manager_test_api.UpdateDisplay("1200x800/r");
+ ASSERT_TRUE(controller_->SetDefaultWallpaper(false));
+ observer.WaitForWallpaperDataChanged();
+ EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
+ kLargeWallpaperColor));
+}
+
+TEST_F(DesktopBackgroundControllerTest, SmallGuestWallpaper) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ WriteWallpapersAndSetFlags();
+ TestObserver observer(controller_);
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("800x600");
+ ASSERT_TRUE(controller_->SetDefaultWallpaper(true));
+ observer.WaitForWallpaperDataChanged();
+ EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
+ kSmallGuestWallpaperColor));
+}
+
+TEST_F(DesktopBackgroundControllerTest, LargeGuestWallpaper) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ WriteWallpapersAndSetFlags();
+ TestObserver observer(controller_);
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("1600x1200");
+ ASSERT_TRUE(controller_->SetDefaultWallpaper(true));
+ observer.WaitForWallpaperDataChanged();
+ EXPECT_TRUE(ImageIsNearColor(controller_->GetWallpaper(),
+ kLargeGuestWallpaperColor));
+}
+
+TEST_F(DesktopBackgroundControllerTest, ResizeCustomWallpaper) {
+ if (!SupportsMultipleDisplays())
+ return;
+
+ test::DisplayManagerTestApi display_manager_test_api(
+ Shell::GetInstance()->display_manager());
+ display_manager_test_api.UpdateDisplay("320x200");
+
+ gfx::ImageSkia image = CreateImage(640, 480);
+
+ // Set the image as custom wallpaper, wait for the resize to finish, and check
+ // that the resized image is the expected size.
+ controller_->SetCustomWallpaper(image, WALLPAPER_LAYOUT_STRETCH);
+ EXPECT_TRUE(image.BackedBySameObjectAs(controller_->GetWallpaper()));
+ content::BrowserThread::GetBlockingPool()->FlushForTesting();
+ content::RunAllPendingInMessageLoop();
+ gfx::ImageSkia resized_image = controller_->GetWallpaper();
+ EXPECT_FALSE(image.BackedBySameObjectAs(resized_image));
+ EXPECT_EQ(gfx::Size(320, 200).ToString(), resized_image.size().ToString());
+
+ // Load the original wallpaper again and check that we're still using the
+ // previously-resized image instead of doing another resize
+ // (http://crbug.com/321402).
+ controller_->SetCustomWallpaper(image, WALLPAPER_LAYOUT_STRETCH);
+ content::BrowserThread::GetBlockingPool()->FlushForTesting();
+ content::RunAllPendingInMessageLoop();
+ EXPECT_TRUE(resized_image.BackedBySameObjectAs(controller_->GetWallpaper()));
+}
+
+TEST_F(DesktopBackgroundControllerTest, GetMaxDisplaySize) {
+ // Device scale factor shouldn't affect the native size.
+ UpdateDisplay("1000x300*2");
+ EXPECT_EQ(
+ "1000x300",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+
+ // Rotated display should return the rotated size.
+ UpdateDisplay("1000x300*2/r");
+ EXPECT_EQ(
+ "300x1000",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+
+ // UI Scaling shouldn't affect the native size.
+ UpdateDisplay("1000x300*2@1.5");
+ EXPECT_EQ(
+ "1000x300",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+
+ if (!SupportsMultipleDisplays())
+ return;
+
+ // First display has maximum size.
+ UpdateDisplay("400x300,100x100");
+ EXPECT_EQ(
+ "400x300",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+
+ // Second display has maximum size.
+ UpdateDisplay("400x300,500x600");
+ EXPECT_EQ(
+ "500x600",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+
+ // Maximum width and height belongs to different displays.
+ UpdateDisplay("400x300,100x500");
+ EXPECT_EQ(
+ "400x500",
+ DesktopBackgroundController::GetMaxDisplaySizeInNative().ToString());
+}
+
+} // namespace ash