summaryrefslogtreecommitdiff
path: root/chromium/ash/display/output_configurator_animation.cc
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/ash/display/output_configurator_animation.cc')
-rw-r--r--chromium/ash/display/output_configurator_animation.cc228
1 files changed, 228 insertions, 0 deletions
diff --git a/chromium/ash/display/output_configurator_animation.cc b/chromium/ash/display/output_configurator_animation.cc
new file mode 100644
index 00000000000..6161befb34b
--- /dev/null
+++ b/chromium/ash/display/output_configurator_animation.cc
@@ -0,0 +1,228 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/display/output_configurator_animation.h"
+
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "base/bind.h"
+#include "base/stl_util.h"
+#include "base/time/time.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/compositor/layer.h"
+#include "ui/compositor/layer_animation_observer.h"
+#include "ui/compositor/layer_animation_sequence.h"
+#include "ui/compositor/layer_animator.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+
+namespace ash {
+namespace internal {
+namespace {
+
+const int kFadingAnimationDurationInMS = 200;
+const int kFadingTimeoutDurationInSeconds = 10;
+
+// CallbackRunningObserver accepts multiple layer animations and
+// runs the specified |callback| when all of the animations have finished.
+class CallbackRunningObserver {
+ public:
+ CallbackRunningObserver(base::Closure callback)
+ : completed_counter_(0),
+ animation_aborted_(false),
+ callback_(callback) {}
+
+ void AddNewAnimator(ui::LayerAnimator* animator) {
+ Observer* observer = new Observer(animator, this);
+ animator->AddObserver(observer);
+ observer_list_.push_back(observer);
+ }
+
+ private:
+ void OnSingleTaskCompleted() {
+ completed_counter_++;
+ if (completed_counter_ >= observer_list_.size()) {
+ base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
+ if (!animation_aborted_)
+ base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
+ }
+ }
+
+ void OnSingleTaskAborted() {
+ animation_aborted_ = true;
+ OnSingleTaskCompleted();
+ }
+
+ // The actual observer to listen each animation completion.
+ class Observer : public ui::LayerAnimationObserver {
+ public:
+ Observer(ui::LayerAnimator* animator,
+ CallbackRunningObserver* observer)
+ : animator_(animator),
+ observer_(observer) {}
+
+ protected:
+ // ui::LayerAnimationObserver overrides:
+ virtual void OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ animator_->RemoveObserver(this);
+ observer_->OnSingleTaskCompleted();
+ }
+ virtual void OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ animator_->RemoveObserver(this);
+ observer_->OnSingleTaskAborted();
+ }
+ virtual void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) OVERRIDE {
+ }
+ virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
+ return true;
+ }
+
+ private:
+ ui::LayerAnimator* animator_;
+ CallbackRunningObserver* observer_;
+
+ DISALLOW_COPY_AND_ASSIGN(Observer);
+ };
+
+ size_t completed_counter_;
+ bool animation_aborted_;
+ ScopedVector<Observer> observer_list_;
+ base::Closure callback_;
+
+ DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
+};
+
+} // namespace
+
+OutputConfiguratorAnimation::OutputConfiguratorAnimation() {
+}
+
+OutputConfiguratorAnimation::~OutputConfiguratorAnimation() {
+ ClearHidingLayers();
+}
+
+void OutputConfiguratorAnimation::StartFadeOutAnimation(
+ base::Closure callback) {
+ CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
+ ClearHidingLayers();
+
+ // Make the fade-out animation for all root windows. Instead of actually
+ // hiding the root windows, we put a black layer over a root window for
+ // safety. These layers remain to hide root windows and will be deleted
+ // after the animation of OnDisplayModeChanged().
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ for (Shell::RootWindowList::const_iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ aura::RootWindow* root_window = *it;
+ ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
+ hiding_layer->SetColor(SK_ColorBLACK);
+ hiding_layer->SetBounds(root_window->bounds());
+ ui::Layer* parent = ash::Shell::GetContainer(
+ root_window,
+ ash::internal::kShellWindowId_OverlayContainer)->layer();
+ parent->Add(hiding_layer);
+
+ hiding_layer->SetOpacity(0.0);
+
+ ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
+ kFadingAnimationDurationInMS));
+ observer->AddNewAnimator(hiding_layer->GetAnimator());
+ hiding_layer->SetOpacity(1.0f);
+ hiding_layer->SetVisible(true);
+ hiding_layers_[root_window] = hiding_layer;
+ }
+
+ // In case that OnDisplayModeChanged() isn't called or its animator is
+ // canceled due to some unknown errors, we set a timer to clear these
+ // hiding layers.
+ timer_.reset(new base::OneShotTimer<OutputConfiguratorAnimation>());
+ timer_->Start(FROM_HERE,
+ base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
+ this,
+ &OutputConfiguratorAnimation::ClearHidingLayers);
+}
+
+void OutputConfiguratorAnimation::StartFadeInAnimation() {
+ // We want to make sure clearing all of hiding layers after the animation
+ // finished. Note that this callback can be canceled, but the cancel only
+ // happens when the next animation is scheduled. Thus the hiding layers
+ // should be deleted eventually.
+ CallbackRunningObserver* observer = new CallbackRunningObserver(
+ base::Bind(&OutputConfiguratorAnimation::ClearHidingLayers,
+ base::Unretained(this)));
+
+ // Ensure that layers are not animating.
+ for (std::map<aura::RootWindow*, ui::Layer*>::iterator it =
+ hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
+ ui::LayerAnimator* animator = it->second->GetAnimator();
+ if (animator->is_animating())
+ animator->StopAnimating();
+ }
+
+ // Schedules the fade-in effect for all root windows. Because we put the
+ // black layers for fade-out, here we actually turn those black layers
+ // invisible.
+ Shell::RootWindowList root_windows =
+ Shell::GetInstance()->GetAllRootWindows();
+ for (Shell::RootWindowList::const_iterator it = root_windows.begin();
+ it != root_windows.end(); ++it) {
+ aura::RootWindow* root_window = *it;
+ ui::Layer* hiding_layer = NULL;
+ if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
+ // In case of the transition from mirroring->non-mirroring, new root
+ // windows appear and we do not have the black layers for them. Thus
+ // we need to create the layer and make it visible.
+ hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
+ hiding_layer->SetColor(SK_ColorBLACK);
+ hiding_layer->SetBounds(root_window->bounds());
+ ui::Layer* parent = ash::Shell::GetContainer(
+ root_window,
+ ash::internal::kShellWindowId_OverlayContainer)->layer();
+ parent->Add(hiding_layer);
+ hiding_layer->SetOpacity(1.0f);
+ hiding_layer->SetVisible(true);
+ hiding_layers_[root_window] = hiding_layer;
+ } else {
+ hiding_layer = hiding_layers_[root_window];
+ if (hiding_layer->bounds() != root_window->bounds())
+ hiding_layer->SetBounds(root_window->bounds());
+ }
+
+ ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
+ settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
+ kFadingAnimationDurationInMS));
+ observer->AddNewAnimator(hiding_layer->GetAnimator());
+ hiding_layer->SetOpacity(0.0f);
+ hiding_layer->SetVisible(false);
+ }
+}
+
+void OutputConfiguratorAnimation::OnDisplayModeChanged() {
+ if (!hiding_layers_.empty())
+ StartFadeInAnimation();
+}
+
+void OutputConfiguratorAnimation::OnDisplayModeChangeFailed(
+ chromeos::OutputState failed_new_state) {
+ if (!hiding_layers_.empty())
+ StartFadeInAnimation();
+}
+
+void OutputConfiguratorAnimation::ClearHidingLayers() {
+ if (timer_) {
+ timer_->Stop();
+ timer_.reset();
+ }
+ STLDeleteContainerPairSecondPointers(
+ hiding_layers_.begin(), hiding_layers_.end());
+ hiding_layers_.clear();
+}
+
+} // namespace internal
+} // namespace ash