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-rw-r--r--chromium/ash/rotator/screen_rotation.cc132
1 files changed, 132 insertions, 0 deletions
diff --git a/chromium/ash/rotator/screen_rotation.cc b/chromium/ash/rotator/screen_rotation.cc
new file mode 100644
index 00000000000..9352d81ea34
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+++ b/chromium/ash/rotator/screen_rotation.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/rotator/screen_rotation.h"
+
+#include "base/time/time.h"
+#include "ui/compositor/layer.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/transform.h"
+
+namespace ash {
+
+namespace {
+
+const int k90DegreeTransitionDurationMs = 350;
+const int k180DegreeTransitionDurationMs = 550;
+const int k360DegreeTransitionDurationMs = 750;
+
+base::TimeDelta GetTransitionDuration(int degrees) {
+ if (degrees == 360)
+ return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
+ if (degrees == 180)
+ return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
+ if (degrees == 0)
+ return base::TimeDelta::FromMilliseconds(0);
+ return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
+}
+
+} // namespace
+
+ScreenRotation::ScreenRotation(int degrees, ui::Layer* layer)
+ : ui::LayerAnimationElement(GetProperties(),
+ GetTransitionDuration(degrees)),
+ degrees_(degrees) {
+ InitTransform(layer);
+}
+
+ScreenRotation::~ScreenRotation() {
+}
+
+void ScreenRotation::InitTransform(ui::Layer* layer) {
+ // No rotation required, use the identity transform.
+ if (degrees_ == 0) {
+ interpolated_transform_.reset(
+ new ui::InterpolatedConstantTransform(gfx::Transform()));
+ return;
+ }
+
+ // Use the target transform/bounds in case the layer is already animating.
+ const gfx::Transform& current_transform = layer->GetTargetTransform();
+ const gfx::Rect& bounds = layer->GetTargetBounds();
+
+ gfx::Point old_pivot;
+ gfx::Point new_pivot;
+
+ int width = bounds.width();
+ int height = bounds.height();
+
+ switch (degrees_) {
+ case 90:
+ new_origin_ = new_pivot = gfx::Point(width, 0);
+ break;
+ case -90:
+ new_origin_ = new_pivot = gfx::Point(0, height);
+ break;
+ case 180:
+ case 360:
+ new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
+ new_origin_.SetPoint(width, height);
+ break;
+ }
+
+ // Convert points to world space.
+ current_transform.TransformPoint(&old_pivot);
+ current_transform.TransformPoint(&new_pivot);
+ current_transform.TransformPoint(&new_origin_);
+
+ scoped_ptr<ui::InterpolatedTransform> rotation(
+ new ui::InterpolatedTransformAboutPivot(
+ old_pivot,
+ new ui::InterpolatedRotation(0, degrees_)));
+
+ scoped_ptr<ui::InterpolatedTransform> translation(
+ new ui::InterpolatedTranslation(
+ gfx::Point(0, 0),
+ gfx::Point(new_pivot.x() - old_pivot.x(),
+ new_pivot.y() - old_pivot.y())));
+
+ float scale_factor = 0.9f;
+ scoped_ptr<ui::InterpolatedTransform> scale_down(
+ new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
+
+ scoped_ptr<ui::InterpolatedTransform> scale_up(
+ new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
+
+ interpolated_transform_.reset(
+ new ui::InterpolatedConstantTransform(current_transform));
+
+ scale_up->SetChild(scale_down.release());
+ translation->SetChild(scale_up.release());
+ rotation->SetChild(translation.release());
+ interpolated_transform_->SetChild(rotation.release());
+}
+
+void ScreenRotation::OnStart(ui::LayerAnimationDelegate* delegate) {
+}
+
+bool ScreenRotation::OnProgress(double t,
+ ui::LayerAnimationDelegate* delegate) {
+ delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
+ return true;
+}
+
+void ScreenRotation::OnGetTarget(TargetValue* target) const {
+ target->transform = interpolated_transform_->Interpolate(1.0);
+}
+
+void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) {
+}
+
+// static
+const ui::LayerAnimationElement::AnimatableProperties&
+ScreenRotation::GetProperties() {
+ static ui::LayerAnimationElement::AnimatableProperties properties;
+ if (properties.empty())
+ properties.insert(ui::LayerAnimationElement::TRANSFORM);
+ return properties;
+}
+
+} // namespace ash