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-rw-r--r--chromium/ash/wm/base_layout_manager_unittest.cc313
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diff --git a/chromium/ash/wm/base_layout_manager_unittest.cc b/chromium/ash/wm/base_layout_manager_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/base_layout_manager.h"
+
+#include "ash/screen_ash.h"
+#include "ash/session_state_delegate.h"
+#include "ash/shelf/shelf_layout_manager.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/wm/window_state.h"
+#include "ash/wm/window_util.h"
+#include "ash/wm/workspace/workspace_window_resizer.h"
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/aura/window.h"
+#include "ui/base/ui_base_types.h"
+#include "ui/gfx/insets.h"
+#include "ui/gfx/screen.h"
+
+namespace ash {
+
+namespace {
+
+class BaseLayoutManagerTest : public test::AshTestBase {
+ public:
+ BaseLayoutManagerTest() {}
+ virtual ~BaseLayoutManagerTest() {}
+
+ virtual void SetUp() OVERRIDE {
+ test::AshTestBase::SetUp();
+ UpdateDisplay("800x600");
+ aura::Window* default_container = Shell::GetContainer(
+ Shell::GetPrimaryRootWindow(),
+ internal::kShellWindowId_DefaultContainer);
+ default_container->SetLayoutManager(new internal::BaseLayoutManager(
+ Shell::GetPrimaryRootWindow()));
+ }
+
+ aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
+ return CreateTestWindowInShellWithBounds(bounds);
+ }
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(BaseLayoutManagerTest);
+};
+
+// Tests normal->maximize->normal.
+TEST_F(BaseLayoutManagerTest, Maximize) {
+ gfx::Rect bounds(100, 100, 200, 200);
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ // Maximized window fills the work area, not the whole display.
+ EXPECT_EQ(
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ window->bounds().ToString());
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Tests normal->minimize->normal.
+TEST_F(BaseLayoutManagerTest, Minimize) {
+ gfx::Rect bounds(100, 100, 200, 200);
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+ // Note: Currently minimize doesn't do anything except set the state.
+ // See crbug.com/104571.
+ EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// A WindowDelegate which sets the focus when the window
+// becomes visible.
+class FocusDelegate : public aura::test::TestWindowDelegate {
+ public:
+ FocusDelegate()
+ : window_(NULL),
+ show_state_(ui::SHOW_STATE_END) {
+ }
+ virtual ~FocusDelegate() {}
+
+ void set_window(aura::Window* window) { window_ = window; }
+
+ // aura::test::TestWindowDelegate overrides:
+ virtual void OnWindowTargetVisibilityChanged(bool visible) OVERRIDE {
+ if (window_) {
+ if (visible)
+ window_->Focus();
+ show_state_ = window_->GetProperty(aura::client::kShowStateKey);
+ }
+ }
+
+ ui::WindowShowState GetShowStateAndReset() {
+ ui::WindowShowState ret = show_state_;
+ show_state_ = ui::SHOW_STATE_END;
+ return ret;
+ }
+
+ private:
+ aura::Window* window_;
+ ui::WindowShowState show_state_;
+
+ DISALLOW_COPY_AND_ASSIGN(FocusDelegate);
+};
+
+// Make sure that the window's show state is correct in
+// |WindowDelegate::OnWindowTargetVisibilityChanged|, and setting
+// focus in this callback doesn't cause DCHECK error. See
+// crbug.com/168383.
+TEST_F(BaseLayoutManagerTest, FocusDuringUnminimize) {
+ FocusDelegate delegate;
+ scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
+ &delegate, 0, gfx::Rect(100, 100, 100, 100)));
+ delegate.set_window(window.get());
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
+ EXPECT_FALSE(window->IsVisible());
+ EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, delegate.GetShowStateAndReset());
+ window->Show();
+ EXPECT_TRUE(window->IsVisible());
+ EXPECT_EQ(ui::SHOW_STATE_DEFAULT, delegate.GetShowStateAndReset());
+}
+
+// Tests maximized window size during root window resize.
+TEST_F(BaseLayoutManagerTest, MaximizeRootWindowResize) {
+ gfx::Rect bounds(100, 100, 200, 200);
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ gfx::Rect initial_work_area_bounds =
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get());
+ EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString());
+ // Enlarge the root window. We should still match the work area size.
+ UpdateDisplay("900x700");
+ EXPECT_EQ(
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ window->bounds().ToString());
+ EXPECT_NE(
+ initial_work_area_bounds.ToString(),
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString());
+}
+
+// Tests normal->fullscreen->normal.
+TEST_F(BaseLayoutManagerTest, Fullscreen) {
+ gfx::Rect bounds(100, 100, 200, 200);
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
+ // Fullscreen window fills the whole display.
+ EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).bounds().ToString(),
+ window->bounds().ToString());
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Tests fullscreen window size during root window resize.
+TEST_F(BaseLayoutManagerTest, FullscreenRootWindowResize) {
+ gfx::Rect bounds(100, 100, 200, 200);
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ // Fullscreen window fills the whole display.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
+ EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).bounds().ToString(),
+ window->bounds().ToString());
+ // Enlarge the root window. We should still match the display size.
+ UpdateDisplay("800x600");
+ EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).bounds().ToString(),
+ window->bounds().ToString());
+}
+
+// Tests that when the screen gets smaller the windows aren't bigger than
+// the screen.
+TEST_F(BaseLayoutManagerTest, RootWindowResizeShrinksWindows) {
+ scoped_ptr<aura::Window> window(
+ CreateTestWindow(gfx::Rect(10, 20, 500, 400)));
+ gfx::Rect work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).work_area();
+ // Invariant: Window is smaller than work area.
+ EXPECT_LE(window->bounds().width(), work_area.width());
+ EXPECT_LE(window->bounds().height(), work_area.height());
+
+ // Make the root window narrower than our window.
+ UpdateDisplay("300x400");
+ work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).work_area();
+ EXPECT_LE(window->bounds().width(), work_area.width());
+ EXPECT_LE(window->bounds().height(), work_area.height());
+
+ // Make the root window shorter than our window.
+ UpdateDisplay("300x200");
+ work_area = Shell::GetScreen()->GetDisplayNearestWindow(
+ window.get()).work_area();
+ EXPECT_LE(window->bounds().width(), work_area.width());
+ EXPECT_LE(window->bounds().height(), work_area.height());
+
+ // Enlarging the root window does not change the window bounds.
+ gfx::Rect old_bounds = window->bounds();
+ UpdateDisplay("800x600");
+ EXPECT_EQ(old_bounds.width(), window->bounds().width());
+ EXPECT_EQ(old_bounds.height(), window->bounds().height());
+}
+
+// Tests that a maximized window with too-large restore bounds will be restored
+// to smaller than the full work area.
+TEST_F(BaseLayoutManagerTest, BoundsWithScreenEdgeVisible) {
+ // Create a window with bounds that fill the screen.
+ gfx::Rect bounds = Shell::GetScreen()->GetPrimaryDisplay().bounds();
+ scoped_ptr<aura::Window> window(CreateTestWindow(bounds));
+ // Maximize it, which writes the old bounds to restore bounds.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ // Restore it.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+ // It should have the default maximized window bounds, inset by the grid size.
+ int grid_size = internal::WorkspaceWindowResizer::kScreenEdgeInset;
+ gfx::Rect max_bounds =
+ ash::ScreenAsh::GetMaximizedWindowBoundsInParent(window.get());
+ max_bounds.Inset(grid_size, grid_size);
+ EXPECT_EQ(max_bounds.ToString(), window->bounds().ToString());
+}
+
+// Verifies maximizing sets the restore bounds, and restoring
+// restores the bounds.
+TEST_F(BaseLayoutManagerTest, MaximizeSetsRestoreBounds) {
+ scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ wm::WindowState* window_state = wm::GetWindowState(window.get());
+
+ // Maximize it, which will keep the previous restore bounds.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ EXPECT_EQ("1,2 3x4", window_state->GetRestoreBoundsInParent().ToString());
+
+ // Restore it, which should restore bounds and reset restore bounds.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
+ EXPECT_EQ("1,2 3x4", window->bounds().ToString());
+ EXPECT_FALSE(window_state->HasRestoreBounds());
+}
+
+// Verifies maximizing keeps the restore bounds if set.
+TEST_F(BaseLayoutManagerTest, MaximizeResetsRestoreBounds) {
+ scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+
+ wm::WindowState* window_state = wm::GetWindowState(window.get());
+ window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13));
+
+ // Maximize it, which will keep the previous restore bounds.
+ window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
+ EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString());
+}
+
+// Verifies that the restore bounds do not get reset when restoring to a
+// maximzied state from a minimized state.
+TEST_F(BaseLayoutManagerTest, BoundsAfterRestoringToMaximizeFromMinimize) {
+ scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ gfx::Rect bounds(10, 15, 25, 35);
+ window->SetBounds(bounds);
+
+ wm::WindowState* window_state = wm::GetWindowState(window.get());
+ // Maximize it, which should reset restore bounds.
+ window_state->Maximize();
+ EXPECT_EQ(bounds.ToString(),
+ window_state->GetRestoreBoundsInParent().ToString());
+
+ // Minimize the window. The restore bounds should not change.
+ window_state->Minimize();
+ EXPECT_EQ(bounds.ToString(),
+ window_state->GetRestoreBoundsInParent().ToString());
+
+ // Show the window again. The window should be maximized, and the restore
+ // bounds should not change.
+ window->Show();
+ EXPECT_EQ(bounds.ToString(),
+ window_state->GetRestoreBoundsInParent().ToString());
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ window_state->Restore();
+ EXPECT_EQ(bounds.ToString(), window->bounds().ToString());
+}
+
+// Verify if the window is not resized during screen lock. See: crbug.com/173127
+TEST_F(BaseLayoutManagerTest, NotResizeWhenScreenIsLocked) {
+ SetCanLockScreen(true);
+ scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
+ // window with AlwaysOnTop will be managed by BaseLayoutManager.
+ window->SetProperty(aura::client::kAlwaysOnTopKey, true);
+ window->Show();
+
+ internal::ShelfLayoutManager* shelf =
+ internal::ShelfLayoutManager::ForLauncher(window.get());
+ shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
+
+ window->SetBounds(ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()));
+ gfx::Rect window_bounds = window->bounds();
+ EXPECT_EQ(
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ window_bounds.ToString());
+
+ Shell::GetInstance()->session_state_delegate()->LockScreen();
+ shelf->UpdateVisibilityState();
+ EXPECT_NE(
+ ScreenAsh::GetMaximizedWindowBoundsInParent(window.get()).ToString(),
+ window_bounds.ToString());
+
+ Shell::GetInstance()->session_state_delegate()->UnlockScreen();
+ shelf->UpdateVisibilityState();
+ EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
+}
+
+} // namespace
+} // namespace ash