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Diffstat (limited to 'chromium/ash/wm/caption_buttons/frame_maximize_button_unittest.cc')
-rw-r--r--chromium/ash/wm/caption_buttons/frame_maximize_button_unittest.cc878
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diff --git a/chromium/ash/wm/caption_buttons/frame_maximize_button_unittest.cc b/chromium/ash/wm/caption_buttons/frame_maximize_button_unittest.cc
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index 00000000000..c0fd2a0a8a9
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+++ b/chromium/ash/wm/caption_buttons/frame_maximize_button_unittest.cc
@@ -0,0 +1,878 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/caption_buttons/frame_maximize_button.h"
+
+#include "ash/ash_switches.h"
+#include "ash/shell.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/wm/caption_buttons/frame_caption_button_container_view.h"
+#include "ash/wm/caption_buttons/maximize_bubble_controller.h"
+#include "ash/wm/window_state.h"
+#include "ash/wm/window_util.h"
+#include "ash/wm/workspace/snap_sizer.h"
+#include "base/command_line.h"
+#include "ui/aura/client/focus_client.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/event_generator.h"
+#include "ui/aura/window.h"
+#include "ui/events/event_utils.h"
+#include "ui/events/gestures/gesture_configuration.h"
+#include "ui/views/widget/widget.h"
+#include "ui/views/widget/widget_delegate.h"
+
+namespace ash {
+namespace test {
+
+namespace {
+
+class CancelCallbackHandler {
+ public:
+ CancelCallbackHandler(int update_events_before_cancel,
+ FrameMaximizeButton* maximize_button) :
+ update_events_before_cancel_(update_events_before_cancel),
+ maximize_button_(maximize_button) {}
+ virtual ~CancelCallbackHandler() {}
+
+ void CountedCancelCallback(ui::EventType event_type,
+ const gfx::Vector2dF& pos) {
+ if (event_type == ui::ET_GESTURE_SCROLL_UPDATE &&
+ !(--update_events_before_cancel_)) {
+ // Make sure that we are in the middle of a resizing operation, cancel it
+ // and then test that it is exited.
+ EXPECT_TRUE(maximize_button_->is_snap_enabled());
+ maximize_button_->DestroyMaximizeMenu();
+ EXPECT_FALSE(maximize_button_->is_snap_enabled());
+ }
+ }
+
+ private:
+ // When this counter reaches 0, the gesture maximize action gets cancelled.
+ int update_events_before_cancel_;
+
+ // The maximize button which needs to get informed of the gesture termination.
+ FrameMaximizeButton* maximize_button_;
+
+ DISALLOW_COPY_AND_ASSIGN(CancelCallbackHandler);
+};
+
+class TestWidgetDelegate : public views::WidgetDelegateView {
+ public:
+ TestWidgetDelegate() {}
+ virtual ~TestWidgetDelegate() {}
+
+ // views::WidgetDelegate overrides:
+ virtual views::View* GetContentsView() OVERRIDE {
+ return this;
+ }
+ virtual bool CanResize() const OVERRIDE {
+ return true;
+ }
+ virtual bool CanMaximize() const OVERRIDE {
+ return true;
+ }
+
+ ash::FrameCaptionButtonContainerView* caption_button_container() {
+ return caption_button_container_;
+ }
+
+ private:
+ // Overridden from views::View:
+ virtual void Layout() OVERRIDE {
+ caption_button_container_->Layout();
+
+ // Right align the caption button container.
+ gfx::Size preferred_size = caption_button_container_->GetPreferredSize();
+ caption_button_container_->SetBounds(width() - preferred_size.width(), 0,
+ preferred_size.width(), preferred_size.height());
+ }
+
+ virtual void ViewHierarchyChanged(
+ const ViewHierarchyChangedDetails& details) OVERRIDE {
+ if (details.is_add && details.child == this) {
+ caption_button_container_ = new FrameCaptionButtonContainerView(
+ GetWidget(), FrameCaptionButtonContainerView::MINIMIZE_ALLOWED);
+ AddChildView(caption_button_container_);
+ }
+ }
+
+ // Not owned.
+ ash::FrameCaptionButtonContainerView* caption_button_container_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestWidgetDelegate);
+};
+
+} // namespace
+
+class FrameMaximizeButtonTest : public ash::test::AshTestBase {
+ public:
+ FrameMaximizeButtonTest() {}
+ virtual ~FrameMaximizeButtonTest() {}
+
+ // The returned widget takes ownership of |delegate|.
+ views::Widget* CreateWidget(views::WidgetDelegate* delegate) {
+ views::Widget::InitParams params(
+ views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
+ views::Widget* widget = new views::Widget;
+ params.context = CurrentContext();
+ params.delegate = delegate;
+ params.bounds = gfx::Rect(10, 10, 100, 100);
+ params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
+ widget->Init(params);
+ widget->Show();
+ return widget;
+ }
+
+ void CloseWidget() {
+ if (widget_)
+ widget_->CloseNow();
+ widget_ = NULL;
+ }
+
+ virtual void SetUp() OVERRIDE {
+ AshTestBase::SetUp();
+
+ CommandLine::ForCurrentProcess()->AppendSwitch(
+ switches::kAshDisableAlternateFrameCaptionButtonStyle);
+
+ TestWidgetDelegate* delegate = new TestWidgetDelegate();
+ widget_ = CreateWidget(delegate);
+ FrameCaptionButtonContainerView* caption_button_container =
+ delegate->caption_button_container();
+
+ FrameCaptionButtonContainerView::TestApi test(caption_button_container);
+ maximize_button_ = static_cast<FrameMaximizeButton*>(
+ test.size_button());
+ }
+
+ virtual void TearDown() OVERRIDE {
+ CloseWidget();
+ AshTestBase::TearDown();
+ }
+
+ views::Widget* widget() { return widget_; }
+
+ FrameMaximizeButton* maximize_button() { return maximize_button_; }
+
+ private:
+ views::Widget* widget_;
+ FrameMaximizeButton* maximize_button_;
+
+ DISALLOW_COPY_AND_ASSIGN(FrameMaximizeButtonTest);
+};
+
+// Tests that clicking on the resize-button toggles between maximize and normal
+// state.
+TEST_F(FrameMaximizeButtonTest, ResizeButtonToggleMaximize) {
+ wm::WindowState* window_state =
+ wm::GetWindowState(widget()->GetNativeWindow());
+ views::View* view = maximize_button();
+ gfx::Point center = view->GetBoundsInScreen().CenterPoint();
+
+ aura::test::EventGenerator generator(
+ window_state->window()->GetRootWindow(), center);
+
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ generator.ClickLeftButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ center = view->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(center);
+ generator.ClickLeftButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ generator.GestureTapAt(view->GetBoundsInScreen().CenterPoint());
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ generator.GestureTapAt(view->GetBoundsInScreen().CenterPoint());
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ generator.GestureTapDownAndUp(view->GetBoundsInScreen().CenterPoint());
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ generator.GestureTapDownAndUp(view->GetBoundsInScreen().CenterPoint());
+ EXPECT_FALSE(window_state->IsMaximized());
+}
+
+#if defined(OS_WIN)
+// RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
+#define MAYBE_ResizeButtonDrag DISABLED_ResizeButtonDrag
+#else
+#define MAYBE_ResizeButtonDrag ResizeButtonDrag
+#endif
+
+// Tests that click+dragging on the resize-button tiles or minimizes the window.
+TEST_F(FrameMaximizeButtonTest, MAYBE_ResizeButtonDrag) {
+ aura::Window* window = widget()->GetNativeWindow();
+ views::View* view = maximize_button();
+ gfx::Point center = view->GetBoundsInScreen().CenterPoint();
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), center);
+
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ EXPECT_TRUE(window_state->IsNormalShowState());
+
+ // Snap right.
+ {
+ generator.PressLeftButton();
+ generator.MoveMouseBy(10, 0);
+ generator.ReleaseLeftButton();
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ internal::SnapSizer sizer(window_state, center,
+ internal::SnapSizer::RIGHT_EDGE,
+ internal::SnapSizer::OTHER_INPUT);
+ EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
+ }
+
+ // Snap left.
+ {
+ center = view->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(center);
+ generator.PressLeftButton();
+ generator.MoveMouseBy(-10, 0);
+ generator.ReleaseLeftButton();
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ internal::SnapSizer sizer(window_state, center,
+ internal::SnapSizer::LEFT_EDGE,
+ internal::SnapSizer::OTHER_INPUT);
+ EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
+ }
+
+ // Minimize.
+ {
+ center = view->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(center);
+ generator.PressLeftButton();
+ generator.MoveMouseBy(0, 10);
+ generator.ReleaseLeftButton();
+ RunAllPendingInMessageLoop();
+
+ EXPECT_TRUE(window_state->IsMinimized());
+ }
+
+ window_state->Restore();
+
+ // Now test the same behaviour for gesture events.
+
+ // Snap right.
+ {
+ center = view->GetBoundsInScreen().CenterPoint();
+ gfx::Point end = center;
+ end.Offset(80, 0);
+ generator.GestureScrollSequence(center, end,
+ base::TimeDelta::FromMilliseconds(100),
+ 3);
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ // This is a short resizing distance and different touch behavior
+ // applies which leads in half of the screen being used.
+ EXPECT_EQ("400,0 400x553", window->bounds().ToString());
+ }
+
+ // Snap left.
+ {
+ center = view->GetBoundsInScreen().CenterPoint();
+ gfx::Point end = center;
+ end.Offset(-80, 0);
+ generator.GestureScrollSequence(center, end,
+ base::TimeDelta::FromMilliseconds(100),
+ 3);
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ internal::SnapSizer sizer(window_state, center,
+ internal::SnapSizer::LEFT_EDGE,
+ internal::SnapSizer::OTHER_INPUT);
+ EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
+ }
+
+ // Minimize.
+ {
+ center = view->GetBoundsInScreen().CenterPoint();
+ gfx::Point end = center;
+ end.Offset(0, 40);
+ generator.GestureScrollSequence(center, end,
+ base::TimeDelta::FromMilliseconds(100),
+ 3);
+ RunAllPendingInMessageLoop();
+
+ EXPECT_TRUE(window_state->IsMinimized());
+ }
+
+ // Test with gesture events.
+}
+
+#if defined(OS_WIN)
+// RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
+#define MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse \
+ DISABLED_TouchDragResizeCloseToCornerDiffersFromMouse
+#else
+#define MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse \
+ TouchDragResizeCloseToCornerDiffersFromMouse
+#endif
+
+// Tests Left/Right snapping with resize button touch dragging - which should
+// trigger dependent on the available drag distance.
+TEST_F(FrameMaximizeButtonTest,
+ MAYBE_TouchDragResizeCloseToCornerDiffersFromMouse) {
+ // The test is uninteresting when windows can only be snapped to a single
+ // width because snapping the window via mouse and touch results in the same
+ // final bounds.
+ if (!CommandLine::ForCurrentProcess()->HasSwitch(
+ switches::kAshMultipleSnapWindowWidths)) {
+ return;
+ }
+
+ aura::Window* window = widget()->GetNativeWindow();
+ views::View* view = maximize_button();
+
+ gfx::Rect work_area = widget()->GetWorkAreaBoundsInScreen();
+ gfx::Rect bounds = window->bounds();
+ bounds.set_x(work_area.width() - bounds.width());
+ widget()->SetBounds(bounds);
+
+ gfx::Point start_point = view->GetBoundsInScreen().CenterPoint();
+ // We want to move all the way to the right (the few pixels we have).
+ gfx::Point end_point = gfx::Point(work_area.width(), start_point.y());
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), start_point);
+ wm::WindowState* window_state = wm::GetWindowState(window);
+
+ EXPECT_TRUE(window_state->IsNormalShowState());
+
+ // Snap right with a touch drag.
+ generator.GestureScrollSequence(start_point,
+ end_point,
+ base::TimeDelta::FromMilliseconds(100),
+ 10);
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ gfx::Rect touch_result = window->bounds();
+ EXPECT_NE(bounds.ToString(), touch_result.ToString());
+
+ // Set the position back to where it was before and re-try with a mouse.
+ widget()->SetBounds(bounds);
+
+ generator.MoveMouseTo(start_point);
+ generator.PressLeftButton();
+ generator.MoveMouseTo(end_point, 10);
+ generator.ReleaseLeftButton();
+ RunAllPendingInMessageLoop();
+
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ gfx::Rect mouse_result = window->bounds();
+
+ // The difference between the two operations should be that the mouse
+ // operation should have just started to resize and the touch operation is
+ // already all the way down to the smallest possible size.
+ EXPECT_NE(mouse_result.ToString(), touch_result.ToString());
+ EXPECT_GT(mouse_result.width(), touch_result.width());
+}
+
+// Test that closing the (browser) window with an opened balloon does not
+// crash the system. In other words: Make sure that shutting down the frame
+// destroys the opened balloon in an orderly fashion.
+TEST_F(FrameMaximizeButtonTest, MaximizeButtonExternalShutDown) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+
+ // Move the mouse cursor over the button to bring up the maximizer bubble.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Even though the widget is closing the bubble menu should not crash upon
+ // its delayed destruction.
+ CloseWidget();
+}
+
+// Test that maximizing the browser after hovering in does not crash the system
+// when the observer gets removed in the bubble destruction process.
+TEST_F(FrameMaximizeButtonTest, MaximizeOnHoverThenClick) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+
+ // Move the mouse cursor over the button to bring up the maximizer bubble.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+ generator.ClickLeftButton();
+ EXPECT_TRUE(wm::GetWindowState(window)->IsMaximized());
+}
+
+// Test that hovering over a button in the balloon dialog will show the phantom
+// window. Moving then away from the button will hide it again. Then check that
+// pressing and dragging the button itself off the button will also release the
+// phantom window.
+TEST_F(FrameMaximizeButtonTest, MaximizeLeftButtonDragOut) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ // Move the mouse cursor over the button to bring up the maximizer bubble.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Move the mouse over the left maximize button.
+ gfx::Point left_max_pos = maximize_button->maximizer()->
+ GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
+
+ generator.MoveMouseTo(left_max_pos);
+ // Expect the phantom window to be open.
+ EXPECT_TRUE(maximize_button->phantom_window_open());
+
+ // Move away to see the window being destroyed.
+ generator.MoveMouseTo(off_pos);
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ // Move back over the button.
+ generator.MoveMouseTo(button_pos);
+ generator.MoveMouseTo(left_max_pos);
+ EXPECT_TRUE(maximize_button->phantom_window_open());
+
+ // Press button and drag out of dialog.
+ generator.PressLeftButton();
+ generator.MoveMouseTo(off_pos);
+ generator.ReleaseLeftButton();
+
+ // Check that the phantom window is also gone.
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+}
+
+// Test that clicking a button in the maximizer bubble (in this case the
+// maximize left button) will do the requested action.
+TEST_F(FrameMaximizeButtonTest, MaximizeLeftByButton) {
+ aura::Window* window = widget()->GetNativeWindow();
+
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ // Move the mouse cursor over the button to bring up the maximizer bubble.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Move the mouse over the left maximize button.
+ gfx::Point left_max_pos = maximize_button->maximizer()->
+ GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(left_max_pos);
+ EXPECT_TRUE(maximize_button->phantom_window_open());
+ generator.ClickLeftButton();
+
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ EXPECT_FALSE(window_state->IsMaximized());
+ EXPECT_FALSE(window_state->IsMinimized());
+ internal::SnapSizer sizer(window_state, button_pos,
+ internal::SnapSizer::LEFT_EDGE,
+ internal::SnapSizer::OTHER_INPUT);
+ sizer.SelectDefaultSizeAndDisableResize();
+ EXPECT_EQ(sizer.target_bounds().ToString(), window->bounds().ToString());
+}
+
+// Test that the activation focus does not change when the bubble gets shown.
+TEST_F(FrameMaximizeButtonTest, MaximizeKeepFocus) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+
+ aura::Window* active =
+ aura::client::GetFocusClient(window)->GetFocusedWindow();
+
+ // Move the mouse cursor over the button to bring up the maximizer bubble.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Check that the focused window is still the same.
+ EXPECT_EQ(active, aura::client::GetFocusClient(window)->GetFocusedWindow());
+}
+
+TEST_F(FrameMaximizeButtonTest, MaximizeTap) {
+ aura::Window* window = widget()->GetNativeWindow();
+ aura::Window* root_window = window->GetRootWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+
+ const int touch_default_radius =
+ ui::GestureConfiguration::default_radius();
+ ui::GestureConfiguration::set_default_radius(0);
+
+ aura::WindowEventDispatcher* dispatcher = root_window->GetDispatcher();
+ const int kTouchId = 2;
+ ui::TouchEvent press(ui::ET_TOUCH_PRESSED,
+ button_pos,
+ kTouchId,
+ ui::EventTimeForNow());
+ dispatcher->AsRootWindowHostDelegate()->OnHostTouchEvent(&press);
+
+ button_pos.Offset(9, 8);
+ ui::TouchEvent release(
+ ui::ET_TOUCH_RELEASED,
+ button_pos,
+ kTouchId,
+ press.time_stamp() + base::TimeDelta::FromMilliseconds(50));
+ dispatcher->AsRootWindowHostDelegate()->OnHostTouchEvent(&release);
+
+ ui::GestureConfiguration::set_default_radius(touch_default_radius);
+}
+
+// Test that only the left button will activate the maximize button.
+TEST_F(FrameMaximizeButtonTest, OnlyLeftButtonMaximizes) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ EXPECT_TRUE(window_state->IsNormalShowState());
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ // Move the mouse cursor over the button.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ // After pressing the left button the button should get triggered.
+ generator.PressLeftButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_TRUE(maximize_button->is_snap_enabled());
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ // Pressing the right button then should cancel the operation.
+ generator.PressRightButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_FALSE(maximize_button->maximizer());
+
+ // After releasing the second button the window shouldn't be maximized.
+ generator.ReleaseRightButton();
+ generator.ReleaseLeftButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ // Second experiment: Starting with right should also not trigger.
+ generator.MoveMouseTo(off_pos);
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Pressing first the right button should not activate.
+ generator.PressRightButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_FALSE(maximize_button->is_snap_enabled());
+
+ // Pressing then additionally the left button shouldn't activate either.
+ generator.PressLeftButton();
+ RunAllPendingInMessageLoop();
+ EXPECT_FALSE(maximize_button->is_snap_enabled());
+ generator.ReleaseRightButton();
+ generator.ReleaseLeftButton();
+ EXPECT_FALSE(window_state->IsMaximized());
+}
+
+// Click a button of window maximize functionality.
+// If |snap_type| is SNAP_NONE the FrameMaximizeButton gets clicked, otherwise
+// the associated snap button.
+// |Window| is the window which owns the maximize button.
+// |maximize_button| is the FrameMaximizeButton which controls the window.
+void ClickMaxButton(
+ ash::FrameMaximizeButton* maximize_button,
+ aura::Window* window,
+ SnapType snap_type) {
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ generator.MoveMouseTo(off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ // Move the mouse cursor over the button.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+
+ if (snap_type != SNAP_NONE) {
+ gfx::Point left_max_pos = maximize_button->maximizer()->
+ GetButtonForUnitTest(snap_type)->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(left_max_pos);
+ EXPECT_TRUE(maximize_button->phantom_window_open());
+ }
+ // After pressing the left button the button should get triggered.
+ generator.ClickLeftButton();
+ EXPECT_FALSE(maximize_button->maximizer());
+}
+
+// Test that the restore from left/right maximize is properly done.
+TEST_F(FrameMaximizeButtonTest, MaximizeLeftRestore) {
+ aura::Window* window = widget()->GetNativeWindow();
+ gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+
+ ClickMaxButton(maximize_button, window, SNAP_LEFT);
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ // The window should not be maximized.
+ EXPECT_FALSE(window_state->IsMaximized());
+ // But the bounds should be different.
+ gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
+ EXPECT_EQ(0, new_bounds.x());
+ EXPECT_EQ(0, new_bounds.y());
+
+ // Now click the same button again to see that it restores.
+ ClickMaxButton(maximize_button, window, SNAP_LEFT);
+ // But the bounds should be restored.
+ new_bounds = widget()->GetWindowBoundsInScreen();
+ EXPECT_EQ(new_bounds.x(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.y(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.width(), initial_bounds.width());
+ EXPECT_EQ(new_bounds.height(), initial_bounds.height());
+ // Make sure that there is no restore rectangle left.
+ EXPECT_FALSE(window_state->HasRestoreBounds());
+}
+
+// Maximize, left/right maximize and then restore should works.
+TEST_F(FrameMaximizeButtonTest, MaximizeMaximizeLeftRestore) {
+ aura::Window* window = widget()->GetNativeWindow();
+ gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+
+ ClickMaxButton(maximize_button, window, SNAP_NONE);
+
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ ClickMaxButton(maximize_button, window, SNAP_LEFT);
+ EXPECT_FALSE(window_state->IsMaximized());
+ gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
+ EXPECT_EQ(0, new_bounds.x());
+ EXPECT_EQ(0, new_bounds.y());
+
+ // Now click the same button again to see that it restores.
+ ClickMaxButton(maximize_button, window, SNAP_LEFT);
+ RunAllPendingInMessageLoop();
+ // But the bounds should be restored.
+ new_bounds = widget()->GetWindowBoundsInScreen();
+ EXPECT_EQ(new_bounds.x(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.y(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.width(), initial_bounds.width());
+ EXPECT_EQ(new_bounds.height(), initial_bounds.height());
+ // Make sure that there is no restore rectangle left.
+ EXPECT_FALSE(window_state->HasRestoreBounds());
+}
+
+// Left/right maximize, maximize and then restore should work.
+TEST_F(FrameMaximizeButtonTest, MaximizeSnapLeftRestore) {
+ aura::Window* window = widget()->GetNativeWindow();
+ gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+
+ ClickMaxButton(maximize_button, window, SNAP_LEFT);
+
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ EXPECT_FALSE(window_state->IsMaximized());
+
+ ClickMaxButton(maximize_button, window, SNAP_NONE);
+ EXPECT_TRUE(window_state->IsMaximized());
+
+ ClickMaxButton(maximize_button, window, SNAP_NONE);
+ EXPECT_FALSE(window_state->IsMaximized());
+ gfx::Rect new_bounds = widget()->GetWindowBoundsInScreen();
+ EXPECT_EQ(new_bounds.x(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.y(), initial_bounds.x());
+ EXPECT_EQ(new_bounds.width(), initial_bounds.width());
+ EXPECT_EQ(new_bounds.height(), initial_bounds.height());
+ // Make sure that there is no restore rectangle left.
+ EXPECT_FALSE(window_state->HasRestoreBounds());
+}
+
+// Test that minimizing the window per keyboard closes the maximize bubble.
+TEST_F(FrameMaximizeButtonTest, MinimizePerKeyClosesBubble) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ generator.MoveMouseTo(off_pos);
+ EXPECT_FALSE(maximize_button->maximizer());
+
+ // Move the mouse cursor over the maximize button.
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // We simulate the keystroke by calling minimizeWindow directly.
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ window_state->Minimize();
+
+ EXPECT_TRUE(window_state->IsMinimized());
+ EXPECT_FALSE(maximize_button->maximizer());
+}
+
+// Tests that dragging down on the maximize button minimizes the window.
+TEST_F(FrameMaximizeButtonTest, MaximizeButtonDragDownMinimizes) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+
+ wm::WindowState* window_state = wm::GetWindowState(window);
+ // Drag down on a maximized window.
+ window_state->Maximize();
+ EXPECT_TRUE(window_state->IsMaximized());
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x(), button_pos.y() + 100);
+
+ aura::test::EventGenerator generator(window->GetRootWindow());
+ generator.GestureScrollSequence(button_pos, off_pos,
+ base::TimeDelta::FromMilliseconds(0), 1);
+
+ EXPECT_TRUE(window_state->IsMinimized());
+ EXPECT_FALSE(maximize_button->maximizer());
+
+ // Drag down on a restored window.
+ window_state->Restore();
+
+ button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ off_pos = gfx::Point(button_pos.x(), button_pos.y() + 200);
+ generator.GestureScrollSequence(button_pos, off_pos,
+ base::TimeDelta::FromMilliseconds(10), 1);
+ EXPECT_TRUE(window_state->IsMinimized());
+ EXPECT_FALSE(maximize_button->maximizer());
+}
+
+// Tests that dragging Left and pressing ESC does properly abort.
+TEST_F(FrameMaximizeButtonTest, MaximizeButtonDragLeftEscapeExits) {
+ aura::Window* window = widget()->GetNativeWindow();
+ gfx::Rect initial_bounds = widget()->GetWindowBoundsInScreen();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() - button_pos.x() / 2, button_pos.y());
+
+ const int kGestureSteps = 10;
+ CancelCallbackHandler cancel_handler(kGestureSteps / 2, maximize_button);
+ aura::test::EventGenerator generator(window->GetRootWindow());
+ generator.GestureScrollSequenceWithCallback(
+ button_pos,
+ off_pos,
+ base::TimeDelta::FromMilliseconds(0),
+ kGestureSteps,
+ base::Bind(&CancelCallbackHandler::CountedCancelCallback,
+ base::Unretained(&cancel_handler)));
+
+ // Check that there was no size change.
+ EXPECT_EQ(widget()->GetWindowBoundsInScreen().size().ToString(),
+ initial_bounds.size().ToString());
+ // Check that there is no phantom window left open.
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+}
+
+// Test that hovering over a button in the maximizer bubble and switching
+// activation without moving the mouse properly aborts.
+TEST_F(FrameMaximizeButtonTest, LossOfActivationWhileMaximizeBubbleOpenAborts) {
+ aura::Window* window = widget()->GetNativeWindow();
+ ash::FrameMaximizeButton* maximize_button =
+ FrameMaximizeButtonTest::maximize_button();
+ maximize_button->set_bubble_appearance_delay_ms(0);
+
+ gfx::Rect initial_bounds = window->GetBoundsInScreen();
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+ EXPECT_TRUE(widget()->IsActive());
+
+ // Move the mouse over the maximize button in order to bring up the maximizer
+ // bubble.
+ gfx::Point button_pos = maximize_button->GetBoundsInScreen().CenterPoint();
+ gfx::Point off_pos(button_pos.x() + 100, button_pos.y() + 100);
+ aura::test::EventGenerator generator(window->GetRootWindow(), off_pos);
+ generator.MoveMouseTo(button_pos);
+ EXPECT_TRUE(maximize_button->maximizer());
+
+ // Hover the mouse over the left maximize button in the maximizer bubble to
+ // show the phantom window.
+ gfx::Point left_max_pos = maximize_button->maximizer()->
+ GetButtonForUnitTest(SNAP_LEFT)->GetBoundsInScreen().CenterPoint();
+ generator.MoveMouseTo(left_max_pos);
+ EXPECT_TRUE(maximize_button->phantom_window_open());
+
+ // Change activation by creating a new window. This could be done via an
+ // accelerator. The root window takes ownership of |just_created|.
+ views::Widget* just_created = views::Widget::CreateWindowWithContextAndBounds(
+ NULL, widget()->GetNativeWindow(), gfx::Rect(100, 100));
+ just_created->Show();
+ just_created->Activate();
+ EXPECT_FALSE(widget()->IsActive());
+
+ // Test that we have properly reset the state of the now inactive window.
+ EXPECT_FALSE(maximize_button->maximizer());
+ EXPECT_FALSE(maximize_button->phantom_window_open());
+ EXPECT_TRUE(wm::GetWindowState(window)->IsNormalShowState());
+ EXPECT_EQ(initial_bounds.ToString(), window->GetBoundsInScreen().ToString());
+}
+
+} // namespace test
+} // namespace ash