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diff --git a/chromium/ash/wm/frame_painter.cc b/chromium/ash/wm/frame_painter.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/frame_painter.h"
+
+#include <vector>
+
+#include "ash/ash_constants.h"
+#include "ash/root_window_controller.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/property_util.h"
+#include "ash/wm/window_properties.h"
+#include "ash/wm/window_util.h"
+#include "base/logging.h" // DCHECK
+#include "grit/ash_resources.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkPaint.h"
+#include "third_party/skia/include/core/SkPath.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/env.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/base/animation/slide_animation.h"
+#include "ui/base/hit_test.h"
+#include "ui/base/layout.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/base/theme_provider.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/image/image.h"
+#include "ui/gfx/screen.h"
+#include "ui/gfx/skia_util.h"
+#include "ui/views/controls/button/image_button.h"
+#include "ui/views/widget/widget.h"
+#include "ui/views/widget/widget_delegate.h"
+
+using aura::RootWindow;
+using aura::Window;
+using views::Widget;
+
+namespace {
+// TODO(jamescook): Border is specified to be a single pixel overlapping
+// the web content and may need to be built into the shadow layers instead.
+const int kBorderThickness = 0;
+// Space between left edge of window and popup window icon.
+const int kIconOffsetX = 9;
+// Height and width of window icon.
+const int kIconSize = 16;
+// Space between the title text and the caption buttons.
+const int kTitleLogoSpacing = 5;
+// Space between window icon and title text.
+const int kTitleIconOffsetX = 5;
+// Space between window edge and title text, when there is no icon.
+const int kTitleNoIconOffsetX = 8;
+// Color for the non-maximized window title text.
+const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40);
+// Color for the maximized window title text.
+const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE;
+// Size of header/content separator line below the header image.
+const int kHeaderContentSeparatorSize = 1;
+// Color of header bottom edge line.
+const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128);
+// Space between close button and right edge of window.
+const int kCloseButtonOffsetX = 0;
+// Space between close button and top edge of window.
+const int kCloseButtonOffsetY = 0;
+// The size and close buttons are designed to slightly overlap in order
+// to do fancy hover highlighting.
+const int kSizeButtonOffsetX = -1;
+// In the pre-Ash era the web content area had a frame along the left edge, so
+// user-generated theme images for the new tab page assume they are shifted
+// right relative to the header. Now that we have removed the left edge frame
+// we need to copy the theme image for the window header from a few pixels
+// inset to preserve alignment with the NTP image, or else we'll break a bunch
+// of existing themes. We do something similar on OS X for the same reason.
+const int kThemeFrameImageInsetX = 5;
+// Duration of crossfade animation for activating and deactivating frame.
+const int kActivationCrossfadeDurationMs = 200;
+// Alpha/opacity value for fully-opaque headers.
+const int kFullyOpaque = 255;
+
+// Tiles an image into an area, rounding the top corners. Samples |image|
+// starting |image_inset_x| pixels from the left of the image.
+void TileRoundRect(gfx::Canvas* canvas,
+ const gfx::ImageSkia& image,
+ const SkPaint& paint,
+ const gfx::Rect& bounds,
+ int top_left_corner_radius,
+ int top_right_corner_radius,
+ int image_inset_x) {
+ SkRect rect = gfx::RectToSkRect(bounds);
+ const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius);
+ const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius);
+ SkScalar radii[8] = {
+ kTopLeftRadius, kTopLeftRadius, // top-left
+ kTopRightRadius, kTopRightRadius, // top-right
+ 0, 0, // bottom-right
+ 0, 0}; // bottom-left
+ SkPath path;
+ path.addRoundRect(rect, radii, SkPath::kCW_Direction);
+ canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint);
+}
+
+// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
+// corners.
+void PaintFrameImagesInRoundRect(gfx::Canvas* canvas,
+ const gfx::ImageSkia* frame_image,
+ const gfx::ImageSkia* frame_overlay_image,
+ const SkPaint& paint,
+ const gfx::Rect& bounds,
+ int corner_radius,
+ int image_inset_x) {
+ SkXfermode::Mode normal_mode;
+ SkXfermode::AsMode(NULL, &normal_mode);
+
+ // If |paint| is using an unusual SkXfermode::Mode (this is the case while
+ // crossfading), we must create a new canvas to overlay |frame_image| and
+ // |frame_overlay_image| using |normal_mode| and then paint the result
+ // using the unusual mode. We try to avoid this because creating a new
+ // browser-width canvas is expensive.
+ bool fast_path = (!frame_overlay_image ||
+ SkXfermode::IsMode(paint.getXfermode(), normal_mode));
+ if (fast_path) {
+ TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius,
+ corner_radius, image_inset_x);
+
+ if (frame_overlay_image) {
+ // Adjust |bounds| such that |frame_overlay_image| is not tiled.
+ gfx::Rect overlay_bounds = bounds;
+ overlay_bounds.Intersect(
+ gfx::Rect(bounds.origin(), frame_overlay_image->size()));
+ int top_left_corner_radius = corner_radius;
+ int top_right_corner_radius = corner_radius;
+ if (overlay_bounds.width() < bounds.width() - corner_radius)
+ top_right_corner_radius = 0;
+ TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds,
+ top_left_corner_radius, top_right_corner_radius, 0);
+ }
+ } else {
+ gfx::Canvas temporary_canvas(bounds.size(), canvas->scale_factor(), false);
+ temporary_canvas.TileImageInt(*frame_image,
+ image_inset_x, 0,
+ 0, 0,
+ bounds.width(), bounds.height());
+ temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0);
+ TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()),
+ paint, bounds, corner_radius, corner_radius, 0);
+ }
+}
+
+// Returns true if |child| and all ancestors are visible. Useful to ensure that
+// a window is individually visible and is not part of a hidden workspace.
+bool IsVisibleToRoot(Window* child) {
+ for (Window* window = child; window; window = window->parent()) {
+ // We must use TargetVisibility() because windows animate in and out and
+ // IsVisible() also tracks the layer visibility state.
+ if (!window->TargetVisibility())
+ return false;
+ }
+ return true;
+}
+
+// Returns true if |window| is a "normal" window for purposes of solo window
+// computations. Returns false for windows that are:
+// * Not drawn (for example, DragDropTracker uses one for mouse capture)
+// * Modal alerts (it looks odd for headers to change when an alert opens)
+// * Constrained windows (ditto)
+bool IsSoloWindowHeaderCandidate(aura::Window* window) {
+ return window &&
+ window->type() == aura::client::WINDOW_TYPE_NORMAL &&
+ window->layer() &&
+ window->layer()->type() != ui::LAYER_NOT_DRAWN &&
+ window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_NONE &&
+ !window->GetProperty(ash::kConstrainedWindowKey);
+}
+
+// Returns a list of windows in |root_window|| that potentially could have
+// a transparent solo-window header.
+std::vector<Window*> GetWindowsForSoloHeaderUpdate(RootWindow* root_window) {
+ std::vector<Window*> windows;
+ // During shutdown there may not be a workspace controller. In that case
+ // we don't care about updating any windows.
+ // Avoid memory allocations for typical window counts.
+ windows.reserve(16);
+ // Collect windows from the desktop.
+ Window* desktop = ash::Shell::GetContainer(
+ root_window, ash::internal::kShellWindowId_DefaultContainer);
+ windows.insert(windows.end(),
+ desktop->children().begin(),
+ desktop->children().end());
+ // Collect "always on top" windows.
+ Window* top_container =
+ ash::Shell::GetContainer(
+ root_window, ash::internal::kShellWindowId_AlwaysOnTopContainer);
+ windows.insert(windows.end(),
+ top_container->children().begin(),
+ top_container->children().end());
+ return windows;
+}
+} // namespace
+
+namespace ash {
+
+// static
+int FramePainter::kActiveWindowOpacity = 255; // 1.0
+int FramePainter::kInactiveWindowOpacity = 255; // 1.0
+int FramePainter::kSoloWindowOpacity = 77; // 0.3
+
+///////////////////////////////////////////////////////////////////////////////
+// FramePainter, public:
+
+FramePainter::FramePainter()
+ : frame_(NULL),
+ window_icon_(NULL),
+ size_button_(NULL),
+ close_button_(NULL),
+ window_(NULL),
+ button_separator_(NULL),
+ top_left_corner_(NULL),
+ top_edge_(NULL),
+ top_right_corner_(NULL),
+ header_left_edge_(NULL),
+ header_right_edge_(NULL),
+ previous_theme_frame_id_(0),
+ previous_theme_frame_overlay_id_(0),
+ previous_opacity_(0),
+ crossfade_theme_frame_id_(0),
+ crossfade_theme_frame_overlay_id_(0),
+ crossfade_opacity_(0),
+ size_button_behavior_(SIZE_BUTTON_MAXIMIZES) {}
+
+FramePainter::~FramePainter() {
+ // Sometimes we are destroyed before the window closes, so ensure we clean up.
+ if (window_) {
+ window_->RemoveObserver(this);
+ }
+}
+
+void FramePainter::Init(views::Widget* frame,
+ views::View* window_icon,
+ views::ImageButton* size_button,
+ views::ImageButton* close_button,
+ SizeButtonBehavior behavior) {
+ DCHECK(frame);
+ // window_icon may be NULL.
+ DCHECK(size_button);
+ DCHECK(close_button);
+ frame_ = frame;
+ window_icon_ = window_icon;
+ size_button_ = size_button;
+ close_button_ = close_button;
+ size_button_behavior_ = behavior;
+
+ // Window frame image parts.
+ ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
+ button_separator_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_BUTTON_SEPARATOR).ToImageSkia();
+ top_left_corner_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia();
+ top_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia();
+ top_right_corner_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia();
+ header_left_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia();
+ header_right_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia();
+
+ window_ = frame->GetNativeWindow();
+ gfx::Insets mouse_insets = gfx::Insets(-kResizeOutsideBoundsSize,
+ -kResizeOutsideBoundsSize,
+ -kResizeOutsideBoundsSize,
+ -kResizeOutsideBoundsSize);
+ gfx::Insets touch_insets = mouse_insets.Scale(
+ kResizeOutsideBoundsScaleForTouch);
+ // Ensure we get resize cursors for a few pixels outside our bounds.
+ window_->SetHitTestBoundsOverrideOuter(mouse_insets, touch_insets);
+ // Ensure we get resize cursors just inside our bounds as well.
+ window_->set_hit_test_bounds_override_inner(mouse_insets);
+
+ // Watch for maximize/restore/fullscreen state changes. Observer removes
+ // itself in OnWindowDestroying() below, or in the destructor if we go away
+ // before the window.
+ window_->AddObserver(this);
+
+ // Solo-window header updates are handled by the workspace controller when
+ // this window is added to the desktop.
+}
+
+// static
+void FramePainter::UpdateSoloWindowHeader(RootWindow* root_window) {
+ // Use a separate function here so callers outside of FramePainter don't need
+ // to know about "ignorable_window".
+ UpdateSoloWindowInRoot(root_window, NULL /* ignorable_window */);
+}
+
+gfx::Rect FramePainter::GetBoundsForClientView(
+ int top_height,
+ const gfx::Rect& window_bounds) const {
+ return gfx::Rect(
+ kBorderThickness,
+ top_height,
+ std::max(0, window_bounds.width() - (2 * kBorderThickness)),
+ std::max(0, window_bounds.height() - top_height - kBorderThickness));
+}
+
+gfx::Rect FramePainter::GetWindowBoundsForClientBounds(
+ int top_height,
+ const gfx::Rect& client_bounds) const {
+ return gfx::Rect(std::max(0, client_bounds.x() - kBorderThickness),
+ std::max(0, client_bounds.y() - top_height),
+ client_bounds.width() + (2 * kBorderThickness),
+ client_bounds.height() + top_height + kBorderThickness);
+}
+
+int FramePainter::NonClientHitTest(views::NonClientFrameView* view,
+ const gfx::Point& point) {
+ gfx::Rect expanded_bounds = view->bounds();
+ int outside_bounds = kResizeOutsideBoundsSize;
+
+ if (aura::Env::GetInstance()->is_touch_down())
+ outside_bounds *= kResizeOutsideBoundsScaleForTouch;
+ expanded_bounds.Inset(-outside_bounds, -outside_bounds);
+
+ if (!expanded_bounds.Contains(point))
+ return HTNOWHERE;
+
+ // No avatar button.
+
+ // Check the frame first, as we allow a small area overlapping the contents
+ // to be used for resize handles.
+ bool can_ever_resize = frame_->widget_delegate() ?
+ frame_->widget_delegate()->CanResize() :
+ false;
+ // Don't allow overlapping resize handles when the window is maximized or
+ // fullscreen, as it can't be resized in those states.
+ int resize_border =
+ frame_->IsMaximized() || frame_->IsFullscreen() ? 0 :
+ kResizeInsideBoundsSize;
+ int frame_component = view->GetHTComponentForFrame(point,
+ resize_border,
+ resize_border,
+ kResizeAreaCornerSize,
+ kResizeAreaCornerSize,
+ can_ever_resize);
+ if (frame_component != HTNOWHERE)
+ return frame_component;
+
+ int client_component = frame_->client_view()->NonClientHitTest(point);
+ if (client_component != HTNOWHERE)
+ return client_component;
+
+ // Then see if the point is within any of the window controls.
+ if (close_button_->visible() &&
+ close_button_->GetMirroredBounds().Contains(point))
+ return HTCLOSE;
+ if (size_button_->visible() &&
+ size_button_->GetMirroredBounds().Contains(point))
+ return HTMAXBUTTON;
+
+ // Caption is a safe default.
+ return HTCAPTION;
+}
+
+gfx::Size FramePainter::GetMinimumSize(views::NonClientFrameView* view) {
+ gfx::Size min_size = frame_->client_view()->GetMinimumSize();
+ // Ensure we can display the top of the caption area.
+ gfx::Rect client_bounds = view->GetBoundsForClientView();
+ min_size.Enlarge(0, client_bounds.y());
+ // Ensure we have enough space for the window icon and buttons. We allow
+ // the title string to collapse to zero width.
+ int title_width = GetTitleOffsetX() +
+ size_button_->width() + kSizeButtonOffsetX +
+ close_button_->width() + kCloseButtonOffsetX;
+ if (title_width > min_size.width())
+ min_size.set_width(title_width);
+ return min_size;
+}
+
+gfx::Size FramePainter::GetMaximumSize(views::NonClientFrameView* view) {
+ return frame_->client_view()->GetMaximumSize();
+}
+
+int FramePainter::GetRightInset() const {
+ gfx::Size close_size = close_button_->GetPreferredSize();
+ gfx::Size size_button_size = size_button_->GetPreferredSize();
+ int inset = close_size.width() + kCloseButtonOffsetX +
+ size_button_size.width() + kSizeButtonOffsetX;
+ return inset;
+}
+
+int FramePainter::GetThemeBackgroundXInset() const {
+ return kThemeFrameImageInsetX;
+}
+
+bool FramePainter::ShouldUseMinimalHeaderStyle(Themed header_themed) const {
+ // Use the minimalistic header style whenever |frame_| is maximized or
+ // fullscreen EXCEPT:
+ // - If the user has installed a theme with custom images for the header.
+ // - For windows which are not tracked by the workspace code (which are used
+ // for tab dragging).
+ return ((frame_->IsMaximized() || frame_->IsFullscreen()) &&
+ header_themed == THEMED_NO &&
+ GetTrackedByWorkspace(frame_->GetNativeWindow()));
+}
+
+void FramePainter::PaintHeader(views::NonClientFrameView* view,
+ gfx::Canvas* canvas,
+ HeaderMode header_mode,
+ int theme_frame_id,
+ int theme_frame_overlay_id) {
+ bool initial_paint = (previous_theme_frame_id_ == 0);
+ if (!initial_paint &&
+ (previous_theme_frame_id_ != theme_frame_id ||
+ previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) {
+ aura::Window* parent = frame_->GetNativeWindow()->parent();
+ // Don't animate the header if the parent (a workspace) is already
+ // animating. Doing so results in continually painting during the animation
+ // and gives a slower frame rate.
+ // TODO(sky): expose a better way to determine this rather than assuming
+ // the parent is a workspace.
+ bool parent_animating = parent &&
+ (parent->layer()->GetAnimator()->IsAnimatingProperty(
+ ui::LayerAnimationElement::OPACITY) ||
+ parent->layer()->GetAnimator()->IsAnimatingProperty(
+ ui::LayerAnimationElement::VISIBILITY));
+ if (!parent_animating) {
+ crossfade_animation_.reset(new ui::SlideAnimation(this));
+ crossfade_theme_frame_id_ = previous_theme_frame_id_;
+ crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_;
+ crossfade_opacity_ = previous_opacity_;
+ crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs);
+ crossfade_animation_->Show();
+ } else {
+ crossfade_animation_.reset();
+ }
+ }
+
+ int opacity =
+ GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id);
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed(
+ theme_frame_id);
+ gfx::ImageSkia* theme_frame_overlay = NULL;
+ if (theme_frame_overlay_id != 0) {
+ theme_frame_overlay = theme_provider->GetImageSkiaNamed(
+ theme_frame_overlay_id);
+ }
+ header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height());
+
+ int corner_radius = GetHeaderCornerRadius();
+ SkPaint paint;
+
+ if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
+ gfx::ImageSkia* crossfade_theme_frame =
+ theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_);
+ gfx::ImageSkia* crossfade_theme_frame_overlay = NULL;
+ if (crossfade_theme_frame_overlay_id_ != 0) {
+ crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed(
+ crossfade_theme_frame_overlay_id_);
+ }
+ if (!crossfade_theme_frame ||
+ (crossfade_theme_frame_overlay_id_ != 0 &&
+ !crossfade_theme_frame_overlay)) {
+ // Reset the animation. This case occurs when the user switches the theme
+ // that they are using.
+ crossfade_animation_.reset();
+ paint.setAlpha(opacity);
+ } else {
+ double current_value = crossfade_animation_->GetCurrentValue();
+ int old_alpha = (1 - current_value) * crossfade_opacity_;
+ int new_alpha = current_value * opacity;
+
+ // Draw the old header background, clipping the corners to be rounded.
+ paint.setAlpha(old_alpha);
+ paint.setXfermodeMode(SkXfermode::kPlus_Mode);
+ PaintFrameImagesInRoundRect(canvas,
+ crossfade_theme_frame,
+ crossfade_theme_frame_overlay,
+ paint,
+ header_frame_bounds_,
+ corner_radius,
+ GetThemeBackgroundXInset());
+
+ paint.setAlpha(new_alpha);
+ }
+ } else {
+ paint.setAlpha(opacity);
+ }
+
+ // Draw the header background, clipping the corners to be rounded.
+ PaintFrameImagesInRoundRect(canvas,
+ theme_frame,
+ theme_frame_overlay,
+ paint,
+ header_frame_bounds_,
+ corner_radius,
+ GetThemeBackgroundXInset());
+
+ previous_theme_frame_id_ = theme_frame_id;
+ previous_theme_frame_overlay_id_ = theme_frame_overlay_id;
+ previous_opacity_ = opacity;
+
+ // Separator between the maximize and close buttons. It overlaps the left
+ // edge of the close button.
+ gfx::Rect divider(close_button_->x(), close_button_->y(),
+ button_separator_->width(), close_button_->height());
+ canvas->DrawImageInt(*button_separator_,
+ view->GetMirroredXForRect(divider),
+ close_button_->y());
+
+ // We don't need the extra lightness in the edges when we're at the top edge
+ // of the screen or when the header's corners are not rounded.
+ //
+ // TODO(sky): this isn't quite right. What we really want is a method that
+ // returns bounds ignoring transforms on certain windows (such as workspaces)
+ // and is relative to the root.
+ if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0)
+ return;
+
+ // Draw the top corners and edge.
+ int top_left_height = top_left_corner_->height();
+ canvas->DrawImageInt(*top_left_corner_,
+ 0, 0, top_left_corner_->width(), top_left_height,
+ 0, 0, top_left_corner_->width(), top_left_height,
+ false);
+ canvas->TileImageInt(*top_edge_,
+ top_left_corner_->width(),
+ 0,
+ view->width() - top_left_corner_->width() - top_right_corner_->width(),
+ top_edge_->height());
+ int top_right_height = top_right_corner_->height();
+ canvas->DrawImageInt(*top_right_corner_,
+ 0, 0,
+ top_right_corner_->width(), top_right_height,
+ view->width() - top_right_corner_->width(), 0,
+ top_right_corner_->width(), top_right_height,
+ false);
+
+ // Header left edge.
+ int header_left_height = theme_frame->height() - top_left_height;
+ canvas->TileImageInt(*header_left_edge_,
+ 0, top_left_height,
+ header_left_edge_->width(), header_left_height);
+
+ // Header right edge.
+ int header_right_height = theme_frame->height() - top_right_height;
+ canvas->TileImageInt(*header_right_edge_,
+ view->width() - header_right_edge_->width(),
+ top_right_height,
+ header_right_edge_->width(),
+ header_right_height);
+
+ // We don't draw edges around the content area. Web content goes flush
+ // to the edge of the window.
+}
+
+void FramePainter::PaintHeaderContentSeparator(views::NonClientFrameView* view,
+ gfx::Canvas* canvas) {
+ // Paint the line just above the content area.
+ gfx::Rect client_bounds = view->GetBoundsForClientView();
+ canvas->FillRect(gfx::Rect(client_bounds.x(),
+ client_bounds.y() - kHeaderContentSeparatorSize,
+ client_bounds.width(),
+ kHeaderContentSeparatorSize),
+ kHeaderContentSeparatorColor);
+}
+
+int FramePainter::HeaderContentSeparatorSize() const {
+ return kHeaderContentSeparatorSize;
+}
+
+void FramePainter::PaintTitleBar(views::NonClientFrameView* view,
+ gfx::Canvas* canvas,
+ const gfx::Font& title_font) {
+ // The window icon is painted by its own views::View.
+ views::WidgetDelegate* delegate = frame_->widget_delegate();
+ if (delegate && delegate->ShouldShowWindowTitle()) {
+ gfx::Rect title_bounds = GetTitleBounds(title_font);
+ SkColor title_color = frame_->IsMaximized() ?
+ kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor;
+ canvas->DrawStringInt(delegate->GetWindowTitle(),
+ title_font,
+ title_color,
+ view->GetMirroredXForRect(title_bounds),
+ title_bounds.y(),
+ title_bounds.width(),
+ title_bounds.height(),
+ gfx::Canvas::NO_SUBPIXEL_RENDERING);
+ }
+}
+
+void FramePainter::LayoutHeader(views::NonClientFrameView* view,
+ bool shorter_layout) {
+ // The new assets only make sense if the window is actually maximized or
+ // fullscreen.
+ if (shorter_layout &&
+ (frame_->IsMaximized() || frame_->IsFullscreen()) &&
+ GetTrackedByWorkspace(frame_->GetNativeWindow())) {
+ SetButtonImages(close_button_,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE2,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_H,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_P);
+ // The chat window cannot be restored but only minimized.
+ if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) {
+ SetButtonImages(size_button_,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT_H,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT_P);
+ } else {
+ SetButtonImages(size_button_,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE2,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_H,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_P);
+ }
+ } else if (shorter_layout) {
+ SetButtonImages(close_button_,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H,
+ IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P);
+ // The chat window cannot be restored but only minimized.
+ if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) {
+ SetButtonImages(size_button_,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT_H,
+ IDR_AURA_WINDOW_MINIMIZE_SHORT_P);
+ } else {
+ SetButtonImages(size_button_,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H,
+ IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P);
+ }
+ } else {
+ SetButtonImages(close_button_,
+ IDR_AURA_WINDOW_CLOSE,
+ IDR_AURA_WINDOW_CLOSE_H,
+ IDR_AURA_WINDOW_CLOSE_P);
+ SetButtonImages(size_button_,
+ IDR_AURA_WINDOW_MAXIMIZE,
+ IDR_AURA_WINDOW_MAXIMIZE_H,
+ IDR_AURA_WINDOW_MAXIMIZE_P);
+ }
+
+ gfx::Size close_size = close_button_->GetPreferredSize();
+ close_button_->SetBounds(
+ view->width() - close_size.width() - kCloseButtonOffsetX,
+ kCloseButtonOffsetY,
+ close_size.width(),
+ close_size.height());
+
+ gfx::Size size_button_size = size_button_->GetPreferredSize();
+ size_button_->SetBounds(
+ close_button_->x() - size_button_size.width() - kSizeButtonOffsetX,
+ close_button_->y(),
+ size_button_size.width(),
+ size_button_size.height());
+
+ if (window_icon_) {
+ // Vertically center the window icon with respect to the close button.
+ int icon_offset_y = GetCloseButtonCenterY() - window_icon_->height() / 2;
+ window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize);
+ }
+}
+
+void FramePainter::SchedulePaintForTitle(const gfx::Font& title_font) {
+ frame_->non_client_view()->SchedulePaintInRect(GetTitleBounds(title_font));
+}
+
+void FramePainter::OnThemeChanged() {
+ // We do not cache the images for |previous_theme_frame_id_| and
+ // |previous_theme_frame_overlay_id_|. Changing the theme changes the images
+ // returned from ui::ThemeProvider for |previous_theme_frame_id_|
+ // and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent
+ // starting a crossfade animation with these images.
+ previous_theme_frame_id_ = 0;
+ previous_theme_frame_overlay_id_ = 0;
+
+ if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
+ crossfade_animation_.reset();
+ frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// aura::WindowObserver overrides:
+
+void FramePainter::OnWindowPropertyChanged(aura::Window* window,
+ const void* key,
+ intptr_t old) {
+ // When 'kWindowTrackedByWorkspaceKey' changes, we are going to paint the
+ // header differently. Schedule a paint to ensure everything is updated
+ // correctly.
+ if (key == internal::kWindowTrackedByWorkspaceKey &&
+ GetTrackedByWorkspace(window)) {
+ frame_->non_client_view()->SchedulePaint();
+ }
+
+ if (key != aura::client::kShowStateKey)
+ return;
+
+ // Maximized and fullscreen windows don't want resize handles overlapping the
+ // content area, because when the user moves the cursor to the right screen
+ // edge we want them to be able to hit the scroll bar.
+ if (ash::wm::IsWindowMaximized(window) ||
+ ash::wm::IsWindowFullscreen(window)) {
+ window->set_hit_test_bounds_override_inner(gfx::Insets());
+ } else {
+ window->set_hit_test_bounds_override_inner(
+ gfx::Insets(kResizeInsideBoundsSize, kResizeInsideBoundsSize,
+ kResizeInsideBoundsSize, kResizeInsideBoundsSize));
+ }
+}
+
+void FramePainter::OnWindowVisibilityChanged(aura::Window* window,
+ bool visible) {
+ // OnWindowVisibilityChanged can be called for the child windows of |window_|.
+ if (window != window_)
+ return;
+
+ // Window visibility change may trigger the change of window solo-ness in a
+ // different window.
+ UpdateSoloWindowInRoot(window_->GetRootWindow(), visible ? NULL : window_);
+}
+
+void FramePainter::OnWindowDestroying(aura::Window* destroying) {
+ DCHECK_EQ(window_, destroying);
+
+ // Must be removed here and not in the destructor, as the aura::Window is
+ // already destroyed when our destructor runs.
+ window_->RemoveObserver(this);
+
+ // If we have two or more windows open and we close this one, we might trigger
+ // the solo window appearance for another window.
+ UpdateSoloWindowInRoot(window_->GetRootWindow(), window_);
+
+ window_ = NULL;
+}
+
+void FramePainter::OnWindowBoundsChanged(aura::Window* window,
+ const gfx::Rect& old_bounds,
+ const gfx::Rect& new_bounds) {
+ // TODO(sky): this isn't quite right. What we really want is a method that
+ // returns bounds ignoring transforms on certain windows (such as workspaces).
+ if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) &&
+ ((old_bounds.y() == 0 && new_bounds.y() != 0) ||
+ (old_bounds.y() != 0 && new_bounds.y() == 0))) {
+ SchedulePaintForHeader();
+ }
+}
+
+void FramePainter::OnWindowAddedToRootWindow(aura::Window* window) {
+ // Needs to trigger the window appearance change if the window moves across
+ // root windows and a solo window is already in the new root.
+ UpdateSoloWindowInRoot(window->GetRootWindow(), NULL /* ignore_window */);
+}
+
+void FramePainter::OnWindowRemovingFromRootWindow(aura::Window* window) {
+ // Needs to trigger the window appearance change if the window moves across
+ // root windows and only one window is left in the previous root. Because
+ // |window| is not yet moved, |window| has to be ignored.
+ UpdateSoloWindowInRoot(window->GetRootWindow(), window);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// ui::AnimationDelegate overrides:
+
+void FramePainter::AnimationProgressed(const ui::Animation* animation) {
+ frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// FramePainter, private:
+
+void FramePainter::SetButtonImages(views::ImageButton* button,
+ int normal_image_id,
+ int hot_image_id,
+ int pushed_image_id) {
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ button->SetImage(views::CustomButton::STATE_NORMAL,
+ theme_provider->GetImageSkiaNamed(normal_image_id));
+ button->SetImage(views::CustomButton::STATE_HOVERED,
+ theme_provider->GetImageSkiaNamed(hot_image_id));
+ button->SetImage(views::CustomButton::STATE_PRESSED,
+ theme_provider->GetImageSkiaNamed(pushed_image_id));
+}
+
+void FramePainter::SetToggledButtonImages(views::ToggleImageButton* button,
+ int normal_image_id,
+ int hot_image_id,
+ int pushed_image_id) {
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ button->SetToggledImage(views::CustomButton::STATE_NORMAL,
+ theme_provider->GetImageSkiaNamed(normal_image_id));
+ button->SetToggledImage(views::CustomButton::STATE_HOVERED,
+ theme_provider->GetImageSkiaNamed(hot_image_id));
+ button->SetToggledImage(views::CustomButton::STATE_PRESSED,
+ theme_provider->GetImageSkiaNamed(pushed_image_id));
+}
+
+int FramePainter::GetTitleOffsetX() const {
+ return window_icon_ ?
+ window_icon_->bounds().right() + kTitleIconOffsetX :
+ kTitleNoIconOffsetX;
+}
+
+int FramePainter::GetCloseButtonCenterY() const {
+ return close_button_->y() + close_button_->height() / 2;
+}
+
+int FramePainter::GetHeaderCornerRadius() const {
+ // Use square corners for maximized and fullscreen windows when they are
+ // tracked by the workspace code. (Windows which are not tracked by the
+ // workspace code are used for tab dragging.)
+ bool square_corners = ((frame_->IsMaximized() || frame_->IsFullscreen())) &&
+ GetTrackedByWorkspace(frame_->GetNativeWindow());
+ const int kCornerRadius = 2;
+ return square_corners ? 0 : kCornerRadius;
+}
+
+int FramePainter::GetHeaderOpacity(
+ HeaderMode header_mode,
+ int theme_frame_id,
+ int theme_frame_overlay_id) const {
+ // User-provided themes are painted fully opaque.
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ if (theme_provider->HasCustomImage(theme_frame_id) ||
+ (theme_frame_overlay_id != 0 &&
+ theme_provider->HasCustomImage(theme_frame_overlay_id))) {
+ return kFullyOpaque;
+ }
+
+ // The header is fully opaque when using the minimalistic header style.
+ if (ShouldUseMinimalHeaderStyle(THEMED_NO))
+ return kFullyOpaque;
+
+ // Single browser window is very transparent.
+ if (UseSoloWindowHeader())
+ return kSoloWindowOpacity;
+
+ // Otherwise, change transparency based on window activation status.
+ if (header_mode == ACTIVE)
+ return kActiveWindowOpacity;
+ return kInactiveWindowOpacity;
+}
+
+bool FramePainter::UseSoloWindowHeader() const {
+ // Don't use transparent headers for panels, pop-ups, etc.
+ if (!IsSoloWindowHeaderCandidate(window_))
+ return false;
+ aura::RootWindow* root = window_->GetRootWindow();
+ if (!root || root->GetProperty(internal::kIgnoreSoloWindowFramePainterPolicy))
+ return false;
+ // Don't recompute every time, as it would require many window property
+ // lookups.
+ return root->GetProperty(internal::kSoloWindowHeaderKey);
+}
+
+// static
+bool FramePainter::UseSoloWindowHeaderInRoot(RootWindow* root_window,
+ Window* ignore_window) {
+ int visible_window_count = 0;
+ std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root_window);
+ for (std::vector<Window*>::const_iterator it = windows.begin();
+ it != windows.end();
+ ++it) {
+ Window* window = *it;
+ // Various sorts of windows "don't count" for this computation.
+ if (ignore_window == window ||
+ !IsSoloWindowHeaderCandidate(window) ||
+ !IsVisibleToRoot(window))
+ continue;
+ if (wm::IsWindowMaximized(window))
+ return false;
+ ++visible_window_count;
+ if (visible_window_count > 1)
+ return false;
+ }
+ // Count must be tested because all windows might be "don't count" windows
+ // in the loop above.
+ return visible_window_count == 1;
+}
+
+// static
+void FramePainter::UpdateSoloWindowInRoot(RootWindow* root,
+ Window* ignore_window) {
+#if defined(OS_WIN)
+ // Non-Ash Windows doesn't do solo-window counting for transparency effects,
+ // as the desktop background and window frames are managed by the OS.
+ if (!ash::Shell::HasInstance())
+ return;
+#endif
+ if (!root)
+ return;
+ bool old_solo_header = root->GetProperty(internal::kSoloWindowHeaderKey);
+ bool new_solo_header = UseSoloWindowHeaderInRoot(root, ignore_window);
+ if (old_solo_header == new_solo_header)
+ return;
+ root->SetProperty(internal::kSoloWindowHeaderKey, new_solo_header);
+ // Invalidate all the window frames in the desktop. There should only be
+ // a few.
+ std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root);
+ for (std::vector<Window*>::const_iterator it = windows.begin();
+ it != windows.end();
+ ++it) {
+ Widget* widget = Widget::GetWidgetForNativeWindow(*it);
+ if (widget && widget->non_client_view())
+ widget->non_client_view()->SchedulePaint();
+ }
+}
+
+void FramePainter::SchedulePaintForHeader() {
+ int top_left_height = top_left_corner_->height();
+ int top_right_height = top_right_corner_->height();
+ frame_->non_client_view()->SchedulePaintInRect(
+ gfx::Rect(0, 0, frame_->non_client_view()->width(),
+ std::max(top_left_height, top_right_height)));
+}
+
+gfx::Rect FramePainter::GetTitleBounds(const gfx::Font& title_font) {
+ int title_x = GetTitleOffsetX();
+ // Center the text with respect to the close button. This way it adapts to
+ // the caption height and aligns exactly with the window icon. Don't use
+ // |window_icon_| for this computation as it may be NULL.
+ int title_y = GetCloseButtonCenterY() - title_font.GetHeight() / 2;
+ return gfx::Rect(
+ title_x,
+ std::max(0, title_y),
+ std::max(0, size_button_->x() - kTitleLogoSpacing - title_x),
+ title_font.GetHeight());
+}
+
+} // namespace ash