diff options
Diffstat (limited to 'chromium/ash/wm/frame_painter.cc')
-rw-r--r-- | chromium/ash/wm/frame_painter.cc | 935 |
1 files changed, 935 insertions, 0 deletions
diff --git a/chromium/ash/wm/frame_painter.cc b/chromium/ash/wm/frame_painter.cc new file mode 100644 index 00000000000..adf9dd7b7a2 --- /dev/null +++ b/chromium/ash/wm/frame_painter.cc @@ -0,0 +1,935 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ash/wm/frame_painter.h" + +#include <vector> + +#include "ash/ash_constants.h" +#include "ash/root_window_controller.h" +#include "ash/shell.h" +#include "ash/shell_window_ids.h" +#include "ash/wm/property_util.h" +#include "ash/wm/window_properties.h" +#include "ash/wm/window_util.h" +#include "base/logging.h" // DCHECK +#include "grit/ash_resources.h" +#include "third_party/skia/include/core/SkCanvas.h" +#include "third_party/skia/include/core/SkColor.h" +#include "third_party/skia/include/core/SkPaint.h" +#include "third_party/skia/include/core/SkPath.h" +#include "ui/aura/client/aura_constants.h" +#include "ui/aura/env.h" +#include "ui/aura/root_window.h" +#include "ui/aura/window.h" +#include "ui/base/animation/slide_animation.h" +#include "ui/base/hit_test.h" +#include "ui/base/layout.h" +#include "ui/base/resource/resource_bundle.h" +#include "ui/base/theme_provider.h" +#include "ui/gfx/canvas.h" +#include "ui/gfx/font.h" +#include "ui/gfx/image/image.h" +#include "ui/gfx/screen.h" +#include "ui/gfx/skia_util.h" +#include "ui/views/controls/button/image_button.h" +#include "ui/views/widget/widget.h" +#include "ui/views/widget/widget_delegate.h" + +using aura::RootWindow; +using aura::Window; +using views::Widget; + +namespace { +// TODO(jamescook): Border is specified to be a single pixel overlapping +// the web content and may need to be built into the shadow layers instead. +const int kBorderThickness = 0; +// Space between left edge of window and popup window icon. +const int kIconOffsetX = 9; +// Height and width of window icon. +const int kIconSize = 16; +// Space between the title text and the caption buttons. +const int kTitleLogoSpacing = 5; +// Space between window icon and title text. +const int kTitleIconOffsetX = 5; +// Space between window edge and title text, when there is no icon. +const int kTitleNoIconOffsetX = 8; +// Color for the non-maximized window title text. +const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40); +// Color for the maximized window title text. +const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE; +// Size of header/content separator line below the header image. +const int kHeaderContentSeparatorSize = 1; +// Color of header bottom edge line. +const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128); +// Space between close button and right edge of window. +const int kCloseButtonOffsetX = 0; +// Space between close button and top edge of window. +const int kCloseButtonOffsetY = 0; +// The size and close buttons are designed to slightly overlap in order +// to do fancy hover highlighting. +const int kSizeButtonOffsetX = -1; +// In the pre-Ash era the web content area had a frame along the left edge, so +// user-generated theme images for the new tab page assume they are shifted +// right relative to the header. Now that we have removed the left edge frame +// we need to copy the theme image for the window header from a few pixels +// inset to preserve alignment with the NTP image, or else we'll break a bunch +// of existing themes. We do something similar on OS X for the same reason. +const int kThemeFrameImageInsetX = 5; +// Duration of crossfade animation for activating and deactivating frame. +const int kActivationCrossfadeDurationMs = 200; +// Alpha/opacity value for fully-opaque headers. +const int kFullyOpaque = 255; + +// Tiles an image into an area, rounding the top corners. Samples |image| +// starting |image_inset_x| pixels from the left of the image. +void TileRoundRect(gfx::Canvas* canvas, + const gfx::ImageSkia& image, + const SkPaint& paint, + const gfx::Rect& bounds, + int top_left_corner_radius, + int top_right_corner_radius, + int image_inset_x) { + SkRect rect = gfx::RectToSkRect(bounds); + const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius); + const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius); + SkScalar radii[8] = { + kTopLeftRadius, kTopLeftRadius, // top-left + kTopRightRadius, kTopRightRadius, // top-right + 0, 0, // bottom-right + 0, 0}; // bottom-left + SkPath path; + path.addRoundRect(rect, radii, SkPath::kCW_Direction); + canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint); +} + +// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top +// corners. +void PaintFrameImagesInRoundRect(gfx::Canvas* canvas, + const gfx::ImageSkia* frame_image, + const gfx::ImageSkia* frame_overlay_image, + const SkPaint& paint, + const gfx::Rect& bounds, + int corner_radius, + int image_inset_x) { + SkXfermode::Mode normal_mode; + SkXfermode::AsMode(NULL, &normal_mode); + + // If |paint| is using an unusual SkXfermode::Mode (this is the case while + // crossfading), we must create a new canvas to overlay |frame_image| and + // |frame_overlay_image| using |normal_mode| and then paint the result + // using the unusual mode. We try to avoid this because creating a new + // browser-width canvas is expensive. + bool fast_path = (!frame_overlay_image || + SkXfermode::IsMode(paint.getXfermode(), normal_mode)); + if (fast_path) { + TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius, + corner_radius, image_inset_x); + + if (frame_overlay_image) { + // Adjust |bounds| such that |frame_overlay_image| is not tiled. + gfx::Rect overlay_bounds = bounds; + overlay_bounds.Intersect( + gfx::Rect(bounds.origin(), frame_overlay_image->size())); + int top_left_corner_radius = corner_radius; + int top_right_corner_radius = corner_radius; + if (overlay_bounds.width() < bounds.width() - corner_radius) + top_right_corner_radius = 0; + TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds, + top_left_corner_radius, top_right_corner_radius, 0); + } + } else { + gfx::Canvas temporary_canvas(bounds.size(), canvas->scale_factor(), false); + temporary_canvas.TileImageInt(*frame_image, + image_inset_x, 0, + 0, 0, + bounds.width(), bounds.height()); + temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0); + TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()), + paint, bounds, corner_radius, corner_radius, 0); + } +} + +// Returns true if |child| and all ancestors are visible. Useful to ensure that +// a window is individually visible and is not part of a hidden workspace. +bool IsVisibleToRoot(Window* child) { + for (Window* window = child; window; window = window->parent()) { + // We must use TargetVisibility() because windows animate in and out and + // IsVisible() also tracks the layer visibility state. + if (!window->TargetVisibility()) + return false; + } + return true; +} + +// Returns true if |window| is a "normal" window for purposes of solo window +// computations. Returns false for windows that are: +// * Not drawn (for example, DragDropTracker uses one for mouse capture) +// * Modal alerts (it looks odd for headers to change when an alert opens) +// * Constrained windows (ditto) +bool IsSoloWindowHeaderCandidate(aura::Window* window) { + return window && + window->type() == aura::client::WINDOW_TYPE_NORMAL && + window->layer() && + window->layer()->type() != ui::LAYER_NOT_DRAWN && + window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_NONE && + !window->GetProperty(ash::kConstrainedWindowKey); +} + +// Returns a list of windows in |root_window|| that potentially could have +// a transparent solo-window header. +std::vector<Window*> GetWindowsForSoloHeaderUpdate(RootWindow* root_window) { + std::vector<Window*> windows; + // During shutdown there may not be a workspace controller. In that case + // we don't care about updating any windows. + // Avoid memory allocations for typical window counts. + windows.reserve(16); + // Collect windows from the desktop. + Window* desktop = ash::Shell::GetContainer( + root_window, ash::internal::kShellWindowId_DefaultContainer); + windows.insert(windows.end(), + desktop->children().begin(), + desktop->children().end()); + // Collect "always on top" windows. + Window* top_container = + ash::Shell::GetContainer( + root_window, ash::internal::kShellWindowId_AlwaysOnTopContainer); + windows.insert(windows.end(), + top_container->children().begin(), + top_container->children().end()); + return windows; +} +} // namespace + +namespace ash { + +// static +int FramePainter::kActiveWindowOpacity = 255; // 1.0 +int FramePainter::kInactiveWindowOpacity = 255; // 1.0 +int FramePainter::kSoloWindowOpacity = 77; // 0.3 + +/////////////////////////////////////////////////////////////////////////////// +// FramePainter, public: + +FramePainter::FramePainter() + : frame_(NULL), + window_icon_(NULL), + size_button_(NULL), + close_button_(NULL), + window_(NULL), + button_separator_(NULL), + top_left_corner_(NULL), + top_edge_(NULL), + top_right_corner_(NULL), + header_left_edge_(NULL), + header_right_edge_(NULL), + previous_theme_frame_id_(0), + previous_theme_frame_overlay_id_(0), + previous_opacity_(0), + crossfade_theme_frame_id_(0), + crossfade_theme_frame_overlay_id_(0), + crossfade_opacity_(0), + size_button_behavior_(SIZE_BUTTON_MAXIMIZES) {} + +FramePainter::~FramePainter() { + // Sometimes we are destroyed before the window closes, so ensure we clean up. + if (window_) { + window_->RemoveObserver(this); + } +} + +void FramePainter::Init(views::Widget* frame, + views::View* window_icon, + views::ImageButton* size_button, + views::ImageButton* close_button, + SizeButtonBehavior behavior) { + DCHECK(frame); + // window_icon may be NULL. + DCHECK(size_button); + DCHECK(close_button); + frame_ = frame; + window_icon_ = window_icon; + size_button_ = size_button; + close_button_ = close_button; + size_button_behavior_ = behavior; + + // Window frame image parts. + ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); + button_separator_ = + rb.GetImageNamed(IDR_AURA_WINDOW_BUTTON_SEPARATOR).ToImageSkia(); + top_left_corner_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia(); + top_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia(); + top_right_corner_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia(); + header_left_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia(); + header_right_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia(); + + window_ = frame->GetNativeWindow(); + gfx::Insets mouse_insets = gfx::Insets(-kResizeOutsideBoundsSize, + -kResizeOutsideBoundsSize, + -kResizeOutsideBoundsSize, + -kResizeOutsideBoundsSize); + gfx::Insets touch_insets = mouse_insets.Scale( + kResizeOutsideBoundsScaleForTouch); + // Ensure we get resize cursors for a few pixels outside our bounds. + window_->SetHitTestBoundsOverrideOuter(mouse_insets, touch_insets); + // Ensure we get resize cursors just inside our bounds as well. + window_->set_hit_test_bounds_override_inner(mouse_insets); + + // Watch for maximize/restore/fullscreen state changes. Observer removes + // itself in OnWindowDestroying() below, or in the destructor if we go away + // before the window. + window_->AddObserver(this); + + // Solo-window header updates are handled by the workspace controller when + // this window is added to the desktop. +} + +// static +void FramePainter::UpdateSoloWindowHeader(RootWindow* root_window) { + // Use a separate function here so callers outside of FramePainter don't need + // to know about "ignorable_window". + UpdateSoloWindowInRoot(root_window, NULL /* ignorable_window */); +} + +gfx::Rect FramePainter::GetBoundsForClientView( + int top_height, + const gfx::Rect& window_bounds) const { + return gfx::Rect( + kBorderThickness, + top_height, + std::max(0, window_bounds.width() - (2 * kBorderThickness)), + std::max(0, window_bounds.height() - top_height - kBorderThickness)); +} + +gfx::Rect FramePainter::GetWindowBoundsForClientBounds( + int top_height, + const gfx::Rect& client_bounds) const { + return gfx::Rect(std::max(0, client_bounds.x() - kBorderThickness), + std::max(0, client_bounds.y() - top_height), + client_bounds.width() + (2 * kBorderThickness), + client_bounds.height() + top_height + kBorderThickness); +} + +int FramePainter::NonClientHitTest(views::NonClientFrameView* view, + const gfx::Point& point) { + gfx::Rect expanded_bounds = view->bounds(); + int outside_bounds = kResizeOutsideBoundsSize; + + if (aura::Env::GetInstance()->is_touch_down()) + outside_bounds *= kResizeOutsideBoundsScaleForTouch; + expanded_bounds.Inset(-outside_bounds, -outside_bounds); + + if (!expanded_bounds.Contains(point)) + return HTNOWHERE; + + // No avatar button. + + // Check the frame first, as we allow a small area overlapping the contents + // to be used for resize handles. + bool can_ever_resize = frame_->widget_delegate() ? + frame_->widget_delegate()->CanResize() : + false; + // Don't allow overlapping resize handles when the window is maximized or + // fullscreen, as it can't be resized in those states. + int resize_border = + frame_->IsMaximized() || frame_->IsFullscreen() ? 0 : + kResizeInsideBoundsSize; + int frame_component = view->GetHTComponentForFrame(point, + resize_border, + resize_border, + kResizeAreaCornerSize, + kResizeAreaCornerSize, + can_ever_resize); + if (frame_component != HTNOWHERE) + return frame_component; + + int client_component = frame_->client_view()->NonClientHitTest(point); + if (client_component != HTNOWHERE) + return client_component; + + // Then see if the point is within any of the window controls. + if (close_button_->visible() && + close_button_->GetMirroredBounds().Contains(point)) + return HTCLOSE; + if (size_button_->visible() && + size_button_->GetMirroredBounds().Contains(point)) + return HTMAXBUTTON; + + // Caption is a safe default. + return HTCAPTION; +} + +gfx::Size FramePainter::GetMinimumSize(views::NonClientFrameView* view) { + gfx::Size min_size = frame_->client_view()->GetMinimumSize(); + // Ensure we can display the top of the caption area. + gfx::Rect client_bounds = view->GetBoundsForClientView(); + min_size.Enlarge(0, client_bounds.y()); + // Ensure we have enough space for the window icon and buttons. We allow + // the title string to collapse to zero width. + int title_width = GetTitleOffsetX() + + size_button_->width() + kSizeButtonOffsetX + + close_button_->width() + kCloseButtonOffsetX; + if (title_width > min_size.width()) + min_size.set_width(title_width); + return min_size; +} + +gfx::Size FramePainter::GetMaximumSize(views::NonClientFrameView* view) { + return frame_->client_view()->GetMaximumSize(); +} + +int FramePainter::GetRightInset() const { + gfx::Size close_size = close_button_->GetPreferredSize(); + gfx::Size size_button_size = size_button_->GetPreferredSize(); + int inset = close_size.width() + kCloseButtonOffsetX + + size_button_size.width() + kSizeButtonOffsetX; + return inset; +} + +int FramePainter::GetThemeBackgroundXInset() const { + return kThemeFrameImageInsetX; +} + +bool FramePainter::ShouldUseMinimalHeaderStyle(Themed header_themed) const { + // Use the minimalistic header style whenever |frame_| is maximized or + // fullscreen EXCEPT: + // - If the user has installed a theme with custom images for the header. + // - For windows which are not tracked by the workspace code (which are used + // for tab dragging). + return ((frame_->IsMaximized() || frame_->IsFullscreen()) && + header_themed == THEMED_NO && + GetTrackedByWorkspace(frame_->GetNativeWindow())); +} + +void FramePainter::PaintHeader(views::NonClientFrameView* view, + gfx::Canvas* canvas, + HeaderMode header_mode, + int theme_frame_id, + int theme_frame_overlay_id) { + bool initial_paint = (previous_theme_frame_id_ == 0); + if (!initial_paint && + (previous_theme_frame_id_ != theme_frame_id || + previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) { + aura::Window* parent = frame_->GetNativeWindow()->parent(); + // Don't animate the header if the parent (a workspace) is already + // animating. Doing so results in continually painting during the animation + // and gives a slower frame rate. + // TODO(sky): expose a better way to determine this rather than assuming + // the parent is a workspace. + bool parent_animating = parent && + (parent->layer()->GetAnimator()->IsAnimatingProperty( + ui::LayerAnimationElement::OPACITY) || + parent->layer()->GetAnimator()->IsAnimatingProperty( + ui::LayerAnimationElement::VISIBILITY)); + if (!parent_animating) { + crossfade_animation_.reset(new ui::SlideAnimation(this)); + crossfade_theme_frame_id_ = previous_theme_frame_id_; + crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_; + crossfade_opacity_ = previous_opacity_; + crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs); + crossfade_animation_->Show(); + } else { + crossfade_animation_.reset(); + } + } + + int opacity = + GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id); + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed( + theme_frame_id); + gfx::ImageSkia* theme_frame_overlay = NULL; + if (theme_frame_overlay_id != 0) { + theme_frame_overlay = theme_provider->GetImageSkiaNamed( + theme_frame_overlay_id); + } + header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height()); + + int corner_radius = GetHeaderCornerRadius(); + SkPaint paint; + + if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { + gfx::ImageSkia* crossfade_theme_frame = + theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_); + gfx::ImageSkia* crossfade_theme_frame_overlay = NULL; + if (crossfade_theme_frame_overlay_id_ != 0) { + crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed( + crossfade_theme_frame_overlay_id_); + } + if (!crossfade_theme_frame || + (crossfade_theme_frame_overlay_id_ != 0 && + !crossfade_theme_frame_overlay)) { + // Reset the animation. This case occurs when the user switches the theme + // that they are using. + crossfade_animation_.reset(); + paint.setAlpha(opacity); + } else { + double current_value = crossfade_animation_->GetCurrentValue(); + int old_alpha = (1 - current_value) * crossfade_opacity_; + int new_alpha = current_value * opacity; + + // Draw the old header background, clipping the corners to be rounded. + paint.setAlpha(old_alpha); + paint.setXfermodeMode(SkXfermode::kPlus_Mode); + PaintFrameImagesInRoundRect(canvas, + crossfade_theme_frame, + crossfade_theme_frame_overlay, + paint, + header_frame_bounds_, + corner_radius, + GetThemeBackgroundXInset()); + + paint.setAlpha(new_alpha); + } + } else { + paint.setAlpha(opacity); + } + + // Draw the header background, clipping the corners to be rounded. + PaintFrameImagesInRoundRect(canvas, + theme_frame, + theme_frame_overlay, + paint, + header_frame_bounds_, + corner_radius, + GetThemeBackgroundXInset()); + + previous_theme_frame_id_ = theme_frame_id; + previous_theme_frame_overlay_id_ = theme_frame_overlay_id; + previous_opacity_ = opacity; + + // Separator between the maximize and close buttons. It overlaps the left + // edge of the close button. + gfx::Rect divider(close_button_->x(), close_button_->y(), + button_separator_->width(), close_button_->height()); + canvas->DrawImageInt(*button_separator_, + view->GetMirroredXForRect(divider), + close_button_->y()); + + // We don't need the extra lightness in the edges when we're at the top edge + // of the screen or when the header's corners are not rounded. + // + // TODO(sky): this isn't quite right. What we really want is a method that + // returns bounds ignoring transforms on certain windows (such as workspaces) + // and is relative to the root. + if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0) + return; + + // Draw the top corners and edge. + int top_left_height = top_left_corner_->height(); + canvas->DrawImageInt(*top_left_corner_, + 0, 0, top_left_corner_->width(), top_left_height, + 0, 0, top_left_corner_->width(), top_left_height, + false); + canvas->TileImageInt(*top_edge_, + top_left_corner_->width(), + 0, + view->width() - top_left_corner_->width() - top_right_corner_->width(), + top_edge_->height()); + int top_right_height = top_right_corner_->height(); + canvas->DrawImageInt(*top_right_corner_, + 0, 0, + top_right_corner_->width(), top_right_height, + view->width() - top_right_corner_->width(), 0, + top_right_corner_->width(), top_right_height, + false); + + // Header left edge. + int header_left_height = theme_frame->height() - top_left_height; + canvas->TileImageInt(*header_left_edge_, + 0, top_left_height, + header_left_edge_->width(), header_left_height); + + // Header right edge. + int header_right_height = theme_frame->height() - top_right_height; + canvas->TileImageInt(*header_right_edge_, + view->width() - header_right_edge_->width(), + top_right_height, + header_right_edge_->width(), + header_right_height); + + // We don't draw edges around the content area. Web content goes flush + // to the edge of the window. +} + +void FramePainter::PaintHeaderContentSeparator(views::NonClientFrameView* view, + gfx::Canvas* canvas) { + // Paint the line just above the content area. + gfx::Rect client_bounds = view->GetBoundsForClientView(); + canvas->FillRect(gfx::Rect(client_bounds.x(), + client_bounds.y() - kHeaderContentSeparatorSize, + client_bounds.width(), + kHeaderContentSeparatorSize), + kHeaderContentSeparatorColor); +} + +int FramePainter::HeaderContentSeparatorSize() const { + return kHeaderContentSeparatorSize; +} + +void FramePainter::PaintTitleBar(views::NonClientFrameView* view, + gfx::Canvas* canvas, + const gfx::Font& title_font) { + // The window icon is painted by its own views::View. + views::WidgetDelegate* delegate = frame_->widget_delegate(); + if (delegate && delegate->ShouldShowWindowTitle()) { + gfx::Rect title_bounds = GetTitleBounds(title_font); + SkColor title_color = frame_->IsMaximized() ? + kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor; + canvas->DrawStringInt(delegate->GetWindowTitle(), + title_font, + title_color, + view->GetMirroredXForRect(title_bounds), + title_bounds.y(), + title_bounds.width(), + title_bounds.height(), + gfx::Canvas::NO_SUBPIXEL_RENDERING); + } +} + +void FramePainter::LayoutHeader(views::NonClientFrameView* view, + bool shorter_layout) { + // The new assets only make sense if the window is actually maximized or + // fullscreen. + if (shorter_layout && + (frame_->IsMaximized() || frame_->IsFullscreen()) && + GetTrackedByWorkspace(frame_->GetNativeWindow())) { + SetButtonImages(close_button_, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE2, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_H, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_P); + // The chat window cannot be restored but only minimized. + if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) { + SetButtonImages(size_button_, + IDR_AURA_WINDOW_MINIMIZE_SHORT, + IDR_AURA_WINDOW_MINIMIZE_SHORT_H, + IDR_AURA_WINDOW_MINIMIZE_SHORT_P); + } else { + SetButtonImages(size_button_, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE2, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_H, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_P); + } + } else if (shorter_layout) { + SetButtonImages(close_button_, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H, + IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P); + // The chat window cannot be restored but only minimized. + if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) { + SetButtonImages(size_button_, + IDR_AURA_WINDOW_MINIMIZE_SHORT, + IDR_AURA_WINDOW_MINIMIZE_SHORT_H, + IDR_AURA_WINDOW_MINIMIZE_SHORT_P); + } else { + SetButtonImages(size_button_, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H, + IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P); + } + } else { + SetButtonImages(close_button_, + IDR_AURA_WINDOW_CLOSE, + IDR_AURA_WINDOW_CLOSE_H, + IDR_AURA_WINDOW_CLOSE_P); + SetButtonImages(size_button_, + IDR_AURA_WINDOW_MAXIMIZE, + IDR_AURA_WINDOW_MAXIMIZE_H, + IDR_AURA_WINDOW_MAXIMIZE_P); + } + + gfx::Size close_size = close_button_->GetPreferredSize(); + close_button_->SetBounds( + view->width() - close_size.width() - kCloseButtonOffsetX, + kCloseButtonOffsetY, + close_size.width(), + close_size.height()); + + gfx::Size size_button_size = size_button_->GetPreferredSize(); + size_button_->SetBounds( + close_button_->x() - size_button_size.width() - kSizeButtonOffsetX, + close_button_->y(), + size_button_size.width(), + size_button_size.height()); + + if (window_icon_) { + // Vertically center the window icon with respect to the close button. + int icon_offset_y = GetCloseButtonCenterY() - window_icon_->height() / 2; + window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize); + } +} + +void FramePainter::SchedulePaintForTitle(const gfx::Font& title_font) { + frame_->non_client_view()->SchedulePaintInRect(GetTitleBounds(title_font)); +} + +void FramePainter::OnThemeChanged() { + // We do not cache the images for |previous_theme_frame_id_| and + // |previous_theme_frame_overlay_id_|. Changing the theme changes the images + // returned from ui::ThemeProvider for |previous_theme_frame_id_| + // and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent + // starting a crossfade animation with these images. + previous_theme_frame_id_ = 0; + previous_theme_frame_overlay_id_ = 0; + + if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { + crossfade_animation_.reset(); + frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// aura::WindowObserver overrides: + +void FramePainter::OnWindowPropertyChanged(aura::Window* window, + const void* key, + intptr_t old) { + // When 'kWindowTrackedByWorkspaceKey' changes, we are going to paint the + // header differently. Schedule a paint to ensure everything is updated + // correctly. + if (key == internal::kWindowTrackedByWorkspaceKey && + GetTrackedByWorkspace(window)) { + frame_->non_client_view()->SchedulePaint(); + } + + if (key != aura::client::kShowStateKey) + return; + + // Maximized and fullscreen windows don't want resize handles overlapping the + // content area, because when the user moves the cursor to the right screen + // edge we want them to be able to hit the scroll bar. + if (ash::wm::IsWindowMaximized(window) || + ash::wm::IsWindowFullscreen(window)) { + window->set_hit_test_bounds_override_inner(gfx::Insets()); + } else { + window->set_hit_test_bounds_override_inner( + gfx::Insets(kResizeInsideBoundsSize, kResizeInsideBoundsSize, + kResizeInsideBoundsSize, kResizeInsideBoundsSize)); + } +} + +void FramePainter::OnWindowVisibilityChanged(aura::Window* window, + bool visible) { + // OnWindowVisibilityChanged can be called for the child windows of |window_|. + if (window != window_) + return; + + // Window visibility change may trigger the change of window solo-ness in a + // different window. + UpdateSoloWindowInRoot(window_->GetRootWindow(), visible ? NULL : window_); +} + +void FramePainter::OnWindowDestroying(aura::Window* destroying) { + DCHECK_EQ(window_, destroying); + + // Must be removed here and not in the destructor, as the aura::Window is + // already destroyed when our destructor runs. + window_->RemoveObserver(this); + + // If we have two or more windows open and we close this one, we might trigger + // the solo window appearance for another window. + UpdateSoloWindowInRoot(window_->GetRootWindow(), window_); + + window_ = NULL; +} + +void FramePainter::OnWindowBoundsChanged(aura::Window* window, + const gfx::Rect& old_bounds, + const gfx::Rect& new_bounds) { + // TODO(sky): this isn't quite right. What we really want is a method that + // returns bounds ignoring transforms on certain windows (such as workspaces). + if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) && + ((old_bounds.y() == 0 && new_bounds.y() != 0) || + (old_bounds.y() != 0 && new_bounds.y() == 0))) { + SchedulePaintForHeader(); + } +} + +void FramePainter::OnWindowAddedToRootWindow(aura::Window* window) { + // Needs to trigger the window appearance change if the window moves across + // root windows and a solo window is already in the new root. + UpdateSoloWindowInRoot(window->GetRootWindow(), NULL /* ignore_window */); +} + +void FramePainter::OnWindowRemovingFromRootWindow(aura::Window* window) { + // Needs to trigger the window appearance change if the window moves across + // root windows and only one window is left in the previous root. Because + // |window| is not yet moved, |window| has to be ignored. + UpdateSoloWindowInRoot(window->GetRootWindow(), window); +} + +/////////////////////////////////////////////////////////////////////////////// +// ui::AnimationDelegate overrides: + +void FramePainter::AnimationProgressed(const ui::Animation* animation) { + frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_); +} + +/////////////////////////////////////////////////////////////////////////////// +// FramePainter, private: + +void FramePainter::SetButtonImages(views::ImageButton* button, + int normal_image_id, + int hot_image_id, + int pushed_image_id) { + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + button->SetImage(views::CustomButton::STATE_NORMAL, + theme_provider->GetImageSkiaNamed(normal_image_id)); + button->SetImage(views::CustomButton::STATE_HOVERED, + theme_provider->GetImageSkiaNamed(hot_image_id)); + button->SetImage(views::CustomButton::STATE_PRESSED, + theme_provider->GetImageSkiaNamed(pushed_image_id)); +} + +void FramePainter::SetToggledButtonImages(views::ToggleImageButton* button, + int normal_image_id, + int hot_image_id, + int pushed_image_id) { + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + button->SetToggledImage(views::CustomButton::STATE_NORMAL, + theme_provider->GetImageSkiaNamed(normal_image_id)); + button->SetToggledImage(views::CustomButton::STATE_HOVERED, + theme_provider->GetImageSkiaNamed(hot_image_id)); + button->SetToggledImage(views::CustomButton::STATE_PRESSED, + theme_provider->GetImageSkiaNamed(pushed_image_id)); +} + +int FramePainter::GetTitleOffsetX() const { + return window_icon_ ? + window_icon_->bounds().right() + kTitleIconOffsetX : + kTitleNoIconOffsetX; +} + +int FramePainter::GetCloseButtonCenterY() const { + return close_button_->y() + close_button_->height() / 2; +} + +int FramePainter::GetHeaderCornerRadius() const { + // Use square corners for maximized and fullscreen windows when they are + // tracked by the workspace code. (Windows which are not tracked by the + // workspace code are used for tab dragging.) + bool square_corners = ((frame_->IsMaximized() || frame_->IsFullscreen())) && + GetTrackedByWorkspace(frame_->GetNativeWindow()); + const int kCornerRadius = 2; + return square_corners ? 0 : kCornerRadius; +} + +int FramePainter::GetHeaderOpacity( + HeaderMode header_mode, + int theme_frame_id, + int theme_frame_overlay_id) const { + // User-provided themes are painted fully opaque. + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + if (theme_provider->HasCustomImage(theme_frame_id) || + (theme_frame_overlay_id != 0 && + theme_provider->HasCustomImage(theme_frame_overlay_id))) { + return kFullyOpaque; + } + + // The header is fully opaque when using the minimalistic header style. + if (ShouldUseMinimalHeaderStyle(THEMED_NO)) + return kFullyOpaque; + + // Single browser window is very transparent. + if (UseSoloWindowHeader()) + return kSoloWindowOpacity; + + // Otherwise, change transparency based on window activation status. + if (header_mode == ACTIVE) + return kActiveWindowOpacity; + return kInactiveWindowOpacity; +} + +bool FramePainter::UseSoloWindowHeader() const { + // Don't use transparent headers for panels, pop-ups, etc. + if (!IsSoloWindowHeaderCandidate(window_)) + return false; + aura::RootWindow* root = window_->GetRootWindow(); + if (!root || root->GetProperty(internal::kIgnoreSoloWindowFramePainterPolicy)) + return false; + // Don't recompute every time, as it would require many window property + // lookups. + return root->GetProperty(internal::kSoloWindowHeaderKey); +} + +// static +bool FramePainter::UseSoloWindowHeaderInRoot(RootWindow* root_window, + Window* ignore_window) { + int visible_window_count = 0; + std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root_window); + for (std::vector<Window*>::const_iterator it = windows.begin(); + it != windows.end(); + ++it) { + Window* window = *it; + // Various sorts of windows "don't count" for this computation. + if (ignore_window == window || + !IsSoloWindowHeaderCandidate(window) || + !IsVisibleToRoot(window)) + continue; + if (wm::IsWindowMaximized(window)) + return false; + ++visible_window_count; + if (visible_window_count > 1) + return false; + } + // Count must be tested because all windows might be "don't count" windows + // in the loop above. + return visible_window_count == 1; +} + +// static +void FramePainter::UpdateSoloWindowInRoot(RootWindow* root, + Window* ignore_window) { +#if defined(OS_WIN) + // Non-Ash Windows doesn't do solo-window counting for transparency effects, + // as the desktop background and window frames are managed by the OS. + if (!ash::Shell::HasInstance()) + return; +#endif + if (!root) + return; + bool old_solo_header = root->GetProperty(internal::kSoloWindowHeaderKey); + bool new_solo_header = UseSoloWindowHeaderInRoot(root, ignore_window); + if (old_solo_header == new_solo_header) + return; + root->SetProperty(internal::kSoloWindowHeaderKey, new_solo_header); + // Invalidate all the window frames in the desktop. There should only be + // a few. + std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root); + for (std::vector<Window*>::const_iterator it = windows.begin(); + it != windows.end(); + ++it) { + Widget* widget = Widget::GetWidgetForNativeWindow(*it); + if (widget && widget->non_client_view()) + widget->non_client_view()->SchedulePaint(); + } +} + +void FramePainter::SchedulePaintForHeader() { + int top_left_height = top_left_corner_->height(); + int top_right_height = top_right_corner_->height(); + frame_->non_client_view()->SchedulePaintInRect( + gfx::Rect(0, 0, frame_->non_client_view()->width(), + std::max(top_left_height, top_right_height))); +} + +gfx::Rect FramePainter::GetTitleBounds(const gfx::Font& title_font) { + int title_x = GetTitleOffsetX(); + // Center the text with respect to the close button. This way it adapts to + // the caption height and aligns exactly with the window icon. Don't use + // |window_icon_| for this computation as it may be NULL. + int title_y = GetCloseButtonCenterY() - title_font.GetHeight() / 2; + return gfx::Rect( + title_x, + std::max(0, title_y), + std::max(0, size_button_->x() - kTitleLogoSpacing - title_x), + title_font.GetHeight()); +} + +} // namespace ash |