summaryrefslogtreecommitdiff
path: root/chromium/ash/wm/frame_painter.cc
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/ash/wm/frame_painter.cc')
-rw-r--r--chromium/ash/wm/frame_painter.cc935
1 files changed, 0 insertions, 935 deletions
diff --git a/chromium/ash/wm/frame_painter.cc b/chromium/ash/wm/frame_painter.cc
deleted file mode 100644
index adf9dd7b7a2..00000000000
--- a/chromium/ash/wm/frame_painter.cc
+++ /dev/null
@@ -1,935 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/wm/frame_painter.h"
-
-#include <vector>
-
-#include "ash/ash_constants.h"
-#include "ash/root_window_controller.h"
-#include "ash/shell.h"
-#include "ash/shell_window_ids.h"
-#include "ash/wm/property_util.h"
-#include "ash/wm/window_properties.h"
-#include "ash/wm/window_util.h"
-#include "base/logging.h" // DCHECK
-#include "grit/ash_resources.h"
-#include "third_party/skia/include/core/SkCanvas.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "third_party/skia/include/core/SkPaint.h"
-#include "third_party/skia/include/core/SkPath.h"
-#include "ui/aura/client/aura_constants.h"
-#include "ui/aura/env.h"
-#include "ui/aura/root_window.h"
-#include "ui/aura/window.h"
-#include "ui/base/animation/slide_animation.h"
-#include "ui/base/hit_test.h"
-#include "ui/base/layout.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/base/theme_provider.h"
-#include "ui/gfx/canvas.h"
-#include "ui/gfx/font.h"
-#include "ui/gfx/image/image.h"
-#include "ui/gfx/screen.h"
-#include "ui/gfx/skia_util.h"
-#include "ui/views/controls/button/image_button.h"
-#include "ui/views/widget/widget.h"
-#include "ui/views/widget/widget_delegate.h"
-
-using aura::RootWindow;
-using aura::Window;
-using views::Widget;
-
-namespace {
-// TODO(jamescook): Border is specified to be a single pixel overlapping
-// the web content and may need to be built into the shadow layers instead.
-const int kBorderThickness = 0;
-// Space between left edge of window and popup window icon.
-const int kIconOffsetX = 9;
-// Height and width of window icon.
-const int kIconSize = 16;
-// Space between the title text and the caption buttons.
-const int kTitleLogoSpacing = 5;
-// Space between window icon and title text.
-const int kTitleIconOffsetX = 5;
-// Space between window edge and title text, when there is no icon.
-const int kTitleNoIconOffsetX = 8;
-// Color for the non-maximized window title text.
-const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40);
-// Color for the maximized window title text.
-const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE;
-// Size of header/content separator line below the header image.
-const int kHeaderContentSeparatorSize = 1;
-// Color of header bottom edge line.
-const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128);
-// Space between close button and right edge of window.
-const int kCloseButtonOffsetX = 0;
-// Space between close button and top edge of window.
-const int kCloseButtonOffsetY = 0;
-// The size and close buttons are designed to slightly overlap in order
-// to do fancy hover highlighting.
-const int kSizeButtonOffsetX = -1;
-// In the pre-Ash era the web content area had a frame along the left edge, so
-// user-generated theme images for the new tab page assume they are shifted
-// right relative to the header. Now that we have removed the left edge frame
-// we need to copy the theme image for the window header from a few pixels
-// inset to preserve alignment with the NTP image, or else we'll break a bunch
-// of existing themes. We do something similar on OS X for the same reason.
-const int kThemeFrameImageInsetX = 5;
-// Duration of crossfade animation for activating and deactivating frame.
-const int kActivationCrossfadeDurationMs = 200;
-// Alpha/opacity value for fully-opaque headers.
-const int kFullyOpaque = 255;
-
-// Tiles an image into an area, rounding the top corners. Samples |image|
-// starting |image_inset_x| pixels from the left of the image.
-void TileRoundRect(gfx::Canvas* canvas,
- const gfx::ImageSkia& image,
- const SkPaint& paint,
- const gfx::Rect& bounds,
- int top_left_corner_radius,
- int top_right_corner_radius,
- int image_inset_x) {
- SkRect rect = gfx::RectToSkRect(bounds);
- const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius);
- const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius);
- SkScalar radii[8] = {
- kTopLeftRadius, kTopLeftRadius, // top-left
- kTopRightRadius, kTopRightRadius, // top-right
- 0, 0, // bottom-right
- 0, 0}; // bottom-left
- SkPath path;
- path.addRoundRect(rect, radii, SkPath::kCW_Direction);
- canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint);
-}
-
-// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
-// corners.
-void PaintFrameImagesInRoundRect(gfx::Canvas* canvas,
- const gfx::ImageSkia* frame_image,
- const gfx::ImageSkia* frame_overlay_image,
- const SkPaint& paint,
- const gfx::Rect& bounds,
- int corner_radius,
- int image_inset_x) {
- SkXfermode::Mode normal_mode;
- SkXfermode::AsMode(NULL, &normal_mode);
-
- // If |paint| is using an unusual SkXfermode::Mode (this is the case while
- // crossfading), we must create a new canvas to overlay |frame_image| and
- // |frame_overlay_image| using |normal_mode| and then paint the result
- // using the unusual mode. We try to avoid this because creating a new
- // browser-width canvas is expensive.
- bool fast_path = (!frame_overlay_image ||
- SkXfermode::IsMode(paint.getXfermode(), normal_mode));
- if (fast_path) {
- TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius,
- corner_radius, image_inset_x);
-
- if (frame_overlay_image) {
- // Adjust |bounds| such that |frame_overlay_image| is not tiled.
- gfx::Rect overlay_bounds = bounds;
- overlay_bounds.Intersect(
- gfx::Rect(bounds.origin(), frame_overlay_image->size()));
- int top_left_corner_radius = corner_radius;
- int top_right_corner_radius = corner_radius;
- if (overlay_bounds.width() < bounds.width() - corner_radius)
- top_right_corner_radius = 0;
- TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds,
- top_left_corner_radius, top_right_corner_radius, 0);
- }
- } else {
- gfx::Canvas temporary_canvas(bounds.size(), canvas->scale_factor(), false);
- temporary_canvas.TileImageInt(*frame_image,
- image_inset_x, 0,
- 0, 0,
- bounds.width(), bounds.height());
- temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0);
- TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()),
- paint, bounds, corner_radius, corner_radius, 0);
- }
-}
-
-// Returns true if |child| and all ancestors are visible. Useful to ensure that
-// a window is individually visible and is not part of a hidden workspace.
-bool IsVisibleToRoot(Window* child) {
- for (Window* window = child; window; window = window->parent()) {
- // We must use TargetVisibility() because windows animate in and out and
- // IsVisible() also tracks the layer visibility state.
- if (!window->TargetVisibility())
- return false;
- }
- return true;
-}
-
-// Returns true if |window| is a "normal" window for purposes of solo window
-// computations. Returns false for windows that are:
-// * Not drawn (for example, DragDropTracker uses one for mouse capture)
-// * Modal alerts (it looks odd for headers to change when an alert opens)
-// * Constrained windows (ditto)
-bool IsSoloWindowHeaderCandidate(aura::Window* window) {
- return window &&
- window->type() == aura::client::WINDOW_TYPE_NORMAL &&
- window->layer() &&
- window->layer()->type() != ui::LAYER_NOT_DRAWN &&
- window->GetProperty(aura::client::kModalKey) == ui::MODAL_TYPE_NONE &&
- !window->GetProperty(ash::kConstrainedWindowKey);
-}
-
-// Returns a list of windows in |root_window|| that potentially could have
-// a transparent solo-window header.
-std::vector<Window*> GetWindowsForSoloHeaderUpdate(RootWindow* root_window) {
- std::vector<Window*> windows;
- // During shutdown there may not be a workspace controller. In that case
- // we don't care about updating any windows.
- // Avoid memory allocations for typical window counts.
- windows.reserve(16);
- // Collect windows from the desktop.
- Window* desktop = ash::Shell::GetContainer(
- root_window, ash::internal::kShellWindowId_DefaultContainer);
- windows.insert(windows.end(),
- desktop->children().begin(),
- desktop->children().end());
- // Collect "always on top" windows.
- Window* top_container =
- ash::Shell::GetContainer(
- root_window, ash::internal::kShellWindowId_AlwaysOnTopContainer);
- windows.insert(windows.end(),
- top_container->children().begin(),
- top_container->children().end());
- return windows;
-}
-} // namespace
-
-namespace ash {
-
-// static
-int FramePainter::kActiveWindowOpacity = 255; // 1.0
-int FramePainter::kInactiveWindowOpacity = 255; // 1.0
-int FramePainter::kSoloWindowOpacity = 77; // 0.3
-
-///////////////////////////////////////////////////////////////////////////////
-// FramePainter, public:
-
-FramePainter::FramePainter()
- : frame_(NULL),
- window_icon_(NULL),
- size_button_(NULL),
- close_button_(NULL),
- window_(NULL),
- button_separator_(NULL),
- top_left_corner_(NULL),
- top_edge_(NULL),
- top_right_corner_(NULL),
- header_left_edge_(NULL),
- header_right_edge_(NULL),
- previous_theme_frame_id_(0),
- previous_theme_frame_overlay_id_(0),
- previous_opacity_(0),
- crossfade_theme_frame_id_(0),
- crossfade_theme_frame_overlay_id_(0),
- crossfade_opacity_(0),
- size_button_behavior_(SIZE_BUTTON_MAXIMIZES) {}
-
-FramePainter::~FramePainter() {
- // Sometimes we are destroyed before the window closes, so ensure we clean up.
- if (window_) {
- window_->RemoveObserver(this);
- }
-}
-
-void FramePainter::Init(views::Widget* frame,
- views::View* window_icon,
- views::ImageButton* size_button,
- views::ImageButton* close_button,
- SizeButtonBehavior behavior) {
- DCHECK(frame);
- // window_icon may be NULL.
- DCHECK(size_button);
- DCHECK(close_button);
- frame_ = frame;
- window_icon_ = window_icon;
- size_button_ = size_button;
- close_button_ = close_button;
- size_button_behavior_ = behavior;
-
- // Window frame image parts.
- ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
- button_separator_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_BUTTON_SEPARATOR).ToImageSkia();
- top_left_corner_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia();
- top_edge_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia();
- top_right_corner_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia();
- header_left_edge_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia();
- header_right_edge_ =
- rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia();
-
- window_ = frame->GetNativeWindow();
- gfx::Insets mouse_insets = gfx::Insets(-kResizeOutsideBoundsSize,
- -kResizeOutsideBoundsSize,
- -kResizeOutsideBoundsSize,
- -kResizeOutsideBoundsSize);
- gfx::Insets touch_insets = mouse_insets.Scale(
- kResizeOutsideBoundsScaleForTouch);
- // Ensure we get resize cursors for a few pixels outside our bounds.
- window_->SetHitTestBoundsOverrideOuter(mouse_insets, touch_insets);
- // Ensure we get resize cursors just inside our bounds as well.
- window_->set_hit_test_bounds_override_inner(mouse_insets);
-
- // Watch for maximize/restore/fullscreen state changes. Observer removes
- // itself in OnWindowDestroying() below, or in the destructor if we go away
- // before the window.
- window_->AddObserver(this);
-
- // Solo-window header updates are handled by the workspace controller when
- // this window is added to the desktop.
-}
-
-// static
-void FramePainter::UpdateSoloWindowHeader(RootWindow* root_window) {
- // Use a separate function here so callers outside of FramePainter don't need
- // to know about "ignorable_window".
- UpdateSoloWindowInRoot(root_window, NULL /* ignorable_window */);
-}
-
-gfx::Rect FramePainter::GetBoundsForClientView(
- int top_height,
- const gfx::Rect& window_bounds) const {
- return gfx::Rect(
- kBorderThickness,
- top_height,
- std::max(0, window_bounds.width() - (2 * kBorderThickness)),
- std::max(0, window_bounds.height() - top_height - kBorderThickness));
-}
-
-gfx::Rect FramePainter::GetWindowBoundsForClientBounds(
- int top_height,
- const gfx::Rect& client_bounds) const {
- return gfx::Rect(std::max(0, client_bounds.x() - kBorderThickness),
- std::max(0, client_bounds.y() - top_height),
- client_bounds.width() + (2 * kBorderThickness),
- client_bounds.height() + top_height + kBorderThickness);
-}
-
-int FramePainter::NonClientHitTest(views::NonClientFrameView* view,
- const gfx::Point& point) {
- gfx::Rect expanded_bounds = view->bounds();
- int outside_bounds = kResizeOutsideBoundsSize;
-
- if (aura::Env::GetInstance()->is_touch_down())
- outside_bounds *= kResizeOutsideBoundsScaleForTouch;
- expanded_bounds.Inset(-outside_bounds, -outside_bounds);
-
- if (!expanded_bounds.Contains(point))
- return HTNOWHERE;
-
- // No avatar button.
-
- // Check the frame first, as we allow a small area overlapping the contents
- // to be used for resize handles.
- bool can_ever_resize = frame_->widget_delegate() ?
- frame_->widget_delegate()->CanResize() :
- false;
- // Don't allow overlapping resize handles when the window is maximized or
- // fullscreen, as it can't be resized in those states.
- int resize_border =
- frame_->IsMaximized() || frame_->IsFullscreen() ? 0 :
- kResizeInsideBoundsSize;
- int frame_component = view->GetHTComponentForFrame(point,
- resize_border,
- resize_border,
- kResizeAreaCornerSize,
- kResizeAreaCornerSize,
- can_ever_resize);
- if (frame_component != HTNOWHERE)
- return frame_component;
-
- int client_component = frame_->client_view()->NonClientHitTest(point);
- if (client_component != HTNOWHERE)
- return client_component;
-
- // Then see if the point is within any of the window controls.
- if (close_button_->visible() &&
- close_button_->GetMirroredBounds().Contains(point))
- return HTCLOSE;
- if (size_button_->visible() &&
- size_button_->GetMirroredBounds().Contains(point))
- return HTMAXBUTTON;
-
- // Caption is a safe default.
- return HTCAPTION;
-}
-
-gfx::Size FramePainter::GetMinimumSize(views::NonClientFrameView* view) {
- gfx::Size min_size = frame_->client_view()->GetMinimumSize();
- // Ensure we can display the top of the caption area.
- gfx::Rect client_bounds = view->GetBoundsForClientView();
- min_size.Enlarge(0, client_bounds.y());
- // Ensure we have enough space for the window icon and buttons. We allow
- // the title string to collapse to zero width.
- int title_width = GetTitleOffsetX() +
- size_button_->width() + kSizeButtonOffsetX +
- close_button_->width() + kCloseButtonOffsetX;
- if (title_width > min_size.width())
- min_size.set_width(title_width);
- return min_size;
-}
-
-gfx::Size FramePainter::GetMaximumSize(views::NonClientFrameView* view) {
- return frame_->client_view()->GetMaximumSize();
-}
-
-int FramePainter::GetRightInset() const {
- gfx::Size close_size = close_button_->GetPreferredSize();
- gfx::Size size_button_size = size_button_->GetPreferredSize();
- int inset = close_size.width() + kCloseButtonOffsetX +
- size_button_size.width() + kSizeButtonOffsetX;
- return inset;
-}
-
-int FramePainter::GetThemeBackgroundXInset() const {
- return kThemeFrameImageInsetX;
-}
-
-bool FramePainter::ShouldUseMinimalHeaderStyle(Themed header_themed) const {
- // Use the minimalistic header style whenever |frame_| is maximized or
- // fullscreen EXCEPT:
- // - If the user has installed a theme with custom images for the header.
- // - For windows which are not tracked by the workspace code (which are used
- // for tab dragging).
- return ((frame_->IsMaximized() || frame_->IsFullscreen()) &&
- header_themed == THEMED_NO &&
- GetTrackedByWorkspace(frame_->GetNativeWindow()));
-}
-
-void FramePainter::PaintHeader(views::NonClientFrameView* view,
- gfx::Canvas* canvas,
- HeaderMode header_mode,
- int theme_frame_id,
- int theme_frame_overlay_id) {
- bool initial_paint = (previous_theme_frame_id_ == 0);
- if (!initial_paint &&
- (previous_theme_frame_id_ != theme_frame_id ||
- previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) {
- aura::Window* parent = frame_->GetNativeWindow()->parent();
- // Don't animate the header if the parent (a workspace) is already
- // animating. Doing so results in continually painting during the animation
- // and gives a slower frame rate.
- // TODO(sky): expose a better way to determine this rather than assuming
- // the parent is a workspace.
- bool parent_animating = parent &&
- (parent->layer()->GetAnimator()->IsAnimatingProperty(
- ui::LayerAnimationElement::OPACITY) ||
- parent->layer()->GetAnimator()->IsAnimatingProperty(
- ui::LayerAnimationElement::VISIBILITY));
- if (!parent_animating) {
- crossfade_animation_.reset(new ui::SlideAnimation(this));
- crossfade_theme_frame_id_ = previous_theme_frame_id_;
- crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_;
- crossfade_opacity_ = previous_opacity_;
- crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs);
- crossfade_animation_->Show();
- } else {
- crossfade_animation_.reset();
- }
- }
-
- int opacity =
- GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id);
- ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
- gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed(
- theme_frame_id);
- gfx::ImageSkia* theme_frame_overlay = NULL;
- if (theme_frame_overlay_id != 0) {
- theme_frame_overlay = theme_provider->GetImageSkiaNamed(
- theme_frame_overlay_id);
- }
- header_frame_bounds_ = gfx::Rect(0, 0, view->width(), theme_frame->height());
-
- int corner_radius = GetHeaderCornerRadius();
- SkPaint paint;
-
- if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
- gfx::ImageSkia* crossfade_theme_frame =
- theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_);
- gfx::ImageSkia* crossfade_theme_frame_overlay = NULL;
- if (crossfade_theme_frame_overlay_id_ != 0) {
- crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed(
- crossfade_theme_frame_overlay_id_);
- }
- if (!crossfade_theme_frame ||
- (crossfade_theme_frame_overlay_id_ != 0 &&
- !crossfade_theme_frame_overlay)) {
- // Reset the animation. This case occurs when the user switches the theme
- // that they are using.
- crossfade_animation_.reset();
- paint.setAlpha(opacity);
- } else {
- double current_value = crossfade_animation_->GetCurrentValue();
- int old_alpha = (1 - current_value) * crossfade_opacity_;
- int new_alpha = current_value * opacity;
-
- // Draw the old header background, clipping the corners to be rounded.
- paint.setAlpha(old_alpha);
- paint.setXfermodeMode(SkXfermode::kPlus_Mode);
- PaintFrameImagesInRoundRect(canvas,
- crossfade_theme_frame,
- crossfade_theme_frame_overlay,
- paint,
- header_frame_bounds_,
- corner_radius,
- GetThemeBackgroundXInset());
-
- paint.setAlpha(new_alpha);
- }
- } else {
- paint.setAlpha(opacity);
- }
-
- // Draw the header background, clipping the corners to be rounded.
- PaintFrameImagesInRoundRect(canvas,
- theme_frame,
- theme_frame_overlay,
- paint,
- header_frame_bounds_,
- corner_radius,
- GetThemeBackgroundXInset());
-
- previous_theme_frame_id_ = theme_frame_id;
- previous_theme_frame_overlay_id_ = theme_frame_overlay_id;
- previous_opacity_ = opacity;
-
- // Separator between the maximize and close buttons. It overlaps the left
- // edge of the close button.
- gfx::Rect divider(close_button_->x(), close_button_->y(),
- button_separator_->width(), close_button_->height());
- canvas->DrawImageInt(*button_separator_,
- view->GetMirroredXForRect(divider),
- close_button_->y());
-
- // We don't need the extra lightness in the edges when we're at the top edge
- // of the screen or when the header's corners are not rounded.
- //
- // TODO(sky): this isn't quite right. What we really want is a method that
- // returns bounds ignoring transforms on certain windows (such as workspaces)
- // and is relative to the root.
- if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0)
- return;
-
- // Draw the top corners and edge.
- int top_left_height = top_left_corner_->height();
- canvas->DrawImageInt(*top_left_corner_,
- 0, 0, top_left_corner_->width(), top_left_height,
- 0, 0, top_left_corner_->width(), top_left_height,
- false);
- canvas->TileImageInt(*top_edge_,
- top_left_corner_->width(),
- 0,
- view->width() - top_left_corner_->width() - top_right_corner_->width(),
- top_edge_->height());
- int top_right_height = top_right_corner_->height();
- canvas->DrawImageInt(*top_right_corner_,
- 0, 0,
- top_right_corner_->width(), top_right_height,
- view->width() - top_right_corner_->width(), 0,
- top_right_corner_->width(), top_right_height,
- false);
-
- // Header left edge.
- int header_left_height = theme_frame->height() - top_left_height;
- canvas->TileImageInt(*header_left_edge_,
- 0, top_left_height,
- header_left_edge_->width(), header_left_height);
-
- // Header right edge.
- int header_right_height = theme_frame->height() - top_right_height;
- canvas->TileImageInt(*header_right_edge_,
- view->width() - header_right_edge_->width(),
- top_right_height,
- header_right_edge_->width(),
- header_right_height);
-
- // We don't draw edges around the content area. Web content goes flush
- // to the edge of the window.
-}
-
-void FramePainter::PaintHeaderContentSeparator(views::NonClientFrameView* view,
- gfx::Canvas* canvas) {
- // Paint the line just above the content area.
- gfx::Rect client_bounds = view->GetBoundsForClientView();
- canvas->FillRect(gfx::Rect(client_bounds.x(),
- client_bounds.y() - kHeaderContentSeparatorSize,
- client_bounds.width(),
- kHeaderContentSeparatorSize),
- kHeaderContentSeparatorColor);
-}
-
-int FramePainter::HeaderContentSeparatorSize() const {
- return kHeaderContentSeparatorSize;
-}
-
-void FramePainter::PaintTitleBar(views::NonClientFrameView* view,
- gfx::Canvas* canvas,
- const gfx::Font& title_font) {
- // The window icon is painted by its own views::View.
- views::WidgetDelegate* delegate = frame_->widget_delegate();
- if (delegate && delegate->ShouldShowWindowTitle()) {
- gfx::Rect title_bounds = GetTitleBounds(title_font);
- SkColor title_color = frame_->IsMaximized() ?
- kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor;
- canvas->DrawStringInt(delegate->GetWindowTitle(),
- title_font,
- title_color,
- view->GetMirroredXForRect(title_bounds),
- title_bounds.y(),
- title_bounds.width(),
- title_bounds.height(),
- gfx::Canvas::NO_SUBPIXEL_RENDERING);
- }
-}
-
-void FramePainter::LayoutHeader(views::NonClientFrameView* view,
- bool shorter_layout) {
- // The new assets only make sense if the window is actually maximized or
- // fullscreen.
- if (shorter_layout &&
- (frame_->IsMaximized() || frame_->IsFullscreen()) &&
- GetTrackedByWorkspace(frame_->GetNativeWindow())) {
- SetButtonImages(close_button_,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE2,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_H,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE2_P);
- // The chat window cannot be restored but only minimized.
- if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) {
- SetButtonImages(size_button_,
- IDR_AURA_WINDOW_MINIMIZE_SHORT,
- IDR_AURA_WINDOW_MINIMIZE_SHORT_H,
- IDR_AURA_WINDOW_MINIMIZE_SHORT_P);
- } else {
- SetButtonImages(size_button_,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE2,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_H,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE2_P);
- }
- } else if (shorter_layout) {
- SetButtonImages(close_button_,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H,
- IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P);
- // The chat window cannot be restored but only minimized.
- if (size_button_behavior_ == SIZE_BUTTON_MINIMIZES) {
- SetButtonImages(size_button_,
- IDR_AURA_WINDOW_MINIMIZE_SHORT,
- IDR_AURA_WINDOW_MINIMIZE_SHORT_H,
- IDR_AURA_WINDOW_MINIMIZE_SHORT_P);
- } else {
- SetButtonImages(size_button_,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H,
- IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P);
- }
- } else {
- SetButtonImages(close_button_,
- IDR_AURA_WINDOW_CLOSE,
- IDR_AURA_WINDOW_CLOSE_H,
- IDR_AURA_WINDOW_CLOSE_P);
- SetButtonImages(size_button_,
- IDR_AURA_WINDOW_MAXIMIZE,
- IDR_AURA_WINDOW_MAXIMIZE_H,
- IDR_AURA_WINDOW_MAXIMIZE_P);
- }
-
- gfx::Size close_size = close_button_->GetPreferredSize();
- close_button_->SetBounds(
- view->width() - close_size.width() - kCloseButtonOffsetX,
- kCloseButtonOffsetY,
- close_size.width(),
- close_size.height());
-
- gfx::Size size_button_size = size_button_->GetPreferredSize();
- size_button_->SetBounds(
- close_button_->x() - size_button_size.width() - kSizeButtonOffsetX,
- close_button_->y(),
- size_button_size.width(),
- size_button_size.height());
-
- if (window_icon_) {
- // Vertically center the window icon with respect to the close button.
- int icon_offset_y = GetCloseButtonCenterY() - window_icon_->height() / 2;
- window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize);
- }
-}
-
-void FramePainter::SchedulePaintForTitle(const gfx::Font& title_font) {
- frame_->non_client_view()->SchedulePaintInRect(GetTitleBounds(title_font));
-}
-
-void FramePainter::OnThemeChanged() {
- // We do not cache the images for |previous_theme_frame_id_| and
- // |previous_theme_frame_overlay_id_|. Changing the theme changes the images
- // returned from ui::ThemeProvider for |previous_theme_frame_id_|
- // and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent
- // starting a crossfade animation with these images.
- previous_theme_frame_id_ = 0;
- previous_theme_frame_overlay_id_ = 0;
-
- if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
- crossfade_animation_.reset();
- frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// aura::WindowObserver overrides:
-
-void FramePainter::OnWindowPropertyChanged(aura::Window* window,
- const void* key,
- intptr_t old) {
- // When 'kWindowTrackedByWorkspaceKey' changes, we are going to paint the
- // header differently. Schedule a paint to ensure everything is updated
- // correctly.
- if (key == internal::kWindowTrackedByWorkspaceKey &&
- GetTrackedByWorkspace(window)) {
- frame_->non_client_view()->SchedulePaint();
- }
-
- if (key != aura::client::kShowStateKey)
- return;
-
- // Maximized and fullscreen windows don't want resize handles overlapping the
- // content area, because when the user moves the cursor to the right screen
- // edge we want them to be able to hit the scroll bar.
- if (ash::wm::IsWindowMaximized(window) ||
- ash::wm::IsWindowFullscreen(window)) {
- window->set_hit_test_bounds_override_inner(gfx::Insets());
- } else {
- window->set_hit_test_bounds_override_inner(
- gfx::Insets(kResizeInsideBoundsSize, kResizeInsideBoundsSize,
- kResizeInsideBoundsSize, kResizeInsideBoundsSize));
- }
-}
-
-void FramePainter::OnWindowVisibilityChanged(aura::Window* window,
- bool visible) {
- // OnWindowVisibilityChanged can be called for the child windows of |window_|.
- if (window != window_)
- return;
-
- // Window visibility change may trigger the change of window solo-ness in a
- // different window.
- UpdateSoloWindowInRoot(window_->GetRootWindow(), visible ? NULL : window_);
-}
-
-void FramePainter::OnWindowDestroying(aura::Window* destroying) {
- DCHECK_EQ(window_, destroying);
-
- // Must be removed here and not in the destructor, as the aura::Window is
- // already destroyed when our destructor runs.
- window_->RemoveObserver(this);
-
- // If we have two or more windows open and we close this one, we might trigger
- // the solo window appearance for another window.
- UpdateSoloWindowInRoot(window_->GetRootWindow(), window_);
-
- window_ = NULL;
-}
-
-void FramePainter::OnWindowBoundsChanged(aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- // TODO(sky): this isn't quite right. What we really want is a method that
- // returns bounds ignoring transforms on certain windows (such as workspaces).
- if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) &&
- ((old_bounds.y() == 0 && new_bounds.y() != 0) ||
- (old_bounds.y() != 0 && new_bounds.y() == 0))) {
- SchedulePaintForHeader();
- }
-}
-
-void FramePainter::OnWindowAddedToRootWindow(aura::Window* window) {
- // Needs to trigger the window appearance change if the window moves across
- // root windows and a solo window is already in the new root.
- UpdateSoloWindowInRoot(window->GetRootWindow(), NULL /* ignore_window */);
-}
-
-void FramePainter::OnWindowRemovingFromRootWindow(aura::Window* window) {
- // Needs to trigger the window appearance change if the window moves across
- // root windows and only one window is left in the previous root. Because
- // |window| is not yet moved, |window| has to be ignored.
- UpdateSoloWindowInRoot(window->GetRootWindow(), window);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// ui::AnimationDelegate overrides:
-
-void FramePainter::AnimationProgressed(const ui::Animation* animation) {
- frame_->non_client_view()->SchedulePaintInRect(header_frame_bounds_);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// FramePainter, private:
-
-void FramePainter::SetButtonImages(views::ImageButton* button,
- int normal_image_id,
- int hot_image_id,
- int pushed_image_id) {
- ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
- button->SetImage(views::CustomButton::STATE_NORMAL,
- theme_provider->GetImageSkiaNamed(normal_image_id));
- button->SetImage(views::CustomButton::STATE_HOVERED,
- theme_provider->GetImageSkiaNamed(hot_image_id));
- button->SetImage(views::CustomButton::STATE_PRESSED,
- theme_provider->GetImageSkiaNamed(pushed_image_id));
-}
-
-void FramePainter::SetToggledButtonImages(views::ToggleImageButton* button,
- int normal_image_id,
- int hot_image_id,
- int pushed_image_id) {
- ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
- button->SetToggledImage(views::CustomButton::STATE_NORMAL,
- theme_provider->GetImageSkiaNamed(normal_image_id));
- button->SetToggledImage(views::CustomButton::STATE_HOVERED,
- theme_provider->GetImageSkiaNamed(hot_image_id));
- button->SetToggledImage(views::CustomButton::STATE_PRESSED,
- theme_provider->GetImageSkiaNamed(pushed_image_id));
-}
-
-int FramePainter::GetTitleOffsetX() const {
- return window_icon_ ?
- window_icon_->bounds().right() + kTitleIconOffsetX :
- kTitleNoIconOffsetX;
-}
-
-int FramePainter::GetCloseButtonCenterY() const {
- return close_button_->y() + close_button_->height() / 2;
-}
-
-int FramePainter::GetHeaderCornerRadius() const {
- // Use square corners for maximized and fullscreen windows when they are
- // tracked by the workspace code. (Windows which are not tracked by the
- // workspace code are used for tab dragging.)
- bool square_corners = ((frame_->IsMaximized() || frame_->IsFullscreen())) &&
- GetTrackedByWorkspace(frame_->GetNativeWindow());
- const int kCornerRadius = 2;
- return square_corners ? 0 : kCornerRadius;
-}
-
-int FramePainter::GetHeaderOpacity(
- HeaderMode header_mode,
- int theme_frame_id,
- int theme_frame_overlay_id) const {
- // User-provided themes are painted fully opaque.
- ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
- if (theme_provider->HasCustomImage(theme_frame_id) ||
- (theme_frame_overlay_id != 0 &&
- theme_provider->HasCustomImage(theme_frame_overlay_id))) {
- return kFullyOpaque;
- }
-
- // The header is fully opaque when using the minimalistic header style.
- if (ShouldUseMinimalHeaderStyle(THEMED_NO))
- return kFullyOpaque;
-
- // Single browser window is very transparent.
- if (UseSoloWindowHeader())
- return kSoloWindowOpacity;
-
- // Otherwise, change transparency based on window activation status.
- if (header_mode == ACTIVE)
- return kActiveWindowOpacity;
- return kInactiveWindowOpacity;
-}
-
-bool FramePainter::UseSoloWindowHeader() const {
- // Don't use transparent headers for panels, pop-ups, etc.
- if (!IsSoloWindowHeaderCandidate(window_))
- return false;
- aura::RootWindow* root = window_->GetRootWindow();
- if (!root || root->GetProperty(internal::kIgnoreSoloWindowFramePainterPolicy))
- return false;
- // Don't recompute every time, as it would require many window property
- // lookups.
- return root->GetProperty(internal::kSoloWindowHeaderKey);
-}
-
-// static
-bool FramePainter::UseSoloWindowHeaderInRoot(RootWindow* root_window,
- Window* ignore_window) {
- int visible_window_count = 0;
- std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root_window);
- for (std::vector<Window*>::const_iterator it = windows.begin();
- it != windows.end();
- ++it) {
- Window* window = *it;
- // Various sorts of windows "don't count" for this computation.
- if (ignore_window == window ||
- !IsSoloWindowHeaderCandidate(window) ||
- !IsVisibleToRoot(window))
- continue;
- if (wm::IsWindowMaximized(window))
- return false;
- ++visible_window_count;
- if (visible_window_count > 1)
- return false;
- }
- // Count must be tested because all windows might be "don't count" windows
- // in the loop above.
- return visible_window_count == 1;
-}
-
-// static
-void FramePainter::UpdateSoloWindowInRoot(RootWindow* root,
- Window* ignore_window) {
-#if defined(OS_WIN)
- // Non-Ash Windows doesn't do solo-window counting for transparency effects,
- // as the desktop background and window frames are managed by the OS.
- if (!ash::Shell::HasInstance())
- return;
-#endif
- if (!root)
- return;
- bool old_solo_header = root->GetProperty(internal::kSoloWindowHeaderKey);
- bool new_solo_header = UseSoloWindowHeaderInRoot(root, ignore_window);
- if (old_solo_header == new_solo_header)
- return;
- root->SetProperty(internal::kSoloWindowHeaderKey, new_solo_header);
- // Invalidate all the window frames in the desktop. There should only be
- // a few.
- std::vector<Window*> windows = GetWindowsForSoloHeaderUpdate(root);
- for (std::vector<Window*>::const_iterator it = windows.begin();
- it != windows.end();
- ++it) {
- Widget* widget = Widget::GetWidgetForNativeWindow(*it);
- if (widget && widget->non_client_view())
- widget->non_client_view()->SchedulePaint();
- }
-}
-
-void FramePainter::SchedulePaintForHeader() {
- int top_left_height = top_left_corner_->height();
- int top_right_height = top_right_corner_->height();
- frame_->non_client_view()->SchedulePaintInRect(
- gfx::Rect(0, 0, frame_->non_client_view()->width(),
- std::max(top_left_height, top_right_height)));
-}
-
-gfx::Rect FramePainter::GetTitleBounds(const gfx::Font& title_font) {
- int title_x = GetTitleOffsetX();
- // Center the text with respect to the close button. This way it adapts to
- // the caption height and aligns exactly with the window icon. Don't use
- // |window_icon_| for this computation as it may be NULL.
- int title_y = GetCloseButtonCenterY() - title_font.GetHeight() / 2;
- return gfx::Rect(
- title_x,
- std::max(0, title_y),
- std::max(0, size_button_->x() - kTitleLogoSpacing - title_x),
- title_font.GetHeight());
-}
-
-} // namespace ash