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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/header_painter.h"
+
+#include <vector>
+
+#include "ash/root_window_controller.h"
+#include "ash/wm/caption_buttons/frame_caption_button_container_view.h"
+#include "ash/wm/solo_window_tracker.h"
+#include "base/logging.h" // DCHECK
+#include "grit/ash_resources.h"
+#include "third_party/skia/include/core/SkCanvas.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "third_party/skia/include/core/SkPaint.h"
+#include "third_party/skia/include/core/SkPath.h"
+#include "ui/aura/window.h"
+#include "ui/base/hit_test.h"
+#include "ui/base/resource/resource_bundle.h"
+#include "ui/base/theme_provider.h"
+#include "ui/gfx/animation/slide_animation.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/image/image.h"
+#include "ui/gfx/screen.h"
+#include "ui/gfx/skia_util.h"
+#include "ui/views/widget/widget.h"
+#include "ui/views/widget/widget_delegate.h"
+
+using aura::Window;
+using views::Widget;
+
+namespace {
+// Space between left edge of window and popup window icon.
+const int kIconOffsetX = 9;
+// Height and width of window icon.
+const int kIconSize = 16;
+// Space between the title text and the caption buttons.
+const int kTitleLogoSpacing = 5;
+// Space between window icon and title text.
+const int kTitleIconOffsetX = 5;
+// Space between window edge and title text, when there is no icon.
+const int kTitleNoIconOffsetX = 8;
+// Color for the non-maximized window title text.
+const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40);
+// Color for the maximized window title text.
+const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE;
+// Size of header/content separator line below the header image.
+const int kHeaderContentSeparatorSize = 1;
+// Color of header bottom edge line.
+const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128);
+// In the pre-Ash era the web content area had a frame along the left edge, so
+// user-generated theme images for the new tab page assume they are shifted
+// right relative to the header. Now that we have removed the left edge frame
+// we need to copy the theme image for the window header from a few pixels
+// inset to preserve alignment with the NTP image, or else we'll break a bunch
+// of existing themes. We do something similar on OS X for the same reason.
+const int kThemeFrameImageInsetX = 5;
+// Duration of crossfade animation for activating and deactivating frame.
+const int kActivationCrossfadeDurationMs = 200;
+// Alpha/opacity value for fully-opaque headers.
+const int kFullyOpaque = 255;
+
+// Tiles an image into an area, rounding the top corners. Samples |image|
+// starting |image_inset_x| pixels from the left of the image.
+void TileRoundRect(gfx::Canvas* canvas,
+ const gfx::ImageSkia& image,
+ const SkPaint& paint,
+ const gfx::Rect& bounds,
+ int top_left_corner_radius,
+ int top_right_corner_radius,
+ int image_inset_x) {
+ SkRect rect = gfx::RectToSkRect(bounds);
+ const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius);
+ const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius);
+ SkScalar radii[8] = {
+ kTopLeftRadius, kTopLeftRadius, // top-left
+ kTopRightRadius, kTopRightRadius, // top-right
+ 0, 0, // bottom-right
+ 0, 0}; // bottom-left
+ SkPath path;
+ path.addRoundRect(rect, radii, SkPath::kCW_Direction);
+ canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint);
+}
+
+// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
+// corners.
+void PaintFrameImagesInRoundRect(gfx::Canvas* canvas,
+ const gfx::ImageSkia* frame_image,
+ const gfx::ImageSkia* frame_overlay_image,
+ const SkPaint& paint,
+ const gfx::Rect& bounds,
+ int corner_radius,
+ int image_inset_x) {
+ SkXfermode::Mode normal_mode;
+ SkXfermode::AsMode(NULL, &normal_mode);
+
+ // If |paint| is using an unusual SkXfermode::Mode (this is the case while
+ // crossfading), we must create a new canvas to overlay |frame_image| and
+ // |frame_overlay_image| using |normal_mode| and then paint the result
+ // using the unusual mode. We try to avoid this because creating a new
+ // browser-width canvas is expensive.
+ bool fast_path = (!frame_overlay_image ||
+ SkXfermode::IsMode(paint.getXfermode(), normal_mode));
+ if (fast_path) {
+ TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius,
+ corner_radius, image_inset_x);
+
+ if (frame_overlay_image) {
+ // Adjust |bounds| such that |frame_overlay_image| is not tiled.
+ gfx::Rect overlay_bounds = bounds;
+ overlay_bounds.Intersect(
+ gfx::Rect(bounds.origin(), frame_overlay_image->size()));
+ int top_left_corner_radius = corner_radius;
+ int top_right_corner_radius = corner_radius;
+ if (overlay_bounds.width() < bounds.width() - corner_radius)
+ top_right_corner_radius = 0;
+ TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds,
+ top_left_corner_radius, top_right_corner_radius, 0);
+ }
+ } else {
+ gfx::Canvas temporary_canvas(bounds.size(), canvas->image_scale(), false);
+ temporary_canvas.TileImageInt(*frame_image,
+ image_inset_x, 0,
+ 0, 0,
+ bounds.width(), bounds.height());
+ temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0);
+ TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()),
+ paint, bounds, corner_radius, corner_radius, 0);
+ }
+}
+
+} // namespace
+
+namespace ash {
+
+// static
+int HeaderPainter::kActiveWindowOpacity = 255; // 1.0
+int HeaderPainter::kInactiveWindowOpacity = 255; // 1.0
+int HeaderPainter::kSoloWindowOpacity = 77; // 0.3
+
+///////////////////////////////////////////////////////////////////////////////
+// HeaderPainter, public:
+
+HeaderPainter::HeaderPainter()
+ : frame_(NULL),
+ header_view_(NULL),
+ window_icon_(NULL),
+ caption_button_container_(NULL),
+ window_(NULL),
+ header_height_(0),
+ top_left_corner_(NULL),
+ top_edge_(NULL),
+ top_right_corner_(NULL),
+ header_left_edge_(NULL),
+ header_right_edge_(NULL),
+ previous_theme_frame_id_(0),
+ previous_theme_frame_overlay_id_(0),
+ previous_opacity_(0),
+ crossfade_theme_frame_id_(0),
+ crossfade_theme_frame_overlay_id_(0),
+ crossfade_opacity_(0) {}
+
+HeaderPainter::~HeaderPainter() {
+ // Sometimes we are destroyed before the window closes, so ensure we clean up.
+ if (window_)
+ window_->RemoveObserver(this);
+}
+
+void HeaderPainter::Init(
+ views::Widget* frame,
+ views::View* header_view,
+ views::View* window_icon,
+ FrameCaptionButtonContainerView* caption_button_container) {
+ DCHECK(frame);
+ DCHECK(header_view);
+ // window_icon may be NULL.
+ DCHECK(caption_button_container);
+ frame_ = frame;
+ header_view_ = header_view;
+ window_icon_ = window_icon;
+ caption_button_container_ = caption_button_container;
+
+ // Window frame image parts.
+ ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
+ top_left_corner_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia();
+ top_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia();
+ top_right_corner_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia();
+ header_left_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia();
+ header_right_edge_ =
+ rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia();
+
+ window_ = frame->GetNativeWindow();
+
+ // Observer removes itself in OnWindowDestroying() below, or in the destructor
+ // if we go away before the window.
+ window_->AddObserver(this);
+
+ // Solo-window header updates are handled by the WorkspaceLayoutManager when
+ // this window is added to the desktop.
+}
+
+// static
+gfx::Rect HeaderPainter::GetBoundsForClientView(
+ int header_height,
+ const gfx::Rect& window_bounds) {
+ gfx::Rect client_bounds(window_bounds);
+ client_bounds.Inset(0, header_height, 0, 0);
+ return client_bounds;
+}
+
+// static
+gfx::Rect HeaderPainter::GetWindowBoundsForClientBounds(
+ int header_height,
+ const gfx::Rect& client_bounds) {
+ gfx::Rect window_bounds(client_bounds);
+ window_bounds.Inset(0, -header_height, 0, 0);
+ if (window_bounds.y() < 0)
+ window_bounds.set_y(0);
+ return window_bounds;
+}
+
+int HeaderPainter::NonClientHitTest(const gfx::Point& point) const {
+ gfx::Point point_in_header_view(point);
+ views::View::ConvertPointFromWidget(header_view_, &point_in_header_view);
+ if (!GetHeaderLocalBounds().Contains(point_in_header_view))
+ return HTNOWHERE;
+ if (caption_button_container_->visible()) {
+ gfx::Point point_in_caption_button_container(point);
+ views::View::ConvertPointFromWidget(caption_button_container_,
+ &point_in_caption_button_container);
+ int component = caption_button_container_->NonClientHitTest(
+ point_in_caption_button_container);
+ if (component != HTNOWHERE)
+ return component;
+ }
+ // Caption is a safe default.
+ return HTCAPTION;
+}
+
+int HeaderPainter::GetMinimumHeaderWidth() const {
+ // Ensure we have enough space for the window icon and buttons. We allow
+ // the title string to collapse to zero width.
+ return GetTitleOffsetX() +
+ caption_button_container_->GetMinimumSize().width();
+}
+
+int HeaderPainter::GetRightInset() const {
+ return caption_button_container_->GetPreferredSize().width();
+}
+
+int HeaderPainter::GetThemeBackgroundXInset() const {
+ return kThemeFrameImageInsetX;
+}
+
+void HeaderPainter::PaintHeader(gfx::Canvas* canvas,
+ HeaderMode header_mode,
+ int theme_frame_id,
+ int theme_frame_overlay_id) {
+ bool initial_paint = (previous_theme_frame_id_ == 0);
+ if (!initial_paint &&
+ (previous_theme_frame_id_ != theme_frame_id ||
+ previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) {
+ aura::Window* parent = frame_->GetNativeWindow()->parent();
+ // Don't animate the header if the parent (a workspace) is already
+ // animating. Doing so results in continually painting during the animation
+ // and gives a slower frame rate.
+ // TODO(sky): expose a better way to determine this rather than assuming
+ // the parent is a workspace.
+ bool parent_animating = parent &&
+ (parent->layer()->GetAnimator()->IsAnimatingProperty(
+ ui::LayerAnimationElement::OPACITY) ||
+ parent->layer()->GetAnimator()->IsAnimatingProperty(
+ ui::LayerAnimationElement::VISIBILITY));
+ if (!parent_animating) {
+ crossfade_animation_.reset(new gfx::SlideAnimation(this));
+ crossfade_theme_frame_id_ = previous_theme_frame_id_;
+ crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_;
+ crossfade_opacity_ = previous_opacity_;
+ crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs);
+ crossfade_animation_->Show();
+ } else {
+ crossfade_animation_.reset();
+ }
+ }
+
+ int opacity =
+ GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id);
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed(
+ theme_frame_id);
+ gfx::ImageSkia* theme_frame_overlay = NULL;
+ if (theme_frame_overlay_id != 0) {
+ theme_frame_overlay = theme_provider->GetImageSkiaNamed(
+ theme_frame_overlay_id);
+ }
+
+ int corner_radius = GetHeaderCornerRadius();
+ SkPaint paint;
+
+ if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
+ gfx::ImageSkia* crossfade_theme_frame =
+ theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_);
+ gfx::ImageSkia* crossfade_theme_frame_overlay = NULL;
+ if (crossfade_theme_frame_overlay_id_ != 0) {
+ crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed(
+ crossfade_theme_frame_overlay_id_);
+ }
+ if (!crossfade_theme_frame ||
+ (crossfade_theme_frame_overlay_id_ != 0 &&
+ !crossfade_theme_frame_overlay)) {
+ // Reset the animation. This case occurs when the user switches the theme
+ // that they are using.
+ crossfade_animation_.reset();
+ paint.setAlpha(opacity);
+ } else {
+ double current_value = crossfade_animation_->GetCurrentValue();
+ int old_alpha = (1 - current_value) * crossfade_opacity_;
+ int new_alpha = current_value * opacity;
+
+ // Draw the old header background, clipping the corners to be rounded.
+ paint.setAlpha(old_alpha);
+ paint.setXfermodeMode(SkXfermode::kPlus_Mode);
+ PaintFrameImagesInRoundRect(canvas,
+ crossfade_theme_frame,
+ crossfade_theme_frame_overlay,
+ paint,
+ GetHeaderLocalBounds(),
+ corner_radius,
+ GetThemeBackgroundXInset());
+
+ paint.setAlpha(new_alpha);
+ }
+ } else {
+ paint.setAlpha(opacity);
+ }
+
+ // Draw the header background, clipping the corners to be rounded.
+ PaintFrameImagesInRoundRect(canvas,
+ theme_frame,
+ theme_frame_overlay,
+ paint,
+ GetHeaderLocalBounds(),
+ corner_radius,
+ GetThemeBackgroundXInset());
+
+ previous_theme_frame_id_ = theme_frame_id;
+ previous_theme_frame_overlay_id_ = theme_frame_overlay_id;
+ previous_opacity_ = opacity;
+
+ // We don't need the extra lightness in the edges when we're at the top edge
+ // of the screen or when the header's corners are not rounded.
+ //
+ // TODO(sky): this isn't quite right. What we really want is a method that
+ // returns bounds ignoring transforms on certain windows (such as workspaces)
+ // and is relative to the root.
+ if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0)
+ return;
+
+ // Draw the top corners and edge.
+ int top_left_width = top_left_corner_->width();
+ int top_left_height = top_left_corner_->height();
+ canvas->DrawImageInt(*top_left_corner_,
+ 0, 0, top_left_width, top_left_height,
+ 0, 0, top_left_width, top_left_height,
+ false);
+ canvas->TileImageInt(*top_edge_,
+ top_left_width,
+ 0,
+ header_view_->width() - top_left_width - top_right_corner_->width(),
+ top_edge_->height());
+ int top_right_height = top_right_corner_->height();
+ canvas->DrawImageInt(*top_right_corner_,
+ 0, 0,
+ top_right_corner_->width(), top_right_height,
+ header_view_->width() - top_right_corner_->width(), 0,
+ top_right_corner_->width(), top_right_height,
+ false);
+
+ // Header left edge.
+ int header_left_height = theme_frame->height() - top_left_height;
+ canvas->TileImageInt(*header_left_edge_,
+ 0, top_left_height,
+ header_left_edge_->width(), header_left_height);
+
+ // Header right edge.
+ int header_right_height = theme_frame->height() - top_right_height;
+ canvas->TileImageInt(*header_right_edge_,
+ header_view_->width() - header_right_edge_->width(),
+ top_right_height,
+ header_right_edge_->width(),
+ header_right_height);
+
+ // We don't draw edges around the content area. Web content goes flush
+ // to the edge of the window.
+}
+
+void HeaderPainter::PaintHeaderContentSeparator(gfx::Canvas* canvas) {
+ canvas->FillRect(gfx::Rect(0,
+ header_height_ - kHeaderContentSeparatorSize,
+ header_view_->width(),
+ kHeaderContentSeparatorSize),
+ kHeaderContentSeparatorColor);
+}
+
+int HeaderPainter::HeaderContentSeparatorSize() const {
+ return kHeaderContentSeparatorSize;
+}
+
+void HeaderPainter::PaintTitleBar(gfx::Canvas* canvas,
+ const gfx::Font& title_font) {
+ // The window icon is painted by its own views::View.
+ views::WidgetDelegate* delegate = frame_->widget_delegate();
+ if (delegate && delegate->ShouldShowWindowTitle()) {
+ gfx::Rect title_bounds = GetTitleBounds(title_font);
+ SkColor title_color = (frame_->IsMaximized() || frame_->IsFullscreen()) ?
+ kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor;
+ canvas->DrawStringInt(delegate->GetWindowTitle(),
+ title_font,
+ title_color,
+ header_view_->GetMirroredXForRect(title_bounds),
+ title_bounds.y(),
+ title_bounds.width(),
+ title_bounds.height(),
+ gfx::Canvas::NO_SUBPIXEL_RENDERING);
+ }
+}
+
+void HeaderPainter::LayoutHeader(bool shorter_layout) {
+ caption_button_container_->set_header_style(shorter_layout ?
+ FrameCaptionButtonContainerView::HEADER_STYLE_SHORT :
+ FrameCaptionButtonContainerView::HEADER_STYLE_TALL);
+ caption_button_container_->Layout();
+
+ gfx::Size caption_button_container_size =
+ caption_button_container_->GetPreferredSize();
+ caption_button_container_->SetBounds(
+ header_view_->width() - caption_button_container_size.width(),
+ 0,
+ caption_button_container_size.width(),
+ caption_button_container_size.height());
+
+ if (window_icon_) {
+ // Vertically center the window icon with respect to the caption button
+ // container.
+ int icon_offset_y =
+ GetCaptionButtonContainerCenterY() - window_icon_->height() / 2;
+ window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize);
+ }
+}
+
+void HeaderPainter::SchedulePaintForTitle(const gfx::Font& title_font) {
+ header_view_->SchedulePaintInRect(GetTitleBounds(title_font));
+}
+
+void HeaderPainter::OnThemeChanged() {
+ // We do not cache the images for |previous_theme_frame_id_| and
+ // |previous_theme_frame_overlay_id_|. Changing the theme changes the images
+ // returned from ui::ThemeProvider for |previous_theme_frame_id_|
+ // and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent
+ // starting a crossfade animation with these images.
+ previous_theme_frame_id_ = 0;
+ previous_theme_frame_overlay_id_ = 0;
+
+ if (crossfade_animation_.get() && crossfade_animation_->is_animating()) {
+ crossfade_animation_.reset();
+ header_view_->SchedulePaintInRect(GetHeaderLocalBounds());
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// aura::WindowObserver overrides:
+
+void HeaderPainter::OnWindowDestroying(aura::Window* destroying) {
+ DCHECK_EQ(window_, destroying);
+
+ // Must be removed here and not in the destructor, as the aura::Window is
+ // already destroyed when our destructor runs.
+ window_->RemoveObserver(this);
+
+ window_ = NULL;
+}
+
+void HeaderPainter::OnWindowBoundsChanged(aura::Window* window,
+ const gfx::Rect& old_bounds,
+ const gfx::Rect& new_bounds) {
+ // TODO(sky): this isn't quite right. What we really want is a method that
+ // returns bounds ignoring transforms on certain windows (such as workspaces).
+ if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) &&
+ ((old_bounds.y() == 0 && new_bounds.y() != 0) ||
+ (old_bounds.y() != 0 && new_bounds.y() == 0))) {
+ SchedulePaintForHeader();
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// gfx::AnimationDelegate overrides:
+
+void HeaderPainter::AnimationProgressed(const gfx::Animation* animation) {
+ header_view_->SchedulePaintInRect(GetHeaderLocalBounds());
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// HeaderPainter, private:
+
+gfx::Rect HeaderPainter::GetHeaderLocalBounds() const {
+ return gfx::Rect(header_view_->width(), header_height_);
+}
+
+int HeaderPainter::GetTitleOffsetX() const {
+ return window_icon_ ?
+ window_icon_->bounds().right() + kTitleIconOffsetX :
+ kTitleNoIconOffsetX;
+}
+
+int HeaderPainter::GetCaptionButtonContainerCenterY() const {
+ return caption_button_container_->y() +
+ caption_button_container_->height() / 2;
+}
+
+int HeaderPainter::GetHeaderCornerRadius() const {
+ bool square_corners = (frame_->IsMaximized() || frame_->IsFullscreen());
+ const int kCornerRadius = 2;
+ return square_corners ? 0 : kCornerRadius;
+}
+
+int HeaderPainter::GetHeaderOpacity(
+ HeaderMode header_mode,
+ int theme_frame_id,
+ int theme_frame_overlay_id) const {
+ // User-provided themes are painted fully opaque.
+ ui::ThemeProvider* theme_provider = frame_->GetThemeProvider();
+ if (theme_provider->HasCustomImage(theme_frame_id) ||
+ (theme_frame_overlay_id != 0 &&
+ theme_provider->HasCustomImage(theme_frame_overlay_id))) {
+ return kFullyOpaque;
+ }
+
+ // Maximized and fullscreen windows are fully opaque.
+ if (frame_->IsMaximized() || frame_->IsFullscreen())
+ return kFullyOpaque;
+
+ // Solo header is very transparent.
+ ash::SoloWindowTracker* solo_window_tracker =
+ internal::RootWindowController::ForWindow(window_)->solo_window_tracker();
+ if (solo_window_tracker &&
+ solo_window_tracker->GetWindowWithSoloHeader() == window_) {
+ return kSoloWindowOpacity;
+ }
+
+ // Otherwise, change transparency based on window activation status.
+ if (header_mode == ACTIVE)
+ return kActiveWindowOpacity;
+ return kInactiveWindowOpacity;
+}
+
+void HeaderPainter::SchedulePaintForHeader() {
+ int top_left_height = top_left_corner_->height();
+ int top_right_height = top_right_corner_->height();
+ header_view_->SchedulePaintInRect(
+ gfx::Rect(0, 0, header_view_->width(),
+ std::max(top_left_height, top_right_height)));
+}
+
+gfx::Rect HeaderPainter::GetTitleBounds(const gfx::Font& title_font) {
+ int title_x = GetTitleOffsetX();
+ // Center the text with respect to the caption button container. This way it
+ // adapts to the caption button height and aligns exactly with the window
+ // icon. Don't use |window_icon_| for this computation as it may be NULL.
+ int title_y = GetCaptionButtonContainerCenterY() - title_font.GetHeight() / 2;
+ return gfx::Rect(
+ title_x,
+ std::max(0, title_y),
+ std::max(0, caption_button_container_->x() - kTitleLogoSpacing - title_x),
+ title_font.GetHeight());
+}
+
+} // namespace ash