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Diffstat (limited to 'chromium/ash/wm/header_painter.cc')
-rw-r--r-- | chromium/ash/wm/header_painter.cc | 583 |
1 files changed, 583 insertions, 0 deletions
diff --git a/chromium/ash/wm/header_painter.cc b/chromium/ash/wm/header_painter.cc new file mode 100644 index 00000000000..bf87015b177 --- /dev/null +++ b/chromium/ash/wm/header_painter.cc @@ -0,0 +1,583 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ash/wm/header_painter.h" + +#include <vector> + +#include "ash/root_window_controller.h" +#include "ash/wm/caption_buttons/frame_caption_button_container_view.h" +#include "ash/wm/solo_window_tracker.h" +#include "base/logging.h" // DCHECK +#include "grit/ash_resources.h" +#include "third_party/skia/include/core/SkCanvas.h" +#include "third_party/skia/include/core/SkColor.h" +#include "third_party/skia/include/core/SkPaint.h" +#include "third_party/skia/include/core/SkPath.h" +#include "ui/aura/window.h" +#include "ui/base/hit_test.h" +#include "ui/base/resource/resource_bundle.h" +#include "ui/base/theme_provider.h" +#include "ui/gfx/animation/slide_animation.h" +#include "ui/gfx/canvas.h" +#include "ui/gfx/font.h" +#include "ui/gfx/image/image.h" +#include "ui/gfx/screen.h" +#include "ui/gfx/skia_util.h" +#include "ui/views/widget/widget.h" +#include "ui/views/widget/widget_delegate.h" + +using aura::Window; +using views::Widget; + +namespace { +// Space between left edge of window and popup window icon. +const int kIconOffsetX = 9; +// Height and width of window icon. +const int kIconSize = 16; +// Space between the title text and the caption buttons. +const int kTitleLogoSpacing = 5; +// Space between window icon and title text. +const int kTitleIconOffsetX = 5; +// Space between window edge and title text, when there is no icon. +const int kTitleNoIconOffsetX = 8; +// Color for the non-maximized window title text. +const SkColor kNonMaximizedWindowTitleTextColor = SkColorSetRGB(40, 40, 40); +// Color for the maximized window title text. +const SkColor kMaximizedWindowTitleTextColor = SK_ColorWHITE; +// Size of header/content separator line below the header image. +const int kHeaderContentSeparatorSize = 1; +// Color of header bottom edge line. +const SkColor kHeaderContentSeparatorColor = SkColorSetRGB(128, 128, 128); +// In the pre-Ash era the web content area had a frame along the left edge, so +// user-generated theme images for the new tab page assume they are shifted +// right relative to the header. Now that we have removed the left edge frame +// we need to copy the theme image for the window header from a few pixels +// inset to preserve alignment with the NTP image, or else we'll break a bunch +// of existing themes. We do something similar on OS X for the same reason. +const int kThemeFrameImageInsetX = 5; +// Duration of crossfade animation for activating and deactivating frame. +const int kActivationCrossfadeDurationMs = 200; +// Alpha/opacity value for fully-opaque headers. +const int kFullyOpaque = 255; + +// Tiles an image into an area, rounding the top corners. Samples |image| +// starting |image_inset_x| pixels from the left of the image. +void TileRoundRect(gfx::Canvas* canvas, + const gfx::ImageSkia& image, + const SkPaint& paint, + const gfx::Rect& bounds, + int top_left_corner_radius, + int top_right_corner_radius, + int image_inset_x) { + SkRect rect = gfx::RectToSkRect(bounds); + const SkScalar kTopLeftRadius = SkIntToScalar(top_left_corner_radius); + const SkScalar kTopRightRadius = SkIntToScalar(top_right_corner_radius); + SkScalar radii[8] = { + kTopLeftRadius, kTopLeftRadius, // top-left + kTopRightRadius, kTopRightRadius, // top-right + 0, 0, // bottom-right + 0, 0}; // bottom-left + SkPath path; + path.addRoundRect(rect, radii, SkPath::kCW_Direction); + canvas->DrawImageInPath(image, -image_inset_x, 0, path, paint); +} + +// Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top +// corners. +void PaintFrameImagesInRoundRect(gfx::Canvas* canvas, + const gfx::ImageSkia* frame_image, + const gfx::ImageSkia* frame_overlay_image, + const SkPaint& paint, + const gfx::Rect& bounds, + int corner_radius, + int image_inset_x) { + SkXfermode::Mode normal_mode; + SkXfermode::AsMode(NULL, &normal_mode); + + // If |paint| is using an unusual SkXfermode::Mode (this is the case while + // crossfading), we must create a new canvas to overlay |frame_image| and + // |frame_overlay_image| using |normal_mode| and then paint the result + // using the unusual mode. We try to avoid this because creating a new + // browser-width canvas is expensive. + bool fast_path = (!frame_overlay_image || + SkXfermode::IsMode(paint.getXfermode(), normal_mode)); + if (fast_path) { + TileRoundRect(canvas, *frame_image, paint, bounds, corner_radius, + corner_radius, image_inset_x); + + if (frame_overlay_image) { + // Adjust |bounds| such that |frame_overlay_image| is not tiled. + gfx::Rect overlay_bounds = bounds; + overlay_bounds.Intersect( + gfx::Rect(bounds.origin(), frame_overlay_image->size())); + int top_left_corner_radius = corner_radius; + int top_right_corner_radius = corner_radius; + if (overlay_bounds.width() < bounds.width() - corner_radius) + top_right_corner_radius = 0; + TileRoundRect(canvas, *frame_overlay_image, paint, overlay_bounds, + top_left_corner_radius, top_right_corner_radius, 0); + } + } else { + gfx::Canvas temporary_canvas(bounds.size(), canvas->image_scale(), false); + temporary_canvas.TileImageInt(*frame_image, + image_inset_x, 0, + 0, 0, + bounds.width(), bounds.height()); + temporary_canvas.DrawImageInt(*frame_overlay_image, 0, 0); + TileRoundRect(canvas, gfx::ImageSkia(temporary_canvas.ExtractImageRep()), + paint, bounds, corner_radius, corner_radius, 0); + } +} + +} // namespace + +namespace ash { + +// static +int HeaderPainter::kActiveWindowOpacity = 255; // 1.0 +int HeaderPainter::kInactiveWindowOpacity = 255; // 1.0 +int HeaderPainter::kSoloWindowOpacity = 77; // 0.3 + +/////////////////////////////////////////////////////////////////////////////// +// HeaderPainter, public: + +HeaderPainter::HeaderPainter() + : frame_(NULL), + header_view_(NULL), + window_icon_(NULL), + caption_button_container_(NULL), + window_(NULL), + header_height_(0), + top_left_corner_(NULL), + top_edge_(NULL), + top_right_corner_(NULL), + header_left_edge_(NULL), + header_right_edge_(NULL), + previous_theme_frame_id_(0), + previous_theme_frame_overlay_id_(0), + previous_opacity_(0), + crossfade_theme_frame_id_(0), + crossfade_theme_frame_overlay_id_(0), + crossfade_opacity_(0) {} + +HeaderPainter::~HeaderPainter() { + // Sometimes we are destroyed before the window closes, so ensure we clean up. + if (window_) + window_->RemoveObserver(this); +} + +void HeaderPainter::Init( + views::Widget* frame, + views::View* header_view, + views::View* window_icon, + FrameCaptionButtonContainerView* caption_button_container) { + DCHECK(frame); + DCHECK(header_view); + // window_icon may be NULL. + DCHECK(caption_button_container); + frame_ = frame; + header_view_ = header_view; + window_icon_ = window_icon; + caption_button_container_ = caption_button_container; + + // Window frame image parts. + ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); + top_left_corner_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_LEFT).ToImageSkia(); + top_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP).ToImageSkia(); + top_right_corner_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_TOP_RIGHT).ToImageSkia(); + header_left_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_LEFT).ToImageSkia(); + header_right_edge_ = + rb.GetImageNamed(IDR_AURA_WINDOW_HEADER_SHADE_RIGHT).ToImageSkia(); + + window_ = frame->GetNativeWindow(); + + // Observer removes itself in OnWindowDestroying() below, or in the destructor + // if we go away before the window. + window_->AddObserver(this); + + // Solo-window header updates are handled by the WorkspaceLayoutManager when + // this window is added to the desktop. +} + +// static +gfx::Rect HeaderPainter::GetBoundsForClientView( + int header_height, + const gfx::Rect& window_bounds) { + gfx::Rect client_bounds(window_bounds); + client_bounds.Inset(0, header_height, 0, 0); + return client_bounds; +} + +// static +gfx::Rect HeaderPainter::GetWindowBoundsForClientBounds( + int header_height, + const gfx::Rect& client_bounds) { + gfx::Rect window_bounds(client_bounds); + window_bounds.Inset(0, -header_height, 0, 0); + if (window_bounds.y() < 0) + window_bounds.set_y(0); + return window_bounds; +} + +int HeaderPainter::NonClientHitTest(const gfx::Point& point) const { + gfx::Point point_in_header_view(point); + views::View::ConvertPointFromWidget(header_view_, &point_in_header_view); + if (!GetHeaderLocalBounds().Contains(point_in_header_view)) + return HTNOWHERE; + if (caption_button_container_->visible()) { + gfx::Point point_in_caption_button_container(point); + views::View::ConvertPointFromWidget(caption_button_container_, + &point_in_caption_button_container); + int component = caption_button_container_->NonClientHitTest( + point_in_caption_button_container); + if (component != HTNOWHERE) + return component; + } + // Caption is a safe default. + return HTCAPTION; +} + +int HeaderPainter::GetMinimumHeaderWidth() const { + // Ensure we have enough space for the window icon and buttons. We allow + // the title string to collapse to zero width. + return GetTitleOffsetX() + + caption_button_container_->GetMinimumSize().width(); +} + +int HeaderPainter::GetRightInset() const { + return caption_button_container_->GetPreferredSize().width(); +} + +int HeaderPainter::GetThemeBackgroundXInset() const { + return kThemeFrameImageInsetX; +} + +void HeaderPainter::PaintHeader(gfx::Canvas* canvas, + HeaderMode header_mode, + int theme_frame_id, + int theme_frame_overlay_id) { + bool initial_paint = (previous_theme_frame_id_ == 0); + if (!initial_paint && + (previous_theme_frame_id_ != theme_frame_id || + previous_theme_frame_overlay_id_ != theme_frame_overlay_id)) { + aura::Window* parent = frame_->GetNativeWindow()->parent(); + // Don't animate the header if the parent (a workspace) is already + // animating. Doing so results in continually painting during the animation + // and gives a slower frame rate. + // TODO(sky): expose a better way to determine this rather than assuming + // the parent is a workspace. + bool parent_animating = parent && + (parent->layer()->GetAnimator()->IsAnimatingProperty( + ui::LayerAnimationElement::OPACITY) || + parent->layer()->GetAnimator()->IsAnimatingProperty( + ui::LayerAnimationElement::VISIBILITY)); + if (!parent_animating) { + crossfade_animation_.reset(new gfx::SlideAnimation(this)); + crossfade_theme_frame_id_ = previous_theme_frame_id_; + crossfade_theme_frame_overlay_id_ = previous_theme_frame_overlay_id_; + crossfade_opacity_ = previous_opacity_; + crossfade_animation_->SetSlideDuration(kActivationCrossfadeDurationMs); + crossfade_animation_->Show(); + } else { + crossfade_animation_.reset(); + } + } + + int opacity = + GetHeaderOpacity(header_mode, theme_frame_id, theme_frame_overlay_id); + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + gfx::ImageSkia* theme_frame = theme_provider->GetImageSkiaNamed( + theme_frame_id); + gfx::ImageSkia* theme_frame_overlay = NULL; + if (theme_frame_overlay_id != 0) { + theme_frame_overlay = theme_provider->GetImageSkiaNamed( + theme_frame_overlay_id); + } + + int corner_radius = GetHeaderCornerRadius(); + SkPaint paint; + + if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { + gfx::ImageSkia* crossfade_theme_frame = + theme_provider->GetImageSkiaNamed(crossfade_theme_frame_id_); + gfx::ImageSkia* crossfade_theme_frame_overlay = NULL; + if (crossfade_theme_frame_overlay_id_ != 0) { + crossfade_theme_frame_overlay = theme_provider->GetImageSkiaNamed( + crossfade_theme_frame_overlay_id_); + } + if (!crossfade_theme_frame || + (crossfade_theme_frame_overlay_id_ != 0 && + !crossfade_theme_frame_overlay)) { + // Reset the animation. This case occurs when the user switches the theme + // that they are using. + crossfade_animation_.reset(); + paint.setAlpha(opacity); + } else { + double current_value = crossfade_animation_->GetCurrentValue(); + int old_alpha = (1 - current_value) * crossfade_opacity_; + int new_alpha = current_value * opacity; + + // Draw the old header background, clipping the corners to be rounded. + paint.setAlpha(old_alpha); + paint.setXfermodeMode(SkXfermode::kPlus_Mode); + PaintFrameImagesInRoundRect(canvas, + crossfade_theme_frame, + crossfade_theme_frame_overlay, + paint, + GetHeaderLocalBounds(), + corner_radius, + GetThemeBackgroundXInset()); + + paint.setAlpha(new_alpha); + } + } else { + paint.setAlpha(opacity); + } + + // Draw the header background, clipping the corners to be rounded. + PaintFrameImagesInRoundRect(canvas, + theme_frame, + theme_frame_overlay, + paint, + GetHeaderLocalBounds(), + corner_radius, + GetThemeBackgroundXInset()); + + previous_theme_frame_id_ = theme_frame_id; + previous_theme_frame_overlay_id_ = theme_frame_overlay_id; + previous_opacity_ = opacity; + + // We don't need the extra lightness in the edges when we're at the top edge + // of the screen or when the header's corners are not rounded. + // + // TODO(sky): this isn't quite right. What we really want is a method that + // returns bounds ignoring transforms on certain windows (such as workspaces) + // and is relative to the root. + if (frame_->GetNativeWindow()->bounds().y() == 0 || corner_radius == 0) + return; + + // Draw the top corners and edge. + int top_left_width = top_left_corner_->width(); + int top_left_height = top_left_corner_->height(); + canvas->DrawImageInt(*top_left_corner_, + 0, 0, top_left_width, top_left_height, + 0, 0, top_left_width, top_left_height, + false); + canvas->TileImageInt(*top_edge_, + top_left_width, + 0, + header_view_->width() - top_left_width - top_right_corner_->width(), + top_edge_->height()); + int top_right_height = top_right_corner_->height(); + canvas->DrawImageInt(*top_right_corner_, + 0, 0, + top_right_corner_->width(), top_right_height, + header_view_->width() - top_right_corner_->width(), 0, + top_right_corner_->width(), top_right_height, + false); + + // Header left edge. + int header_left_height = theme_frame->height() - top_left_height; + canvas->TileImageInt(*header_left_edge_, + 0, top_left_height, + header_left_edge_->width(), header_left_height); + + // Header right edge. + int header_right_height = theme_frame->height() - top_right_height; + canvas->TileImageInt(*header_right_edge_, + header_view_->width() - header_right_edge_->width(), + top_right_height, + header_right_edge_->width(), + header_right_height); + + // We don't draw edges around the content area. Web content goes flush + // to the edge of the window. +} + +void HeaderPainter::PaintHeaderContentSeparator(gfx::Canvas* canvas) { + canvas->FillRect(gfx::Rect(0, + header_height_ - kHeaderContentSeparatorSize, + header_view_->width(), + kHeaderContentSeparatorSize), + kHeaderContentSeparatorColor); +} + +int HeaderPainter::HeaderContentSeparatorSize() const { + return kHeaderContentSeparatorSize; +} + +void HeaderPainter::PaintTitleBar(gfx::Canvas* canvas, + const gfx::Font& title_font) { + // The window icon is painted by its own views::View. + views::WidgetDelegate* delegate = frame_->widget_delegate(); + if (delegate && delegate->ShouldShowWindowTitle()) { + gfx::Rect title_bounds = GetTitleBounds(title_font); + SkColor title_color = (frame_->IsMaximized() || frame_->IsFullscreen()) ? + kMaximizedWindowTitleTextColor : kNonMaximizedWindowTitleTextColor; + canvas->DrawStringInt(delegate->GetWindowTitle(), + title_font, + title_color, + header_view_->GetMirroredXForRect(title_bounds), + title_bounds.y(), + title_bounds.width(), + title_bounds.height(), + gfx::Canvas::NO_SUBPIXEL_RENDERING); + } +} + +void HeaderPainter::LayoutHeader(bool shorter_layout) { + caption_button_container_->set_header_style(shorter_layout ? + FrameCaptionButtonContainerView::HEADER_STYLE_SHORT : + FrameCaptionButtonContainerView::HEADER_STYLE_TALL); + caption_button_container_->Layout(); + + gfx::Size caption_button_container_size = + caption_button_container_->GetPreferredSize(); + caption_button_container_->SetBounds( + header_view_->width() - caption_button_container_size.width(), + 0, + caption_button_container_size.width(), + caption_button_container_size.height()); + + if (window_icon_) { + // Vertically center the window icon with respect to the caption button + // container. + int icon_offset_y = + GetCaptionButtonContainerCenterY() - window_icon_->height() / 2; + window_icon_->SetBounds(kIconOffsetX, icon_offset_y, kIconSize, kIconSize); + } +} + +void HeaderPainter::SchedulePaintForTitle(const gfx::Font& title_font) { + header_view_->SchedulePaintInRect(GetTitleBounds(title_font)); +} + +void HeaderPainter::OnThemeChanged() { + // We do not cache the images for |previous_theme_frame_id_| and + // |previous_theme_frame_overlay_id_|. Changing the theme changes the images + // returned from ui::ThemeProvider for |previous_theme_frame_id_| + // and |previous_theme_frame_overlay_id_|. Reset the image ids to prevent + // starting a crossfade animation with these images. + previous_theme_frame_id_ = 0; + previous_theme_frame_overlay_id_ = 0; + + if (crossfade_animation_.get() && crossfade_animation_->is_animating()) { + crossfade_animation_.reset(); + header_view_->SchedulePaintInRect(GetHeaderLocalBounds()); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// aura::WindowObserver overrides: + +void HeaderPainter::OnWindowDestroying(aura::Window* destroying) { + DCHECK_EQ(window_, destroying); + + // Must be removed here and not in the destructor, as the aura::Window is + // already destroyed when our destructor runs. + window_->RemoveObserver(this); + + window_ = NULL; +} + +void HeaderPainter::OnWindowBoundsChanged(aura::Window* window, + const gfx::Rect& old_bounds, + const gfx::Rect& new_bounds) { + // TODO(sky): this isn't quite right. What we really want is a method that + // returns bounds ignoring transforms on certain windows (such as workspaces). + if ((!frame_->IsMaximized() && !frame_->IsFullscreen()) && + ((old_bounds.y() == 0 && new_bounds.y() != 0) || + (old_bounds.y() != 0 && new_bounds.y() == 0))) { + SchedulePaintForHeader(); + } +} + +/////////////////////////////////////////////////////////////////////////////// +// gfx::AnimationDelegate overrides: + +void HeaderPainter::AnimationProgressed(const gfx::Animation* animation) { + header_view_->SchedulePaintInRect(GetHeaderLocalBounds()); +} + +/////////////////////////////////////////////////////////////////////////////// +// HeaderPainter, private: + +gfx::Rect HeaderPainter::GetHeaderLocalBounds() const { + return gfx::Rect(header_view_->width(), header_height_); +} + +int HeaderPainter::GetTitleOffsetX() const { + return window_icon_ ? + window_icon_->bounds().right() + kTitleIconOffsetX : + kTitleNoIconOffsetX; +} + +int HeaderPainter::GetCaptionButtonContainerCenterY() const { + return caption_button_container_->y() + + caption_button_container_->height() / 2; +} + +int HeaderPainter::GetHeaderCornerRadius() const { + bool square_corners = (frame_->IsMaximized() || frame_->IsFullscreen()); + const int kCornerRadius = 2; + return square_corners ? 0 : kCornerRadius; +} + +int HeaderPainter::GetHeaderOpacity( + HeaderMode header_mode, + int theme_frame_id, + int theme_frame_overlay_id) const { + // User-provided themes are painted fully opaque. + ui::ThemeProvider* theme_provider = frame_->GetThemeProvider(); + if (theme_provider->HasCustomImage(theme_frame_id) || + (theme_frame_overlay_id != 0 && + theme_provider->HasCustomImage(theme_frame_overlay_id))) { + return kFullyOpaque; + } + + // Maximized and fullscreen windows are fully opaque. + if (frame_->IsMaximized() || frame_->IsFullscreen()) + return kFullyOpaque; + + // Solo header is very transparent. + ash::SoloWindowTracker* solo_window_tracker = + internal::RootWindowController::ForWindow(window_)->solo_window_tracker(); + if (solo_window_tracker && + solo_window_tracker->GetWindowWithSoloHeader() == window_) { + return kSoloWindowOpacity; + } + + // Otherwise, change transparency based on window activation status. + if (header_mode == ACTIVE) + return kActiveWindowOpacity; + return kInactiveWindowOpacity; +} + +void HeaderPainter::SchedulePaintForHeader() { + int top_left_height = top_left_corner_->height(); + int top_right_height = top_right_corner_->height(); + header_view_->SchedulePaintInRect( + gfx::Rect(0, 0, header_view_->width(), + std::max(top_left_height, top_right_height))); +} + +gfx::Rect HeaderPainter::GetTitleBounds(const gfx::Font& title_font) { + int title_x = GetTitleOffsetX(); + // Center the text with respect to the caption button container. This way it + // adapts to the caption button height and aligns exactly with the window + // icon. Don't use |window_icon_| for this computation as it may be NULL. + int title_y = GetCaptionButtonContainerCenterY() - title_font.GetHeight() / 2; + return gfx::Rect( + title_x, + std::max(0, title_y), + std::max(0, caption_button_container_->x() - kTitleLogoSpacing - title_x), + title_font.GetHeight()); +} + +} // namespace ash |