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Diffstat (limited to 'chromium/ash/wm/screen_dimmer_unittest.cc')
-rw-r--r--chromium/ash/wm/screen_dimmer_unittest.cc79
1 files changed, 79 insertions, 0 deletions
diff --git a/chromium/ash/wm/screen_dimmer_unittest.cc b/chromium/ash/wm/screen_dimmer_unittest.cc
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+++ b/chromium/ash/wm/screen_dimmer_unittest.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/screen_dimmer.h"
+
+#include "ash/root_window_controller.h"
+#include "ash/shell.h"
+#include "ash/test/ash_test_base.h"
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/aura/root_window.h"
+#include "ui/compositor/layer.h"
+
+namespace ash {
+namespace test {
+
+class ScreenDimmerTest : public AshTestBase {
+ public:
+ ScreenDimmerTest() : dimmer_(NULL) {}
+ virtual ~ScreenDimmerTest() {}
+
+ virtual void SetUp() OVERRIDE {
+ AshTestBase::SetUp();
+ dimmer_ = Shell::GetPrimaryRootWindowController()->screen_dimmer();
+ test_api_.reset(new internal::ScreenDimmer::TestApi(dimmer_));
+ }
+
+ protected:
+ internal::ScreenDimmer* dimmer_; // not owned
+
+ scoped_ptr<internal::ScreenDimmer::TestApi> test_api_;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(ScreenDimmerTest);
+};
+
+TEST_F(ScreenDimmerTest, DimAndUndim) {
+ // Don't create a layer until we need to.
+ EXPECT_TRUE(test_api_->layer() == NULL);
+ dimmer_->SetDimming(false);
+ EXPECT_TRUE(test_api_->layer() == NULL);
+
+ // When we enable dimming, the layer should be created and stacked at the top
+ // of the root's children.
+ dimmer_->SetDimming(true);
+ ASSERT_TRUE(test_api_->layer() != NULL);
+ ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer();
+ ASSERT_TRUE(!root_layer->children().empty());
+ EXPECT_EQ(test_api_->layer(), root_layer->children().back());
+ EXPECT_TRUE(test_api_->layer()->visible());
+ EXPECT_GT(test_api_->layer()->GetTargetOpacity(), 0.0f);
+
+ // When we disable dimming, the layer should be animated back to full
+ // transparency.
+ dimmer_->SetDimming(false);
+ ASSERT_TRUE(test_api_->layer() != NULL);
+ EXPECT_TRUE(test_api_->layer()->visible());
+ EXPECT_FLOAT_EQ(0.0f, test_api_->layer()->GetTargetOpacity());
+}
+
+TEST_F(ScreenDimmerTest, ResizeLayer) {
+ // The dimming layer should be initially sized to cover the root window.
+ dimmer_->SetDimming(true);
+ ui::Layer* dimming_layer = test_api_->layer();
+ ASSERT_TRUE(dimming_layer != NULL);
+ ui::Layer* root_layer = Shell::GetPrimaryRootWindow()->layer();
+ EXPECT_EQ(gfx::Rect(root_layer->bounds().size()).ToString(),
+ dimming_layer->bounds().ToString());
+
+ // When we resize the root window, the dimming layer should be resized to
+ // match.
+ gfx::Size kNewSize(400, 300);
+ Shell::GetPrimaryRootWindow()->GetDispatcher()->SetHostSize(kNewSize);
+ EXPECT_EQ(kNewSize.ToString(), dimming_layer->bounds().size().ToString());
+}
+
+} // namespace test
+} // namespace ash