diff options
Diffstat (limited to 'chromium/ash/wm/toplevel_window_event_handler.cc')
-rw-r--r-- | chromium/ash/wm/toplevel_window_event_handler.cc | 534 |
1 files changed, 534 insertions, 0 deletions
diff --git a/chromium/ash/wm/toplevel_window_event_handler.cc b/chromium/ash/wm/toplevel_window_event_handler.cc new file mode 100644 index 00000000000..10b2a886edb --- /dev/null +++ b/chromium/ash/wm/toplevel_window_event_handler.cc @@ -0,0 +1,534 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ash/wm/toplevel_window_event_handler.h" + +#include "ash/shell.h" +#include "ash/wm/resize_shadow_controller.h" +#include "ash/wm/window_resizer.h" +#include "ash/wm/window_state.h" +#include "ash/wm/window_state_observer.h" +#include "ash/wm/window_util.h" +#include "ash/wm/workspace/snap_sizer.h" +#include "base/message_loop/message_loop.h" +#include "base/run_loop.h" +#include "ui/aura/client/cursor_client.h" +#include "ui/aura/env.h" +#include "ui/aura/root_window.h" +#include "ui/aura/window.h" +#include "ui/aura/window_delegate.h" +#include "ui/aura/window_observer.h" +#include "ui/base/cursor/cursor.h" +#include "ui/base/hit_test.h" +#include "ui/base/ui_base_types.h" +#include "ui/compositor/layer.h" +#include "ui/compositor/scoped_layer_animation_settings.h" +#include "ui/events/event.h" +#include "ui/events/event_utils.h" +#include "ui/events/gestures/gesture_recognizer.h" +#include "ui/gfx/screen.h" + +namespace { +const double kMinHorizVelocityForWindowSwipe = 1100; +const double kMinVertVelocityForWindowMinimize = 1000; +} + +namespace ash { + +namespace { + +gfx::Point ConvertPointToParent(aura::Window* window, + const gfx::Point& point) { + gfx::Point result(point); + aura::Window::ConvertPointToTarget(window, window->parent(), &result); + return result; +} + +} // namespace + +// ScopedWindowResizer --------------------------------------------------------- + +// Wraps a WindowResizer and installs an observer on its target window. When +// the window is destroyed ResizerWindowDestroyed() is invoked back on the +// ToplevelWindowEventHandler to clean up. +class ToplevelWindowEventHandler::ScopedWindowResizer + : public aura::WindowObserver, + public wm::WindowStateObserver { + public: + ScopedWindowResizer(ToplevelWindowEventHandler* handler, + WindowResizer* resizer); + virtual ~ScopedWindowResizer(); + + WindowResizer* resizer() { return resizer_.get(); } + + // WindowObserver overrides: + virtual void OnWindowHierarchyChanging( + const HierarchyChangeParams& params) OVERRIDE; + virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; + + // WindowStateObserver overrides: + virtual void OnWindowShowTypeChanged(wm::WindowState* window_state, + wm::WindowShowType type) OVERRIDE; + + private: + void AddHandlers(aura::Window* container); + void RemoveHandlers(); + + ToplevelWindowEventHandler* handler_; + scoped_ptr<WindowResizer> resizer_; + + // If not NULL, this is an additional container that the dragged window has + // moved to which ScopedWindowResizer has temporarily added observers on. + aura::Window* target_container_; + + DISALLOW_COPY_AND_ASSIGN(ScopedWindowResizer); +}; + +ToplevelWindowEventHandler::ScopedWindowResizer::ScopedWindowResizer( + ToplevelWindowEventHandler* handler, + WindowResizer* resizer) + : handler_(handler), + resizer_(resizer), + target_container_(NULL) { + if (resizer_) { + resizer_->GetTarget()->AddObserver(this); + wm::GetWindowState(resizer_->GetTarget())->AddObserver(this); + } +} + +ToplevelWindowEventHandler::ScopedWindowResizer::~ScopedWindowResizer() { + RemoveHandlers(); + if (resizer_) { + resizer_->GetTarget()->RemoveObserver(this); + wm::GetWindowState(resizer_->GetTarget())->RemoveObserver(this); + } +} + +void ToplevelWindowEventHandler::ScopedWindowResizer::OnWindowHierarchyChanging( + const HierarchyChangeParams& params) { + if (params.receiver != resizer_->GetTarget()) + return; + wm::WindowState* state = wm::GetWindowState(params.receiver); + if (state->continue_drag_after_reparent()) { + state->set_continue_drag_after_reparent(false); + AddHandlers(params.new_parent); + } else { + handler_->CompleteDrag(DRAG_COMPLETE, 0); + } +} + +void ToplevelWindowEventHandler::ScopedWindowResizer::OnWindowShowTypeChanged( + wm::WindowState* window_state, + wm::WindowShowType old) { + if (!window_state->IsNormalShowState()) + handler_->CompleteDrag(DRAG_COMPLETE, 0); +} + +void ToplevelWindowEventHandler::ScopedWindowResizer::OnWindowDestroying( + aura::Window* window) { + DCHECK(resizer_.get()); + DCHECK_EQ(resizer_->GetTarget(), window); + handler_->ResizerWindowDestroyed(); +} + +void ToplevelWindowEventHandler::ScopedWindowResizer::AddHandlers( + aura::Window* container) { + RemoveHandlers(); + if (!handler_->owner()->Contains(container)) { + container->AddPreTargetHandler(handler_); + container->AddPostTargetHandler(handler_); + target_container_ = container; + } +} + +void ToplevelWindowEventHandler::ScopedWindowResizer::RemoveHandlers() { + if (target_container_) { + target_container_->RemovePreTargetHandler(handler_); + target_container_->RemovePostTargetHandler(handler_); + target_container_ = NULL; + } +} + + +// ToplevelWindowEventHandler -------------------------------------------------- + +ToplevelWindowEventHandler::ToplevelWindowEventHandler(aura::Window* owner) + : owner_(owner), + in_move_loop_(false), + move_cancelled_(false), + in_gesture_drag_(false), + destroyed_(NULL) { + aura::client::SetWindowMoveClient(owner, this); + Shell::GetInstance()->display_controller()->AddObserver(this); + owner->AddPreTargetHandler(this); + owner->AddPostTargetHandler(this); +} + +ToplevelWindowEventHandler::~ToplevelWindowEventHandler() { + Shell::GetInstance()->display_controller()->RemoveObserver(this); + if (destroyed_) + *destroyed_ = true; +} + +void ToplevelWindowEventHandler::OnKeyEvent(ui::KeyEvent* event) { + if (window_resizer_.get() && event->type() == ui::ET_KEY_PRESSED && + event->key_code() == ui::VKEY_ESCAPE) { + CompleteDrag(DRAG_REVERT, event->flags()); + } +} + +void ToplevelWindowEventHandler::OnMouseEvent( + ui::MouseEvent* event) { + if ((event->flags() & + (ui::EF_MIDDLE_MOUSE_BUTTON | ui::EF_RIGHT_MOUSE_BUTTON)) != 0) + return; + + if (in_gesture_drag_) + return; + + aura::Window* target = static_cast<aura::Window*>(event->target()); + switch (event->type()) { + case ui::ET_MOUSE_PRESSED: + HandleMousePressed(target, event); + break; + case ui::ET_MOUSE_DRAGGED: + HandleDrag(target, event); + break; + case ui::ET_MOUSE_CAPTURE_CHANGED: + case ui::ET_MOUSE_RELEASED: + HandleMouseReleased(target, event); + break; + case ui::ET_MOUSE_MOVED: + HandleMouseMoved(target, event); + break; + case ui::ET_MOUSE_EXITED: + HandleMouseExited(target, event); + break; + default: + break; + } +} + +void ToplevelWindowEventHandler::OnGestureEvent(ui::GestureEvent* event) { + aura::Window* target = static_cast<aura::Window*>(event->target()); + if (!target->delegate()) + return; + + if (in_move_loop_ && !in_gesture_drag_) + return; + + switch (event->type()) { + case ui::ET_GESTURE_TAP_DOWN: { + int component = + target->delegate()->GetNonClientComponent(event->location()); + if (!(WindowResizer::GetBoundsChangeForWindowComponent(component) & + WindowResizer::kBoundsChange_Resizes)) + return; + internal::ResizeShadowController* controller = + Shell::GetInstance()->resize_shadow_controller(); + if (controller) + controller->ShowShadow(target, component); + return; + } + case ui::ET_GESTURE_END: { + internal::ResizeShadowController* controller = + Shell::GetInstance()->resize_shadow_controller(); + if (controller) + controller->HideShadow(target); + return; + } + case ui::ET_GESTURE_SCROLL_BEGIN: { + if (in_gesture_drag_) + return; + int component = + target->delegate()->GetNonClientComponent(event->location()); + if (WindowResizer::GetBoundsChangeForWindowComponent(component) == 0) { + window_resizer_.reset(); + return; + } + in_gesture_drag_ = true; + pre_drag_window_bounds_ = target->bounds(); + gfx::Point location_in_parent( + ConvertPointToParent(target, event->location())); + CreateScopedWindowResizer(target, location_in_parent, component, + aura::client::WINDOW_MOVE_SOURCE_TOUCH); + break; + } + case ui::ET_GESTURE_SCROLL_UPDATE: { + if (!in_gesture_drag_) + return; + if (window_resizer_.get() && + window_resizer_->resizer()->GetTarget() != target) { + return; + } + HandleDrag(target, event); + break; + } + case ui::ET_GESTURE_SCROLL_END: + case ui::ET_SCROLL_FLING_START: { + if (!in_gesture_drag_) + return; + if (window_resizer_.get() && + window_resizer_->resizer()->GetTarget() != target) { + return; + } + + CompleteDrag(DRAG_COMPLETE, event->flags()); + if (in_move_loop_) { + quit_closure_.Run(); + in_move_loop_ = false; + } + in_gesture_drag_ = false; + + if (event->type() == ui::ET_GESTURE_SCROLL_END) { + event->StopPropagation(); + return; + } + + int component = + target->delegate()->GetNonClientComponent(event->location()); + if (WindowResizer::GetBoundsChangeForWindowComponent(component) == 0) + return; + + wm::WindowState* window_state = wm::GetWindowState(target); + if (!window_state->IsNormalShowState()) + return; + + if (fabs(event->details().velocity_y()) > + kMinVertVelocityForWindowMinimize) { + // Minimize/maximize. + if (event->details().velocity_y() > 0 && + window_state->CanMinimize()) { + window_state->Minimize(); + window_state->set_always_restores_to_restore_bounds(true); + window_state->SetRestoreBoundsInParent(pre_drag_window_bounds_); + } else if (window_state->CanMaximize()) { + window_state->SetRestoreBoundsInParent(pre_drag_window_bounds_); + window_state->Maximize(); + } + } else if (window_state->CanSnap() && + fabs(event->details().velocity_x()) > + kMinHorizVelocityForWindowSwipe) { + // Snap left/right. + ui::ScopedLayerAnimationSettings scoped_setter( + target->layer()->GetAnimator()); + scoped_setter.SetPreemptionStrategy( + ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); + internal::SnapSizer::SnapWindow(window_state, + event->details().velocity_x() < 0 ? + internal::SnapSizer::LEFT_EDGE : internal::SnapSizer::RIGHT_EDGE); + } + break; + } + default: + return; + } + + event->StopPropagation(); +} + +aura::client::WindowMoveResult ToplevelWindowEventHandler::RunMoveLoop( + aura::Window* source, + const gfx::Vector2d& drag_offset, + aura::client::WindowMoveSource move_source) { + DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. + in_move_loop_ = true; + move_cancelled_ = false; + aura::Window* root_window = source->GetRootWindow(); + DCHECK(root_window); + gfx::Point drag_location; + if (move_source == aura::client::WINDOW_MOVE_SOURCE_TOUCH && + aura::Env::GetInstance()->is_touch_down()) { + in_gesture_drag_ = true; + bool has_point = ui::GestureRecognizer::Get()-> + GetLastTouchPointForTarget(source, &drag_location); + DCHECK(has_point); + } else { + drag_location = root_window->GetDispatcher()->GetLastMouseLocationInRoot(); + aura::Window::ConvertPointToTarget( + root_window, source->parent(), &drag_location); + } + // Set the cursor before calling CreateScopedWindowResizer(), as that will + // eventually call LockCursor() and prevent the cursor from changing. + aura::client::CursorClient* cursor_client = + aura::client::GetCursorClient(root_window); + if (cursor_client) + cursor_client->SetCursor(ui::kCursorPointer); + CreateScopedWindowResizer(source, drag_location, HTCAPTION, move_source); + bool destroyed = false; + destroyed_ = &destroyed; + base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); + base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); + base::RunLoop run_loop(aura::Env::GetInstance()->GetDispatcher()); + quit_closure_ = run_loop.QuitClosure(); + run_loop.Run(); + if (destroyed) + return aura::client::MOVE_CANCELED; + destroyed_ = NULL; + in_gesture_drag_ = in_move_loop_ = false; + return move_cancelled_ ? aura::client::MOVE_CANCELED : + aura::client::MOVE_SUCCESSFUL; +} + +void ToplevelWindowEventHandler::EndMoveLoop() { + if (!in_move_loop_) + return; + + in_move_loop_ = false; + CompleteDrag(DRAG_REVERT, 0); + quit_closure_.Run(); +} + +void ToplevelWindowEventHandler::OnDisplayConfigurationChanging() { + if (in_move_loop_) { + move_cancelled_ = true; + EndMoveLoop(); + } else { + CompleteDrag(DRAG_REVERT, 0); + } +} + +void ToplevelWindowEventHandler::CreateScopedWindowResizer( + aura::Window* window, + const gfx::Point& point_in_parent, + int window_component, + aura::client::WindowMoveSource source) { + window_resizer_.reset(); + WindowResizer* resizer = + CreateWindowResizer(window, point_in_parent, window_component, + source).release(); + if (resizer) + window_resizer_.reset(new ScopedWindowResizer(this, resizer)); +} + +void ToplevelWindowEventHandler::CompleteDrag(DragCompletionStatus status, + int event_flags) { + scoped_ptr<ScopedWindowResizer> resizer(window_resizer_.release()); + if (resizer) { + if (status == DRAG_COMPLETE) + resizer->resizer()->CompleteDrag(event_flags); + else + resizer->resizer()->RevertDrag(); + } +} + +void ToplevelWindowEventHandler::HandleMousePressed( + aura::Window* target, + ui::MouseEvent* event) { + // Move/size operations are initiated post-target handling to give the target + // an opportunity to cancel this default behavior by returning ER_HANDLED. + if (ui::EventCanceledDefaultHandling(*event)) + return; + + // We also update the current window component here because for the + // mouse-drag-release-press case, where the mouse is released and + // pressed without mouse move event. + int component = + target->delegate()->GetNonClientComponent(event->location()); + if ((event->flags() & + (ui::EF_IS_DOUBLE_CLICK | ui::EF_IS_TRIPLE_CLICK)) == 0 && + WindowResizer::GetBoundsChangeForWindowComponent(component)) { + gfx::Point location_in_parent( + ConvertPointToParent(target, event->location())); + CreateScopedWindowResizer(target, location_in_parent, component, + aura::client::WINDOW_MOVE_SOURCE_MOUSE); + } else { + window_resizer_.reset(); + } + if (WindowResizer::GetBoundsChangeForWindowComponent(component) != 0) + event->StopPropagation(); +} + +void ToplevelWindowEventHandler::HandleMouseReleased( + aura::Window* target, + ui::MouseEvent* event) { + if (event->phase() != ui::EP_PRETARGET) + return; + + CompleteDrag(event->type() == ui::ET_MOUSE_RELEASED ? + DRAG_COMPLETE : DRAG_REVERT, + event->flags()); + if (in_move_loop_) { + quit_closure_.Run(); + in_move_loop_ = false; + } + // Completing the drag may result in hiding the window. If this happens + // return true so no other handlers/observers see the event. Otherwise + // they see the event on a hidden window. + if (event->type() == ui::ET_MOUSE_CAPTURE_CHANGED && + !target->IsVisible()) { + event->StopPropagation(); + } +} + +void ToplevelWindowEventHandler::HandleDrag( + aura::Window* target, + ui::LocatedEvent* event) { + // This function only be triggered to move window + // by mouse drag or touch move event. + DCHECK(event->type() == ui::ET_MOUSE_DRAGGED || + event->type() == ui::ET_TOUCH_MOVED || + event->type() == ui::ET_GESTURE_SCROLL_UPDATE); + + // Drag actions are performed pre-target handling to prevent spurious mouse + // moves from the move/size operation from being sent to the target. + if (event->phase() != ui::EP_PRETARGET) + return; + + if (!window_resizer_) + return; + window_resizer_->resizer()->Drag( + ConvertPointToParent(target, event->location()), event->flags()); + event->StopPropagation(); +} + +void ToplevelWindowEventHandler::HandleMouseMoved( + aura::Window* target, + ui::LocatedEvent* event) { + // Shadow effects are applied after target handling. Note that we don't + // respect ER_HANDLED here right now since we have not had a reason to allow + // the target to cancel shadow rendering. + if (event->phase() != ui::EP_POSTTARGET) + return; + + // TODO(jamescook): Move the resize cursor update code into here from + // CompoundEventFilter? + internal::ResizeShadowController* controller = + Shell::GetInstance()->resize_shadow_controller(); + if (controller) { + if (event->flags() & ui::EF_IS_NON_CLIENT) { + int component = + target->delegate()->GetNonClientComponent(event->location()); + controller->ShowShadow(target, component); + } else { + controller->HideShadow(target); + } + } +} + +void ToplevelWindowEventHandler::HandleMouseExited( + aura::Window* target, + ui::LocatedEvent* event) { + // Shadow effects are applied after target handling. Note that we don't + // respect ER_HANDLED here right now since we have not had a reason to allow + // the target to cancel shadow rendering. + if (event->phase() != ui::EP_POSTTARGET) + return; + + internal::ResizeShadowController* controller = + Shell::GetInstance()->resize_shadow_controller(); + if (controller) + controller->HideShadow(target); +} + +void ToplevelWindowEventHandler::ResizerWindowDestroyed() { + // We explicitly don't invoke RevertDrag() since that may do things to window. + // Instead we destroy the resizer. + window_resizer_.reset(); + + // End the move loop. This does nothing if we're not in a move loop. + EndMoveLoop(); +} + +} // namespace ash |