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-rw-r--r--chromium/ash/wm/window_manager_unittest.cc840
1 files changed, 840 insertions, 0 deletions
diff --git a/chromium/ash/wm/window_manager_unittest.cc b/chromium/ash/wm/window_manager_unittest.cc
new file mode 100644
index 00000000000..936b29afeae
--- /dev/null
+++ b/chromium/ash/wm/window_manager_unittest.cc
@@ -0,0 +1,840 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/test/ash_test_base.h"
+#include "ash/test/shell_test_api.h"
+#include "ash/test/test_activation_delegate.h"
+#include "ash/wm/activation_controller.h"
+#include "ash/wm/window_util.h"
+#include "ui/aura/client/activation_client.h"
+#include "ui/aura/client/activation_delegate.h"
+#include "ui/aura/client/cursor_client_observer.h"
+#include "ui/aura/client/focus_client.h"
+#include "ui/aura/env.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/test/aura_test_base.h"
+#include "ui/aura/test/event_generator.h"
+#include "ui/aura/test/test_event_handler.h"
+#include "ui/aura/test/test_window_delegate.h"
+#include "ui/aura/test/test_windows.h"
+#include "ui/base/cursor/cursor.h"
+#include "ui/base/events/event.h"
+#include "ui/base/events/event_utils.h"
+#include "ui/base/hit_test.h"
+#include "ui/gfx/screen.h"
+#include "ui/views/corewm/compound_event_filter.h"
+#include "ui/views/corewm/corewm_switches.h"
+#include "ui/views/corewm/input_method_event_filter.h"
+
+namespace {
+
+class TestingCursorClientObserver : public aura::client::CursorClientObserver {
+ public:
+ TestingCursorClientObserver()
+ : cursor_visibility_(false),
+ did_visibility_change_(false) {}
+ void reset() { cursor_visibility_ = did_visibility_change_ = false; }
+ bool is_cursor_visible() const { return cursor_visibility_; }
+ bool did_visibility_change() const { return did_visibility_change_; }
+
+ // Overridden from aura::client::CursorClientObserver:
+ virtual void OnCursorVisibilityChanged(bool is_visible) OVERRIDE {
+ cursor_visibility_ = is_visible;
+ did_visibility_change_ = true;
+ }
+
+ private:
+ bool cursor_visibility_;
+ bool did_visibility_change_;
+
+ DISALLOW_COPY_AND_ASSIGN(TestingCursorClientObserver);
+};
+
+base::TimeDelta getTime() {
+ return ui::EventTimeForNow();
+}
+
+// A slightly changed TestEventHandler which can be configured to return a
+// specified value for key/mouse event handling.
+class CustomEventHandler : public aura::test::TestEventHandler {
+ public:
+ CustomEventHandler()
+ : key_result_(ui::ER_UNHANDLED),
+ mouse_result_(ui::ER_UNHANDLED) {
+ }
+
+ virtual ~CustomEventHandler() {}
+
+ void set_key_event_handling_result(ui::EventResult result) {
+ key_result_ = result;
+ }
+
+ void set_mouse_event_handling_result(ui::EventResult result) {
+ mouse_result_ = result;
+ }
+
+ // Overridden from ui::EventHandler:
+ virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE {
+ aura::test::TestEventHandler::OnKeyEvent(event);
+ if (key_result_ & ui::ER_HANDLED)
+ event->SetHandled();
+ if (key_result_ & ui::ER_CONSUMED)
+ event->StopPropagation();
+ }
+
+ virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE {
+ aura::test::TestEventHandler::OnMouseEvent(event);
+ if (mouse_result_ & ui::ER_HANDLED)
+ event->SetHandled();
+ if (mouse_result_ & ui::ER_CONSUMED)
+ event->StopPropagation();
+ }
+
+ private:
+ ui::EventResult key_result_;
+ ui::EventResult mouse_result_;
+
+ DISALLOW_COPY_AND_ASSIGN(CustomEventHandler);
+};
+
+} // namespace
+
+namespace ash {
+
+typedef test::AshTestBase WindowManagerTest;
+
+class NonFocusableDelegate : public aura::test::TestWindowDelegate {
+ public:
+ NonFocusableDelegate() {}
+
+ private:
+ virtual bool CanFocus() OVERRIDE {
+ return false;
+ }
+
+ DISALLOW_COPY_AND_ASSIGN(NonFocusableDelegate);
+};
+
+class HitTestWindowDelegate : public aura::test::TestWindowDelegate {
+ public:
+ HitTestWindowDelegate()
+ : hittest_code_(HTNOWHERE) {
+ }
+ virtual ~HitTestWindowDelegate() {}
+ void set_hittest_code(int hittest_code) { hittest_code_ = hittest_code; }
+
+ private:
+ // Overridden from TestWindowDelegate:
+ virtual int GetNonClientComponent(const gfx::Point& point) const OVERRIDE {
+ return hittest_code_;
+ }
+
+ int hittest_code_;
+
+ DISALLOW_COPY_AND_ASSIGN(HitTestWindowDelegate);
+};
+
+TEST_F(WindowManagerTest, Focus) {
+ // The IME event filter interferes with the basic key event propagation we
+ // attempt to do here, so we remove it.
+ test::ShellTestApi shell_test(Shell::GetInstance());
+ Shell::GetInstance()->RemovePreTargetHandler(
+ shell_test.input_method_event_filter());
+
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ root_window->SetBounds(gfx::Rect(0, 0, 510, 510));
+
+ // Supplied ids are negative so as not to collide with shell ids.
+ // TODO(beng): maybe introduce a MAKE_SHELL_ID() macro that generates a safe
+ // id beyond shell id max?
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
+ SK_ColorWHITE, -1, gfx::Rect(10, 10, 500, 500)));
+ scoped_ptr<aura::Window> w11(aura::test::CreateTestWindow(
+ SK_ColorGREEN, -11, gfx::Rect(5, 5, 100, 100), w1.get()));
+ scoped_ptr<aura::Window> w111(aura::test::CreateTestWindow(
+ SK_ColorCYAN, -111, gfx::Rect(5, 5, 75, 75), w11.get()));
+ scoped_ptr<aura::Window> w1111(aura::test::CreateTestWindow(
+ SK_ColorRED, -1111, gfx::Rect(5, 5, 50, 50), w111.get()));
+ scoped_ptr<aura::Window> w12(aura::test::CreateTestWindow(
+ SK_ColorMAGENTA, -12, gfx::Rect(10, 420, 25, 25), w1.get()));
+ aura::test::ColorTestWindowDelegate* w121delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorYELLOW);
+ scoped_ptr<aura::Window> w121(aura::test::CreateTestWindowWithDelegate(
+ w121delegate, -121, gfx::Rect(5, 5, 5, 5), w12.get()));
+ aura::test::ColorTestWindowDelegate* w122delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorRED);
+ scoped_ptr<aura::Window> w122(aura::test::CreateTestWindowWithDelegate(
+ w122delegate, -122, gfx::Rect(10, 5, 5, 5), w12.get()));
+ aura::test::ColorTestWindowDelegate* w123delegate =
+ new aura::test::ColorTestWindowDelegate(SK_ColorRED);
+ scoped_ptr<aura::Window> w123(aura::test::CreateTestWindowWithDelegate(
+ w123delegate, -123, gfx::Rect(15, 5, 5, 5), w12.get()));
+ scoped_ptr<aura::Window> w13(aura::test::CreateTestWindow(
+ SK_ColorGRAY, -13, gfx::Rect(5, 470, 50, 50), w1.get()));
+
+ // Click on a sub-window (w121) to focus it.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w121.get());
+ generator.ClickLeftButton();
+
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(w121.get());
+ EXPECT_EQ(w121.get(), focus_client->GetFocusedWindow());
+
+ // The key press should be sent to the focused sub-window.
+ ui::KeyEvent keyev(ui::ET_KEY_PRESSED, ui::VKEY_E, 0, false);
+ root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev);
+ EXPECT_EQ(ui::VKEY_E, w121delegate->last_key_code());
+
+ // Touch on a sub-window (w122) to focus it.
+ gfx::Point click_point = w122->bounds().CenterPoint();
+ aura::Window::ConvertPointToTarget(w122->parent(), root_window, &click_point);
+ ui::TouchEvent touchev(ui::ET_TOUCH_PRESSED, click_point, 0, getTime());
+ root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev);
+ focus_client = aura::client::GetFocusClient(w122.get());
+ EXPECT_EQ(w122.get(), focus_client->GetFocusedWindow());
+
+ // The key press should be sent to the focused sub-window.
+ root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev);
+ EXPECT_EQ(ui::VKEY_E, w122delegate->last_key_code());
+
+ // Hiding the focused window will set the focus to its parent if
+ // it's focusable.
+ w122->Hide();
+ EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
+ aura::client::GetFocusClient(w122.get()));
+ EXPECT_EQ(w12.get(),
+ aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+
+ // Sets the focus back to w122.
+ w122->Show();
+ w122->Focus();
+ EXPECT_EQ(w122.get(),
+ aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+
+ // Removing the focused window from parent should set the focus to
+ // its parent if it's focusable.
+ w12->RemoveChild(w122.get());
+ EXPECT_EQ(NULL, aura::client::GetFocusClient(w122.get()));
+ EXPECT_EQ(w12.get(),
+ aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+
+ // Set the focus to w123, but make the w1 not activatable.
+ test::TestActivationDelegate activation_delegate(false);
+ w123->Focus();
+ EXPECT_EQ(w123.get(),
+ aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+ aura::client::SetActivationDelegate(w1.get(), &activation_delegate);
+
+ // Hiding the focused window will set the focus to NULL because
+ // parent window is not focusable.
+ w123->Hide();
+ EXPECT_EQ(aura::client::GetFocusClient(w12.get()),
+ aura::client::GetFocusClient(w123.get()));
+ EXPECT_EQ(NULL, aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+ EXPECT_FALSE(root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev));
+
+ // Set the focus back to w123
+ aura::client::SetActivationDelegate(w1.get(), NULL);
+ w123->Show();
+ w123->Focus();
+ EXPECT_EQ(w123.get(),
+ aura::client::GetFocusClient(w12.get())->GetFocusedWindow());
+ aura::client::SetActivationDelegate(w1.get(), &activation_delegate);
+
+ // Removing the focused window will set the focus to NULL because
+ // parent window is not focusable.
+ w12->RemoveChild(w123.get());
+ EXPECT_EQ(NULL, aura::client::GetFocusClient(w123.get()));
+ EXPECT_FALSE(root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&keyev));
+}
+
+// Various assertion testing for activating windows.
+TEST_F(WindowManagerTest, ActivateOnMouse) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 50, 50)));
+ d1.SetWindow(w1.get());
+ test::TestActivationDelegate d2;
+ scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
+ &wd, -2, gfx::Rect(70, 70, 50, 50)));
+ d2.SetWindow(w2.get());
+
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(w1.get());
+
+ d1.Clear();
+ d2.Clear();
+
+ // Activate window1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ d1.Clear();
+
+ {
+ // Click on window2.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w2.get());
+ generator.ClickLeftButton();
+
+ // Window2 should have become active.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(1, d1.lost_active_count());
+ EXPECT_EQ(1, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+ }
+
+ {
+ // Click back on window1, but set it up so w1 doesn't activate on click.
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w1.get());
+ d1.set_activate(false);
+ generator.ClickLeftButton();
+
+ // Window2 should still be active and focused.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+ }
+
+ // Destroy window2, this should make window1 active.
+ d1.set_activate(true);
+ w2.reset();
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(views::corewm::UseFocusController() ? 1 : 0,
+ d2.lost_active_count());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+
+ // Clicking an active window with a child shouldn't steal the
+ // focus from the child.
+ {
+ scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
+ &wd, -11, gfx::Rect(10, 10, 10, 10), w1.get()));
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w11.get());
+ // First set the focus to the child |w11|.
+ generator.ClickLeftButton();
+ EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(w1.get(), wm::GetActiveWindow());
+
+ // Then click the parent active window. The focus shouldn't move.
+ gfx::Point left_top = w1->bounds().origin();
+ aura::Window::ConvertPointToTarget(w1->parent(), root_window, &left_top);
+ left_top.Offset(1, 1);
+ generator.MoveMouseTo(left_top);
+ generator.ClickLeftButton();
+ EXPECT_EQ(w11.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(w1.get(), wm::GetActiveWindow());
+ }
+
+ // Clicking on a non-focusable window inside a background window should still
+ // give focus to the background window.
+ {
+ NonFocusableDelegate nfd;
+ scoped_ptr<aura::Window> w11(CreateTestWindowWithDelegate(
+ &nfd, -1, gfx::Rect(10, 10, 10, 10), w1.get()));
+ // Move focus to |w2| first.
+ scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
+ &wd, -1, gfx::Rect(70, 70, 50, 50)));
+ aura::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
+ w2.get());
+ generator.ClickLeftButton();
+ EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
+ EXPECT_FALSE(w11->CanFocus());
+
+ // Click on |w11|. This should focus w1.
+ generator.MoveMouseToCenterOf(w11.get());
+ generator.ClickLeftButton();
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+ }
+}
+
+TEST_F(WindowManagerTest, PanelActivation) {
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 50, 50)));
+ aura::test::TestWindowDelegate pd;
+ scoped_ptr<aura::Window> p1(CreateTestWindowInShellWithDelegateAndType(
+ &pd, aura::client::WINDOW_TYPE_PANEL, -1, gfx::Rect(10, 10, 50, 50)));
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(w1.get());
+
+ // Activate w1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+
+ // Activate p1.
+ wm::ActivateWindow(p1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
+ EXPECT_EQ(p1.get(), focus_client->GetFocusedWindow());
+
+ // Activate w1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+
+ // Clicking on a non-activatable window should not change the active window.
+ {
+ NonFocusableDelegate nfd;
+ scoped_ptr<aura::Window> w3(CreateTestWindowInShellWithDelegate(
+ &nfd, -1, gfx::Rect(70, 70, 50, 50)));
+ aura::test::EventGenerator generator3(Shell::GetPrimaryRootWindow(),
+ w3.get());
+ wm::ActivateWindow(p1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
+ generator3.ClickLeftButton();
+ EXPECT_TRUE(wm::IsActiveWindow(p1.get()));
+ }
+}
+
+// Essentially the same as ActivateOnMouse, but for touch events.
+TEST_F(WindowManagerTest, ActivateOnTouch) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithDelegate(
+ &wd, -1, gfx::Rect(10, 10, 50, 50)));
+ d1.SetWindow(w1.get());
+ test::TestActivationDelegate d2;
+ scoped_ptr<aura::Window> w2(CreateTestWindowInShellWithDelegate(
+ &wd, -2, gfx::Rect(70, 70, 50, 50)));
+ d2.SetWindow(w2.get());
+
+ aura::client::FocusClient* focus_client =
+ aura::client::GetFocusClient(w1.get());
+
+ d1.Clear();
+ d2.Clear();
+
+ // Activate window1.
+ wm::ActivateWindow(w1.get());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ d1.Clear();
+
+ // Touch window2.
+ gfx::Point press_point = w2->bounds().CenterPoint();
+ aura::Window::ConvertPointToTarget(w2->parent(), root_window, &press_point);
+ ui::TouchEvent touchev1(ui::ET_TOUCH_PRESSED, press_point, 0, getTime());
+ root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev1);
+
+ // Window2 should have become active.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(1, d1.lost_active_count());
+ EXPECT_EQ(1, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+
+ // Touch window1, but set it up so w1 doesn't activate on touch.
+ press_point = w1->bounds().CenterPoint();
+ aura::Window::ConvertPointToTarget(w1->parent(), root_window, &press_point);
+ d1.set_activate(false);
+ ui::TouchEvent touchev2(ui::ET_TOUCH_PRESSED, press_point, 1, getTime());
+ root_window->AsRootWindowHostDelegate()->OnHostTouchEvent(&touchev2);
+
+ // Window2 should still be active and focused.
+ EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
+ EXPECT_EQ(w2.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(0, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(0, d2.lost_active_count());
+ d1.Clear();
+ d2.Clear();
+
+ // Destroy window2, this should make window1 active.
+ d1.set_activate(true);
+ w2.reset();
+ EXPECT_EQ(0, d2.activated_count());
+ EXPECT_EQ(views::corewm::UseFocusController() ? 1 : 0,
+ d2.lost_active_count());
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(), focus_client->GetFocusedWindow());
+ EXPECT_EQ(1, d1.activated_count());
+ EXPECT_EQ(0, d1.lost_active_count());
+}
+
+TEST_F(WindowManagerTest, MouseEventCursors) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ // Create a window.
+ const int kWindowLeft = 123;
+ const int kWindowTop = 45;
+ HitTestWindowDelegate window_delegate;
+ scoped_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate(
+ &window_delegate,
+ -1,
+ gfx::Rect(kWindowLeft, kWindowTop, 640, 480)));
+
+ // Create two mouse movement events we can switch between.
+ gfx::Point point1(kWindowLeft, kWindowTop);
+ aura::Window::ConvertPointToTarget(window->parent(), root_window, &point1);
+
+ gfx::Point point2(kWindowLeft + 1, kWindowTop + 1);
+ aura::Window::ConvertPointToTarget(window->parent(), root_window, &point2);
+
+ // Cursor starts as a pointer (set during Shell::Init()).
+ EXPECT_EQ(ui::kCursorPointer, root_window->last_cursor().native_type());
+
+ {
+ // Resize edges and corners show proper cursors.
+ window_delegate.set_hittest_code(HTBOTTOM);
+ ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorSouthResize, root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTBOTTOMLEFT);
+ ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorSouthWestResize,
+ root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTBOTTOMRIGHT);
+ ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorSouthEastResize,
+ root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTLEFT);
+ ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorWestResize, root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTRIGHT);
+ ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorEastResize, root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTTOP);
+ ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorNorthResize, root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTTOPLEFT);
+ ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorNorthWestResize,
+ root_window->last_cursor().native_type());
+ }
+
+ {
+ window_delegate.set_hittest_code(HTTOPRIGHT);
+ ui::MouseEvent move2(ui::ET_MOUSE_MOVED, point2, point2, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move2);
+ EXPECT_EQ(ui::kCursorNorthEastResize,
+ root_window->last_cursor().native_type());
+ }
+
+ {
+ // Client area uses null cursor.
+ window_delegate.set_hittest_code(HTCLIENT);
+ ui::MouseEvent move1(ui::ET_MOUSE_MOVED, point1, point1, 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&move1);
+ EXPECT_EQ(ui::kCursorNull, root_window->last_cursor().native_type());
+ }
+}
+
+#if defined(OS_MACOSX) || defined(OS_WIN)
+#define MAYBE_TransformActivate DISABLED_TransformActivate
+#else
+#define MAYBE_TransformActivate TransformActivate
+#endif
+TEST_F(WindowManagerTest, MAYBE_TransformActivate) {
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+ gfx::Size size = root_window->bounds().size();
+ EXPECT_EQ(gfx::Rect(size).ToString(),
+ Shell::GetScreen()->GetDisplayNearestPoint(
+ gfx::Point()).bounds().ToString());
+
+ // Rotate it clock-wise 90 degrees.
+ gfx::Transform transform;
+ transform.Translate(size.width(), 0);
+ transform.Rotate(90.0f);
+ root_window->SetTransform(transform);
+
+ test::TestActivationDelegate d1;
+ aura::test::TestWindowDelegate wd;
+ scoped_ptr<aura::Window> w1(
+ CreateTestWindowInShellWithDelegate(&wd, 1, gfx::Rect(0, 10, 50, 50)));
+ d1.SetWindow(w1.get());
+ w1->Show();
+
+ gfx::Point miss_point(5, 5);
+ transform.TransformPoint(miss_point);
+ ui::MouseEvent mouseev1(ui::ET_MOUSE_PRESSED,
+ miss_point,
+ miss_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseev1);
+ EXPECT_EQ(NULL, aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
+ ui::MouseEvent mouseup(ui::ET_MOUSE_RELEASED,
+ miss_point,
+ miss_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseup);
+
+ gfx::Point hit_point(5, 15);
+ transform.TransformPoint(hit_point);
+ ui::MouseEvent mouseev2(ui::ET_MOUSE_PRESSED,
+ hit_point,
+ hit_point,
+ ui::EF_LEFT_MOUSE_BUTTON);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouseev2);
+ EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
+ EXPECT_EQ(w1.get(),
+ aura::client::GetFocusClient(w1.get())->GetFocusedWindow());
+}
+
+TEST_F(WindowManagerTest, AdditionalFilters) {
+ // The IME event filter interferes with the basic key event propagation we
+ // attempt to do here, so we remove it.
+ test::ShellTestApi shell_test(Shell::GetInstance());
+ Shell::GetInstance()->RemovePreTargetHandler(
+ shell_test.input_method_event_filter());
+
+ aura::RootWindow* root_window = Shell::GetPrimaryRootWindow();
+
+ // Creates a window and make it active
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
+ SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100)));
+ wm::ActivateWindow(w1.get());
+
+ // Creates two addition filters
+ scoped_ptr<CustomEventHandler> f1(new CustomEventHandler);
+ scoped_ptr<CustomEventHandler> f2(new CustomEventHandler);
+
+ // Adds them to root window event filter.
+ views::corewm::CompoundEventFilter* env_filter =
+ Shell::GetInstance()->env_filter();
+ env_filter->AddHandler(f1.get());
+ env_filter->AddHandler(f2.get());
+
+ // Dispatches mouse and keyboard events.
+ ui::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_A, 0, false);
+ root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
+ ui::MouseEvent mouse_pressed(
+ ui::ET_MOUSE_PRESSED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_pressed);
+
+ // Both filters should get the events.
+ EXPECT_EQ(1, f1->num_key_events());
+ EXPECT_EQ(1, f1->num_mouse_events());
+ EXPECT_EQ(1, f2->num_key_events());
+ EXPECT_EQ(1, f2->num_mouse_events());
+
+ f1->Reset();
+ f2->Reset();
+
+ // Makes f1 consume events.
+ f1->set_key_event_handling_result(ui::ER_CONSUMED);
+ f1->set_mouse_event_handling_result(ui::ER_CONSUMED);
+
+ // Dispatches events.
+ root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
+ ui::MouseEvent mouse_released(
+ ui::ET_MOUSE_RELEASED, gfx::Point(0, 0), gfx::Point(0, 0), 0x0);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_released);
+
+ // f1 should still get the events but f2 no longer gets them.
+ EXPECT_EQ(1, f1->num_key_events());
+ EXPECT_EQ(1, f1->num_mouse_events());
+ EXPECT_EQ(0, f2->num_key_events());
+ EXPECT_EQ(0, f2->num_mouse_events());
+
+ f1->Reset();
+ f2->Reset();
+
+ // Remove f1 from additonal filters list.
+ env_filter->RemoveHandler(f1.get());
+
+ // Dispatches events.
+ root_window->AsRootWindowHostDelegate()->OnHostKeyEvent(&key_event);
+ root_window->AsRootWindowHostDelegate()->OnHostMouseEvent(&mouse_pressed);
+
+ // f1 should get no events since it's out and f2 should get them.
+ EXPECT_EQ(0, f1->num_key_events());
+ EXPECT_EQ(0, f1->num_mouse_events());
+ EXPECT_EQ(1, f2->num_key_events());
+ EXPECT_EQ(1, f2->num_mouse_events());
+
+ env_filter->RemoveHandler(f2.get());
+}
+
+// We should show and hide the cursor in response to mouse and touch events as
+// requested.
+TEST_F(WindowManagerTest, UpdateCursorVisibility) {
+ aura::test::EventGenerator& generator = GetEventGenerator();
+ views::corewm::CursorManager* cursor_manager =
+ ash::Shell::GetInstance()->cursor_manager();
+
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.PressTouch();
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.ReleaseTouch();
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+
+ // If someone else made cursor invisible keep it invisible even after it
+ // received mouse events.
+ cursor_manager->EnableMouseEvents();
+ cursor_manager->HideCursor();
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.PressTouch();
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.ReleaseTouch();
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+
+ // Back to normal.
+ cursor_manager->EnableMouseEvents();
+ cursor_manager->ShowCursor();
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.PressTouch();
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_FALSE(cursor_manager->IsMouseEventsEnabled());
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ generator.ReleaseTouch();
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+}
+
+TEST_F(WindowManagerTest, UpdateCursorVisibilityOnKeyEvent) {
+ aura::test::EventGenerator& generator = GetEventGenerator();
+ views::corewm::CursorManager* cursor_manager =
+ ash::Shell::GetInstance()->cursor_manager();
+
+ // Pressing a key hides the cursor but does not disable mouse events.
+ generator.PressKey(ui::VKEY_A, ui::EF_NONE);
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ // Moving mouse shows the cursor.
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ // Releasing a key also hides the cursor but does not disable mouse events.
+ generator.ReleaseKey(ui::VKEY_A, ui::EF_NONE);
+ EXPECT_FALSE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+ // Moving mouse shows the cursor again.
+ generator.MoveMouseTo(gfx::Point(0, 0));
+ EXPECT_TRUE(cursor_manager->IsCursorVisible());
+ EXPECT_TRUE(cursor_manager->IsMouseEventsEnabled());
+}
+
+TEST_F(WindowManagerTest, TestCursorClientObserver) {
+ aura::test::EventGenerator& generator = GetEventGenerator();
+ views::corewm::CursorManager* cursor_manager =
+ ash::Shell::GetInstance()->cursor_manager();
+
+ scoped_ptr<aura::Window> w1(CreateTestWindowInShell(
+ SK_ColorWHITE, -1, gfx::Rect(0, 0, 100, 100)));
+ wm::ActivateWindow(w1.get());
+
+ // Add two observers. Both should have OnCursorVisibilityChanged()
+ // invoked when an event changes the visibility of the cursor.
+ TestingCursorClientObserver observer_a;
+ TestingCursorClientObserver observer_b;
+ cursor_manager->AddObserver(&observer_a);
+ cursor_manager->AddObserver(&observer_b);
+
+ // Initial state before any events have been sent.
+ observer_a.reset();
+ observer_b.reset();
+ EXPECT_FALSE(observer_a.did_visibility_change());
+ EXPECT_FALSE(observer_b.did_visibility_change());
+ EXPECT_FALSE(observer_a.is_cursor_visible());
+ EXPECT_FALSE(observer_b.is_cursor_visible());
+
+ // Keypress should hide the cursor.
+ generator.PressKey(ui::VKEY_A, ui::EF_NONE);
+ EXPECT_TRUE(observer_a.did_visibility_change());
+ EXPECT_TRUE(observer_b.did_visibility_change());
+ EXPECT_FALSE(observer_a.is_cursor_visible());
+ EXPECT_FALSE(observer_b.is_cursor_visible());
+
+ // Mouse move should show the cursor.
+ observer_a.reset();
+ observer_b.reset();
+ generator.MoveMouseTo(50, 50);
+ EXPECT_TRUE(observer_a.did_visibility_change());
+ EXPECT_TRUE(observer_b.did_visibility_change());
+ EXPECT_TRUE(observer_a.is_cursor_visible());
+ EXPECT_TRUE(observer_b.is_cursor_visible());
+
+ // Remove observer_b. Its OnCursorVisibilityChanged() should
+ // not be invoked past this point.
+ cursor_manager->RemoveObserver(&observer_b);
+
+ // Gesture tap should hide the cursor.
+ observer_a.reset();
+ observer_b.reset();
+ generator.GestureTapAt(gfx::Point(25, 25));
+ EXPECT_TRUE(observer_a.did_visibility_change());
+ EXPECT_FALSE(observer_b.did_visibility_change());
+ EXPECT_FALSE(observer_a.is_cursor_visible());
+
+ // Mouse move should show the cursor.
+ observer_a.reset();
+ observer_b.reset();
+ generator.MoveMouseTo(50, 50);
+ EXPECT_TRUE(observer_a.did_visibility_change());
+ EXPECT_FALSE(observer_b.did_visibility_change());
+ EXPECT_TRUE(observer_a.is_cursor_visible());
+}
+
+} // namespace ash