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diff --git a/chromium/ash/wm/window_resizer.cc b/chromium/ash/wm/window_resizer.cc
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_resizer.h"
+
+#include "ash/screen_ash.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/coordinate_conversion.h"
+#include "ash/wm/dock/docked_window_layout_manager.h"
+#include "ash/wm/window_state.h"
+#include "ash/wm/window_util.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_delegate.h"
+#include "ui/base/hit_test.h"
+#include "ui/base/ui_base_types.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/screen.h"
+
+namespace ash {
+
+namespace {
+
+int GetPositionChangeDirectionForWindowComponent(int window_component) {
+ int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
+ switch (window_component) {
+ case HTTOPLEFT:
+ case HTBOTTOMRIGHT:
+ case HTGROWBOX:
+ case HTCAPTION:
+ pos_change_direction |=
+ WindowResizer::kBoundsChangeDirection_Horizontal |
+ WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTTOP:
+ case HTTOPRIGHT:
+ case HTBOTTOM:
+ pos_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTBOTTOMLEFT:
+ case HTRIGHT:
+ case HTLEFT:
+ pos_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
+ break;
+ default:
+ break;
+ }
+ return pos_change_direction;
+}
+
+int GetSizeChangeDirectionForWindowComponent(int window_component) {
+ int size_change_direction = WindowResizer::kBoundsChangeDirection_None;
+ switch (window_component) {
+ case HTTOPLEFT:
+ case HTTOPRIGHT:
+ case HTBOTTOMLEFT:
+ case HTBOTTOMRIGHT:
+ case HTGROWBOX:
+ case HTCAPTION:
+ size_change_direction |=
+ WindowResizer::kBoundsChangeDirection_Horizontal |
+ WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTTOP:
+ case HTBOTTOM:
+ size_change_direction |= WindowResizer::kBoundsChangeDirection_Vertical;
+ break;
+ case HTRIGHT:
+ case HTLEFT:
+ size_change_direction |= WindowResizer::kBoundsChangeDirection_Horizontal;
+ break;
+ default:
+ break;
+ }
+ return size_change_direction;
+}
+
+// Returns true for resize components along the right edge, where a drag in
+// positive x will make the window larger.
+bool IsRightEdge(int window_component) {
+ return window_component == HTTOPRIGHT ||
+ window_component == HTRIGHT ||
+ window_component == HTBOTTOMRIGHT ||
+ window_component == HTGROWBOX;
+}
+
+} // namespace
+
+// static
+const int WindowResizer::kBoundsChange_None = 0;
+// static
+const int WindowResizer::kBoundsChange_Repositions = 1;
+// static
+const int WindowResizer::kBoundsChange_Resizes = 2;
+
+// static
+const int WindowResizer::kBoundsChangeDirection_None = 0;
+// static
+const int WindowResizer::kBoundsChangeDirection_Horizontal = 1;
+// static
+const int WindowResizer::kBoundsChangeDirection_Vertical = 2;
+
+WindowResizer::Details::Details()
+ : window(NULL),
+ window_state(NULL),
+ window_component(HTNOWHERE),
+ bounds_change(0),
+ position_change_direction(0),
+ size_change_direction(0),
+ is_resizable(false),
+ source(aura::client::WINDOW_MOVE_SOURCE_MOUSE) {
+}
+
+WindowResizer::Details::Details(aura::Window* window,
+ const gfx::Point& location,
+ int window_component,
+ aura::client::WindowMoveSource source)
+ : window(window),
+ window_state(wm::GetWindowState(window)),
+ initial_bounds_in_parent(window->bounds()),
+ restore_bounds(gfx::Rect()),
+ initial_location_in_parent(location),
+ initial_opacity(window->layer()->opacity()),
+ window_component(window_component),
+ bounds_change(GetBoundsChangeForWindowComponent(window_component)),
+ position_change_direction(
+ GetPositionChangeDirectionForWindowComponent(window_component)),
+ size_change_direction(
+ GetSizeChangeDirectionForWindowComponent(window_component)),
+ is_resizable(bounds_change != kBoundsChangeDirection_None),
+ source(source) {
+ if (window_state->IsNormalShowState() &&
+ window_state->HasRestoreBounds() &&
+ window_component == HTCAPTION)
+ restore_bounds = window_state->GetRestoreBoundsInScreen();
+}
+
+WindowResizer::Details::~Details() {
+}
+
+WindowResizer::WindowResizer() {
+}
+
+WindowResizer::~WindowResizer() {
+}
+
+// static
+int WindowResizer::GetBoundsChangeForWindowComponent(int component) {
+ int bounds_change = WindowResizer::kBoundsChange_None;
+ switch (component) {
+ case HTTOPLEFT:
+ case HTTOP:
+ case HTTOPRIGHT:
+ case HTLEFT:
+ case HTBOTTOMLEFT:
+ bounds_change |= WindowResizer::kBoundsChange_Repositions |
+ WindowResizer::kBoundsChange_Resizes;
+ break;
+ case HTCAPTION:
+ bounds_change |= WindowResizer::kBoundsChange_Repositions;
+ break;
+ case HTRIGHT:
+ case HTBOTTOMRIGHT:
+ case HTBOTTOM:
+ case HTGROWBOX:
+ bounds_change |= WindowResizer::kBoundsChange_Resizes;
+ break;
+ default:
+ break;
+ }
+ return bounds_change;
+}
+
+// static
+gfx::Rect WindowResizer::CalculateBoundsForDrag(
+ const Details& details,
+ const gfx::Point& passed_location) {
+ if (!details.is_resizable)
+ return details.initial_bounds_in_parent;
+
+ gfx::Point location = passed_location;
+ int delta_x = location.x() - details.initial_location_in_parent.x();
+ int delta_y = location.y() - details.initial_location_in_parent.y();
+
+ AdjustDeltaForTouchResize(details, &delta_x, &delta_y);
+
+ // The minimize size constraint may limit how much we change the window
+ // position. For example, dragging the left edge to the right should stop
+ // repositioning the window when the minimize size is reached.
+ gfx::Size size = GetSizeForDrag(details, &delta_x, &delta_y);
+ gfx::Point origin = GetOriginForDrag(details, delta_x, delta_y);
+ gfx::Rect new_bounds(origin, size);
+
+ // Sizing has to keep the result on the screen. Note that this correction
+ // has to come first since it might have an impact on the origin as well as
+ // on the size.
+ if (details.bounds_change & kBoundsChange_Resizes) {
+ gfx::Rect work_area =
+ Shell::GetScreen()->GetDisplayNearestWindow(details.window).work_area();
+ aura::Window* dock_container = Shell::GetContainer(
+ details.window->GetRootWindow(),
+ internal::kShellWindowId_DockedContainer);
+ internal::DockedWindowLayoutManager* dock_layout =
+ static_cast<internal::DockedWindowLayoutManager*>(
+ dock_container->layout_manager());
+
+ work_area.Union(dock_layout->docked_bounds());
+ work_area = ScreenAsh::ConvertRectFromScreen(details.window->parent(),
+ work_area);
+ if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
+ if (IsRightEdge(details.window_component) &&
+ new_bounds.right() < work_area.x() + kMinimumOnScreenArea) {
+ int delta = work_area.x() + kMinimumOnScreenArea - new_bounds.right();
+ new_bounds.set_width(new_bounds.width() + delta);
+ } else if (new_bounds.x() > work_area.right() - kMinimumOnScreenArea) {
+ int width = new_bounds.right() - work_area.right() +
+ kMinimumOnScreenArea;
+ new_bounds.set_x(work_area.right() - kMinimumOnScreenArea);
+ new_bounds.set_width(width);
+ }
+ }
+ if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
+ if (!IsBottomEdge(details.window_component) &&
+ new_bounds.y() > work_area.bottom() - kMinimumOnScreenArea) {
+ int height = new_bounds.bottom() - work_area.bottom() +
+ kMinimumOnScreenArea;
+ new_bounds.set_y(work_area.bottom() - kMinimumOnScreenArea);
+ new_bounds.set_height(height);
+ } else if (details.window_component == HTBOTTOM ||
+ details.window_component == HTBOTTOMRIGHT ||
+ details.window_component == HTBOTTOMLEFT) {
+ // Update bottom edge to stay in the work area when we are resizing
+ // by dragging the bottom edge or corners.
+ if (new_bounds.bottom() > work_area.bottom())
+ new_bounds.Inset(0, 0, 0,
+ new_bounds.bottom() - work_area.bottom());
+ }
+ }
+ if (details.bounds_change & kBoundsChange_Repositions &&
+ new_bounds.y() < 0) {
+ int delta = new_bounds.y();
+ new_bounds.set_y(0);
+ new_bounds.set_height(new_bounds.height() + delta);
+ }
+ }
+
+ if (details.bounds_change & kBoundsChange_Repositions) {
+ // When we might want to reposition a window which is also restored to its
+ // previous size, to keep the cursor within the dragged window.
+ if (!details.restore_bounds.IsEmpty()) {
+ // However - it is not desirable to change the origin if the window would
+ // be still hit by the cursor.
+ if (details.initial_location_in_parent.x() >
+ details.initial_bounds_in_parent.x() + details.restore_bounds.width())
+ new_bounds.set_x(location.x() - details.restore_bounds.width() / 2);
+ }
+
+ // Make sure that |new_bounds| doesn't leave any of the displays. Note that
+ // the |work_area| above isn't good for this check since it is the work area
+ // for the current display but the window can move to a different one.
+ aura::Window* parent = details.window->parent();
+ gfx::Point passed_location_in_screen(passed_location);
+ wm::ConvertPointToScreen(parent, &passed_location_in_screen);
+ gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
+ // Use a pointer location (matching the logic in DragWindowResizer) to
+ // calculate the target display after the drag.
+ const gfx::Display& display =
+ Shell::GetScreen()->GetDisplayMatching(near_passed_location);
+ aura::Window* dock_container = Shell::GetContainer(
+ wm::GetRootWindowMatching(near_passed_location),
+ internal::kShellWindowId_DockedContainer);
+ internal::DockedWindowLayoutManager* dock_layout =
+ static_cast<internal::DockedWindowLayoutManager*>(
+ dock_container->layout_manager());
+
+ gfx::Rect screen_work_area = display.work_area();
+ screen_work_area.Union(dock_layout->docked_bounds());
+ screen_work_area.Inset(kMinimumOnScreenArea, 0);
+ gfx::Rect new_bounds_in_screen =
+ ScreenAsh::ConvertRectToScreen(parent, new_bounds);
+ if (!screen_work_area.Intersects(new_bounds_in_screen)) {
+ // Make sure that the x origin does not leave the current display.
+ new_bounds_in_screen.set_x(
+ std::max(screen_work_area.x() - new_bounds.width(),
+ std::min(screen_work_area.right(),
+ new_bounds_in_screen.x())));
+ new_bounds =
+ ScreenAsh::ConvertRectFromScreen(parent, new_bounds_in_screen);
+ }
+ }
+
+ return new_bounds;
+}
+
+// static
+bool WindowResizer::IsBottomEdge(int window_component) {
+ return window_component == HTBOTTOMLEFT ||
+ window_component == HTBOTTOM ||
+ window_component == HTBOTTOMRIGHT ||
+ window_component == HTGROWBOX;
+}
+
+// static
+void WindowResizer::AdjustDeltaForTouchResize(const Details& details,
+ int* delta_x,
+ int* delta_y) {
+ if (details.source != aura::client::WINDOW_MOVE_SOURCE_TOUCH ||
+ !(details.bounds_change & kBoundsChange_Resizes))
+ return;
+
+ if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
+ if (IsRightEdge(details.window_component)) {
+ *delta_x += details.initial_location_in_parent.x() -
+ details.initial_bounds_in_parent.right();
+ } else {
+ *delta_x += details.initial_location_in_parent.x() -
+ details.initial_bounds_in_parent.x();
+ }
+ }
+ if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
+ if (IsBottomEdge(details.window_component)) {
+ *delta_y += details.initial_location_in_parent.y() -
+ details.initial_bounds_in_parent.bottom();
+ } else {
+ *delta_y += details.initial_location_in_parent.y() -
+ details.initial_bounds_in_parent.y();
+ }
+ }
+}
+
+// static
+gfx::Point WindowResizer::GetOriginForDrag(const Details& details,
+ int delta_x,
+ int delta_y) {
+ gfx::Point origin = details.initial_bounds_in_parent.origin();
+ if (details.bounds_change & kBoundsChange_Repositions) {
+ int pos_change_direction =
+ GetPositionChangeDirectionForWindowComponent(details.window_component);
+ if (pos_change_direction & kBoundsChangeDirection_Horizontal)
+ origin.Offset(delta_x, 0);
+ if (pos_change_direction & kBoundsChangeDirection_Vertical)
+ origin.Offset(0, delta_y);
+ }
+ return origin;
+}
+
+// static
+gfx::Size WindowResizer::GetSizeForDrag(const Details& details,
+ int* delta_x,
+ int* delta_y) {
+ gfx::Size size = details.initial_bounds_in_parent.size();
+ if (details.bounds_change & kBoundsChange_Resizes) {
+ gfx::Size min_size = details.window->delegate()->GetMinimumSize();
+ size.SetSize(GetWidthForDrag(details, min_size.width(), delta_x),
+ GetHeightForDrag(details, min_size.height(), delta_y));
+ } else if (!details.restore_bounds.IsEmpty()) {
+ size = details.restore_bounds.size();
+ }
+ return size;
+}
+
+// static
+int WindowResizer::GetWidthForDrag(const Details& details,
+ int min_width,
+ int* delta_x) {
+ int width = details.initial_bounds_in_parent.width();
+ if (details.size_change_direction & kBoundsChangeDirection_Horizontal) {
+ // Along the right edge, positive delta_x increases the window size.
+ int x_multiplier = IsRightEdge(details.window_component) ? 1 : -1;
+ width += x_multiplier * (*delta_x);
+
+ // Ensure we don't shrink past the minimum width and clamp delta_x
+ // for the window origin computation.
+ if (width < min_width) {
+ width = min_width;
+ *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
+ min_width);
+ }
+
+ // And don't let the window go bigger than the display.
+ int max_width = Shell::GetScreen()->GetDisplayNearestWindow(
+ details.window).bounds().width();
+ gfx::Size max_size = details.window->delegate()->GetMaximumSize();
+ if (max_size.width() != 0)
+ max_width = std::min(max_width, max_size.width());
+ if (width > max_width) {
+ width = max_width;
+ *delta_x = -x_multiplier * (details.initial_bounds_in_parent.width() -
+ max_width);
+ }
+ }
+ return width;
+}
+
+// static
+int WindowResizer::GetHeightForDrag(const Details& details,
+ int min_height,
+ int* delta_y) {
+ int height = details.initial_bounds_in_parent.height();
+ if (details.size_change_direction & kBoundsChangeDirection_Vertical) {
+ // Along the bottom edge, positive delta_y increases the window size.
+ int y_multiplier = IsBottomEdge(details.window_component) ? 1 : -1;
+ height += y_multiplier * (*delta_y);
+
+ // Ensure we don't shrink past the minimum height and clamp delta_y
+ // for the window origin computation.
+ if (height < min_height) {
+ height = min_height;
+ *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
+ min_height);
+ }
+
+ // And don't let the window go bigger than the display.
+ int max_height = Shell::GetScreen()->GetDisplayNearestWindow(
+ details.window).bounds().height();
+ gfx::Size max_size = details.window->delegate()->GetMaximumSize();
+ if (max_size.height() != 0)
+ max_height = std::min(max_height, max_size.height());
+ if (height > max_height) {
+ height = max_height;
+ *delta_y = -y_multiplier * (details.initial_bounds_in_parent.height() -
+ max_height);
+ }
+ }
+ return height;
+}
+
+} // namespace aura