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-rw-r--r--chromium/ash/wm/window_selector.cc550
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diff --git a/chromium/ash/wm/window_selector.cc b/chromium/ash/wm/window_selector.cc
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+++ b/chromium/ash/wm/window_selector.cc
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+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/window_selector.h"
+
+#include <algorithm>
+
+#include "ash/screen_ash.h"
+#include "ash/shell.h"
+#include "ash/shell_window_ids.h"
+#include "ash/wm/window_selector_delegate.h"
+#include "ash/wm/window_util.h"
+#include "base/memory/scoped_ptr.h"
+#include "third_party/skia/include/core/SkColor.h"
+#include "ui/aura/client/aura_constants.h"
+#include "ui/aura/client/screen_position_client.h"
+#include "ui/aura/root_window.h"
+#include "ui/aura/window.h"
+#include "ui/base/events/event.h"
+#include "ui/compositor/layer_animation_observer.h"
+#include "ui/compositor/scoped_layer_animation_settings.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/interpolated_transform.h"
+#include "ui/gfx/transform_util.h"
+#include "ui/views/corewm/shadow_types.h"
+#include "ui/views/corewm/window_animations.h"
+#include "ui/views/corewm/window_util.h"
+#include "ui/views/widget/widget.h"
+
+namespace ash {
+
+namespace {
+
+const float kCardAspectRatio = 4.0f / 3.0f;
+const int kWindowMargin = 30;
+const int kMinCardsMajor = 3;
+const int kOverviewTransitionMilliseconds = 100;
+const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK;
+const float kWindowSelectorSelectionOpacity = 0.5f;
+const int kWindowSelectorSelectionPadding = 15;
+
+// Creates a copy of |window| with |recreated_layer| in the |target_root|.
+views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root,
+ aura::Window* src_window,
+ ui::Layer* recreated_layer) {
+ views::Widget* widget = new views::Widget;
+ views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
+ params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
+ params.parent = src_window->parent();
+ params.can_activate = false;
+ params.keep_on_top = true;
+ widget->set_focus_on_creation(false);
+ widget->Init(params);
+ widget->SetVisibilityChangedAnimationsEnabled(false);
+ std::string name = src_window->name() + " (Copy)";
+ widget->GetNativeWindow()->SetName(name);
+ views::corewm::SetShadowType(widget->GetNativeWindow(),
+ views::corewm::SHADOW_TYPE_RECTANGULAR);
+
+ // Set the bounds in the target root window.
+ gfx::Display target_display =
+ Shell::GetScreen()->GetDisplayNearestWindow(target_root);
+ aura::client::ScreenPositionClient* screen_position_client =
+ aura::client::GetScreenPositionClient(src_window->GetRootWindow());
+ if (screen_position_client && target_display.is_valid()) {
+ screen_position_client->SetBounds(widget->GetNativeWindow(),
+ src_window->GetBoundsInScreen(), target_display);
+ } else {
+ widget->SetBounds(src_window->GetBoundsInScreen());
+ }
+ widget->StackAbove(src_window);
+
+ // Move the |recreated_layer| to the newly created window.
+ recreated_layer->set_delegate(src_window->layer()->delegate());
+ gfx::Rect layer_bounds = recreated_layer->bounds();
+ layer_bounds.set_origin(gfx::Point(0, 0));
+ recreated_layer->SetBounds(layer_bounds);
+ recreated_layer->SetVisible(false);
+ recreated_layer->parent()->Remove(recreated_layer);
+
+ aura::Window* window = widget->GetNativeWindow();
+ recreated_layer->SetVisible(true);
+ window->layer()->Add(recreated_layer);
+ window->layer()->StackAtTop(recreated_layer);
+ window->layer()->SetOpacity(1);
+ window->Show();
+ return widget;
+}
+
+// An observer which closes the widget and deletes the layer after an
+// animation finishes.
+class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
+ public:
+ CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer);
+
+ virtual void OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+ virtual void OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) OVERRIDE;
+
+ protected:
+ virtual ~CleanupWidgetAfterAnimationObserver();
+
+ private:
+ views::Widget* widget_;
+ ui::Layer* layer_;
+
+ DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
+};
+
+CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
+ views::Widget* widget,
+ ui::Layer* layer)
+ : widget_(widget),
+ layer_(layer) {
+ widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
+ ui::LayerAnimationSequence* sequence) {
+ delete this;
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
+ ui::LayerAnimationSequence* sequence) {
+ delete this;
+}
+
+void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
+ ui::LayerAnimationSequence* sequence) {
+}
+
+CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
+ widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
+ widget_->Close();
+ widget_ = NULL;
+ if (layer_) {
+ views::corewm::DeepDeleteLayers(layer_);
+ layer_ = NULL;
+ }
+}
+
+// The animation settings used for window selector animations.
+class WindowSelectorAnimationSettings
+ : public ui::ScopedLayerAnimationSettings {
+ public:
+ WindowSelectorAnimationSettings(aura::Window* window) :
+ ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) {
+ SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ SetTransitionDuration(
+ base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
+ }
+
+ virtual ~WindowSelectorAnimationSettings() {
+ }
+};
+
+} // namespace
+
+// TODO(flackr): Split up into separate file under subdirectory in ash/wm.
+class WindowSelectorWindow {
+ public:
+ explicit WindowSelectorWindow(aura::Window* window);
+ virtual ~WindowSelectorWindow();
+
+ aura::Window* window() { return window_; }
+ const aura::Window* window() const { return window_; }
+
+ // Returns true if this window selector window contains the |target|. This is
+ // used to determine if an event targetted this window.
+ bool Contains(const aura::Window* target) const;
+
+ // Restores this window on exit rather than returning it to a minimized state
+ // if it was minimized on entering overview mode.
+ void RestoreWindowOnExit();
+
+ // Informs the WindowSelectorWindow that the window being watched was
+ // destroyed. This resets the internal window pointer to avoid calling
+ // anything on the window at destruction time.
+ void OnWindowDestroyed();
+
+ // Applies a transform to the window to fit within |target_bounds| while
+ // maintaining its aspect ratio.
+ void TransformToFitBounds(aura::RootWindow* root_window,
+ const gfx::Rect& target_bounds);
+
+ gfx::Rect bounds() { return fit_bounds_; }
+
+ private:
+ // A weak pointer to the real window in the overview.
+ aura::Window* window_;
+
+ // A copy of the window used to transition the window to another root.
+ views::Widget* window_copy_;
+
+ // A weak pointer to a deep copy of the window's layers.
+ ui::Layer* layer_;
+
+ // If true, the window was minimized and should be restored if the window
+ // was not selected.
+ bool minimized_;
+
+ // The original transform of the window before entering overview mode.
+ gfx::Transform original_transform_;
+
+ // The bounds this window is fit to.
+ gfx::Rect fit_bounds_;
+
+ DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
+};
+
+WindowSelectorWindow::WindowSelectorWindow(aura::Window* window)
+ : window_(window),
+ window_copy_(NULL),
+ layer_(NULL),
+ minimized_(window->GetProperty(aura::client::kShowStateKey) ==
+ ui::SHOW_STATE_MINIMIZED),
+ original_transform_(window->layer()->transform()) {
+ if (minimized_)
+ window_->Show();
+}
+
+WindowSelectorWindow::~WindowSelectorWindow() {
+ if (window_) {
+ WindowSelectorAnimationSettings animation_settings(window_);
+ gfx::Transform transform;
+ window_->SetTransform(original_transform_);
+ if (minimized_) {
+ // Setting opacity 0 and visible false ensures that the property change
+ // to SHOW_STATE_MINIMIZED will not animate the window from its original
+ // bounds to the minimized position.
+ window_->layer()->SetOpacity(0);
+ window_->layer()->SetVisible(false);
+ window_->SetProperty(aura::client::kShowStateKey,
+ ui::SHOW_STATE_MINIMIZED);
+ }
+ }
+ // If a copy of the window was created, clean it up.
+ if (window_copy_) {
+ if (window_) {
+ // If the initial window wasn't destroyed, the copy needs to be animated
+ // out. CleanupWidgetAfterAnimationObserver will destroy the widget and
+ // layer after the animation is complete.
+ new CleanupWidgetAfterAnimationObserver(window_copy_, layer_);
+ WindowSelectorAnimationSettings animation_settings(
+ window_copy_->GetNativeWindow());
+ window_copy_->GetNativeWindow()->SetTransform(original_transform_);
+ } else {
+ window_copy_->Close();
+ if (layer_)
+ views::corewm::DeepDeleteLayers(layer_);
+ }
+ window_copy_ = NULL;
+ layer_ = NULL;
+ }
+}
+
+bool WindowSelectorWindow::Contains(const aura::Window* window) const {
+ if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window))
+ return true;
+ return window_->Contains(window);
+}
+
+void WindowSelectorWindow::RestoreWindowOnExit() {
+ minimized_ = false;
+ original_transform_ = gfx::Transform();
+}
+
+void WindowSelectorWindow::OnWindowDestroyed() {
+ window_ = NULL;
+}
+
+void WindowSelectorWindow::TransformToFitBounds(
+ aura::RootWindow* root_window,
+ const gfx::Rect& target_bounds) {
+ fit_bounds_ = target_bounds;
+ const gfx::Rect bounds = window_->GetBoundsInScreen();
+ float scale = std::min(1.0f,
+ std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
+ static_cast<float>(target_bounds.height()) / bounds.height()));
+ gfx::Transform transform;
+ gfx::Vector2d offset(
+ 0.5 * (target_bounds.width() - scale * bounds.width()),
+ 0.5 * (target_bounds.height() - scale * bounds.height()));
+ transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
+ target_bounds.y() - bounds.y() + offset.y());
+ transform.Scale(scale, scale);
+ if (root_window != window_->GetRootWindow()) {
+ if (!window_copy_) {
+ DCHECK(!layer_);
+ layer_ = views::corewm::RecreateWindowLayers(window_, true);
+ window_copy_ = CreateCopyOfWindow(root_window, window_, layer_);
+ }
+ WindowSelectorAnimationSettings animation_settings(
+ window_copy_->GetNativeWindow());
+ window_copy_->GetNativeWindow()->SetTransform(transform);
+ }
+ WindowSelectorAnimationSettings animation_settings(window_);
+ window_->SetTransform(transform);
+}
+
+// A comparator for locating a given target window.
+struct WindowSelectorWindowComparator
+ : public std::unary_function<WindowSelectorWindow*, bool> {
+ explicit WindowSelectorWindowComparator(const aura::Window* target_window)
+ : target(target_window) {
+ }
+
+ bool operator()(const WindowSelectorWindow* window) const {
+ return target == window->window();
+ }
+
+ const aura::Window* target;
+};
+
+WindowSelector::WindowSelector(const WindowList& windows,
+ WindowSelector::Mode mode,
+ WindowSelectorDelegate* delegate)
+ : mode_(mode),
+ delegate_(delegate),
+ selected_window_(0),
+ selection_root_(NULL) {
+ DCHECK(delegate_);
+ for (size_t i = 0; i < windows.size(); ++i) {
+ windows[i]->AddObserver(this);
+ windows_.push_back(new WindowSelectorWindow(windows[i]));
+ }
+ if (mode == WindowSelector::CYCLE)
+ selection_root_ = ash::Shell::GetActiveRootWindow();
+ PositionWindows();
+ ash::Shell::GetInstance()->AddPreTargetHandler(this);
+}
+
+WindowSelector::~WindowSelector() {
+ for (size_t i = 0; i < windows_.size(); i++) {
+ windows_[i]->window()->RemoveObserver(this);
+ }
+ ash::Shell::GetInstance()->RemovePreTargetHandler(this);
+}
+
+void WindowSelector::Step(WindowSelector::Direction direction) {
+ DCHECK(windows_.size() > 0);
+ if (!selection_widget_)
+ InitializeSelectionWidget();
+ selected_window_ = (selected_window_ + windows_.size() +
+ (direction == WindowSelector::FORWARD ? 1 : -1)) % windows_.size();
+ UpdateSelectionLocation(true);
+}
+
+void WindowSelector::SelectWindow() {
+ delegate_->OnWindowSelected(windows_[selected_window_]->window());
+}
+
+void WindowSelector::OnEvent(ui::Event* event) {
+ // If the event is targetted at any of the windows in the overview, then
+ // prevent it from propagating.
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ for (size_t i = 0; i < windows_.size(); ++i) {
+ if (windows_[i]->Contains(target)) {
+ // TODO(flackr): StopPropogation prevents generation of gesture events.
+ // We should find a better way to prevent events from being delivered to
+ // the window, perhaps a transparent window in front of the target window
+ // or using EventClientImpl::CanProcessEventsWithinSubtree.
+ event->StopPropagation();
+ break;
+ }
+ }
+
+ // This object may not be valid after this call as a selection event can
+ // trigger deletion of the window selector.
+ ui::EventHandler::OnEvent(event);
+}
+
+void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
+ if (event->type() != ui::ET_MOUSE_RELEASED)
+ return;
+ WindowSelectorWindow* target = GetEventTarget(event);
+ if (!target)
+ return;
+
+ HandleSelectionEvent(target);
+}
+
+void WindowSelector::OnTouchEvent(ui::TouchEvent* event) {
+ if (event->type() != ui::ET_TOUCH_PRESSED)
+ return;
+ WindowSelectorWindow* target = GetEventTarget(event);
+ if (!target)
+ return;
+
+ HandleSelectionEvent(target);
+}
+
+void WindowSelector::OnWindowDestroyed(aura::Window* window) {
+ ScopedVector<WindowSelectorWindow>::iterator iter =
+ std::find_if(windows_.begin(), windows_.end(),
+ WindowSelectorWindowComparator(window));
+ DCHECK(iter != windows_.end());
+ size_t deleted_index = iter - windows_.begin();
+ (*iter)->OnWindowDestroyed();
+ windows_.erase(iter);
+ if (windows_.empty()) {
+ delegate_->OnSelectionCanceled();
+ return;
+ }
+ if (selected_window_ >= deleted_index) {
+ if (selected_window_ > deleted_index)
+ selected_window_--;
+ selected_window_ = selected_window_ % windows_.size();
+ UpdateSelectionLocation(true);
+ }
+
+ PositionWindows();
+}
+
+WindowSelectorWindow* WindowSelector::GetEventTarget(ui::LocatedEvent* event) {
+ aura::Window* target = static_cast<aura::Window*>(event->target());
+ // If the target window doesn't actually contain the event location (i.e.
+ // mouse down over the window and mouse up elsewhere) then do not select the
+ // window.
+ if (!target->HitTest(event->location()))
+ return NULL;
+
+ for (size_t i = 0; i < windows_.size(); i++) {
+ if (windows_[i]->Contains(target))
+ return windows_[i];
+ }
+ return NULL;
+}
+
+void WindowSelector::HandleSelectionEvent(WindowSelectorWindow* target) {
+ // The selected window should not be minimized when window selection is
+ // ended.
+ target->RestoreWindowOnExit();
+ delegate_->OnWindowSelected(target->window());
+}
+
+void WindowSelector::PositionWindows() {
+ if (selection_root_) {
+ DCHECK_EQ(mode_, CYCLE);
+ std::vector<WindowSelectorWindow*> windows;
+ for (size_t i = 0; i < windows_.size(); ++i)
+ windows.push_back(windows_[i]);
+ PositionWindowsOnRoot(selection_root_, windows);
+ } else {
+ DCHECK_EQ(mode_, OVERVIEW);
+ Shell::RootWindowList root_window_list = Shell::GetAllRootWindows();
+ for (size_t i = 0; i < root_window_list.size(); ++i)
+ PositionWindowsFromRoot(root_window_list[i]);
+ }
+}
+
+void WindowSelector::PositionWindowsFromRoot(aura::RootWindow* root_window) {
+ std::vector<WindowSelectorWindow*> windows;
+ for (size_t i = 0; i < windows_.size(); ++i) {
+ if (windows_[i]->window()->GetRootWindow() == root_window)
+ windows.push_back(windows_[i]);
+ }
+ PositionWindowsOnRoot(root_window, windows);
+}
+
+void WindowSelector::PositionWindowsOnRoot(
+ aura::RootWindow* root_window,
+ const std::vector<WindowSelectorWindow*>& windows) {
+ if (windows.empty())
+ return;
+
+ gfx::Size window_size;
+ gfx::Rect total_bounds = ScreenAsh::ConvertRectToScreen(root_window,
+ ScreenAsh::GetDisplayWorkAreaBoundsInParent(
+ Shell::GetContainer(root_window,
+ internal::kShellWindowId_DefaultContainer)));
+
+ // Find the minimum number of windows per row that will fit all of the
+ // windows on screen.
+ size_t columns = std::max(
+ total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
+ static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
+ (kCardAspectRatio * total_bounds.height())))));
+ size_t rows = ((windows.size() + columns - 1) / columns);
+ window_size.set_width(std::min(
+ static_cast<int>(total_bounds.width() / columns),
+ static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
+ window_size.set_height(window_size.width() / kCardAspectRatio);
+
+ // Calculate the X and Y offsets necessary to center the grid.
+ int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
+ (columns - windows.size()) * window_size.width()) +
+ (total_bounds.width() - columns * window_size.width())) / 2;
+ int y_offset = total_bounds.y() + (total_bounds.height() -
+ rows * window_size.height()) / 2;
+ for (size_t i = 0; i < windows.size(); ++i) {
+ gfx::Transform transform;
+ int column = i % columns;
+ int row = i / columns;
+ gfx::Rect target_bounds(window_size.width() * column + x_offset,
+ window_size.height() * row + y_offset,
+ window_size.width(),
+ window_size.height());
+ target_bounds.Inset(kWindowMargin, kWindowMargin);
+ windows[i]->TransformToFitBounds(root_window, target_bounds);
+ }
+}
+
+void WindowSelector::InitializeSelectionWidget() {
+ selection_widget_.reset(new views::Widget);
+ views::Widget::InitParams params;
+ params.type = views::Widget::InitParams::TYPE_POPUP;
+ params.can_activate = false;
+ params.keep_on_top = false;
+ params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
+ params.opacity = views::Widget::InitParams::OPAQUE_WINDOW;
+ params.parent = Shell::GetContainer(
+ selection_root_,
+ internal::kShellWindowId_DefaultContainer);
+ params.accept_events = false;
+ selection_widget_->set_focus_on_creation(false);
+ selection_widget_->Init(params);
+ views::View* content_view = new views::View;
+ content_view->set_background(
+ views::Background::CreateSolidBackground(kWindowSelectorSelectionColor));
+ selection_widget_->SetContentsView(content_view);
+ UpdateSelectionLocation(false);
+ selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
+ selection_widget_->GetNativeWindow());
+ selection_widget_->Show();
+ selection_widget_->GetNativeWindow()->layer()->SetOpacity(
+ kWindowSelectorSelectionOpacity);
+}
+
+void WindowSelector::UpdateSelectionLocation(bool animate) {
+ if (!selection_widget_)
+ return;
+ gfx::Rect target_bounds = windows_[selected_window_]->bounds();
+ target_bounds.Inset(-kWindowSelectorSelectionPadding,
+ -kWindowSelectorSelectionPadding);
+ if (animate) {
+ WindowSelectorAnimationSettings animation_settings(
+ selection_widget_->GetNativeWindow());
+ selection_widget_->SetBounds(target_bounds);
+ } else {
+ selection_widget_->SetBounds(target_bounds);
+ }
+}
+
+} // namespace ash