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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_ANIMATION_ANIMATION_REGISTRAR_H_
+#define CC_ANIMATION_ANIMATION_REGISTRAR_H_
+
+#include "base/containers/hash_tables.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "cc/base/cc_export.h"
+
+namespace cc {
+
+class LayerAnimationController;
+
+class CC_EXPORT AnimationRegistrar {
+ public:
+ typedef base::hash_map<int, LayerAnimationController*> AnimationControllerMap;
+
+ static scoped_ptr<AnimationRegistrar> Create() {
+ return make_scoped_ptr(new AnimationRegistrar());
+ }
+
+ virtual ~AnimationRegistrar();
+
+ // If an animation has been registered for the given id, return it. Otherwise
+ // creates a new one and returns a scoped_refptr to it.
+ scoped_refptr<LayerAnimationController> GetAnimationControllerForId(int id);
+
+ // Registers the given animation controller as active. An active animation
+ // controller is one that has a running animation that needs to be ticked.
+ void DidActivateAnimationController(LayerAnimationController* controller);
+
+ // Unregisters the given animation controller. When this happens, the
+ // animation controller will no longer be ticked (since it's not active). It
+ // is not an error to call this function with a deactivated controller.
+ void DidDeactivateAnimationController(LayerAnimationController* controller);
+
+ // Registers the given controller as alive.
+ void RegisterAnimationController(LayerAnimationController* controller);
+
+ // Unregisters the given controller as alive.
+ void UnregisterAnimationController(LayerAnimationController* controller);
+
+ const AnimationControllerMap& active_animation_controllers() const {
+ return active_animation_controllers_;
+ }
+
+ const AnimationControllerMap& all_animation_controllers() const {
+ return all_animation_controllers_;
+ }
+
+ private:
+ AnimationRegistrar();
+
+ AnimationControllerMap active_animation_controllers_;
+ AnimationControllerMap all_animation_controllers_;
+
+ DISALLOW_COPY_AND_ASSIGN(AnimationRegistrar);
+};
+
+} // namespace cc
+
+#endif // CC_ANIMATION_ANIMATION_REGISTRAR_H_