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-rw-r--r--chromium/cc/debug/debug_rect_history.cc236
1 files changed, 236 insertions, 0 deletions
diff --git a/chromium/cc/debug/debug_rect_history.cc b/chromium/cc/debug/debug_rect_history.cc
new file mode 100644
index 00000000000..24ba86eae59
--- /dev/null
+++ b/chromium/cc/debug/debug_rect_history.cc
@@ -0,0 +1,236 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/debug/debug_rect_history.h"
+
+#include "cc/base/math_util.h"
+#include "cc/layers/layer_impl.h"
+#include "cc/layers/render_surface_impl.h"
+#include "cc/trees/damage_tracker.h"
+#include "cc/trees/layer_tree_host.h"
+#include "cc/trees/layer_tree_host_common.h"
+
+namespace cc {
+
+// static
+scoped_ptr<DebugRectHistory> DebugRectHistory::Create() {
+ return make_scoped_ptr(new DebugRectHistory());
+}
+
+DebugRectHistory::DebugRectHistory() {}
+
+DebugRectHistory::~DebugRectHistory() {}
+
+void DebugRectHistory::SaveDebugRectsForCurrentFrame(
+ LayerImpl* root_layer,
+ const LayerImplList& render_surface_layer_list,
+ const std::vector<gfx::Rect>& occluding_screen_space_rects,
+ const std::vector<gfx::Rect>& non_occluding_screen_space_rects,
+ const LayerTreeDebugState& debug_state) {
+ // For now, clear all rects from previous frames. In the future we may want to
+ // store all debug rects for a history of many frames.
+ debug_rects_.clear();
+
+ if (debug_state.show_touch_event_handler_rects)
+ SaveTouchEventHandlerRects(root_layer);
+
+ if (debug_state.show_wheel_event_handler_rects)
+ SaveWheelEventHandlerRects(root_layer);
+
+ if (debug_state.show_non_fast_scrollable_rects)
+ SaveNonFastScrollableRects(root_layer);
+
+ if (debug_state.show_paint_rects)
+ SavePaintRects(root_layer);
+
+ if (debug_state.show_property_changed_rects)
+ SavePropertyChangedRects(render_surface_layer_list);
+
+ if (debug_state.show_surface_damage_rects)
+ SaveSurfaceDamageRects(render_surface_layer_list);
+
+ if (debug_state.show_screen_space_rects)
+ SaveScreenSpaceRects(render_surface_layer_list);
+
+ if (debug_state.show_occluding_rects)
+ SaveOccludingRects(occluding_screen_space_rects);
+
+ if (debug_state.show_non_occluding_rects)
+ SaveNonOccludingRects(non_occluding_screen_space_rects);
+}
+
+void DebugRectHistory::SavePaintRects(LayerImpl* layer) {
+ // We would like to visualize where any layer's paint rect (update rect) has
+ // changed, regardless of whether this layer is skipped for actual drawing or
+ // not. Therefore we traverse recursively over all layers, not just the render
+ // surface list.
+
+ if (!layer->update_rect().IsEmpty() && layer->DrawsContent()) {
+ float width_scale = layer->content_bounds().width() /
+ static_cast<float>(layer->bounds().width());
+ float height_scale = layer->content_bounds().height() /
+ static_cast<float>(layer->bounds().height());
+ gfx::RectF update_content_rect =
+ gfx::ScaleRect(layer->update_rect(), width_scale, height_scale);
+ debug_rects_.push_back(
+ DebugRect(PAINT_RECT_TYPE,
+ MathUtil::MapClippedRect(layer->screen_space_transform(),
+ update_content_rect)));
+ }
+
+ for (unsigned i = 0; i < layer->children().size(); ++i)
+ SavePaintRects(layer->children()[i]);
+}
+
+void DebugRectHistory::SavePropertyChangedRects(
+ const LayerImplList& render_surface_layer_list) {
+ for (int surface_index = render_surface_layer_list.size() - 1;
+ surface_index >= 0;
+ --surface_index) {
+ LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
+ RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
+ DCHECK(render_surface);
+
+ const LayerImplList& layer_list = render_surface->layer_list();
+ for (unsigned layer_index = 0;
+ layer_index < layer_list.size();
+ ++layer_index) {
+ LayerImpl* layer = layer_list[layer_index];
+
+ if (LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerImpl>(
+ layer, render_surface_layer->id()))
+ continue;
+
+ if (layer->LayerIsAlwaysDamaged())
+ continue;
+
+ if (layer->LayerPropertyChanged() ||
+ layer->LayerSurfacePropertyChanged()) {
+ debug_rects_.push_back(
+ DebugRect(PROPERTY_CHANGED_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ layer->screen_space_transform(),
+ gfx::RectF(gfx::PointF(), layer->content_bounds()))));
+ }
+ }
+ }
+}
+
+void DebugRectHistory::SaveSurfaceDamageRects(
+ const LayerImplList& render_surface_layer_list) {
+ for (int surface_index = render_surface_layer_list.size() - 1;
+ surface_index >= 0;
+ --surface_index) {
+ LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
+ RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
+ DCHECK(render_surface);
+
+ debug_rects_.push_back(DebugRect(
+ SURFACE_DAMAGE_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ render_surface->screen_space_transform(),
+ render_surface->damage_tracker()->current_damage_rect())));
+ }
+}
+
+void DebugRectHistory::SaveScreenSpaceRects(
+ const LayerImplList& render_surface_layer_list) {
+ for (int surface_index = render_surface_layer_list.size() - 1;
+ surface_index >= 0;
+ --surface_index) {
+ LayerImpl* render_surface_layer = render_surface_layer_list[surface_index];
+ RenderSurfaceImpl* render_surface = render_surface_layer->render_surface();
+ DCHECK(render_surface);
+
+ debug_rects_.push_back(DebugRect(
+ SCREEN_SPACE_RECT_TYPE,
+ MathUtil::MapClippedRect(render_surface->screen_space_transform(),
+ render_surface->content_rect())));
+
+ if (render_surface_layer->replica_layer()) {
+ debug_rects_.push_back(
+ DebugRect(REPLICA_SCREEN_SPACE_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ render_surface->replica_screen_space_transform(),
+ render_surface->content_rect())));
+ }
+ }
+}
+
+void DebugRectHistory::SaveOccludingRects(
+ const std::vector<gfx::Rect>& occluding_rects) {
+ for (size_t i = 0; i < occluding_rects.size(); ++i)
+ debug_rects_.push_back(DebugRect(OCCLUDING_RECT_TYPE, occluding_rects[i]));
+}
+
+void DebugRectHistory::SaveNonOccludingRects(
+ const std::vector<gfx::Rect>& non_occluding_rects) {
+ for (size_t i = 0; i < non_occluding_rects.size(); ++i) {
+ debug_rects_.push_back(
+ DebugRect(NONOCCLUDING_RECT_TYPE, non_occluding_rects[i]));
+ }
+}
+
+void DebugRectHistory::SaveTouchEventHandlerRects(LayerImpl* layer) {
+ LayerTreeHostCommon::CallFunctionForSubtree<LayerImpl>(
+ layer,
+ base::Bind(&DebugRectHistory::SaveTouchEventHandlerRectsCallback,
+ base::Unretained(this)));
+}
+
+void DebugRectHistory::SaveTouchEventHandlerRectsCallback(LayerImpl* layer) {
+ for (Region::Iterator iter(layer->touch_event_handler_region());
+ iter.has_rect();
+ iter.next()) {
+ gfx::RectF touch_rect = gfx::ScaleRect(iter.rect(),
+ layer->contents_scale_x(),
+ layer->contents_scale_y());
+ debug_rects_.push_back(DebugRect(TOUCH_EVENT_HANDLER_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ layer->screen_space_transform(),
+ touch_rect)));
+ }
+}
+
+void DebugRectHistory::SaveWheelEventHandlerRects(LayerImpl* layer) {
+ LayerTreeHostCommon::CallFunctionForSubtree<LayerImpl>(
+ layer,
+ base::Bind(&DebugRectHistory::SaveWheelEventHandlerRectsCallback,
+ base::Unretained(this)));
+}
+
+void DebugRectHistory::SaveWheelEventHandlerRectsCallback(LayerImpl* layer) {
+ if (!layer->have_wheel_event_handlers())
+ return;
+
+ gfx::RectF wheel_rect = gfx::RectF(layer->content_bounds());
+ wheel_rect.Scale(layer->contents_scale_x(), layer->contents_scale_y());
+ debug_rects_.push_back(DebugRect(WHEEL_EVENT_HANDLER_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ layer->screen_space_transform(),
+ wheel_rect)));
+}
+
+void DebugRectHistory::SaveNonFastScrollableRects(LayerImpl* layer) {
+ LayerTreeHostCommon::CallFunctionForSubtree<LayerImpl>(
+ layer,
+ base::Bind(&DebugRectHistory::SaveNonFastScrollableRectsCallback,
+ base::Unretained(this)));
+}
+
+void DebugRectHistory::SaveNonFastScrollableRectsCallback(LayerImpl* layer) {
+ for (Region::Iterator iter(layer->non_fast_scrollable_region());
+ iter.has_rect();
+ iter.next()) {
+ gfx::RectF scroll_rect = gfx::ScaleRect(iter.rect(),
+ layer->contents_scale_x(),
+ layer->contents_scale_y());
+ debug_rects_.push_back(DebugRect(NON_FAST_SCROLLABLE_RECT_TYPE,
+ MathUtil::MapClippedRect(
+ layer->screen_space_transform(),
+ scroll_rect)));
+ }
+}
+
+} // namespace cc