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-rw-r--r--chromium/cc/debug/fake_web_graphics_context_3d.h611
1 files changed, 611 insertions, 0 deletions
diff --git a/chromium/cc/debug/fake_web_graphics_context_3d.h b/chromium/cc/debug/fake_web_graphics_context_3d.h
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index 00000000000..3c8a6f53b76
--- /dev/null
+++ b/chromium/cc/debug/fake_web_graphics_context_3d.h
@@ -0,0 +1,611 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_
+#define CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_
+
+#include <string>
+
+#include "base/compiler_specific.h"
+#include "cc/base/cc_export.h"
+#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
+
+namespace cc {
+
+// WebGraphicsContext3D base class for use in unit tests.
+// All operations are no-ops (returning 0 if necessary).
+class CC_EXPORT FakeWebGraphicsContext3D
+ : public NON_EXPORTED_BASE(WebKit::WebGraphicsContext3D) {
+ public:
+ FakeWebGraphicsContext3D();
+ virtual ~FakeWebGraphicsContext3D();
+
+ virtual bool makeContextCurrent();
+
+ virtual int width();
+ virtual int height();
+
+ virtual void reshape(int width, int height);
+
+ virtual bool isGLES2Compliant();
+
+ virtual WebKit::WebGLId getPlatformTextureId();
+
+ virtual void prepareTexture() {}
+
+ virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) {}
+
+ virtual void synthesizeGLError(WebKit::WGC3Denum) {}
+
+ virtual bool isContextLost();
+ virtual WebKit::WGC3Denum getGraphicsResetStatusARB();
+
+ virtual void* mapBufferSubDataCHROMIUM(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dintptr offset,
+ WebKit::WGC3Dsizeiptr size,
+ WebKit::WGC3Denum access);
+
+ virtual void unmapBufferSubDataCHROMIUM(const void*) {}
+ virtual void* mapTexSubImage2DCHROMIUM(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Dint xoffset,
+ WebKit::WGC3Dint yoffset,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Denum format,
+ WebKit::WGC3Denum type,
+ WebKit::WGC3Denum access);
+ virtual void unmapTexSubImage2DCHROMIUM(const void*) {}
+
+ virtual void setVisibilityCHROMIUM(bool visible) {}
+
+ virtual void discardFramebufferEXT(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dsizei num_attachments,
+ const WebKit::WGC3Denum* attachments) {}
+
+ virtual void setMemoryAllocationChangedCallbackCHROMIUM(
+ WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) {}
+
+ virtual WebKit::WebString getRequestableExtensionsCHROMIUM();
+ virtual void requestExtensionCHROMIUM(const char*) {}
+
+ virtual void blitFramebufferCHROMIUM(
+ WebKit::WGC3Dint src_x0,
+ WebKit::WGC3Dint src_y0,
+ WebKit::WGC3Dint src_x1,
+ WebKit::WGC3Dint src_y1,
+ WebKit::WGC3Dint dst_x0,
+ WebKit::WGC3Dint dst_y0,
+ WebKit::WGC3Dint dst_x1,
+ WebKit::WGC3Dint dst_y1,
+ WebKit::WGC3Dbitfield mask,
+ WebKit::WGC3Denum filter) {}
+ virtual void renderbufferStorageMultisampleCHROMIUM(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dsizei samples,
+ WebKit::WGC3Denum internalformat,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height) {}
+
+ virtual void activeTexture(WebKit::WGC3Denum texture) {}
+ virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader);
+ virtual void bindAttribLocation(
+ WebKit::WebGLId program,
+ WebKit::WGC3Duint index,
+ const WebKit::WGC3Dchar* name) {}
+ virtual void bindBuffer(WebKit::WGC3Denum target, WebKit::WebGLId buffer);
+ virtual void bindFramebuffer(
+ WebKit::WGC3Denum target, WebKit::WebGLId framebuffer);
+ virtual void bindRenderbuffer(
+ WebKit::WGC3Denum target, WebKit::WebGLId renderbuffer);
+ virtual void bindTexture(
+ WebKit::WGC3Denum target,
+ WebKit::WebGLId texture_id);
+ virtual void blendColor(
+ WebKit::WGC3Dclampf red,
+ WebKit::WGC3Dclampf green,
+ WebKit::WGC3Dclampf blue,
+ WebKit::WGC3Dclampf alpha) {}
+ virtual void blendEquation(WebKit::WGC3Denum mode) {}
+ virtual void blendEquationSeparate(
+ WebKit::WGC3Denum mode_rgb,
+ WebKit::WGC3Denum mode_alpha) {}
+ virtual void blendFunc(
+ WebKit::WGC3Denum sfactor,
+ WebKit::WGC3Denum dfactor) {}
+ virtual void blendFuncSeparate(
+ WebKit::WGC3Denum src_rgb,
+ WebKit::WGC3Denum dst_rgb,
+ WebKit::WGC3Denum src_alpha,
+ WebKit::WGC3Denum dst_alpha) {}
+
+ virtual void bufferData(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dsizeiptr size,
+ const void* data,
+ WebKit::WGC3Denum usage) {}
+ virtual void bufferSubData(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dintptr offset,
+ WebKit::WGC3Dsizeiptr size,
+ const void* data) {}
+
+ virtual WebKit::WGC3Denum checkFramebufferStatus(WebKit::WGC3Denum target);
+
+ virtual void clear(WebKit::WGC3Dbitfield mask) {}
+ virtual void clearColor(
+ WebKit::WGC3Dclampf red,
+ WebKit::WGC3Dclampf green,
+ WebKit::WGC3Dclampf blue,
+ WebKit::WGC3Dclampf alpha) {}
+ virtual void clearDepth(WebKit::WGC3Dclampf depth) {}
+ virtual void clearStencil(WebKit::WGC3Dint s) {}
+ virtual void colorMask(
+ WebKit::WGC3Dboolean red,
+ WebKit::WGC3Dboolean green,
+ WebKit::WGC3Dboolean blue,
+ WebKit::WGC3Dboolean alpha) {}
+ virtual void compileShader(WebKit::WebGLId shader) {}
+
+ virtual void compressedTexImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Denum internal_format,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Dint border,
+ WebKit::WGC3Dsizei image_size,
+ const void* data) {}
+ virtual void compressedTexSubImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Dint xoffset,
+ WebKit::WGC3Dint yoffset,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Denum format,
+ WebKit::WGC3Dsizei image_size,
+ const void* data) {}
+ virtual void copyTexImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Denum internalformat,
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Dint border) {}
+ virtual void copyTexSubImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Dint xoffset,
+ WebKit::WGC3Dint yoffset,
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height) {}
+ virtual void cullFace(WebKit::WGC3Denum mode) {}
+ virtual void depthFunc(WebKit::WGC3Denum func) {}
+ virtual void depthMask(WebKit::WGC3Dboolean flag) {}
+ virtual void depthRange(
+ WebKit::WGC3Dclampf z_near,
+ WebKit::WGC3Dclampf z_far) {}
+ virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader) {}
+ virtual void disable(WebKit::WGC3Denum cap) {}
+ virtual void disableVertexAttribArray(WebKit::WGC3Duint index) {}
+ virtual void drawArrays(
+ WebKit::WGC3Denum mode,
+ WebKit::WGC3Dint first,
+ WebKit::WGC3Dsizei count) {}
+ virtual void drawElements(
+ WebKit::WGC3Denum mode,
+ WebKit::WGC3Dsizei count,
+ WebKit::WGC3Denum type,
+ WebKit::WGC3Dintptr offset) {}
+
+ virtual void enable(WebKit::WGC3Denum cap) {}
+ virtual void enableVertexAttribArray(WebKit::WGC3Duint index) {}
+ virtual void finish() {}
+ virtual void flush() {}
+ virtual void framebufferRenderbuffer(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum attachment,
+ WebKit::WGC3Denum renderbuffertarget,
+ WebKit::WebGLId renderbuffer) {}
+ virtual void framebufferTexture2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum attachment,
+ WebKit::WGC3Denum textarget,
+ WebKit::WebGLId texture,
+ WebKit::WGC3Dint level) {}
+ virtual void frontFace(WebKit::WGC3Denum mode) {}
+ virtual void generateMipmap(WebKit::WGC3Denum target) {}
+
+ virtual bool getActiveAttrib(
+ WebKit::WebGLId program,
+ WebKit::WGC3Duint index, ActiveInfo&);
+ virtual bool getActiveUniform(
+ WebKit::WebGLId program,
+ WebKit::WGC3Duint index,
+ ActiveInfo&);
+ virtual void getAttachedShaders(
+ WebKit::WebGLId program,
+ WebKit::WGC3Dsizei max_count,
+ WebKit::WGC3Dsizei* count,
+ WebKit::WebGLId* shaders) {}
+ virtual WebKit::WGC3Dint getAttribLocation(
+ WebKit::WebGLId program,
+ const WebKit::WGC3Dchar* name);
+ virtual void getBooleanv(
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dboolean* value) {}
+ virtual void getBufferParameteriv(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value) {}
+ virtual Attributes getContextAttributes();
+ virtual WebKit::WGC3Denum getError();
+ virtual void getFloatv(
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dfloat* value) {}
+ virtual void getFramebufferAttachmentParameteriv(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum attachment,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value) {}
+
+ virtual void getIntegerv(
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value);
+
+ virtual void getProgramiv(
+ WebKit::WebGLId program,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value);
+
+ virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program);
+ virtual void getRenderbufferParameteriv(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value) {}
+
+ virtual void getShaderiv(
+ WebKit::WebGLId shader,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value);
+
+ virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader);
+ virtual void getShaderPrecisionFormat(
+ WebKit::WGC3Denum shadertype,
+ WebKit::WGC3Denum precisiontype,
+ WebKit::WGC3Dint* range,
+ WebKit::WGC3Dint* precision);
+ virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader);
+ virtual WebKit::WebString getString(WebKit::WGC3Denum name);
+ virtual void getTexParameterfv(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dfloat* value) {}
+ virtual void getTexParameteriv(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value) {}
+ virtual void getUniformfv(
+ WebKit::WebGLId program,
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dfloat* value) {}
+ virtual void getUniformiv(
+ WebKit::WebGLId program,
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dint* value) {}
+ virtual WebKit::WGC3Dint getUniformLocation(
+ WebKit::WebGLId program,
+ const WebKit::WGC3Dchar* name);
+ virtual void getVertexAttribfv(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dfloat* value) {}
+ virtual void getVertexAttribiv(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* value) {}
+ virtual WebKit::WGC3Dsizeiptr getVertexAttribOffset(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Denum pname);
+
+ virtual void hint(WebKit::WGC3Denum target, WebKit::WGC3Denum mode) {}
+ virtual WebKit::WGC3Dboolean isBuffer(WebKit::WebGLId buffer);
+ virtual WebKit::WGC3Dboolean isEnabled(WebKit::WGC3Denum cap);
+ virtual WebKit::WGC3Dboolean isFramebuffer(WebKit::WebGLId framebuffer);
+ virtual WebKit::WGC3Dboolean isProgram(WebKit::WebGLId program);
+ virtual WebKit::WGC3Dboolean isRenderbuffer(WebKit::WebGLId renderbuffer);
+ virtual WebKit::WGC3Dboolean isShader(WebKit::WebGLId shader);
+ virtual WebKit::WGC3Dboolean isTexture(WebKit::WebGLId texture);
+ virtual void lineWidth(WebKit::WGC3Dfloat) {}
+ virtual void linkProgram(WebKit::WebGLId program) {}
+ virtual void pixelStorei(WebKit::WGC3Denum pname, WebKit::WGC3Dint param) {}
+ virtual void polygonOffset(
+ WebKit::WGC3Dfloat factor,
+ WebKit::WGC3Dfloat units) {}
+
+ virtual void readPixels(
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Denum format,
+ WebKit::WGC3Denum type,
+ void* pixels) {}
+
+ virtual void releaseShaderCompiler() {}
+
+ virtual void renderbufferStorage(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum internalformat,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height) {}
+ virtual void sampleCoverage(
+ WebKit::WGC3Dclampf value,
+ WebKit::WGC3Dboolean invert) {}
+ virtual void scissor(
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height) {}
+ virtual void shaderSource(
+ WebKit::WebGLId shader,
+ const WebKit::WGC3Dchar* string) {}
+ virtual void stencilFunc(
+ WebKit::WGC3Denum func,
+ WebKit::WGC3Dint ref,
+ WebKit::WGC3Duint mask) {}
+ virtual void stencilFuncSeparate(
+ WebKit::WGC3Denum face,
+ WebKit::WGC3Denum func,
+ WebKit::WGC3Dint ref,
+ WebKit::WGC3Duint mask) {}
+ virtual void stencilMask(WebKit::WGC3Duint mask) {}
+ virtual void stencilMaskSeparate(
+ WebKit::WGC3Denum face,
+ WebKit::WGC3Duint mask) {}
+ virtual void stencilOp(
+ WebKit::WGC3Denum fail,
+ WebKit::WGC3Denum zfail,
+ WebKit::WGC3Denum zpass) {}
+ virtual void stencilOpSeparate(
+ WebKit::WGC3Denum face,
+ WebKit::WGC3Denum fail,
+ WebKit::WGC3Denum zfail,
+ WebKit::WGC3Denum zpass) {}
+
+ virtual void texImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Denum internalformat,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Dint border,
+ WebKit::WGC3Denum format,
+ WebKit::WGC3Denum type,
+ const void* pixels) {}
+
+ virtual void texParameterf(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dfloat param) {}
+ virtual void texParameteri(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint param) {}
+
+ virtual void texSubImage2D(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint level,
+ WebKit::WGC3Dint xoffset,
+ WebKit::WGC3Dint yoffset,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Denum format,
+ WebKit::WGC3Denum type,
+ const void* pixels) {}
+
+ virtual void uniform1f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x) {}
+ virtual void uniform1fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dfloat* v) {}
+ virtual void uniform1i(WebKit::WGC3Dint location, WebKit::WGC3Dint x) {}
+ virtual void uniform1iv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dint* v) {}
+ virtual void uniform2f(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y) {}
+ virtual void uniform2fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dfloat* v) {}
+ virtual void uniform2i(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y) {}
+ virtual void uniform2iv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dint* v) {}
+ virtual void uniform3f(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y,
+ WebKit::WGC3Dfloat z) {}
+ virtual void uniform3fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dfloat* v) {}
+ virtual void uniform3i(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dint z) {}
+ virtual void uniform3iv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dint* v) {}
+ virtual void uniform4f(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y,
+ WebKit::WGC3Dfloat z,
+ WebKit::WGC3Dfloat w) {}
+ virtual void uniform4fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dfloat* v) {}
+ virtual void uniform4i(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dint z,
+ WebKit::WGC3Dint w) {}
+ virtual void uniform4iv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ const WebKit::WGC3Dint* v) {}
+ virtual void uniformMatrix2fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ WebKit::WGC3Dboolean transpose,
+ const WebKit::WGC3Dfloat* value) {}
+ virtual void uniformMatrix3fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ WebKit::WGC3Dboolean transpose,
+ const WebKit::WGC3Dfloat* value) {}
+ virtual void uniformMatrix4fv(
+ WebKit::WGC3Dint location,
+ WebKit::WGC3Dsizei count,
+ WebKit::WGC3Dboolean transpose,
+ const WebKit::WGC3Dfloat* value) {}
+
+ virtual void useProgram(WebKit::WebGLId program);
+ virtual void validateProgram(WebKit::WebGLId program) {}
+
+ virtual void vertexAttrib1f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x) {}
+ virtual void vertexAttrib1fv(
+ WebKit::WGC3Duint index,
+ const WebKit::WGC3Dfloat* values) {}
+ virtual void vertexAttrib2f(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y) {}
+ virtual void vertexAttrib2fv(
+ WebKit::WGC3Duint index,
+ const WebKit::WGC3Dfloat* values) {}
+ virtual void vertexAttrib3f(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y,
+ WebKit::WGC3Dfloat z) {}
+ virtual void vertexAttrib3fv(
+ WebKit::WGC3Duint index,
+ const WebKit::WGC3Dfloat* values) {}
+ virtual void vertexAttrib4f(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Dfloat x,
+ WebKit::WGC3Dfloat y,
+ WebKit::WGC3Dfloat z,
+ WebKit::WGC3Dfloat w) {}
+ virtual void vertexAttrib4fv(
+ WebKit::WGC3Duint index,
+ const WebKit::WGC3Dfloat* values) {}
+ virtual void vertexAttribPointer(
+ WebKit::WGC3Duint index,
+ WebKit::WGC3Dint size,
+ WebKit::WGC3Denum type,
+ WebKit::WGC3Dboolean normalized,
+ WebKit::WGC3Dsizei stride,
+ WebKit::WGC3Dintptr offset) {}
+
+ virtual void viewport(
+ WebKit::WGC3Dint x,
+ WebKit::WGC3Dint y,
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height) {}
+
+ virtual WebKit::WebGLId createBuffer();
+ virtual WebKit::WebGLId createFramebuffer();
+ virtual WebKit::WebGLId createProgram();
+ virtual WebKit::WebGLId createRenderbuffer();
+ virtual WebKit::WebGLId createShader(WebKit::WGC3Denum);
+ virtual WebKit::WebGLId createTexture();
+
+ virtual void deleteBuffer(WebKit::WebGLId id);
+ virtual void deleteFramebuffer(WebKit::WebGLId id);
+ virtual void deleteProgram(WebKit::WebGLId id);
+ virtual void deleteRenderbuffer(WebKit::WebGLId id);
+ virtual void deleteShader(WebKit::WebGLId id);
+ virtual void deleteTexture(WebKit::WebGLId texture_id);
+
+ virtual void texStorage2DEXT(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Dint levels,
+ WebKit::WGC3Duint internalformat,
+ WebKit::WGC3Dint width,
+ WebKit::WGC3Dint height) {}
+
+ virtual WebKit::WebGLId createQueryEXT();
+ virtual void deleteQueryEXT(WebKit::WebGLId query) {}
+ virtual WebKit::WGC3Dboolean isQueryEXT(WebKit::WebGLId query);
+ virtual void beginQueryEXT(
+ WebKit::WGC3Denum target,
+ WebKit::WebGLId query) {}
+ virtual void endQueryEXT(WebKit::WGC3Denum target);
+ virtual void getQueryivEXT(
+ WebKit::WGC3Denum target,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* params) {}
+ virtual void getQueryObjectuivEXT(
+ WebKit::WebGLId query,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Duint* params);
+
+ virtual void setContextLostCallback(
+ WebGraphicsContextLostCallback* callback);
+
+ virtual void loseContextCHROMIUM(WebKit::WGC3Denum current,
+ WebKit::WGC3Denum other);
+
+ virtual void drawBuffersEXT(WebKit::WGC3Dsizei m,
+ const WebKit::WGC3Denum* bufs) {}
+
+ virtual void bindTexImage2DCHROMIUM(WebKit::WGC3Denum target,
+ WebKit::WGC3Dint image_id) {}
+
+ // GL_CHROMIUM_gpu_memory_buffer
+ virtual WebKit::WGC3Duint createImageCHROMIUM(
+ WebKit::WGC3Dsizei width,
+ WebKit::WGC3Dsizei height,
+ WebKit::WGC3Denum internalformat);
+ virtual void destroyImageCHROMIUM(WebKit::WGC3Duint image_id) {}
+ virtual void getImageParameterivCHROMIUM(
+ WebKit::WGC3Duint image_id,
+ WebKit::WGC3Denum pname,
+ WebKit::WGC3Dint* params) {}
+ virtual void* mapImageCHROMIUM(
+ WebKit::WGC3Duint image_id,
+ WebKit::WGC3Denum access);
+ virtual void unmapImageCHROMIUM(WebKit::WGC3Duint image_id) {}
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(FakeWebGraphicsContext3D);
+};
+
+} // namespace cc
+
+#endif // CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_