diff options
Diffstat (limited to 'chromium/cc/debug/fake_web_graphics_context_3d.h')
-rw-r--r-- | chromium/cc/debug/fake_web_graphics_context_3d.h | 611 |
1 files changed, 611 insertions, 0 deletions
diff --git a/chromium/cc/debug/fake_web_graphics_context_3d.h b/chromium/cc/debug/fake_web_graphics_context_3d.h new file mode 100644 index 00000000000..3c8a6f53b76 --- /dev/null +++ b/chromium/cc/debug/fake_web_graphics_context_3d.h @@ -0,0 +1,611 @@ +// Copyright 2013 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ +#define CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ + +#include <string> + +#include "base/compiler_specific.h" +#include "cc/base/cc_export.h" +#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" + +namespace cc { + +// WebGraphicsContext3D base class for use in unit tests. +// All operations are no-ops (returning 0 if necessary). +class CC_EXPORT FakeWebGraphicsContext3D + : public NON_EXPORTED_BASE(WebKit::WebGraphicsContext3D) { + public: + FakeWebGraphicsContext3D(); + virtual ~FakeWebGraphicsContext3D(); + + virtual bool makeContextCurrent(); + + virtual int width(); + virtual int height(); + + virtual void reshape(int width, int height); + + virtual bool isGLES2Compliant(); + + virtual WebKit::WebGLId getPlatformTextureId(); + + virtual void prepareTexture() {} + + virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) {} + + virtual void synthesizeGLError(WebKit::WGC3Denum) {} + + virtual bool isContextLost(); + virtual WebKit::WGC3Denum getGraphicsResetStatusARB(); + + virtual void* mapBufferSubDataCHROMIUM( + WebKit::WGC3Denum target, + WebKit::WGC3Dintptr offset, + WebKit::WGC3Dsizeiptr size, + WebKit::WGC3Denum access); + + virtual void unmapBufferSubDataCHROMIUM(const void*) {} + virtual void* mapTexSubImage2DCHROMIUM( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Dint xoffset, + WebKit::WGC3Dint yoffset, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Denum format, + WebKit::WGC3Denum type, + WebKit::WGC3Denum access); + virtual void unmapTexSubImage2DCHROMIUM(const void*) {} + + virtual void setVisibilityCHROMIUM(bool visible) {} + + virtual void discardFramebufferEXT( + WebKit::WGC3Denum target, + WebKit::WGC3Dsizei num_attachments, + const WebKit::WGC3Denum* attachments) {} + + virtual void setMemoryAllocationChangedCallbackCHROMIUM( + WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) {} + + virtual WebKit::WebString getRequestableExtensionsCHROMIUM(); + virtual void requestExtensionCHROMIUM(const char*) {} + + virtual void blitFramebufferCHROMIUM( + WebKit::WGC3Dint src_x0, + WebKit::WGC3Dint src_y0, + WebKit::WGC3Dint src_x1, + WebKit::WGC3Dint src_y1, + WebKit::WGC3Dint dst_x0, + WebKit::WGC3Dint dst_y0, + WebKit::WGC3Dint dst_x1, + WebKit::WGC3Dint dst_y1, + WebKit::WGC3Dbitfield mask, + WebKit::WGC3Denum filter) {} + virtual void renderbufferStorageMultisampleCHROMIUM( + WebKit::WGC3Denum target, + WebKit::WGC3Dsizei samples, + WebKit::WGC3Denum internalformat, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height) {} + + virtual void activeTexture(WebKit::WGC3Denum texture) {} + virtual void attachShader(WebKit::WebGLId program, WebKit::WebGLId shader); + virtual void bindAttribLocation( + WebKit::WebGLId program, + WebKit::WGC3Duint index, + const WebKit::WGC3Dchar* name) {} + virtual void bindBuffer(WebKit::WGC3Denum target, WebKit::WebGLId buffer); + virtual void bindFramebuffer( + WebKit::WGC3Denum target, WebKit::WebGLId framebuffer); + virtual void bindRenderbuffer( + WebKit::WGC3Denum target, WebKit::WebGLId renderbuffer); + virtual void bindTexture( + WebKit::WGC3Denum target, + WebKit::WebGLId texture_id); + virtual void blendColor( + WebKit::WGC3Dclampf red, + WebKit::WGC3Dclampf green, + WebKit::WGC3Dclampf blue, + WebKit::WGC3Dclampf alpha) {} + virtual void blendEquation(WebKit::WGC3Denum mode) {} + virtual void blendEquationSeparate( + WebKit::WGC3Denum mode_rgb, + WebKit::WGC3Denum mode_alpha) {} + virtual void blendFunc( + WebKit::WGC3Denum sfactor, + WebKit::WGC3Denum dfactor) {} + virtual void blendFuncSeparate( + WebKit::WGC3Denum src_rgb, + WebKit::WGC3Denum dst_rgb, + WebKit::WGC3Denum src_alpha, + WebKit::WGC3Denum dst_alpha) {} + + virtual void bufferData( + WebKit::WGC3Denum target, + WebKit::WGC3Dsizeiptr size, + const void* data, + WebKit::WGC3Denum usage) {} + virtual void bufferSubData( + WebKit::WGC3Denum target, + WebKit::WGC3Dintptr offset, + WebKit::WGC3Dsizeiptr size, + const void* data) {} + + virtual WebKit::WGC3Denum checkFramebufferStatus(WebKit::WGC3Denum target); + + virtual void clear(WebKit::WGC3Dbitfield mask) {} + virtual void clearColor( + WebKit::WGC3Dclampf red, + WebKit::WGC3Dclampf green, + WebKit::WGC3Dclampf blue, + WebKit::WGC3Dclampf alpha) {} + virtual void clearDepth(WebKit::WGC3Dclampf depth) {} + virtual void clearStencil(WebKit::WGC3Dint s) {} + virtual void colorMask( + WebKit::WGC3Dboolean red, + WebKit::WGC3Dboolean green, + WebKit::WGC3Dboolean blue, + WebKit::WGC3Dboolean alpha) {} + virtual void compileShader(WebKit::WebGLId shader) {} + + virtual void compressedTexImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Denum internal_format, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Dint border, + WebKit::WGC3Dsizei image_size, + const void* data) {} + virtual void compressedTexSubImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Dint xoffset, + WebKit::WGC3Dint yoffset, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Denum format, + WebKit::WGC3Dsizei image_size, + const void* data) {} + virtual void copyTexImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Denum internalformat, + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Dint border) {} + virtual void copyTexSubImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Dint xoffset, + WebKit::WGC3Dint yoffset, + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height) {} + virtual void cullFace(WebKit::WGC3Denum mode) {} + virtual void depthFunc(WebKit::WGC3Denum func) {} + virtual void depthMask(WebKit::WGC3Dboolean flag) {} + virtual void depthRange( + WebKit::WGC3Dclampf z_near, + WebKit::WGC3Dclampf z_far) {} + virtual void detachShader(WebKit::WebGLId program, WebKit::WebGLId shader) {} + virtual void disable(WebKit::WGC3Denum cap) {} + virtual void disableVertexAttribArray(WebKit::WGC3Duint index) {} + virtual void drawArrays( + WebKit::WGC3Denum mode, + WebKit::WGC3Dint first, + WebKit::WGC3Dsizei count) {} + virtual void drawElements( + WebKit::WGC3Denum mode, + WebKit::WGC3Dsizei count, + WebKit::WGC3Denum type, + WebKit::WGC3Dintptr offset) {} + + virtual void enable(WebKit::WGC3Denum cap) {} + virtual void enableVertexAttribArray(WebKit::WGC3Duint index) {} + virtual void finish() {} + virtual void flush() {} + virtual void framebufferRenderbuffer( + WebKit::WGC3Denum target, + WebKit::WGC3Denum attachment, + WebKit::WGC3Denum renderbuffertarget, + WebKit::WebGLId renderbuffer) {} + virtual void framebufferTexture2D( + WebKit::WGC3Denum target, + WebKit::WGC3Denum attachment, + WebKit::WGC3Denum textarget, + WebKit::WebGLId texture, + WebKit::WGC3Dint level) {} + virtual void frontFace(WebKit::WGC3Denum mode) {} + virtual void generateMipmap(WebKit::WGC3Denum target) {} + + virtual bool getActiveAttrib( + WebKit::WebGLId program, + WebKit::WGC3Duint index, ActiveInfo&); + virtual bool getActiveUniform( + WebKit::WebGLId program, + WebKit::WGC3Duint index, + ActiveInfo&); + virtual void getAttachedShaders( + WebKit::WebGLId program, + WebKit::WGC3Dsizei max_count, + WebKit::WGC3Dsizei* count, + WebKit::WebGLId* shaders) {} + virtual WebKit::WGC3Dint getAttribLocation( + WebKit::WebGLId program, + const WebKit::WGC3Dchar* name); + virtual void getBooleanv( + WebKit::WGC3Denum pname, + WebKit::WGC3Dboolean* value) {} + virtual void getBufferParameteriv( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value) {} + virtual Attributes getContextAttributes(); + virtual WebKit::WGC3Denum getError(); + virtual void getFloatv( + WebKit::WGC3Denum pname, + WebKit::WGC3Dfloat* value) {} + virtual void getFramebufferAttachmentParameteriv( + WebKit::WGC3Denum target, + WebKit::WGC3Denum attachment, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value) {} + + virtual void getIntegerv( + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value); + + virtual void getProgramiv( + WebKit::WebGLId program, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value); + + virtual WebKit::WebString getProgramInfoLog(WebKit::WebGLId program); + virtual void getRenderbufferParameteriv( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value) {} + + virtual void getShaderiv( + WebKit::WebGLId shader, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value); + + virtual WebKit::WebString getShaderInfoLog(WebKit::WebGLId shader); + virtual void getShaderPrecisionFormat( + WebKit::WGC3Denum shadertype, + WebKit::WGC3Denum precisiontype, + WebKit::WGC3Dint* range, + WebKit::WGC3Dint* precision); + virtual WebKit::WebString getShaderSource(WebKit::WebGLId shader); + virtual WebKit::WebString getString(WebKit::WGC3Denum name); + virtual void getTexParameterfv( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dfloat* value) {} + virtual void getTexParameteriv( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value) {} + virtual void getUniformfv( + WebKit::WebGLId program, + WebKit::WGC3Dint location, + WebKit::WGC3Dfloat* value) {} + virtual void getUniformiv( + WebKit::WebGLId program, + WebKit::WGC3Dint location, + WebKit::WGC3Dint* value) {} + virtual WebKit::WGC3Dint getUniformLocation( + WebKit::WebGLId program, + const WebKit::WGC3Dchar* name); + virtual void getVertexAttribfv( + WebKit::WGC3Duint index, + WebKit::WGC3Denum pname, + WebKit::WGC3Dfloat* value) {} + virtual void getVertexAttribiv( + WebKit::WGC3Duint index, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* value) {} + virtual WebKit::WGC3Dsizeiptr getVertexAttribOffset( + WebKit::WGC3Duint index, + WebKit::WGC3Denum pname); + + virtual void hint(WebKit::WGC3Denum target, WebKit::WGC3Denum mode) {} + virtual WebKit::WGC3Dboolean isBuffer(WebKit::WebGLId buffer); + virtual WebKit::WGC3Dboolean isEnabled(WebKit::WGC3Denum cap); + virtual WebKit::WGC3Dboolean isFramebuffer(WebKit::WebGLId framebuffer); + virtual WebKit::WGC3Dboolean isProgram(WebKit::WebGLId program); + virtual WebKit::WGC3Dboolean isRenderbuffer(WebKit::WebGLId renderbuffer); + virtual WebKit::WGC3Dboolean isShader(WebKit::WebGLId shader); + virtual WebKit::WGC3Dboolean isTexture(WebKit::WebGLId texture); + virtual void lineWidth(WebKit::WGC3Dfloat) {} + virtual void linkProgram(WebKit::WebGLId program) {} + virtual void pixelStorei(WebKit::WGC3Denum pname, WebKit::WGC3Dint param) {} + virtual void polygonOffset( + WebKit::WGC3Dfloat factor, + WebKit::WGC3Dfloat units) {} + + virtual void readPixels( + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Denum format, + WebKit::WGC3Denum type, + void* pixels) {} + + virtual void releaseShaderCompiler() {} + + virtual void renderbufferStorage( + WebKit::WGC3Denum target, + WebKit::WGC3Denum internalformat, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height) {} + virtual void sampleCoverage( + WebKit::WGC3Dclampf value, + WebKit::WGC3Dboolean invert) {} + virtual void scissor( + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height) {} + virtual void shaderSource( + WebKit::WebGLId shader, + const WebKit::WGC3Dchar* string) {} + virtual void stencilFunc( + WebKit::WGC3Denum func, + WebKit::WGC3Dint ref, + WebKit::WGC3Duint mask) {} + virtual void stencilFuncSeparate( + WebKit::WGC3Denum face, + WebKit::WGC3Denum func, + WebKit::WGC3Dint ref, + WebKit::WGC3Duint mask) {} + virtual void stencilMask(WebKit::WGC3Duint mask) {} + virtual void stencilMaskSeparate( + WebKit::WGC3Denum face, + WebKit::WGC3Duint mask) {} + virtual void stencilOp( + WebKit::WGC3Denum fail, + WebKit::WGC3Denum zfail, + WebKit::WGC3Denum zpass) {} + virtual void stencilOpSeparate( + WebKit::WGC3Denum face, + WebKit::WGC3Denum fail, + WebKit::WGC3Denum zfail, + WebKit::WGC3Denum zpass) {} + + virtual void texImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Denum internalformat, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Dint border, + WebKit::WGC3Denum format, + WebKit::WGC3Denum type, + const void* pixels) {} + + virtual void texParameterf( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dfloat param) {} + virtual void texParameteri( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint param) {} + + virtual void texSubImage2D( + WebKit::WGC3Denum target, + WebKit::WGC3Dint level, + WebKit::WGC3Dint xoffset, + WebKit::WGC3Dint yoffset, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Denum format, + WebKit::WGC3Denum type, + const void* pixels) {} + + virtual void uniform1f(WebKit::WGC3Dint location, WebKit::WGC3Dfloat x) {} + virtual void uniform1fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dfloat* v) {} + virtual void uniform1i(WebKit::WGC3Dint location, WebKit::WGC3Dint x) {} + virtual void uniform1iv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dint* v) {} + virtual void uniform2f( + WebKit::WGC3Dint location, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y) {} + virtual void uniform2fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dfloat* v) {} + virtual void uniform2i( + WebKit::WGC3Dint location, + WebKit::WGC3Dint x, + WebKit::WGC3Dint y) {} + virtual void uniform2iv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dint* v) {} + virtual void uniform3f( + WebKit::WGC3Dint location, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y, + WebKit::WGC3Dfloat z) {} + virtual void uniform3fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dfloat* v) {} + virtual void uniform3i( + WebKit::WGC3Dint location, + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dint z) {} + virtual void uniform3iv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dint* v) {} + virtual void uniform4f( + WebKit::WGC3Dint location, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y, + WebKit::WGC3Dfloat z, + WebKit::WGC3Dfloat w) {} + virtual void uniform4fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dfloat* v) {} + virtual void uniform4i( + WebKit::WGC3Dint location, + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dint z, + WebKit::WGC3Dint w) {} + virtual void uniform4iv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + const WebKit::WGC3Dint* v) {} + virtual void uniformMatrix2fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + WebKit::WGC3Dboolean transpose, + const WebKit::WGC3Dfloat* value) {} + virtual void uniformMatrix3fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + WebKit::WGC3Dboolean transpose, + const WebKit::WGC3Dfloat* value) {} + virtual void uniformMatrix4fv( + WebKit::WGC3Dint location, + WebKit::WGC3Dsizei count, + WebKit::WGC3Dboolean transpose, + const WebKit::WGC3Dfloat* value) {} + + virtual void useProgram(WebKit::WebGLId program); + virtual void validateProgram(WebKit::WebGLId program) {} + + virtual void vertexAttrib1f(WebKit::WGC3Duint index, WebKit::WGC3Dfloat x) {} + virtual void vertexAttrib1fv( + WebKit::WGC3Duint index, + const WebKit::WGC3Dfloat* values) {} + virtual void vertexAttrib2f( + WebKit::WGC3Duint index, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y) {} + virtual void vertexAttrib2fv( + WebKit::WGC3Duint index, + const WebKit::WGC3Dfloat* values) {} + virtual void vertexAttrib3f( + WebKit::WGC3Duint index, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y, + WebKit::WGC3Dfloat z) {} + virtual void vertexAttrib3fv( + WebKit::WGC3Duint index, + const WebKit::WGC3Dfloat* values) {} + virtual void vertexAttrib4f( + WebKit::WGC3Duint index, + WebKit::WGC3Dfloat x, + WebKit::WGC3Dfloat y, + WebKit::WGC3Dfloat z, + WebKit::WGC3Dfloat w) {} + virtual void vertexAttrib4fv( + WebKit::WGC3Duint index, + const WebKit::WGC3Dfloat* values) {} + virtual void vertexAttribPointer( + WebKit::WGC3Duint index, + WebKit::WGC3Dint size, + WebKit::WGC3Denum type, + WebKit::WGC3Dboolean normalized, + WebKit::WGC3Dsizei stride, + WebKit::WGC3Dintptr offset) {} + + virtual void viewport( + WebKit::WGC3Dint x, + WebKit::WGC3Dint y, + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height) {} + + virtual WebKit::WebGLId createBuffer(); + virtual WebKit::WebGLId createFramebuffer(); + virtual WebKit::WebGLId createProgram(); + virtual WebKit::WebGLId createRenderbuffer(); + virtual WebKit::WebGLId createShader(WebKit::WGC3Denum); + virtual WebKit::WebGLId createTexture(); + + virtual void deleteBuffer(WebKit::WebGLId id); + virtual void deleteFramebuffer(WebKit::WebGLId id); + virtual void deleteProgram(WebKit::WebGLId id); + virtual void deleteRenderbuffer(WebKit::WebGLId id); + virtual void deleteShader(WebKit::WebGLId id); + virtual void deleteTexture(WebKit::WebGLId texture_id); + + virtual void texStorage2DEXT( + WebKit::WGC3Denum target, + WebKit::WGC3Dint levels, + WebKit::WGC3Duint internalformat, + WebKit::WGC3Dint width, + WebKit::WGC3Dint height) {} + + virtual WebKit::WebGLId createQueryEXT(); + virtual void deleteQueryEXT(WebKit::WebGLId query) {} + virtual WebKit::WGC3Dboolean isQueryEXT(WebKit::WebGLId query); + virtual void beginQueryEXT( + WebKit::WGC3Denum target, + WebKit::WebGLId query) {} + virtual void endQueryEXT(WebKit::WGC3Denum target); + virtual void getQueryivEXT( + WebKit::WGC3Denum target, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* params) {} + virtual void getQueryObjectuivEXT( + WebKit::WebGLId query, + WebKit::WGC3Denum pname, + WebKit::WGC3Duint* params); + + virtual void setContextLostCallback( + WebGraphicsContextLostCallback* callback); + + virtual void loseContextCHROMIUM(WebKit::WGC3Denum current, + WebKit::WGC3Denum other); + + virtual void drawBuffersEXT(WebKit::WGC3Dsizei m, + const WebKit::WGC3Denum* bufs) {} + + virtual void bindTexImage2DCHROMIUM(WebKit::WGC3Denum target, + WebKit::WGC3Dint image_id) {} + + // GL_CHROMIUM_gpu_memory_buffer + virtual WebKit::WGC3Duint createImageCHROMIUM( + WebKit::WGC3Dsizei width, + WebKit::WGC3Dsizei height, + WebKit::WGC3Denum internalformat); + virtual void destroyImageCHROMIUM(WebKit::WGC3Duint image_id) {} + virtual void getImageParameterivCHROMIUM( + WebKit::WGC3Duint image_id, + WebKit::WGC3Denum pname, + WebKit::WGC3Dint* params) {} + virtual void* mapImageCHROMIUM( + WebKit::WGC3Duint image_id, + WebKit::WGC3Denum access); + virtual void unmapImageCHROMIUM(WebKit::WGC3Duint image_id) {} + + private: + DISALLOW_COPY_AND_ASSIGN(FakeWebGraphicsContext3D); +}; + +} // namespace cc + +#endif // CC_DEBUG_FAKE_WEB_GRAPHICS_CONTEXT_3D_H_ |