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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_LAYERS_VIDEO_FRAME_PROVIDER_H_
+#define CC_LAYERS_VIDEO_FRAME_PROVIDER_H_
+
+#include "base/memory/ref_counted.h"
+
+namespace media {
+class VideoFrame;
+}
+
+namespace cc {
+
+// Threading notes: This class may be used in a multi threaded manner.
+// Specifically, the implementation may call GetCurrentFrame() or
+// PutCurrentFrame() from the compositor thread. If so, the caller is
+// responsible for making sure Client::DidReceiveFrame() and
+// Client::DidUpdateMatrix() are only called from this same thread.
+class VideoFrameProvider {
+ public:
+ virtual ~VideoFrameProvider() {}
+
+ class Client {
+ public:
+ // Provider will call this method to tell the client to stop using it.
+ // StopUsingProvider() may be called from any thread. The client should
+ // block until it has PutCurrentFrame() any outstanding frames.
+ virtual void StopUsingProvider() = 0;
+
+ // Notifies the provider's client that a call to GetCurrentFrame() will
+ // return new data.
+ virtual void DidReceiveFrame() = 0;
+
+ // Notifies the provider's client of a new UV transform matrix to be used.
+ virtual void DidUpdateMatrix(const float* matrix) = 0;
+
+ protected:
+ virtual ~Client() {}
+ };
+
+ // May be called from any thread, but there must be some external guarantee
+ // that the provider is not destroyed before this call returns.
+ virtual void SetVideoFrameProviderClient(Client* client) = 0;
+
+ // This function places a lock on the current frame and returns a pointer to
+ // it. Calls to this method should always be followed with a call to
+ // PutCurrentFrame().
+ // Only the current provider client should call this function.
+ virtual scoped_refptr<media::VideoFrame> GetCurrentFrame() = 0;
+
+ // This function releases the lock on the video frame. It should always be
+ // called after GetCurrentFrame(). Frames passed into this method
+ // should no longer be referenced after the call is made. Only the current
+ // provider client should call this function.
+ virtual void PutCurrentFrame(
+ const scoped_refptr<media::VideoFrame>& frame) = 0;
+};
+
+} // namespace cc
+
+#endif // CC_LAYERS_VIDEO_FRAME_PROVIDER_H_