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-rw-r--r--chromium/cc/output/delegating_renderer.cc222
1 files changed, 222 insertions, 0 deletions
diff --git a/chromium/cc/output/delegating_renderer.cc b/chromium/cc/output/delegating_renderer.cc
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index 00000000000..bd1c5d1174d
--- /dev/null
+++ b/chromium/cc/output/delegating_renderer.cc
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/output/delegating_renderer.h"
+
+#include <set>
+#include <string>
+#include <vector>
+
+#include "base/debug/trace_event.h"
+#include "base/strings/string_split.h"
+#include "base/strings/string_util.h"
+#include "base/strings/stringprintf.h"
+#include "cc/output/compositor_frame_ack.h"
+#include "cc/quads/checkerboard_draw_quad.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/quads/render_pass.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/texture_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
+#include "cc/resources/resource_provider.h"
+#include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+
+using WebKit::WebGraphicsContext3D;
+
+namespace cc {
+
+scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create(
+ RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider) {
+ scoped_ptr<DelegatingRenderer> renderer(
+ new DelegatingRenderer(client, output_surface, resource_provider));
+ if (!renderer->Initialize())
+ return scoped_ptr<DelegatingRenderer>();
+ return renderer.Pass();
+}
+
+DelegatingRenderer::DelegatingRenderer(
+ RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider)
+ : Renderer(client),
+ output_surface_(output_surface),
+ resource_provider_(resource_provider),
+ visible_(true) {
+ DCHECK(resource_provider_);
+}
+
+bool DelegatingRenderer::Initialize() {
+ capabilities_.using_partial_swap = false;
+ capabilities_.max_texture_size = resource_provider_->max_texture_size();
+ capabilities_.best_texture_format = resource_provider_->best_texture_format();
+ capabilities_.allow_partial_texture_updates = false;
+ capabilities_.using_offscreen_context3d = false;
+
+ WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D();
+
+ if (!context3d) {
+ // Software compositing.
+ return true;
+ }
+
+ if (!context3d->makeContextCurrent())
+ return false;
+
+ std::string unique_context_name = base::StringPrintf(
+ "%s-%p",
+ Settings().compositor_name.c_str(),
+ context3d);
+ context3d->pushGroupMarkerEXT(unique_context_name.c_str());
+
+ std::string extensions_string =
+ UTF16ToASCII(context3d->getString(GL_EXTENSIONS));
+
+ std::vector<std::string> extensions;
+ base::SplitString(extensions_string, ' ', &extensions);
+
+ // TODO(danakj): We need non-GPU-specific paths for these things. This
+ // renderer shouldn't need to use context3d extensions directly.
+ bool has_set_visibility = false;
+ bool has_io_surface = false;
+ bool has_arb_texture_rect = false;
+ bool has_egl_image = false;
+ bool has_map_image = false;
+ for (size_t i = 0; i < extensions.size(); ++i) {
+ if (extensions[i] == "GL_CHROMIUM_set_visibility") {
+ has_set_visibility = true;
+ } else if (extensions[i] == "GL_CHROMIUM_iosurface") {
+ has_io_surface = true;
+ } else if (extensions[i] == "GL_ARB_texture_rectangle") {
+ has_arb_texture_rect = true;
+ } else if (extensions[i] == "GL_OES_EGL_image_external") {
+ has_egl_image = true;
+ } else if (extensions[i] == "GL_CHROMIUM_map_image") {
+ has_map_image = true;
+ }
+ }
+
+ if (has_io_surface)
+ DCHECK(has_arb_texture_rect);
+
+ capabilities_.using_set_visibility = has_set_visibility;
+
+ capabilities_.using_egl_image = has_egl_image;
+
+ capabilities_.using_map_image = has_map_image;
+
+ return true;
+}
+
+DelegatingRenderer::~DelegatingRenderer() {}
+
+const RendererCapabilities& DelegatingRenderer::Capabilities() const {
+ return capabilities_;
+}
+
+bool DelegatingRenderer::CanReadPixels() const { return false; }
+
+static ResourceProvider::ResourceId AppendToArray(
+ ResourceProvider::ResourceIdArray* array,
+ ResourceProvider::ResourceId id) {
+ array->push_back(id);
+ return id;
+}
+
+void DelegatingRenderer::DrawFrame(
+ RenderPassList* render_passes_in_draw_order) {
+ TRACE_EVENT0("cc", "DelegatingRenderer::DrawFrame");
+
+ DCHECK(!frame_for_swap_buffers_.delegated_frame_data);
+
+ frame_for_swap_buffers_.metadata = client_->MakeCompositorFrameMetadata();
+
+ frame_for_swap_buffers_.delegated_frame_data =
+ make_scoped_ptr(new DelegatedFrameData);
+ DelegatedFrameData& out_data = *frame_for_swap_buffers_.delegated_frame_data;
+ // Move the render passes and resources into the |out_frame|.
+ out_data.render_pass_list.swap(*render_passes_in_draw_order);
+
+ // Collect all resource ids in the render passes into a ResourceIdArray.
+ ResourceProvider::ResourceIdArray resources;
+ DrawQuad::ResourceIteratorCallback append_to_array =
+ base::Bind(&AppendToArray, &resources);
+ for (size_t i = 0; i < out_data.render_pass_list.size(); ++i) {
+ RenderPass* render_pass = out_data.render_pass_list.at(i);
+ for (size_t j = 0; j < render_pass->quad_list.size(); ++j)
+ render_pass->quad_list[j]->IterateResources(append_to_array);
+ }
+ resource_provider_->PrepareSendToParent(resources, &out_data.resource_list);
+}
+
+void DelegatingRenderer::SwapBuffers() {
+ TRACE_EVENT0("cc", "DelegatingRenderer::SwapBuffers");
+
+ output_surface_->SwapBuffers(&frame_for_swap_buffers_);
+ frame_for_swap_buffers_.delegated_frame_data.reset();
+}
+
+void DelegatingRenderer::GetFramebufferPixels(void* pixels, gfx::Rect rect) {
+ NOTREACHED();
+}
+
+void DelegatingRenderer::ReceiveSwapBuffersAck(
+ const CompositorFrameAck& ack) {
+ resource_provider_->ReceiveFromParent(ack.resources);
+}
+
+bool DelegatingRenderer::IsContextLost() {
+ WebGraphicsContext3D* context3d = resource_provider_->GraphicsContext3D();
+ if (!context3d)
+ return false;
+ return context3d->getGraphicsResetStatusARB() != GL_NO_ERROR;
+}
+
+void DelegatingRenderer::SetVisible(bool visible) {
+ if (visible == visible_)
+ return;
+
+ visible_ = visible;
+ WebGraphicsContext3D* context = resource_provider_->GraphicsContext3D();
+ if (!visible_) {
+ TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources");
+ resource_provider_->ReleaseCachedData();
+ if (context)
+ context->flush();
+ }
+ if (capabilities_.using_set_visibility) {
+ // We loop visibility to the GPU process, since that's what manages memory.
+ // That will allow it to feed us with memory allocations that we can act
+ // upon.
+ DCHECK(context);
+ context->setVisibilityCHROMIUM(visible);
+ }
+}
+
+void DelegatingRenderer::SendManagedMemoryStats(size_t bytes_visible,
+ size_t bytes_visible_and_nearby,
+ size_t bytes_allocated) {
+ WebGraphicsContext3D* context = resource_provider_->GraphicsContext3D();
+ if (!context) {
+ // TODO(piman): software path.
+ NOTIMPLEMENTED();
+ return;
+ }
+ WebKit::WebGraphicsManagedMemoryStats stats;
+ stats.bytesVisible = bytes_visible;
+ stats.bytesVisibleAndNearby = bytes_visible_and_nearby;
+ stats.bytesAllocated = bytes_allocated;
+ stats.backbufferRequested = false;
+ context->sendManagedMemoryStatsCHROMIUM(&stats);
+}
+
+void DelegatingRenderer::SetDiscardBackBufferWhenNotVisible(bool discard) {
+ // Nothing to do, we don't have a back buffer.
+}
+
+} // namespace cc