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diff --git a/chromium/cc/output/gl_renderer.h b/chromium/cc/output/gl_renderer.h
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+// Copyright 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_GL_RENDERER_H_
+#define CC_OUTPUT_GL_RENDERER_H_
+
+#include "base/cancelable_callback.h"
+#include "cc/base/cc_export.h"
+#include "cc/base/scoped_ptr_vector.h"
+#include "cc/output/direct_renderer.h"
+#include "cc/output/gl_renderer_draw_cache.h"
+#include "cc/output/program_binding.h"
+#include "cc/output/renderer.h"
+#include "cc/quads/checkerboard_draw_quad.h"
+#include "cc/quads/debug_border_draw_quad.h"
+#include "cc/quads/io_surface_draw_quad.h"
+#include "cc/quads/render_pass_draw_quad.h"
+#include "cc/quads/solid_color_draw_quad.h"
+#include "cc/quads/tile_draw_quad.h"
+#include "cc/quads/yuv_video_draw_quad.h"
+#include "ui/gfx/quad_f.h"
+
+class SkBitmap;
+
+namespace WebKit { class WebGraphicsContext3D; }
+
+namespace cc {
+
+class GLRendererShaderTest;
+class OutputSurface;
+class PictureDrawQuad;
+class ScopedResource;
+class StreamVideoDrawQuad;
+class TextureDrawQuad;
+class GeometryBinding;
+class ScopedEnsureFramebufferAllocation;
+
+// Class that handles drawing of composited render layers using GL.
+class CC_EXPORT GLRenderer : public DirectRenderer {
+ public:
+ static scoped_ptr<GLRenderer> Create(RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider,
+ int highp_threshold_min,
+ bool use_skia_gpu_backend);
+
+ virtual ~GLRenderer();
+
+ virtual const RendererCapabilities& Capabilities() const OVERRIDE;
+
+ WebKit::WebGraphicsContext3D* Context();
+
+ virtual void ViewportChanged() OVERRIDE;
+
+ // Waits for rendering to finish.
+ virtual void Finish() OVERRIDE;
+
+ virtual void DoNoOp() OVERRIDE;
+ virtual void SwapBuffers() OVERRIDE;
+
+ virtual void GetFramebufferPixels(void* pixels, gfx::Rect rect) OVERRIDE;
+
+ virtual bool IsContextLost() OVERRIDE;
+
+ virtual void SetVisible(bool visible) OVERRIDE;
+
+ virtual void SendManagedMemoryStats(size_t bytes_visible,
+ size_t bytes_visible_and_nearby,
+ size_t bytes_allocated) OVERRIDE;
+
+ virtual void SetDiscardBackBufferWhenNotVisible(bool discard) OVERRIDE;
+
+ static void DebugGLCall(WebKit::WebGraphicsContext3D* context,
+ const char* command,
+ const char* file,
+ int line);
+
+ bool CanUseSkiaGPUBackend() const;
+ void LazyLabelOffscreenContext();
+
+ protected:
+ GLRenderer(RendererClient* client,
+ OutputSurface* output_surface,
+ ResourceProvider* resource_provider,
+ int highp_threshold_min);
+
+ bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
+ bool Initialize();
+ void InitializeGrContext();
+
+ const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
+ const GeometryBinding* SharedGeometry() const {
+ return shared_geometry_.get();
+ }
+
+ void GetFramebufferPixelsAsync(gfx::Rect rect,
+ scoped_ptr<CopyOutputRequest> request);
+ void GetFramebufferTexture(unsigned texture_id,
+ unsigned texture_format,
+ gfx::Rect device_rect);
+ void ReleaseRenderPassTextures();
+
+ void SetStencilEnabled(bool enabled);
+ bool stencil_enabled() const { return stencil_shadow_; }
+ void SetBlendEnabled(bool enabled);
+ bool blend_enabled() const { return blend_shadow_; }
+
+ virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
+ virtual bool BindFramebufferToTexture(DrawingFrame* frame,
+ const ScopedResource* resource,
+ gfx::Rect target_rect) OVERRIDE;
+ virtual void SetDrawViewport(gfx::Rect window_space_viewport) OVERRIDE;
+ virtual void SetScissorTestRect(gfx::Rect scissor_rect) OVERRIDE;
+ virtual void ClearFramebuffer(DrawingFrame* frame) OVERRIDE;
+ virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
+ virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
+ virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
+ virtual bool FlippedFramebuffer() const OVERRIDE;
+ virtual void EnsureScissorTestEnabled() OVERRIDE;
+ virtual void EnsureScissorTestDisabled() OVERRIDE;
+ virtual void CopyCurrentRenderPassToBitmap(
+ DrawingFrame* frame,
+ scoped_ptr<CopyOutputRequest> request) OVERRIDE;
+ virtual void FinishDrawingQuadList() OVERRIDE;
+
+ private:
+ friend class GLRendererShaderPixelTest;
+ friend class GLRendererShaderTest;
+
+ static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
+
+ void DrawCheckerboardQuad(const DrawingFrame* frame,
+ const CheckerboardDrawQuad* quad);
+ void DrawDebugBorderQuad(const DrawingFrame* frame,
+ const DebugBorderDrawQuad* quad);
+ scoped_ptr<ScopedResource> DrawBackgroundFilters(
+ DrawingFrame* frame,
+ const RenderPassDrawQuad* quad,
+ const gfx::Transform& contents_device_transform,
+ const gfx::Transform& contents_device_transformInverse);
+ void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
+ void DrawSolidColorQuad(const DrawingFrame* frame,
+ const SolidColorDrawQuad* quad);
+ void DrawStreamVideoQuad(const DrawingFrame* frame,
+ const StreamVideoDrawQuad* quad);
+ void EnqueueTextureQuad(const DrawingFrame* frame,
+ const TextureDrawQuad* quad);
+ void FlushTextureQuadCache();
+ void DrawIOSurfaceQuad(const DrawingFrame* frame,
+ const IOSurfaceDrawQuad* quad);
+ void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
+ void DrawContentQuad(const DrawingFrame* frame,
+ const ContentDrawQuadBase* quad,
+ ResourceProvider::ResourceId resource_id);
+ void DrawYUVVideoQuad(const DrawingFrame* frame,
+ const YUVVideoDrawQuad* quad);
+ void DrawPictureQuad(const DrawingFrame* frame,
+ const PictureDrawQuad* quad);
+ void DrawPictureQuadDirectToBackbuffer(const DrawingFrame* frame,
+ const PictureDrawQuad* quad);
+
+ void SetShaderOpacity(float opacity, int alpha_location);
+ void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
+ void DrawQuadGeometry(const DrawingFrame* frame,
+ const gfx::Transform& draw_transform,
+ const gfx::RectF& quad_rect,
+ int matrix_location);
+ void SetUseProgram(unsigned program);
+
+ void CopyTextureToFramebuffer(const DrawingFrame* frame,
+ int texture_id,
+ gfx::Rect rect,
+ const gfx::Transform& draw_matrix,
+ bool flip_vertically);
+
+ // Check if quad needs antialiasing and if so, inflate the quad and
+ // fill edge array for fragment shader. local_quad is set to
+ // inflated quad if antialiasing is required, otherwise it is left
+ // unchanged. edge array is filled with inflated quad's edge data
+ // if antialiasing is required, otherwise it is left unchanged.
+ // Returns true if quad requires antialiasing and false otherwise.
+ bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
+ const DrawQuad* quad,
+ gfx::QuadF* local_quad,
+ float edge[24]) const;
+
+ bool UseScopedTexture(DrawingFrame* frame,
+ const ScopedResource* resource,
+ gfx::Rect viewport_rect);
+
+ bool MakeContextCurrent();
+
+ bool InitializeSharedObjects();
+ void CleanupSharedObjects();
+
+ typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
+ bool success)>
+ AsyncGetFramebufferPixelsCleanupCallback;
+ void DoGetFramebufferPixels(
+ uint8* pixels,
+ gfx::Rect window_rect,
+ const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback);
+ void FinishedReadback(
+ const AsyncGetFramebufferPixelsCleanupCallback& cleanup_callback,
+ unsigned source_buffer,
+ unsigned query,
+ uint8_t* dest_pixels,
+ gfx::Size size);
+ void PassOnSkBitmap(scoped_ptr<SkBitmap> bitmap,
+ scoped_ptr<SkAutoLockPixels> lock,
+ scoped_ptr<CopyOutputRequest> request,
+ bool success);
+
+ static void DeleteTextureReleaseCallback(
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner,
+ base::WeakPtr<GLRenderer> gl_renderer,
+ unsigned texture_id,
+ unsigned sync_point,
+ bool lost_resource);
+ void DeleteTextureReleaseCallbackOnImplThread(unsigned texture_id,
+ unsigned sync_point,
+ bool lost_resource);
+
+ void ReinitializeGrCanvas();
+ void ReinitializeGLState();
+
+ virtual void DiscardBackbuffer() OVERRIDE;
+ virtual void EnsureBackbuffer() OVERRIDE;
+ void EnforceMemoryPolicy();
+
+ RendererCapabilities capabilities_;
+
+ unsigned offscreen_framebuffer_id_;
+
+ scoped_ptr<GeometryBinding> shared_geometry_;
+ gfx::QuadF shared_geometry_quad_;
+
+ // This block of bindings defines all of the programs used by the compositor
+ // itself. Add any new programs here to GLRendererShaderTest.
+
+ // Tiled layer shaders.
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
+ TileProgram;
+ typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
+ TileProgramAA;
+ typedef ProgramBinding<VertexShaderTileAA,
+ FragmentShaderRGBATexClampSwizzleAlphaAA>
+ TileProgramSwizzleAA;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
+ TileProgramOpaque;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
+ TileProgramSwizzle;
+ typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
+ TileProgramSwizzleOpaque;
+ typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
+ TileCheckerboardProgram;
+
+ // Texture shaders.
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexVaryingAlpha> TextureProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexPremultiplyAlpha>
+ NonPremultipliedTextureProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderTexBackgroundVaryingAlpha>
+ TextureBackgroundProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderTexBackgroundPremultiplyAlpha>
+ NonPremultipliedTextureBackgroundProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexRectVaryingAlpha>
+ TextureIOSurfaceProgram;
+
+ // Render surface shaders.
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexAlpha> RenderPassProgram;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
+ typedef ProgramBinding<VertexShaderQuadTexTransformAA,
+ FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
+ typedef ProgramBinding<VertexShaderQuadTexTransformAA,
+ FragmentShaderRGBATexAlphaMaskAA>
+ RenderPassMaskProgramAA;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexColorMatrixAlpha>
+ RenderPassColorMatrixProgram;
+ typedef ProgramBinding<VertexShaderQuadTexTransformAA,
+ FragmentShaderRGBATexAlphaMaskColorMatrixAA>
+ RenderPassMaskColorMatrixProgramAA;
+ typedef ProgramBinding<VertexShaderQuadTexTransformAA,
+ FragmentShaderRGBATexAlphaColorMatrixAA>
+ RenderPassColorMatrixProgramAA;
+ typedef ProgramBinding<VertexShaderPosTexTransform,
+ FragmentShaderRGBATexAlphaMaskColorMatrix>
+ RenderPassMaskColorMatrixProgram;
+
+ // Video shaders.
+ typedef ProgramBinding<VertexShaderVideoTransform,
+ FragmentShaderOESImageExternal>
+ VideoStreamTextureProgram;
+ typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVVideo>
+ VideoYUVProgram;
+ typedef ProgramBinding<VertexShaderPosTexYUVStretch, FragmentShaderYUVAVideo>
+ VideoYUVAProgram;
+
+ // Special purpose / effects shaders.
+ typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
+ DebugBorderProgram;
+ typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
+ SolidColorProgram;
+ typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
+ SolidColorProgramAA;
+
+ const TileProgram* GetTileProgram(TexCoordPrecision precision);
+ const TileProgramOpaque* GetTileProgramOpaque(TexCoordPrecision precision);
+ const TileProgramAA* GetTileProgramAA(TexCoordPrecision precision);
+ const TileProgramSwizzle* GetTileProgramSwizzle(TexCoordPrecision precision);
+ const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
+ TexCoordPrecision precision);
+ const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
+ TexCoordPrecision precision);
+ const TileCheckerboardProgram* GetTileCheckerboardProgram();
+
+ const RenderPassProgram* GetRenderPassProgram(
+ TexCoordPrecision precision);
+ const RenderPassProgramAA* GetRenderPassProgramAA(
+ TexCoordPrecision precision);
+ const RenderPassMaskProgram* GetRenderPassMaskProgram(
+ TexCoordPrecision precision);
+ const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
+ TexCoordPrecision precision);
+ const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
+ TexCoordPrecision precision);
+ const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
+ TexCoordPrecision precision);
+ const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
+ TexCoordPrecision precision);
+ const RenderPassMaskColorMatrixProgramAA*
+ GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
+
+ const TextureProgram* GetTextureProgram(
+ TexCoordPrecision precision);
+ const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
+ TexCoordPrecision precision);
+ const TextureBackgroundProgram* GetTextureBackgroundProgram(
+ TexCoordPrecision precision);
+ const NonPremultipliedTextureBackgroundProgram*
+ GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
+ const TextureIOSurfaceProgram* GetTextureIOSurfaceProgram(
+ TexCoordPrecision precision);
+
+ const VideoYUVProgram* GetVideoYUVProgram(
+ TexCoordPrecision precision);
+ const VideoYUVAProgram* GetVideoYUVAProgram(
+ TexCoordPrecision precision);
+ const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
+ TexCoordPrecision precision);
+
+ const DebugBorderProgram* GetDebugBorderProgram();
+ const SolidColorProgram* GetSolidColorProgram();
+ const SolidColorProgramAA* GetSolidColorProgramAA();
+
+ scoped_ptr<TileProgram> tile_program_;
+ scoped_ptr<TileProgramOpaque> tile_program_opaque_;
+ scoped_ptr<TileProgramAA> tile_program_aa_;
+ scoped_ptr<TileProgramSwizzle> tile_program_swizzle_;
+ scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_;
+ scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_;
+ scoped_ptr<TileCheckerboardProgram> tile_checkerboard_program_;
+
+ scoped_ptr<TileProgram> tile_program_highp_;
+ scoped_ptr<TileProgramOpaque> tile_program_opaque_highp_;
+ scoped_ptr<TileProgramAA> tile_program_aa_highp_;
+ scoped_ptr<TileProgramSwizzle> tile_program_swizzle_highp_;
+ scoped_ptr<TileProgramSwizzleOpaque> tile_program_swizzle_opaque_highp_;
+ scoped_ptr<TileProgramSwizzleAA> tile_program_swizzle_aa_highp_;
+
+ scoped_ptr<TextureProgram> texture_program_;
+ scoped_ptr<NonPremultipliedTextureProgram> nonpremultiplied_texture_program_;
+ scoped_ptr<TextureBackgroundProgram> texture_background_program_;
+ scoped_ptr<NonPremultipliedTextureBackgroundProgram>
+ nonpremultiplied_texture_background_program_;
+ scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_;
+
+ scoped_ptr<TextureProgram> texture_program_highp_;
+ scoped_ptr<NonPremultipliedTextureProgram>
+ nonpremultiplied_texture_program_highp_;
+ scoped_ptr<TextureBackgroundProgram> texture_background_program_highp_;
+ scoped_ptr<NonPremultipliedTextureBackgroundProgram>
+ nonpremultiplied_texture_background_program_highp_;
+ scoped_ptr<TextureIOSurfaceProgram> texture_io_surface_program_highp_;
+
+ scoped_ptr<RenderPassProgram> render_pass_program_;
+ scoped_ptr<RenderPassProgramAA> render_pass_program_aa_;
+ scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_;
+ scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_;
+ scoped_ptr<RenderPassColorMatrixProgram> render_pass_color_matrix_program_;
+ scoped_ptr<RenderPassColorMatrixProgramAA>
+ render_pass_color_matrix_program_aa_;
+ scoped_ptr<RenderPassMaskColorMatrixProgram>
+ render_pass_mask_color_matrix_program_;
+ scoped_ptr<RenderPassMaskColorMatrixProgramAA>
+ render_pass_mask_color_matrix_program_aa_;
+
+ scoped_ptr<RenderPassProgram> render_pass_program_highp_;
+ scoped_ptr<RenderPassProgramAA> render_pass_program_aa_highp_;
+ scoped_ptr<RenderPassMaskProgram> render_pass_mask_program_highp_;
+ scoped_ptr<RenderPassMaskProgramAA> render_pass_mask_program_aa_highp_;
+ scoped_ptr<RenderPassColorMatrixProgram>
+ render_pass_color_matrix_program_highp_;
+ scoped_ptr<RenderPassColorMatrixProgramAA>
+ render_pass_color_matrix_program_aa_highp_;
+ scoped_ptr<RenderPassMaskColorMatrixProgram>
+ render_pass_mask_color_matrix_program_highp_;
+ scoped_ptr<RenderPassMaskColorMatrixProgramAA>
+ render_pass_mask_color_matrix_program_aa_highp_;
+
+ scoped_ptr<VideoYUVProgram> video_yuv_program_;
+ scoped_ptr<VideoYUVAProgram> video_yuva_program_;
+ scoped_ptr<VideoStreamTextureProgram> video_stream_texture_program_;
+
+ scoped_ptr<VideoYUVProgram> video_yuv_program_highp_;
+ scoped_ptr<VideoYUVAProgram> video_yuva_program_highp_;
+ scoped_ptr<VideoStreamTextureProgram> video_stream_texture_program_highp_;
+
+ scoped_ptr<DebugBorderProgram> debug_border_program_;
+ scoped_ptr<SolidColorProgram> solid_color_program_;
+ scoped_ptr<SolidColorProgramAA> solid_color_program_aa_;
+
+ WebKit::WebGraphicsContext3D* context_;
+
+ skia::RefPtr<GrContext> gr_context_;
+ skia::RefPtr<SkCanvas> sk_canvas_;
+
+ gfx::Rect swap_buffer_rect_;
+ gfx::Rect scissor_rect_;
+ gfx::Rect viewport_;
+ bool is_backbuffer_discarded_;
+ bool discard_backbuffer_when_not_visible_;
+ bool is_using_bind_uniform_;
+ bool visible_;
+ bool is_scissor_enabled_;
+ bool stencil_shadow_;
+ bool blend_shadow_;
+ unsigned program_shadow_;
+ TexturedQuadDrawCache draw_cache_;
+ int highp_threshold_min_;
+ int highp_threshold_cache_;
+ bool offscreen_context_labelled_;
+
+ struct PendingAsyncReadPixels;
+ ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
+
+ scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
+
+ scoped_refptr<ResourceProvider::Fence> last_swap_fence_;
+
+ SkBitmap on_demand_tile_raster_bitmap_;
+ ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
+
+ base::WeakPtrFactory<GLRenderer> weak_factory_;
+
+ DISALLOW_COPY_AND_ASSIGN(GLRenderer);
+};
+
+// Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
+// call made by the compositor. Useful for debugging rendering issues but
+// will significantly degrade performance.
+#define DEBUG_GL_CALLS 0
+
+#if DEBUG_GL_CALLS && !defined(NDEBUG)
+#define GLC(context, x) \
+ (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
+#else
+#define GLC(context, x) (x)
+#endif
+
+} // namespace cc
+
+#endif // CC_OUTPUT_GL_RENDERER_H_