summaryrefslogtreecommitdiff
path: root/chromium/cc/output/gl_renderer_draw_cache.h
diff options
context:
space:
mode:
Diffstat (limited to 'chromium/cc/output/gl_renderer_draw_cache.h')
-rw-r--r--chromium/cc/output/gl_renderer_draw_cache.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/chromium/cc/output/gl_renderer_draw_cache.h b/chromium/cc/output/gl_renderer_draw_cache.h
new file mode 100644
index 00000000000..f8284184f0c
--- /dev/null
+++ b/chromium/cc/output/gl_renderer_draw_cache.h
@@ -0,0 +1,56 @@
+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
+#define CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_
+
+#include <vector>
+
+#include "base/basictypes.h"
+#include "third_party/skia/include/core/SkColor.h"
+
+namespace cc {
+
+// Collects 4 floats at a time for easy upload to GL.
+struct Float4 {
+ float data[4];
+};
+
+// Collects 16 floats at a time for easy upload to GL.
+struct Float16 {
+ float data[16];
+};
+
+// A cache for storing textured quads to be drawn. Stores the minimum required
+// data to tell if two back to back draws only differ in their transform. Quads
+// that only differ by transform may be coalesced into a single draw call.
+struct TexturedQuadDrawCache {
+ TexturedQuadDrawCache();
+ ~TexturedQuadDrawCache();
+
+ // Values tracked to determine if textured quads may be coalesced.
+ int program_id;
+ int resource_id;
+ bool needs_blending;
+ SkColor background_color;
+
+ // Information about the program binding that is required to draw.
+ int uv_xform_location;
+ int background_color_location;
+ int vertex_opacity_location;
+ int matrix_location;
+ int sampler_location;
+
+ // A cache for the coalesced quad data.
+ std::vector<Float4> uv_xform_data;
+ std::vector<float> vertex_opacity_data;
+ std::vector<Float16> matrix_data;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(TexturedQuadDrawCache);
+};
+
+} // namespace cc
+
+#endif // CC_OUTPUT_GL_RENDERER_DRAW_CACHE_H_